@@XNyvedX the initial thought with the CC was that we’d get high quality content sponsored by Bethesda that was made by the community something similar to Valve. We didn’t get that…until now.
@@zacharyruiz1542 Skyblivion can't come to creations, it requires you to own Oblivion so it can use files from that. Technically impossible for console.
Thanks for covering this Juice 😊I’ve been a silent observer. I’m the voice director of KGC and SS but also appreciated your kind comments on work I’ve done as a voice actor myself (Desmond and Wernher from the CW mods). We worked our butts off on this and hope folks can enjoy it now that’s it’s finally out 🎉
I'm grateful you guys brought back some of the original voice actors as well. The new ones are great too and they all seem to have been well directed. Congrats on the launch!
Much appreciation for your smashing take as Desmond. But even more appreciation for what you brought to SS2. The pinnacle was when my nephew - after over a year of my incessant nagging that he try SS2 - remarked that he will never again run a FO4 playthrough without it.
@@XNyvedXif you're happy to make the same large high quality mods for free for a 10 year old game then that's great. The paid system allows some people to focus all of their efforts on creating new mods, otherwise you will be dripfed whatever over the course of many years. You can think of paid mods as those that would never have been created otherwise
This mod seems amazing and makes joining bards college actually worthwhile though I can see some conflicts with ordinator since it affects shouts in the speech tree as well. Maybe conflicts with jk interiors since it edits the bards college too though I'm not sure.
Definitely, one thing I really truly loved about ordinator was that it would use perks from other per trees, like here's an example you could use an alteration spell that would mix well with your speech perks, so if you wanted to conjure yourself up a guitar you could do that or a flute and then you could play the flute without actually having the physical item in your inventory, but I also loved how your shouts were tied to your speech in that mod, I don't know why Bethesda never thought of that, like it made no sense that they would be separate the ordinator or the creator of ordinator made those two mix very well.
It doesn't conflict with ordinater I have both installed the perk tree for the mod works similar to campfire mods skill trees or like storm crown skill trees if you've used them before I have all of them installed no conflicts so far that I've noticed I'm running it on a 957 mod load order.
This is why I support the idea of paid mods. While I'm not a fan with how Bethesda handled this and how it broke everything and how most of the paid mods are not worth the price they're sold at, I support the idea of paid mods that are worth spending money on. I compare paid mods to Skyrim's original DLC. If a mod does not equal the value of those DLC, perhaps they shouldn't have that high of a price. Paid mods allow for groups/studios to have a greater interest in creating larger scale and higher quality mods. Obviously there's going to be a lot of people making mods that I wouldn't recommend paying for, but that's what the free market is meant to regulate. Only buy mods that you find to be worth it. Eventually we'll be left with mods of this quality or higher. I also believe that developers, modding or not, should be paid for their work in some way.
This is really the reason Bethesda came up with creations. Bare in mind u can actively choose what u like better out of the content that is released, so its not without choice to select a mod. Alot of people mistaken it for a none choice type of thing, or just a money grab. But they forget their own communites willingness to pass on good quality content to the audience from time to time. If we get the chance to support them, why should we not? I remember along time ago everyone joked aboit how bethesda should pay these people. I mean, now nobody can really say they dont.
@@anthonym840 Exactly. I think this only got as much hate as it has due to Bethesda completely ruining modding with this update, where even mods that never broke before with updates were then broken. Lots of mod authors also simply no longer update their mods. I'm not sure what they could've done better as I'm obviously not a developer there and don't know the details, but I bet they could've done this in a less hostile way (towards preexisting mods). I'd love to try out this mod, and I'm 100% willing to pay for quality mods, but sadly won't be updating to the latest version of Skyrim unless most (preferably all) of my mods are supported by it again.
@@MightyDantheman unfortunately theres almost no way to avoid broken mods on an update to code of an existing game. And id say the way they did this update was actually least hostile because they actually calaberated with the creator of SKSE and two other modders before releasing the patch. So that some creators of core essential mods would be aware of the update. So i wouldnt even really use " hostile" to address that very situation, theres just not much anyone can truly do to soften the situation of changing game code. Its never a clean change. BG3 and Dragons Dogma 2 also suffer from broken mods after an update. And the creators of BG3 almost make it a ritual to prepare their modding community for an update, because they inevitably break saves on update. The good part about this latest update with bethesda though is that its likely tgere wont be any more updates that directly effect game code, ratger updates exlusively from creations, which means this will liklely be the last time anyone will have to deal with broken saves. There is an alternative to updating. And thats downgrade patching. The creator of the downgrade patcher lilely hasnt updated the patcher on nexus to work for the latest version of skyrim, but he as well as abunch of other content creators have providee a method ro downgrade patch urself, which was super easy, espesially for me who really only started PC modding a year ago.
@@anthonym840 Bethesda has worked with those mod authors for prior updates as well, that isn't new. The issue with this update is that it broke more mods than ever before. Some mod authors even called it "butchered". Mods that were never broken by a previous update were broken by this one. There were also changes made that either weren't needed or were done in the worst way possible when there were better ways of doing it that wouldn't have caused as many issues as it had. At least downgrading is an option, but it's a hacky solution. When it comes to modding games, you actually can make an existing game not break mods. The best way to do this is to provide tools or API for mod authors to use, which Skyrim does and those mods don't break. The issue is that some utility mods, that many other mods require, are the ones that break. This part we're all used to for each update. I still blame Bethesda for not offering native support for the same API that these utility mods provide, but that's old news at this point. The issue is that this update made changes that broke even SkyUI and a few other mods that I can't remember. But the sad part is that some of these utility mod authors just don't update their Skyrim mods anymore, leaving them forever broken for later versions, as well as the mods that depend on them. As I said, I am in support of paid mods, and thankfully Skyrim will likely never need another update again. But most of the people who still play Skyrim are likely people that play with mods, and those people aren't going to use the most up-to-date version of Skyrim. How can these paid mod authors actually get paid if the majority of the audience can't even use this store? They say they care about their modders, but just look at Starfield. Bethesda said that they planned this game with modding in mind, and yet it's the least moddable game they've made to date (aside from Fallout 76 as that's an online game and I assume that doesn't support mods, but that's not the point).
