NETWORK MULTITOOL is more powerful than you think
Вставка
- Опубліковано 27 чер 2024
- I wanted to make a short-isch tutorial video where I compile everything I know about the Network Multitool mod by the great MacSergey. I think I do a pretty decent job and you might learn a few new tricks or so if you watch the whole thing. If you're only looking for one specific feature the chapters will help you find that part of the video. You should all say thanks to AmiPolizeiFunk for inspiring me to create this tutorial.
Network Multitool mod steam workshop link
steamcommunity.com/workshop/f...
Move It mod also featured heavily in this video
steamcommunity.com/sharedfile...
The map
Desert Pass (slightly edited) from Map Pack 1 CCP by @SanctumGamer
________________________________________________________
Support me on Patreon, get savegames
/ teddyradko
Join the discord
/ discord
Catch the livestreams
/ teddyradko
Vanilla+ mods & asset collection
steamcommunity.com/sharedfile...
More links
linktr.ee/teddyradko
________________________________________________________
Music
The music in this video is from the Mars in-game radio station.
________________________________________________________
My PC
CPU: Intel Core i7-4770K
GPU: ASUS ROG STRIX GeForce RTX 3060 OC
RAM: Patriot Extreme Performance Viper 3 32GB
MOBO: ASUS Z87-PRO ATX
SSD: Samsung Basic 840-Series 250GB
___________________________________________________________
Chapters
00:00 - Intro
01:16 - Add node
01:54 - Remove node
03:19 - Union nodes
04:17 - Split nodes
05:46 - Intersect segments
06:19 - Invert segment
08:18 - Set slope
11:17 - Arrange at line
13:22 - Arrange circle
16:17 - Create loop
18:06 - Create connection
22:05 - Create curve
23:46 - Create parallel
28:30 - Unlock segment
30:43 - Step-over
31:19 - Final words
___________________________________________________________
#citiesskylines #tutorial #teddyradko - Ігри
The tutorial video I’ve waited my whole life for
@18:21 🫠
@@Xucaboa 🤣😅
@@Xucaboa 😳😳😳
@@Xucaboa its a very strong tool 😂
Invert segment is very useful for things like quays after using parallel function, or fences that aren't symmetrical
Its possible assymetrical fences actually invert but i think i tested quays and they dont seem to flip
@@TeddyRadko When u invert upgrade a quay and some other networks the mesh does not invert with it. That is what the Invert Segment from NMT is for. It should be named "Invert Segment Mesh" cause it doesnt invert the network but the textures cause the basic invert (upgrade) function for some stuff is wonky.
LET'S GO, the tutorial we've ALL been hoping for! 🎉
Thank you so much, much much appreciated 💛🙌
Undoubtedly there is a bunch of really helpful gems in here ^-^
As i said under your Millau episode, I think there is SO MUCH potential in C:S with relatively few mods, many players probably just need these pointers to unlock that potential.
Once again thank you so much, much appreciated 🙌
ALL the best 💛
8:16 Invert Segment Mode: When u invert upgrade a quay and some other networks the mesh does not invert with it. That is what the Invert Segment from NMT is for. It should be named "Invert Segment Mesh" cause it doesnt invert the network but the textures cause the basic invert (upgrade) function for some stuff is wonky.
A nifty little mod! I can see the Invert Segment/Mesh feature perhaps being useful for certain road segments. For example, I have some networks from the Steam Workshop with a bike lane on one side, so the side that the bike lane is on is dependent on the direction in which you drag the road. Say you want the bike lane on the other side, so rather than deleting and redragging the road, perhaps the Invert Segment tool would fix this easily so everything is facing the same way.
You might be right. I need to test it a bit more myself also. Im not 100% confident i understand it yet 😅
24:40 yh i think the mod limits to 10 or 15 nodes that it can calculate to autoselect. i remember reading something like that.
Sounds about right
Thank you! 🙏
Let me explain why you can't make circles. Bezier curves are not part of an arc, just like straight lines aren't. They just aren't by their nature. So you can't make a full circle out of pieces that are not part of a circle. You can only make approximations, and the more of them you use the closer to the circle the shape is
omg omg omg I NEEDED THIS
Give this man more likes for the effort he's putting into these videos
Haha thanks but its totally fine. This isnt gonna be a big clicks video anyway. Just happy to share my knowledge in a somewhat useful way :)
Unionize the nodes! ✊
Nodes got to stick together. Theyre much stronger together 🤝
@@TeddyRadko facts comrade
I just wish the NMT UI would be bigger. sized like Network Anarchy's UI is. I always misclick or move the cursor too much and then the menu closes again. It can get really frustrating but can't have everything you wish for!
Hi, very helpful, question? How do you organize all the mod apps tabs in UI? Thanks.
I use a mod called unified UI for this. Many modern mods have built-in support for this and others can be added using its included pinning tool. :)
Create Connection tool is a very strong tool 😂