Metroid Dread Review

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  • Опубліковано 29 лис 2024

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  • @Leet-iz2fz
    @Leet-iz2fz Рік тому +87

    All these people in the comments talking about their reasoning behind Samus screaming and I'd just like to point out how Metroids screech before/when attacking. Y'know, like she does... when she *becomes one.*

    • @denimchicken104
      @denimchicken104 5 місяців тому +3

      I don’t mind the screaming so much as the absolutely *horrific* rendering of Samus’ face. It’s some of the most meme worthy stuff I’ve ever seen.

    • @Razoredge581
      @Razoredge581 9 днів тому

      @@denimchicken104 It's almost cartoonish, yeah

  • @spaceonisorceress4406
    @spaceonisorceress4406 Рік тому +222

    Regarding your point on the counter animations:
    I would argue that Samus is SUPPOSED to look and feel more animalistic in this game; remember that after her first encounter with Raven Beak, her Metroid DNA began to awaken much more quickly. Those quicktime events are essentially her letting the beast out, probably without necessarily realizing it.
    Consider the first time she absorbs an enemy in a quicktime finisher; she was just acting on her new Metroid instincts, and her body was moving on its own. To me, that's a substantial part of the subtext throughout the entire game - that something is just a BIT off about her, about how animated and - sometimes - feral she seems compared to her composure in the Prime games. It IS a bit jarring, but it's supposed to be, and it makes me appreciate Dread even more.
    EDIT: as for Samus screaming when she transformed and killed Raven Beak, I'd guess that it was partly fury and raw instinct, since her Metroid DNA was reacting to a Mawkin threatening her like in the intro, but MOSTLY because it FUCKING HURT. Like, seriously, I can't imagine what was happening to her skeleton and innards when her suit turned into that - for all practical purposes, the suit probably WAS her body at that point, what with how organic it looked, and honestly I found that whole sequence really scary and unsettling as a result, like, "holy shit, what if she's stuck like this forever now?"
    In short, that WAS NOT a dime-a-dozen "screaming willpower" moment. Rather, it was a DECONSTRUCTION of those types of moments. She wasn't screaming due to her willpower. She was screaming because she LOST her will to the Metroid DNA inside her, which - due to her life being in mortal danger - went into absolute overdrive and she likely couldn't control it, or herself, AT ALL. As with the quicktime stuff, something is SUPPOSED to feel off and unsettling about it, because it's literally Samus losing to the invasive DNA of an apex predator species that's slowly - and then very suddenly - taking over her body.
    TL;DR - as with every good Metroid game, a lot of the story is told through subtext. And in the case of this specific game, you don't need elevator monologues explaining Samus' thoughts when the Switch's hardware allows the conveyance of her gradual descent into ferality without a single word, unlike the GBA.

    • @snintendog
      @snintendog Рік тому +26

      a second point is each of those cut scenes get more brutal than the last.

    • @nicoloenricorimoldi7425
      @nicoloenricorimoldi7425 Рік тому +3

      I understand your point, but given how she uses the same ninja moves in Samus Returns, which was made by the same developers and is at an earlier point in the franchise, I think it’s more of a problem stemming from how Mercury Steam portrays Samus than a fully deliberate choice.
      The brutality works for Samus’ new Metroid draining attack (and I agree that those animations are an effective narrative device), but Samus executes bosses with extravagant acrobatic techniques even early in the game when her powers haven’t awakened yet.
      The bored way in which she approaches Kraid and the edgy “cool guys don’t look at explosions” way she finishes bosses also feel at odds with both the way she was portrayed until Other M and the fact that she’s supposedly turning feral.
      Samus LITERALLY morphing into a Metroid was also a bit much for me, but that’s another point entirely.

    • @Devixicus
      @Devixicus Рік тому

      I think there's a lot of merit to this take on Samus' character, but what Brit was getting at was that it's less in line with Samus as she has been portrayed before Other M. I like the quick gameplay of this game a lot but to me Metroid has always been about inquisitiveness and resourcefulness- not excessive brutality. Not a bad thing per se but making Samus less like Metroid has always been and more like Doom Guy can feel out of place for longtime fans who aren't used to this.