@@MightyDantheman if this isnt new, then how would it ve hostile? Also the word hostile implies an actual ( purposful) attack or strong dislike in some way. If this were even the case, it would go directly against logically doing anything to support any portion of the community( which theyve litterally done.). The entire update itself would be redandant. I think u and I understand that its not. Thats why i disagree with the notion that its (hostile) to the community. The word doesnt really make since considering the actual intent of the update. Also i think with time there will be people willing to support them on the creation platform. I mean look at this commemt session. Though a small example, an example of those willing to do so none the less.
This is what the creation club always should have been. Though a little more collaborative, and with a little more support/input from Bethesda. Imagine if Skyrim had had a stream of content like this over the last 10 years.
@@chainsaw8507 You say that, but it would basically be the same concept as the Sims 4 DLCs. By the way, there would only have to be about 100 Verified Creations to make it $1000 for the year. Considering how many mods come out per year, that's next to nothing... I'm not arguing that it would be bad content, but if those modders had stopped putting out free content before this, those free mods you love might just be Creations. Just to make this argument completely clear, all 100 mods would be on Bard Expansion level of quality. You would definitely want all of them, for argument's sake.
@@C_hefyou buy what you like. this is how shops in every pc mmo work. mod users have just been spoiled because before modders couldnt even sell. so people got numbed to getting quick and free mods. this was a limit, not a right. no one owes you free stuff, especially those high quality mods that took talent to make. so dont knock it. respect free charity mods as much as you respect supporting modders when they release paid mods.
@@peacefusion I'm a mod author, thank you very much and I 100% would not sell my mods. Period. There are plenty fellow mod authors who think the same. The whole "Free mods forever" movement among authors is big and we want everyone to enjoy our content regardless of wealth. Accepting paid mods sets a dangerous precedent, so yeah. I will fight tooth and nail against it, it's my right to do so.
THIS!!! This is what people want and expect from “Paid Mods”. If done right, it can be a great idea and concept but only if it’s priced properly and priced well. Then again, Kinggath has always been a great Modder and is often the exception to many mod makers.
Mods should ALWAYS be FREE. Never going to pay for one, keeping doing this and people are going to ask for money for mods too. NEVER. We creat mods because we love the games and the people.
@@locoarticwolf2181 kinggath isnt a modder anymore, he is a developer. A MODDER is a hobbyist who makes 3rd party modifications for video games for FREE, out of love and enjoyment of games. A DEVELOPER is a profession that produces digital content for monetary gain. LEARN THE DIFFERENCE
@@Raccoon.City.Police.DepartmentMmhm Apologies, your right. I think the words I was looking for was Community Made DLC? Idk this still is a hotly debated topic, but I do want to support Great Mod Authors. Sure there’s donations/Patreon but still. People like Kinggath, Vicn, Jaysepa for example deserve to be rewarded. Point is this is a Mod/DLC is a step in the right direction.
05:52 Wow, I already loved the idea of a Bard's College expansion, but that it goes this deep as this video shows I had no idea of. A whole new skill-tree? Bring it on!
kinggath does not disappoint SS1 conquers was probably one of my favorite things in Fo4 for a few years. he pays professionals to do the voice acting even tries to hire old Bethesda folks the way he does the mods are crazy and for 10 bucks.
Now I'm waiting for fallout 4 to get some creation items like the DKS-501, an expansion of the railroad and institute, and maybe some dlc creation club items like Lincoln's repeater.
@@brockschannel3927 You know why they save space??? Because they're low quality lol. If they put some effort into their creations instead of them looking poor quality then yeah... I would support them but God... those meshes look hideous on their creations for fallout 4.
There’s a guy making a mod called Mind Games. It's going to add a detective quest story involving Nick and voiced NPCs. Dialogue for current companions, including dialogue for some main quest stuff, will be added too. It looks pretty good
Personally I don’t have any issues with mods like this being paid. With Kinggath you know you will get your money’s worth. Its paid mods like the Morthal mod that Arthmoor made. All it does is give 2 npcs in the Morthal area homes. And he is actually charging money for this. I know the guy doesn’t have a great reputation but cmon. Another paid mod that’s ridiculous is the Starfield one that adds a noodle stand to Neon. It’s just a vendor. You don’t get to run it as a business or anything. I dont know what the vetting process is like to be allowed to sell mods but Bethesda really needs to do some quality control.
I don't know if quality is the right word for your example. It's not that the vendor is bad quality, but it isn't worth charging for. Starfield isn't priced based on the number of different assets, it's priced based on the experience and content on offer. The vendor is nice, but only makes up a fraction of an experience - it's perfect for a free mod (that I would still consider not worthwhile). Like you say, if it was included as part of a wider content batch (like business management or just more vendors) then it would be more viable to charge for.
Folks on console should be aware that this is a pretty beefy download at nearly 900MB, so its gonna take up a decent chunk of your mod space. Might be a good idea to plan a custom load order around it.
Can't even download it. I bought it I have 0 creations downloaded. Somehow have 3.60GB used up. With over 1GB left. It says I don't have enough space. I don't even know how I have 3.60 used unless it's because of the previous creation club stuff. That I can't even delete. So yeah console players should be aware that they should not waste 10 dollars on this.
@@cerebralassassin2185 Not items that were originally Creation Club/Anniversary Edition content, no. But the new items released since mods were rebranded as "Creations" *do* in fact take up mod space. They also disable achievements.
