Later on bro's gonna have to add in all sorts of fluid connections to keep oxygen levels consistent across the station, and possibly move other fluids around, such as CO2, hydrogen fuel, maybe diesel fuel or jet fuel, water if the station gets oxygen via electrolysis, which in turn would also produce hydrogen. Point is, this things gonna get a hell of a lot more complex very fast.
I think that probably the next item on the list would be a craft to put it all together. Maybe something that'll dock onto the door and wrap around the rest of the module to provide more even power, allowing for better balance, and by extension, better control.
With the docking adapter, my previous suggestion still stands for having it uneven, as you could color the top side of the dock to make sure you dock it the correct way. Also, with the problem of the doors running out of power, you could have a separate electrical connector which connects to the entire base power, but only a single battery on the ship’s side that powers the ship’s docking door. That means it can’t disconnect, even if the ship is off or out of power itself. You could also have a separate power loop for the doors on the station, just in case of a major outage. Also, you could make those corridors into functioning airlocks for when you don’t have things docked Also also, pls upload workshop so if you don’t make the Addons, I can lol
seems like you're orienting your displays with the floor. I suggest flipping them sideways because it'd be more natural to move up/down through the vessel's orientation instead of forwards/backwards
maybe make a reactor room based off of your docking hub, I mention this because the inside of your docking hub at 23:29 looks like a reactor bay from star trek
I know you've had it back for awhile, but I'm really glad you brought back that intro roll.
OMG thanks so much! yeah i missed it too and a bunch of people asked for it back so it seemed like a good idea.
Later on bro's gonna have to add in all sorts of fluid connections to keep oxygen levels consistent across the station, and possibly move other fluids around, such as CO2, hydrogen fuel, maybe diesel fuel or jet fuel, water if the station gets oxygen via electrolysis, which in turn would also produce hydrogen. Point is, this things gonna get a hell of a lot more complex very fast.
Lots and lots of retrofitting incoming
I think that probably the next item on the list would be a craft to put it all together. Maybe something that'll dock onto the door and wrap around the rest of the module to provide more even power, allowing for better balance, and by extension, better control.
if staging is a thing you could just use the module as the last stage of a rocket
It looks pretty cool!
The next build could be a Moon-lander, maybe with rover, or mining equipment and a own designated docking area :)
With the docking adapter, my previous suggestion still stands for having it uneven, as you could color the top side of the dock to make sure you dock it the correct way.
Also, with the problem of the doors running out of power, you could have a separate electrical connector which connects to the entire base power, but only a single battery on the ship’s side that powers the ship’s docking door. That means it can’t disconnect, even if the ship is off or out of power itself.
You could also have a separate power loop for the doors on the station, just in case of a major outage.
Also, you could make those corridors into functioning airlocks for when you don’t have things docked
Also also, pls upload workshop so if you don’t make the Addons, I can lol
add a comand center and add presure checks to every compartment
seems like you're orienting your displays with the floor.
I suggest flipping them sideways because it'd be more natural to move up/down through the vessel's orientation instead of forwards/backwards
Good point!
@@ProfNCognito sick, can't wait for upcoming videos
Any way of just mirroring conections or having a ports that can attach via a robot arm? that should solve the "UP" problem.
Also maybe you can put the lader rails in between the beds.
Oh and maybe you should see if you can make a gravity ring, a spinning hab that uses centifugal force to simulate gravity.
The reason the hub didn't fit was the building zone you used last time was the size of an aircraft hangar.
maybe make a reactor room based off of your docking hub, I mention this because the inside of your docking hub at 23:29 looks like a reactor bay from star trek
🖖
i think it would be cool if you would add a transponder that automatically turns on when o2 gets low or some gases get to low
also for the rgb lights you should make a system that will light up a color if a gas is to low
and a mag all on an arm to get cargo or help ships that lost fuel or power idk but it would be cool also it could be used to help dock ships
Don’t forget an airlock system
How are you going to get that in space?
I think it would be better to add a safety-lock for the magnets, so that you don't disconnect your station by accident
He should really do that considering that he always finds a way to mess up on missions.
Only 5 days to go!
"lets put a window for everyone to see when they sleep" *puts chairs in front of windows
Do the solar panels even work?
On the update log it says that there will be no workbenches in space. Oof...
I know I read that today. Ugh. Plan b I guess.
@@ProfNCognitoYou may already know but there is an add on that allows you to teleport builds from the creative base workbench to the moon.
Sad theres no workbenches on the moon :(
Please Workshop
We need all of that
Is this on the workshop?
Unfortunatly not! space didnt turn out to be what we expected so nothing worked as planned. whole program was scrapped.
to bad you cant find them
The DLC will make it extremely inefficient to go your max speed in you spaceship :( they are soft locking the speed to 500kph
500ms 1800kph
@@ProfNCognito oh nevermind