    • @mistermann4163
      @mistermann4163 Рік тому +7

      I always assumed that the screaming was more because she was sick of this shit with everyone goin after the Metroids one way or another. And now a Chozo who is a part of her is decided to do the same thing on top of killing many other of their kind all for his own world conquest with her as his ultimate weapon. It's now changed from preventing the Metroid from falling into the wrong hands, but now she has to watch her own back for the galaxies sake.

    • @ramblincapuchin9075
      @ramblincapuchin9075 Рік тому +1

      ​​@@nicoloenricorimoldi7425ercury Steam has the burden of trying to regulate the appeal of Samus to an audience that is constantly looking at their phones while coming off the critically acclaimed Prime series (which took a very different approach to convention)
      In addition to that, if I'm not mistaken, these are the guys that handled the 3DS Castlevania games. Of course they are going to want to integrate what they know
      If you have any complaints, I think they would be better place at making these movements the standard in a world of very centralized enemy designs
      She moves like a smash character while the monsters which populate the world exhibit the same behavior as Metroid 1 creatures. Again, if you've played any prime game, their patterns are very nuanced to the environment
      They should have leaned _more_ into that feral component as it would usher in more replayability. Get Killer Instinct's guys on the job. They would make quicktime events melodic and intuitive
      Point being there's more *game* to a system where timing and nuance plays a role. Isn't that what they were going for with the whole Mawkin Crush claw deal? Raiden characteristics?
      The deeper you delve into the world, obviously you are going to encounter more radical indigenous creatures. And an increasingly vast array of movement patterns. But even with Metroid's new jagged look, it kind of seems like they had to play it safe in their approach, less to debug
      (But worth the $60 price tag if they managed to pull it off?)

  • @theshadowdirector
    @theshadowdirector Рік тому +299

    I felt like having Quiet Robe the Chozo be able to remanifest himself even as an X copy actually offered some cool recontextualization of some of the moments from Fusion. Like why that X human scientist tried to blow up the station or why the SA-X returned and did what it did at the end of the game. It's something to think about, that may be we didn't understand the parasites as much as we thought.

    • @NoxideActive
      @NoxideActive Рік тому +1

      I had a theory to why the X acted that way. Before when the X only existed on their planet the parasites never took over the planet even before the Chozo came and created the Metroids. In Fusions ending the AI Adam theorizes that the only reason the X didn't take over the friendly animals was because they were weak. It seems reasonable to assume that before the X came into contact with intelligent life they were more animal-like and would only take over dominant predators, thus keeping the ecosystem stable and feeding off the old predators natural prey.
      Once they did come into contact with self aware creatures like Humans and Chozo, the X also became self aware and as they absorbed their memories, the idea of where they stand in the universe, their potential and the risk of being crushed by this new galactic competition all became apparent to them. They all acted in unison to ensure their survival and security by aiming to spread beyond their planet and become the dominant lifeforms. However the X are extremely young in terms of gaining self awareness and as they continue to develop their hivemind mentality would eventually falter as they may reach different conclusions and may even go against the interests of the X as a whole.
      When that X absorbed Quiet Rope it could at first have acted as an enemy however it also inherited its memories and there may be a possibility that specific X could have eventually adopted the strong will that Chozo possessed.
      Just a theory I have, I'm glad they didn't explain too many details as I enjoy speculation.

    • @gamephreak5
      @gamephreak5 Рік тому +28

      Eh...I always thought the x-copy scientist tried to blow up the station because it was what the X-Parasite that possessed him wanted him to do, to spread the x-parasites across the entire universe. The station exploding would kill Samus, but the bigger threat would be that it wouldn't kill the x-parasites. It would just propel them into the space.
      And the reason why SA-X returned to fight the Omega Metroid was because the X parasites are the natural enemy of the Metroid species. Metroids were literally created to fight off and kill all the x-parasites. The SA-X didn't help Samus because it had a change of heart, it simply saw the Omega Metroid as a bigger threat to it's own survival.
      Because of this, I'd like to think that the x-parasite Chozo overcame it simply through willpower and mental acumen. Up to that point, the only things the x-parasites were shown to possess and copy were lower lifeform "mindless" animals. We never saw the X try to take over an enlightened highly intelligent being like the Chozo before. Before you say "it copied Samus!", no. The X only copied and possessed Samus' discarded armor suit.