I've never been against paid mods. It was the way Bethesda implemented it that I was furious about. I've always wanted them to be: 1) new mods or at least not mods that the author would suddenly delete from nexus to reupload as paid, 2) high quality with a guarantee from Bethesda so that they can justify their cut. If those conditions are fulfilled, I'm not beyond paying. Simple mods? There are too many of them and there will always be someone to provide a free alternative. Big expansions like Fallout London, Sims Settlement, and possibly this, I'll check it out in more detail at least, sure I'd pay for that.
This. This is what people were hoping for when it came to paid mods and creations. Not a sword you will only use for a short time before it is outpaced by the weapons you randomly find on enemies. Not an armor reskin for 3 bucks. Not a mod the author took down just to sell back to you with only slight changes to it.
@@Thedogegames01it's literally a cheaper alternative in the long run bc game sales are always lower on PC (and as low as free if you're into sailing the seven seas)
Ok, I'm like the world's biggest creation club hater BUT if this is what Bethesda is going to do in the future- which I don't dare to hope for honestly- I would genuinely become a fan of the program. Funding and giving the best of the mod community the resources to make more expansions for this game is so awesome to see and this is a genuine fair amount of content for $10.
Remember this. TODD Howard gave jobs to modders with the creations patch. So its likely u will see alot of mods that will be worth the money from our favorite creators, provided they havent boycotted creations, which i think would be a mistake to do fully. A sort of " dont knock it until u try it, type of thing. But the biggest thing that should be important is that oppurtunity was given directly to ANY creator with this patch. And for the longest time people always joked around about how Todd howard should just pay those guys money at this point. He did give modders the oppurtunity for this. Its also another oppurtunity to ( support ur favorite mod authors.) Nothing really wrong with that.
I just hope that now that we can save load orders that BGS will look into expanding the console memory limit on Skyrim (and FO4 eventually) on the next gen versions. Starfield has 100gb and this looks good and has me eyeballing their east empire company expansion, and while not huge, it does make me have to watch any texture or mesh overhauls I have since they are.
I’ve kinda always liked the creation club content tbh. I hope that they eventually expand the available storage for console mods, because it would stink having to choose between content mods like Wyrmstooth and these rather than having them both
After having watched the trailer I am very interested in this creation, it looks like a well made addition to the game. Mod compatibility is the only part that worries me. The features, and all the custom placed bards will likely need quite a lot of compatibility patches with city and interior overhauls as well. Being able to compare it, or at least see which cells are edited would help a lot. Currently I have no idea how much patching the plugin would need...
I bought it. I know it was pricey at $10 but I don't care. The author deserves support. This even has some of the original voice actors. IMO, this is what we expected with Creation Club.
Even though I don't care about playing a bard, this looks like the type of mod we've hoped paid mods would have been. Let's just hope we get more like this in the future and less reskinned crossbows and useless pets.
I enjoyed the East Empire Expansion and am considering purchasing the Bards College Expansion hoping it can be played (not entirely of course) by non-dragonborn characters. I played the original Skyrim in an XBox 360 almost on the day that it was released and I've owned most of the versions for different systems. Since then, I've been a "dragonborn" only twice and never liked the shouts mechanics or visuals. Fire and magic coming out of my mouth is not my thing. But singing and playing instruments is, so I've used mods like "Become A Bard", "Bards Reborn: Student Of The Song", "Skyrim's Got Talent - Improve As a Bard", and in "Ordinator': Perks of Skyrim", the speech skill "Performer". None involve shouts or having to advance the main quest. So I expect to have enough "non-dragonborn" content in this creation for players like me that simply want a decent roleplaying experience as a bard.
Professional voice acting... No major bugs... Doesn't sound very indistinguishable from Bethesda though. Mod looks very nice though. Worth checking out.
seems legit but mods already do much of this for free. The 3 shouts thing is straight up lifted from Way of the Voice. I can be a bard and play a lute or a flute or whatever, all freely through mods complete with interactions from npcs.
I wish Bethesda would find a way to add these to the console versions because I really don’t feel like paying $60-$70 for the base + anniversary upgrade + this new dlc 😭😭😭
Since it involves shouts I guess you have to have been deemed dragonborn so you can't go straight to the college without playing some of the main story
Creation club is downloadable content. Dawndguard cost money when it was released, Dragonborn cost money when it was released, Hearthfire cost money when it was released.
The mod team's efforts to create seamless and immersive experiences are hindered only by the overwhelmingly superior quality of their efforts as compared to any similar element in the vanilla games. I'd have felt guilty playing BCE for free. I wish I could've simply paid for Sim Settlements and Sim Settlements 2.
I hope Bethesda learns from this. This is what paid mods should be, I would love more similar quality creation club expansions of smaller factions and aspects of the game that are lacking in the base game
@@charlesslaton5924 yea I never watch this guy anymore and I used to hate his annoying voice but he actually reported good news and mods..... Now he's just a desperate clickbaiter
I did not even know, Kinggath was working on mods for Skyrim. I am still waiting for him to do something like Sim Settlement for Starfield :D SS2 tho is a 10/10 mod indeed.
Well how about this. Youngscrolls just released a top quality Skyrim music replacer mod 3 months ago. Listen to that and tell me u wouldnt wanna free up some space for another playthrough.
Sha'khar is from another mod of the same author if I'm correctly. With their focus on gaining more gold from dungeons I bet it works wonders together with that of becoming a bard.
ONly about 45% of the way through the video, but this looks awesome so far. There's another faction that I always thought, even during my first play through, before I'd really gotten "into Skyrim", and that's the Vigilants of Stendarr. They just seem like they're so so lacking compared to the overtones set by the [limited] interactions the player gets with them. Dawnguard DLC didn't do them any favors in that regard by having the Hall of the Vigilant getting torched by the vampires early on - what is that, by the time the player reaches level 9? - so the player likely won't encounter their headquarters. But they have locations and lore to work with. Even if their HQ is a lump of charcoal now, that's just a few pen strokes for a writer with talent to turn it into the beginning of a questline. Or the middle of one. And it would give the player another angle to use for when they want to do a play through as a "good" character, with all the "we fight the daedra" hobby options laying around Skyrim, lololol.
If it was a dlc it wouldn’t effect my mod storage space or disable my achievements this is a money grab by Bethesda that’s justified by helping the mod author
It has potential, and is leagues better than the other "paid mods" but honestly unless its huge stuff like the guys working on beyond skyrim which REQUIRES work teams and things like that i don't think mods should require money. (Still, thank you kingsrath for showing how much better these mods can do compared to "buff stats sword that has the same models as the base game"
Excellent! Now, how about a mod giving us another side to the companions? That being the silver hand? Fully voice acted etc. That would be sick, and yes, I would pay.
I don't like calling it a DLC. It could have been, had Bethesda not ended the Creation Club system, but as it currently stands this is just a paid mod that can't be on all platforms that the game is available. But from what you and Gopher are saying, it does seem like it's worthy of being considered a DLC.
Honestly really annoyed that there isn't a tag on the Skyrim Creation Club for Verified creations. Seriously, would it kill Bethesda/Microsoft to add such a tag?
I'd pay for it if the creation club hadn't updated enough that I froze my install on SSE. But if other DLC-sized/quality mods come out in the future, I may end up upgrading. This is definitely a step in the right direction.
My dude Kinggath went as far as hiring OG Skyrim voice actors for this mod, dude really is a BGS legend.
Idk why but I read Kinggath as the n-word at frist ;-;
@joeunicornio3874 thank you telling us. Believe it or not, straight to jail
@@joeunicornio3874 Same, I've been watching too many Instagram reels
@@Crossfirev Bahahahahaha 😁
Bandos Godsword legend? 😉
This is what we wanted when they came about the idea of paid mods
@@crylec6534 who we?
@@XNyvedX the initial thought with the CC was that we’d get high quality content sponsored by Bethesda that was made by the community something similar to Valve. We didn’t get that…until now.
@@crylec6534 no the intial thought was nobody asked for this, this is just a cash grab and stop trying to monetize mods for the fourth time.
@@XNyvedX I want to buy Bethesda curated mods. You don't speak for me.
@@XNyvedXwell, it's there, for those who want it, it's not like it's going to take away the free mods, and it's high quality too.
Finally... Something other than pet mudcrabs, horses, and reskins.
Or ported reskinned armor and weapons from other Bethesda Games.
@@j3pelfrey of worse versions of already existing mods available for free on Nexus 💀
Finally they make being a bard incorporated into gameplay like some other rpgs and dnd media
Yeah, never once bought a creation Club release or the new verified creations, but THIS I’m going to get this. This is what I want more of.
Absolutely agree. Reward the best of this, ignore the rest of this.
This gives me hope skyblivion will come to creations I know it’s free but. I feel like they deserve moneys
@@zacharyruiz1542 Skyblivion can't come to creations, it requires you to own Oblivion so it can use files from that. Technically impossible for console.
@@IzraelGraves I own the digital download of Oblivion on Xbox. Would that not work?
@@WileeCoyote1516 No, because even with all that the mod still needs SKSE, which is not compatible with consoles whatsoever.
Thanks for covering this Juice 😊I’ve been a silent observer.
I’m the voice director of KGC and SS but also appreciated your kind comments on work I’ve done as a voice actor myself (Desmond and Wernher from the CW mods).
We worked our butts off on this and hope folks can enjoy it now that’s it’s finally out 🎉
I'm grateful you guys brought back some of the original voice actors as well. The new ones are great too and they all seem to have been well directed. Congrats on the launch!
Much appreciation for your smashing take as Desmond. But even more appreciation for what you brought to SS2. The pinnacle was when my nephew - after over a year of my incessant nagging that he try SS2 - remarked that he will never again run a FO4 playthrough without it.
Does your work now allow folks to earn achievements, or are they disabled by this DLC?
King Gath is literally the god of the modding community in Bethesda. He’s done so much such as Sim Settlements series
Disagree. That achievement goes to the Script extender and unofficial patch teams.
@@Kothar-and JaySerpa
he is a sell out nothing more.
@@XNyvedXif you're happy to make the same large high quality mods for free for a 10 year old game then that's great. The paid system allows some people to focus all of their efforts on creating new mods, otherwise you will be dripfed whatever over the course of many years. You can think of paid mods as those that would never have been created otherwise
Arthmoor is a douche @@Kothar-
We should support this. It would be nice if there was a creation that was “worth it” maybe some sort of canon/lore certification from Bethesda
Kinggath cribbed the old Monkey Island insult sword fighting mechanic? What a Goddamned legend.
it could have been AC Valhalla as well, since that one had a speechcraft duelling mechanic that was very well designed
This mod seems amazing and makes joining bards college actually worthwhile though I can see some conflicts with ordinator since it affects shouts in the speech tree as well. Maybe conflicts with jk interiors since it edits the bards college too though I'm not sure.
Patches could fix that
@Dr.RojoMcDelly if they were made and uploaded to xbox then sure
Definitely, one thing I really truly loved about ordinator was that it would use perks from other per trees, like here's an example you could use an alteration spell that would mix well with your speech perks, so if you wanted to conjure yourself up a guitar you could do that or a flute and then you could play the flute without actually having the physical item in your inventory, but I also loved how your shouts were tied to your speech in that mod, I don't know why Bethesda never thought of that, like it made no sense that they would be separate the ordinator or the creator of ordinator made those two mix very well.