    • @theshadowdirector
      @theshadowdirector Рік тому +37

      @@gamephreak5 I think you missed my point. I wasn't saying it. Definitively recons what we thought happened in Fusion, simply that it makes one think twice about each scenario. We never had definitive proof as to their motivations, it was mainly ADAM hypothesizing.

    • @GenericSoda
      @GenericSoda Рік тому +36

      @@gamephreak5 From what Adam said in Fusion, the scientist attempted to blow up the station because losing all the X on the station was an acceptable loss in exchange for eliminating the sole risk to the rest of the X on SR-388.
      In the case of Dread, the X reactivated the EMMI to destroy Samus because of her Metroid DNA posing its greatest threat. When it comes to the ending, ZDR's destruction meant the extinction of the X. Maybe that last X saw it as better to survive as part of something else. Maybe it meant that there's more to the X. Difficult to say for sure, but it's definitely an intriguing moment.

    • @vstpnv
      @vstpnv Рік тому +1

      There also is a possibility that that X did not want her to be Metroid, so knowing that Chozo DNA is able to control them it feeds itself to Samus, which makes it kinda more rational, but a lot more grim.
      When I finished Dread for the first time I was like "that's it? no talk with Adam after escape to explain all that like in Fusion?", but now I'm glad the game does not try to explain itself too much. Hope they never mention that in the future too.

  • @Dionaea_floridensis
    @Dionaea_floridensis Рік тому +68

    This is the first Metroid review of yours that I pretty strongly disagreed with. I loved every second of this game, except for how generous the counter window is, there were several times I thought "that counter definitely should've failed". Oh and hard agree on the music, it's far too subdued and atmospheric. I personally really enjoyed Samus' character in this game, but that is really subjective I guess.
    For Quiet Robe returning, iirc it's been established that spiritually-inclined Chozo can "spiritbend" for want of a better word, so that's my head-canon for how he helps Samus at the end. But I agree that should've been shown in-game.

    • @DATskorge
      @DATskorge Рік тому +2

      Bro stop schizoposting

    • @Dionaea_floridensis
      @Dionaea_floridensis Рік тому

      ​@@DATskorge huh? How is that schizo posting?

    • @Cheesehead302
      @Cheesehead302 Рік тому +19

      I this game absolutely nailed the best aspects of Samus's character, I think the story is kind of a weird continuation of Fusion, buuuuuut that said, I really like everything it does for the lore. The fact that Samus literally becomes a metroid is such a damn conclusion to this section of the story, it just works so well thematically.

    • @Z-Mikes00
      @Z-Mikes00 7 місяців тому

      its worth noting that the subdued and atmospheric is very in line with the series as thats what the original composer for 1 wanted to go for

    • @Razoredge581
      @Razoredge581 9 днів тому

      The music is very atmospheric throughout, and while it is indeed generally subdued, Cataris and Dairon in particular are almost obnoxious to me. It is also just isn't on par with the music in earlier Metroid titles imo, the only track I can think of that really stood out was Burenia's, along with a few boss themes. The music is really the only shortcoming to Dread for me.

  • @jackmesrel4933
    @jackmesrel4933 Рік тому +199

    In defense of her screaming her lungs out in the ending, I interpreted it as a combination of her Metroid nature going absolutely apeshit (her movements on the next cutscenes are even more animalistic and agressive, like she wants to rip everything she encounters), and Raven Beak being the absolute bastard that killed almost all of the pacifist Chozos she considers her second family and then he daring to call her his daughter. So yeah, amped up agression due to her becoming a monster and Raven Beak being a personal foe of hers justifies screaming for bloody murder in my eyes

    • @lukemaverick7906
      @lukemaverick7906 Рік тому +52

      Absolutely agree. Also right before that, the scene shows Samus remembering the fallen Chozo. I also think the way Samus acts in this game (especially in the finale) is a result of Samus letting out her suppressed rage that was accumulated throughout her adventures.

    • @LordlyWeeb
      @LordlyWeeb Рік тому +73

      It doesn’t need a defense, it’s just cool. I don’t understand taking issue with her screaming like that, personally.

    • @LordlyWeeb
      @LordlyWeeb Рік тому +28

      @@centurychum That doesn't mean much. A lot of things look silly out of context.