It doesn't conflict with ordinater I have both installed the perk tree for the mod works similar to campfire mods skill trees or like storm crown skill trees if you've used them before I have all of them installed no conflicts so far that I've noticed I'm running it on a 957 mod load order.
@@SolomonDutton oh that's amazing
Vote with your wallet, fellow bards. We support creations of great quality like this, creators will put more effort into future ones!
Yesssss.
Plus Sim Settlements is a great Fallout mod. 100% down to support the creator
I'm happy to see Kinggath's continued success.
This is why I support the idea of paid mods. While I'm not a fan with how Bethesda handled this and how it broke everything and how most of the paid mods are not worth the price they're sold at, I support the idea of paid mods that are worth spending money on. I compare paid mods to Skyrim's original DLC. If a mod does not equal the value of those DLC, perhaps they shouldn't have that high of a price.
Paid mods allow for groups/studios to have a greater interest in creating larger scale and higher quality mods. Obviously there's going to be a lot of people making mods that I wouldn't recommend paying for, but that's what the free market is meant to regulate. Only buy mods that you find to be worth it. Eventually we'll be left with mods of this quality or higher. I also believe that developers, modding or not, should be paid for their work in some way.
This is really the reason Bethesda came up with creations. Bare in mind u can actively choose what u like better out of the content that is released, so its not without choice to select a mod. Alot of people mistaken it for a none choice type of thing, or just a money grab. But they forget their own communites willingness to pass on good quality content to the audience from time to time. If we get the chance to support them, why should we not? I remember along time ago everyone joked aboit how bethesda should pay these people. I mean, now nobody can really say they dont.
@@anthonym840 Exactly. I think this only got as much hate as it has due to Bethesda completely ruining modding with this update, where even mods that never broke before with updates were then broken. Lots of mod authors also simply no longer update their mods. I'm not sure what they could've done better as I'm obviously not a developer there and don't know the details, but I bet they could've done this in a less hostile way (towards preexisting mods). I'd love to try out this mod, and I'm 100% willing to pay for quality mods, but sadly won't be updating to the latest version of Skyrim unless most (preferably all) of my mods are supported by it again.
@@MightyDantheman unfortunately theres almost no way to avoid broken mods on an update to code of an existing game. And id say the way they did this update was actually least hostile because they actually calaberated with the creator of SKSE and two other modders before releasing the patch. So that some creators of core essential mods would be aware of the update. So i wouldnt even really use " hostile" to address that very situation, theres just not much anyone can truly do to soften the situation of changing game code. Its never a clean change. BG3 and Dragons Dogma 2 also suffer from broken mods after an update. And the creators of BG3 almost make it a ritual to prepare their modding community for an update, because they inevitably break saves on update. The good part about this latest update with bethesda though is that its likely tgere wont be any more updates that directly effect game code, ratger updates exlusively from creations, which means this will liklely be the last time anyone will have to deal with broken saves. There is an alternative to updating. And thats downgrade patching. The creator of the downgrade patcher lilely hasnt updated the patcher on nexus to work for the latest version of skyrim, but he as well as abunch of other content creators have providee a method ro downgrade patch urself, which was super easy, espesially for me who really only started PC modding a year ago.
@@anthonym840 Bethesda has worked with those mod authors for prior updates as well, that isn't new. The issue with this update is that it broke more mods than ever before. Some mod authors even called it "butchered". Mods that were never broken by a previous update were broken by this one. There were also changes made that either weren't needed or were done in the worst way possible when there were better ways of doing it that wouldn't have caused as many issues as it had. At least downgrading is an option, but it's a hacky solution.
When it comes to modding games, you actually can make an existing game not break mods. The best way to do this is to provide tools or API for mod authors to use, which Skyrim does and those mods don't break. The issue is that some utility mods, that many other mods require, are the ones that break. This part we're all used to for each update. I still blame Bethesda for not offering native support for the same API that these utility mods provide, but that's old news at this point. The issue is that this update made changes that broke even SkyUI and a few other mods that I can't remember. But the sad part is that some of these utility mod authors just don't update their Skyrim mods anymore, leaving them forever broken for later versions, as well as the mods that depend on them.
As I said, I am in support of paid mods, and thankfully Skyrim will likely never need another update again. But most of the people who still play Skyrim are likely people that play with mods, and those people aren't going to use the most up-to-date version of Skyrim. How can these paid mod authors actually get paid if the majority of the audience can't even use this store? They say they care about their modders, but just look at Starfield. Bethesda said that they planned this game with modding in mind, and yet it's the least moddable game they've made to date (aside from Fallout 76 as that's an online game and I assume that doesn't support mods, but that's not the point).
@@MightyDantheman if this isnt new, then how would it ve hostile? Also the word hostile implies an actual ( purposful) attack or strong dislike in some way. If this were even the case, it would go directly against logically doing anything to support any portion of the community( which theyve litterally done.). The entire update itself would be redandant. I think u and I understand that its not. Thats why i disagree with the notion that its (hostile) to the community. The word doesnt really make since considering the actual intent of the update. Also i think with time there will be people willing to support them on the creation platform. I mean look at this commemt session. Though a small example, an example of those willing to do so none the less.
This is what the creation club always should have been. Though a little more collaborative, and with a little more support/input from Bethesda. Imagine if Skyrim had had a stream of content like this over the last 10 years.
You would be spending thousands of dollars on Skyrim. Think about that for a moment . . .
@@C_hef Uh, no
You'd spend for the content you want to buy, not for every creation ever made
@@chainsaw8507 You say that, but it would basically be the same concept as the Sims 4 DLCs. By the way, there would only have to be about 100 Verified Creations to make it $1000 for the year. Considering how many mods come out per year, that's next to nothing...
I'm not arguing that it would be bad content, but if those modders had stopped putting out free content before this, those free mods you love might just be Creations.
Just to make this argument completely clear, all 100 mods would be on Bard Expansion level of quality. You would definitely want all of them, for argument's sake.
@@C_hefyou buy what you like. this is how shops in every pc mmo work. mod users have just been spoiled because before modders couldnt even sell. so people got numbed to getting quick and free mods. this was a limit, not a right. no one owes you free stuff, especially those high quality mods that took talent to make. so dont knock it. respect free charity mods as much as you respect supporting modders when they release paid mods.
@@peacefusion I'm a mod author, thank you very much and I 100% would not sell my mods. Period. There are plenty fellow mod authors who think the same. The whole "Free mods forever" movement among authors is big and we want everyone to enjoy our content regardless of wealth.
Accepting paid mods sets a dangerous precedent, so yeah. I will fight tooth and nail against it, it's my right to do so.
THIS!!!
This is what people want and expect from “Paid Mods”. If done right, it can be a great idea and concept but only if it’s priced properly and priced well. Then again, Kinggath has always been a great Modder and is often the exception to many mod makers.
Mods should ALWAYS be FREE.
Never going to pay for one, keeping doing this and people are going to ask for money for mods too.
NEVER.
We creat mods because we love the games and the people.
@@Raccoon.City.Police.Department this 100%
@@locoarticwolf2181 kinggath isnt a modder anymore, he is a developer. A MODDER is a hobbyist who makes 3rd party modifications for video games for FREE, out of love and enjoyment of games. A DEVELOPER is a profession that produces digital content for monetary gain. LEARN THE DIFFERENCE
Well technically he's a contractor but whatever my point still stands.
@@Raccoon.City.Police.DepartmentMmhm Apologies, your right. I think the words I was looking for was Community Made DLC? Idk this still is a hotly debated topic, but I do want to support Great Mod Authors. Sure there’s donations/Patreon but still. People like Kinggath, Vicn, Jaysepa for example deserve to be rewarded. Point is this is a Mod/DLC is a step in the right direction.
This is what creation club should be about! High quality dlc sized expansions! The team cooked so hard with this!!
05:52 Wow, I already loved the idea of a Bard's College expansion, but that it goes this deep as this video shows I had no idea of. A whole new skill-tree? Bring it on!
a bards expansion is something that is really welcomed.
kinggath does not disappoint SS1 conquers was probably one of my favorite things in Fo4 for a few years. he pays professionals to do the voice acting even tries to hire old Bethesda folks the way he does the mods are crazy and for 10 bucks.
Just when I think I'm out
Kinggath pulls me back in
Now I'm waiting for fallout 4 to get some creation items like the DKS-501, an expansion of the railroad and institute, and maybe some dlc creation club items like Lincoln's repeater.
Cc stuff is trash.
@@The-Bloat12 at least it saves mod space.
@@brockschannel3927 You know why they save space??? Because they're low quality lol. If they put some effort into their creations instead of them looking poor quality then yeah... I would support them but God... those meshes look hideous on their creations for fallout 4.
There’s a guy making a mod called Mind Games. It's going to add a detective quest story involving Nick and voiced NPCs. Dialogue for current companions, including dialogue for some main quest stuff, will be added too. It looks pretty good
@@Treefrogbc1 cool.
Personally I don’t have any issues with mods like this being paid. With Kinggath you know you will get your money’s worth.
Its paid mods like the Morthal mod that Arthmoor made. All it does is give 2 npcs in the Morthal area homes. And he is actually charging money for this. I know the guy doesn’t have a great reputation but cmon.
Another paid mod that’s ridiculous is the Starfield one that adds a noodle stand to Neon. It’s just a vendor. You don’t get to run it as a business or anything.
I dont know what the vetting process is like to be allowed to sell mods but Bethesda really needs to do some quality control.
Arthmoor is a clown
I don't know if quality is the right word for your example. It's not that the vendor is bad quality, but it isn't worth charging for. Starfield isn't priced based on the number of different assets, it's priced based on the experience and content on offer. The vendor is nice, but only makes up a fraction of an experience - it's perfect for a free mod (that I would still consider not worthwhile). Like you say, if it was included as part of a wider content batch (like business management or just more vendors) then it would be more viable to charge for.
KInggath added Flyting to Skyrim. This is Awesome!!!
Medieval diss tracks. I'm all for it.
$10 for a Kinggath mod? That's a bargain! Time to go back to Skyrim... again.
So say THAT. Mod sized expansion . Click baiting my dude
Id love the other factions to get expanded as well, hopefully with an ending that doesn't end with us being the leader of every guild.
Can always trust King Gath and his team to deliver quality.
Finally something that's worth $10
I wish fo4 got creation club content like this
Zenimax is currently in court for the whole CC content being downloadable and the FO4 Season Pass fiasco
@@mistahshade good
Folks on console should be aware that this is a pretty beefy download at nearly 900MB, so its gonna take up a decent chunk of your mod space.
Might be a good idea to plan a custom load order around it.
Can't even download it. I bought it I have 0 creations downloaded. Somehow have 3.60GB used up. With over 1GB left. It says I don't have enough space. I don't even know how I have 3.60 used unless it's because of the previous creation club stuff. That I can't even delete. So yeah console players should be aware that they should not waste 10 dollars on this.
I don't think creation club mods take up mod space
@@cerebralassassin2185
Not items that were originally Creation Club/Anniversary Edition content, no.
But the new items released since mods were rebranded as "Creations" *do* in fact take up mod space. They also disable achievements.
Kinggath does such a good job, I’m down for anything he puts out that is quality like sim settlements
I've never been against paid mods. It was the way Bethesda implemented it that I was furious about. I've always wanted them to be: 1) new mods or at least not mods that the author would suddenly delete from nexus to reupload as paid, 2) high quality with a guarantee from Bethesda so that they can justify their cut.