    • @hanzumautist4945
      @hanzumautist4945 Рік тому +13

      Also let’s not forget Raven Beak didn’t exterminate the Metroids on SR388 when he had the chance, instead opting to try using them as bio weapons to conquer the galaxy. Which then led to the Space Pirates discovering them and using them as bio weapons to conquer the galaxy. If the Mawkin didn’t genocide the Thoha and helped them destroy the Metroids, this entire franchise would’ve never happened. Raven Beak is responsible for like 70% of all the terrible things that have ever happened to Samus, whether directly or indirectly.

    • @immortallix
      @immortallix Рік тому +3

      The execution of it was just kinda cringe and hilarious in tone

  • @SilverKnightGalahad
    @SilverKnightGalahad Рік тому +129

    For all the talk about Samus’ Metroid Powered Uncontrolled Angry Time Scream, I think the scene right after is one worth mentioning that wasn’t mentioned here.
    Samus gets up, sees the giant X-Raven Beak amalgam, and wordlessly destroys it. When the X parasite appears on its own as it does after defeating any X-infected creature, rather than absorb it as one usually would for some extra power, she destroys it too. Immediately after her fit of rage, she’s in control to the point that the instinctive Metroid desire to consume is no longer even in play, and Metroid instinct is something she struggled with in previous cutscenes.
    Just so we’re clear on what those cutscenes were, one was her entering a room with what looked to be pods for suspending enemies. One of the creatures apparently broke free and as Samus turned to it her hand glowed with the purple Metroid energy and she formed it into a claw-esque shape. She then regained her bearings and shot the creature instead.
    The other instance was from her seeing the wall carving of Raven Beak. She wasn’t even in any danger but the innate antagonism to Mawkin Chozo caused her hand to claw up and the energy to appear.

  • @SnipeMD
    @SnipeMD Рік тому +196

    The absolute scariest moment in the game was immediately after the X Parasite was released and you begin to backtrack to the previous area.
    If you played through _Fusion_ then you'd know what the X Parasite is capable of, but in your mind you may believe that the smaller creatures just might have been able to escape them.
    You then fire upon a small swarm of flying creatures, only to see them become miniature X Parasites and you realize that the planet is doomed.

    • @QwertyCaesar
      @QwertyCaesar Рік тому +30

      I think Samus knew the planet was doomed the moment she saw the parasites escaping the quarantine zone. She's fearless but was visibly shocked - she knew the world was doomed from that very moment and it weighed on her.

    • @Artersa
      @Artersa Рік тому +4

      I found that to be one of the most frustrating moments because enemies become bullet sponges yet again.

  • @jozh911
    @jozh911 Рік тому +85

    I like to think that the overt violence and Samus' animalistic tendencies in battle were meant to foreshadow the ending.

  • @Spenfen
    @Spenfen Рік тому +148

    Y'know what, as someone who considers Dread his new favorite game in the series, I can't actually disagree with any of your criticisms. I definitely think it would be a stronger game if they were fixed. I just think the speed, movement, and bosses are more than enough to make up for the game's shortcomings.
    Honestly, I really want to see where they go from here. At this point, I'm just really happy to be getting GOOD Metroid games again, after a literal decade without anything especially worthwhile coming out of the series

    • @Cheesehead302
      @Cheesehead302 Рік тому +17

      I'm honestly right there with you. I completely get it has problems, but some of the stuff that it does just makes it almost hands down the most replayable 2d game in the series. I will fully admit that the music is out right bad/ boring most of the time, and that the visuals are some times inconsistent. But as a person who's replayed it several times at this point, what I love so much about it is that the most important aspects of the game are executed flawlessly. The controls in Fusion and Zero Mission were fantastic, and then Samus Returns again improved on them. Dread some how took that, and refined it to the point of being basically perfect. Some of the movement to get some of the items was straight up my favorite puzzles in the entire series. But then, you combine this with the fact that the major boss fights in this game are leagues ahead of boss fights in previous titles, and also take into account that this is probably the most challenging 2d entry, and it just clicks so damn hard for me. I love feeling like I actually have to learn the bosses and try my hardest instead of just continually tank damage and pump missiles into the bosses like the other titles.
      Not a popular opinion I know, but the polish of this game straight up makes it difficult for me to replay Super. It just feels clunky by comparison.