If those conditions are fulfilled, I'm not beyond paying. Simple mods? There are too many of them and there will always be someone to provide a free alternative. Big expansions like Fallout London, Sims Settlement, and possibly this, I'll check it out in more detail at least, sure I'd pay for that.
I hope this will be compatible with the become a bard mod.
This ... this I am willing to fund this
the duel of words is called Flyting, its something from old scandinavian culture.
This. This is what people were hoping for when it came to paid mods and creations. Not a sword you will only use for a short time before it is outpaced by the weapons you randomly find on enemies. Not an armor reskin for 3 bucks. Not a mod the author took down just to sell back to you with only slight changes to it.
Dlcs arent mods that disable my achievements. Stop clickbaiting much?
Console players bitching about semantics...
@@josceola8979 Not everyone has 600 dollars for a PC
Creation club mods don’t disable achievements
@@XD-BASTIAN i know that but the bards expansion is not a Creation Club
@@Thedogegames01it's literally a cheaper alternative in the long run bc game sales are always lower on PC (and as low as free if you're into sailing the seven seas)
Ok, I'm like the world's biggest creation club hater
BUT
if this is what Bethesda is going to do in the future- which I don't dare to hope for honestly- I would genuinely become a fan of the program. Funding and giving the best of the mod community the resources to make more expansions for this game is so awesome to see and this is a genuine fair amount of content for $10.
Remember this. TODD Howard gave jobs to modders with the creations patch. So its likely u will see alot of mods that will be worth the money from our favorite creators, provided they havent boycotted creations, which i think would be a mistake to do fully. A sort of " dont knock it until u try it, type of thing. But the biggest thing that should be important is that oppurtunity was given directly to ANY creator with this patch. And for the longest time people always joked around about how Todd howard should just pay those guys money at this point. He did give modders the oppurtunity for this. Its also another oppurtunity to ( support ur favorite mod authors.) Nothing really wrong with that.
@@anthonym840 They just came off of trying to charge $10 for a single faction quest in Starfield, don't forget that.
Also, it links with the EEE mod, characters that appear there are linked with this mod, Korrin for example appear in two emisary quests
You really should cover full mod lists. There are some insane game changing mod lists that bring Skyrim into the modern age of combat
This is what creation club should have been to begin with.
Kinggath is a S class mod creator
I just hope that now that we can save load orders that BGS will look into expanding the console memory limit on Skyrim (and FO4 eventually) on the next gen versions. Starfield has 100gb and this looks good and has me eyeballing their east empire company expansion, and while not huge, it does make me have to watch any texture or mesh overhauls I have since they are.
They added Flyting? That's hilarious and 100% worth the price of admission alone XDDDDD
You CAN tell it's not vanilla skyrim because it's a good quest with ways to flesh out your own character with your responses 😭
I’m getting this mod for sure!
I’ve kinda always liked the creation club content tbh. I hope that they eventually expand the available storage for console mods, because it would stink having to choose between content mods like Wyrmstooth and these rather than having them both
After having watched the trailer I am very interested in this creation, it looks like a well made addition to the game.
Mod compatibility is the only part that worries me. The features, and all the custom placed bards will likely need quite a lot of compatibility patches with city and interior overhauls as well. Being able to compare it, or at least see which cells are edited would help a lot. Currently I have no idea how much patching the plugin would need...
This is what creations always should have been
You can tell because its not made by Bethesda because all the voices aren’t the same
However kinggath did hire OG skyrim voice actors for this mod.
Knowing bards, I wonder if you can rizz up a dragon
I bought it. I know it was pricey at $10 but I don't care. The author deserves support. This even has some of the original voice actors. IMO, this is what we expected with Creation Club.
Even though I don't care about playing a bard, this looks like the type of mod we've hoped paid mods would have been. Let's just hope we get more like this in the future and less reskinned crossbows and useless pets.
*Insert SpongeBob THATS WHAT WE'VE BEEN WAITING FOR MEME*
I enjoyed the East Empire Expansion and am considering purchasing the Bards College Expansion hoping it can be played (not entirely of course) by non-dragonborn characters. I played the original Skyrim in an XBox 360 almost on the day that it was released and I've owned most of the versions for different systems.
Since then, I've been a "dragonborn" only twice and never liked the shouts mechanics or visuals. Fire and magic coming out of my mouth is not my thing. But singing and playing instruments is, so I've used mods like "Become A Bard", "Bards Reborn: Student Of The Song", "Skyrim's Got Talent - Improve As a Bard", and in "Ordinator': Perks of Skyrim", the speech skill "Performer". None involve shouts or having to advance the main quest.
So I expect to have enough "non-dragonborn" content in this creation for players like me that simply want a decent roleplaying experience as a bard.
Professional voice acting... No major bugs... Doesn't sound very indistinguishable from Bethesda though. Mod looks very nice though. Worth checking out.
If only they'd add the CC content to the switch version. I love playing Skyrim on the go, and this would really be an amazing addition to the game.
No, please. Not another reason to reinstall Skyrim! Too many hours....
One of us...
One of us...
One of us...
Bard duels. The diss track of tamriel
seems legit but mods already do much of this for free. The 3 shouts thing is straight up lifted from Way of the Voice. I can be a bard and play a lute or a flute or whatever, all freely through mods complete with interactions from npcs.
I remember when Skyrim first came out. The mods back then rarely fit the tone of the game. But so far, I like the look of this one.
Id say this is way beyond what current bethesda can even think of ...
this seems to be more actual content than starfiedl to me...
Skyrim needs something where you can max out your skill points easier and you get more skill points easier
Now we need Skyblivion to be officially curated by Bethesda
I wish Bethesda would find a way to add these to the console versions because I really don’t feel like paying $60-$70 for the base + anniversary upgrade + this new dlc 😭😭😭
Since it involves shouts I guess you have to have been deemed dragonborn so you can't go straight to the college without playing some of the main story
That's what I was wondering, maybe there'll be a patch for non DB roleplayers?
Todd himself is going to break the creators' kneecaps
Not interested in buying a paid mod but it does look pretty neat ngl
Kinggathn and the whole team deserve the praise
you mean Skyrim just got a new Creation Club Addon for $10.00 not a New DLC. -.-
Creation club is downloadable content. Dawndguard cost money when it was released, Dragonborn cost money when it was released, Hearthfire cost money when it was released.
The mod team's efforts to create seamless and immersive experiences are hindered only by the overwhelmingly superior quality of their efforts as compared to any similar element in the vanilla games. I'd have felt guilty playing BCE for free. I wish I could've simply paid for Sim Settlements and Sim Settlements 2.
I hope Bethesda learns from this. This is what paid mods should be, I would love more similar quality creation club expansions of smaller factions and aspects of the game that are lacking in the base game
"i didn't encounter a single bug" ... "they will not notice that it is not Vanilla Skyrim" ... what now it cant be both
"Its not what you think"
"new dlc.... From modders"
Yea.... Yea it's exactly what we all thought it was.... You used to be good man
Same thought.
@@charlesslaton5924 yea I never watch this guy anymore and I used to hate his annoying voice but he actually reported good news and mods..... Now he's just a desperate clickbaiter
@@deediedededoeHe is what these studios made him 😈
@@bingbongwingwong he turned into this himself.... He's a grifter and nothing more
What's wrong with covering paid mods? Especially when it's on the level of a dlc.
I wish they could overhaul the Mages College and Questline.
Very cool! I'm not in skyrim at the moment. But when I go back to it, I will definitely get this mod. Anything from KG is gold.
I did not even know, Kinggath was working on mods for Skyrim.
I am still waiting for him to do something like Sim Settlement for Starfield :D
SS2 tho is a 10/10 mod indeed.
You are NOT convincing me to eat up two thirds of my hard drive installing mods and Skyrim again. You will not!!!
SSDs are way too cheap for this to be a valid concern
@@BoJangles42 ssd isnt the only thing you need gotta install all those mods to
SSDs are so cheap these days. How small is your HDD if it takes up so much of it?
Well how about this. Youngscrolls just released a top quality Skyrim music replacer mod 3 months ago. Listen to that and tell me u wouldnt wanna free up some space for another playthrough.
If that doesnt do it. Apotheosis ( a DLC sized mod currently on its finishing stages) comes out next year. Look up trailers.
me: mumble mumble
me hearing "creator of Sim Settlements for Fallout 4"
me: WAITAMINUTE?!
Sha'khar is from another mod of the same author if I'm correctly. With their focus on gaining more gold from dungeons I bet it works wonders together with that of becoming a bard.
ONly about 45% of the way through the video, but this looks awesome so far.
There's another faction that I always thought, even during my first play through, before I'd really gotten "into Skyrim", and that's the Vigilants of Stendarr. They just seem like they're so so lacking compared to the overtones set by the [limited] interactions the player gets with them. Dawnguard DLC didn't do them any favors in that regard by having the Hall of the Vigilant getting torched by the vampires early on - what is that, by the time the player reaches level 9? - so the player likely won't encounter their headquarters.
But they have locations and lore to work with. Even if their HQ is a lump of charcoal now, that's just a few pen strokes for a writer with talent to turn it into the beginning of a questline. Or the middle of one. And it would give the player another angle to use for when they want to do a play through as a "good" character, with all the "we fight the daedra" hobby options laying around Skyrim, lololol.
Fine, I'll play skyrim again
Might have to use those credits finally that I got from Starfield
If it was a dlc it wouldn’t effect my mod storage space or disable my achievements this is a money grab by Bethesda that’s justified by helping the mod author
It has potential, and is leagues better than the other "paid mods" but honestly unless its huge stuff like the guys working on beyond skyrim which REQUIRES work teams and things like that i don't think mods should require money. (Still, thank you kingsrath for showing how much better these mods can do compared to "buff stats sword that has the same models as the base game"
I doubt I'll buy it, but the Bards College was really thin, definitely needed some love.
Finally, a real use case for creation club. Seems like actual quality.
Playing Skyrim without Skyui in 2024 should be a crime at this point.
Excellent! Now, how about a mod giving us another side to the companions? That being the silver hand? Fully voice acted etc. That would be sick, and yes, I would pay.
Man it sucks that this isn't on PlayStation. Especially when they advertise it on the main menu
Wow that’s actually sick, I have to take the Bard build back out 😂.
Wow! This DLC looks great. Very detailed presentation without spoiling the experience. Thank you for sharing this with us. ✌️😎👍💕
I don't like calling it a DLC. It could have been, had Bethesda not ended the Creation Club system, but as it currently stands this is just a paid mod that can't be on all platforms that the game is available. But from what you and Gopher are saying, it does seem like it's worthy of being considered a DLC.
blame Sony for not supporting custom assets since it count as hacking/piracy bs
Yea but its going to be unavailable to us that have so many 1.6.640 mods that we literally cant upgrade
Literally the moment I heard they updated the creation store/update I had the fear of it bricking my mods XD glad its not what I thought it was
Honestly really annoyed that there isn't a tag on the Skyrim Creation Club for Verified creations. Seriously, would it kill Bethesda/Microsoft to add such a tag?
This sounds so cool. I always thought something like this should have been in the base game. Kudos to KingGath!
i just wish these paid mods didnt disable achievements
Pretty cool, honestly.
This is the kind of DLC I'm after for Skyrim. Keep it coming paid mod teams. I'm not poor, free to spend my money and got the time to enjoy it.
I'd pay for it if the creation club hadn't updated enough that I froze my install on SSE. But if other DLC-sized/quality mods come out in the future, I may end up upgrading. This is definitely a step in the right direction.