    • @TravTravRA
      @TravTravRA Рік тому

      Agreed, as a new favorite Switch title I totally see what he means by
      - the camera moving
      - save rooms being copy pasted
      - the right stick just as a face button, etc.
      It definitely could have used a bit more tweaking but like you said, the game's speed and bosses make up for it

    • @dinar8749
      @dinar8749 Рік тому +3

      The only points I agreed on were mediocre music and the fact that this game could've been done on the DS.

    • @jaretco6423
      @jaretco6423 Рік тому +1

      Agreed. As much as I love this game and how it did many things right for me, there are an few that could've benefit alot better; like the music for example. But there's so many great things about the game that the highest point are so high than the lowest points. It's not perfect. No games are. But this is definitely the step in the right direction and hopefully continues that path with Prime 4 or the next installment after Dread. Let's just be happy that we finally have an great Metroid game that we've been waiting for an long time and continues that way.

    • @dinar8749
      @dinar8749 Рік тому

      @@jaretco6423 Exactly. Dread is awesome!

  • @torvusbolt201
    @torvusbolt201 Рік тому +43

    A good reason why you aim with the left stick is because having the right thumb aim would affect the amount of inputs you could comfortably do at any point. The ABXY buttons are very important inputs with high frequency of use, and most of the time the player has to aim ahead of Samus, not behind her
    Would be cool if the right stick did more than just activate Phantom Cloak, but I agree with the decision to let the left stick aim

    • @psykomancer4420
      @psykomancer4420 Рік тому +1

      Just swap the important buttons to the triggers and bumpers. I prefer the way it is now, but the solution isn't that hard if you really wanted it.

    • @torvusbolt201
      @torvusbolt201 Рік тому +6

      @@psykomancer4420 ​ That's not much of a solution imo. It's true that you'd then be able to do basic things like shoot, jump, flash shift, etc. as quickly as before, but imagine how awkward shooting a missile or use grapple beam would be now, just for the ability to aim behind while moving forwards
      the controls we have now allow you to do whatever you want instantly, with the exception of Phantom Cloak in which the thumb has to travel from the buttons to the right stick, and scan pulse which isn't necessary to use in motion
      due to the loss of speediness, most people would probably revert to the standard options after trying out a dual stick one, so I don't feel like anything was lost in that regard. After all, it's better to have the right thumb rest on 4 important inputs than just 2, with one being used sparingly

    • @Schimnesthai
      @Schimnesthai Рік тому +2

      Jump and shoot with the shoulder buttons bruh

    • @psykomancer4420
      @psykomancer4420 Рік тому +2

      @torvusbolt201 Missile could stay a shoulder button, and grapple could be r3. But I forgot about parry, which does make this impossible.

  • @HotShotZX
    @HotShotZX Рік тому +311

    "But did we need Samus screaming her head off?"
    Yes, we did. Even stoic badasses need to scream their heads off in fury once in a while.

    • @jjtheenton
      @jjtheenton Рік тому +93

      It's not like Samus is a character with bottled up trauma or anything. :^)

    • @mistergrool3941
      @mistergrool3941 Рік тому +3

      no

    • @fanb1536
      @fanb1536 Рік тому

      Please, go ruin some other franchise.

    • @CoasterSn00p
      @CoasterSn00p Рік тому +60

      I took that bit less as a show of might and more as a "holy shit i'm transforming into a fucking metroid right now this shit hurts"

    • @jarlwhiterun7478
      @jarlwhiterun7478 Рік тому +11

      Nope, too cringe and anime.

  • @bucket9486
    @bucket9486 Рік тому +62

    that overblood 1 ost comparison almost made me tear up man

    • @marlon2698-m
      @marlon2698-m Рік тому +31

      PIPOOOOOOOO!

    • @PrideOnInsightGamer
      @PrideOnInsightGamer Рік тому +16

      Brit referencing Overblood seems to be the new "Brit referencing Devil May Cry". One can only hope! Makes for a good comical twist.

    • @TheWorldBelowDnD
      @TheWorldBelowDnD Рік тому +2

      Pipoooooooooo 😢

  • @carlosvergara4132
    @carlosvergara4132 Рік тому +49

    "But do I need Samus screaming her head off as she achieves super saiyan metroid level 3?"
    Yes, yes we do.

  • @xvct2661
    @xvct2661 Рік тому +111

    Unexpected surprise but a welcomed one nonetheless

  • @Skywardflare758
    @Skywardflare758 Рік тому +43

    Probably overall my second favorite Metroid behind Fusion. The controls were super nice, the bosses were really solid, and there was a lot of fun puzzles. If not for the awful loading times and a few too many paths closing in behind you, it would probably be my favorite.
    One thing I interpreted differently was the title. I felt like the Emmi were a bait and switch for the Dread concept. They show up as the freaky enemy early on and can be a pain, but by the halfway point, they become routine. Instead, the titular dread for me came from Samus becoming more Metroid like as the game went on. She wasn’t just getting the powers, she was starting to instinctively consume other things more and more as the game went on. By the end, she was more animalistic and more consuming, not the usual collected warrior. Heck, in the ending, I almost thought they might keep the new Metroid-y form.

  • @MerabuHalcyon
    @MerabuHalcyon Рік тому +38

    I personally see your critiques of her being more animalistic as not fully understanding the point of Dread's story. With Samus becoming more and more a Metroid, that instinctual hunter inside of her is screaming to get out. Hence her screaming as it fully takes over and she stabs Raven Beak in the face. Her more aggressive stance in this game is her succombing more and more to the animal inside of her, it's only in the final X-Raven fight that she has regained her control and composure since she's no longer suppressing this new side of herself.

    • @rync1372
      @rync1372 Рік тому +19

      calling it a dime-a-dozen screaming cutscene is such an L take

  • @Nahobinoah
    @Nahobinoah Рік тому +19

    I seriously don't understand how TGB of all people is so in need to bash Nintendo hardware in every video he makes of their games. When he's the one who seems to be against most modern gaming trends anyway like graphics over gameplay

    • @paulakroy2635
      @paulakroy2635 10 місяців тому +2

      He likes when modern games priotize frame rate over graphics

    • @Nahobinoah
      @Nahobinoah 10 місяців тому +10

      @@paulakroy2635 that's literally what dread does

    • @danielmunoz1275
      @danielmunoz1275 7 місяців тому +10

      Honestly his takes on the art style and graphics are bad.
      He didn't give a compelling argument as to why the 2.5D presentation and 3D models are a bad thing. He talks about "cutting corners", but ... aside from the expository intro with art work instead of cinematics, he doesn't give any other example. The animations are amazing, the frame rate is great, the illumination is really good. He talked about the graphic quality going down when the camera moved in the 3D space, but how? He doesn't explain how is bad or why.
      I don't know. Aside from a few good criticism here and there, this review is full of nitpicks.
      Take the "I'm tired of the biomes who provide no original spins on them." Opinion and the claim of "there's no imaginative, alien like areas."
      First, usually Metroid games start with the green area, in Dread the game starts at the very bottom of the map inside a cave system where both an invisible creature and killed robots are hunting prey. Then, later in this area, by agency of the X parasites the area freezes providing tougher enemies, and making you traverse the area differently. I'll admit Cataris doesn't have much going for it. Dairon is the central hub, it's an experimentation lab, full of background and environmental details, with arguably the most difficult E.M.M.I., and this is the perfect area to make backtracking and travel to the rest of the areas. Back in Super Metroid there wasn't a central area, you had to travel all the way around the map to get where you needed or wanted to go (not that it is a bad thing, just, Super Metroid's world is smaller than Dread's), also, there's the labs energy to be activated again, and if you're exploring you'll likely get the bombs early. Bureia is a research area that is being over taken over by the ocean, you make changes to the environment, and there are secret passages to get upgrades or advance the plot faster. Ghavoran is the definition of Alien world, this guy's argument to not like it is just... that there are too many colors... . Talking about exploration, this area is the difficulty spike of the game, there are a lot of secret rooms, you can sequence break a few times here, you must know how to navigate here, because you open paths by closing others. Then we got Ferenia which is mined with tough enemies, has a great art direction, the music is great, there's challenge evading the EMMI if you didn't sequence break, and there's many secret paths here as well.

  • @Seoul_Soldier
    @Seoul_Soldier Рік тому +17

    I disagree about the screaming being arbitrary. Yes, she's been in life-threatening situations before but she's never literally turned into a Metroid. I thought that the screaming was appropriate, and added gravity to the moment since Samus rarely emotes (Other M Samus notwithstanding).

  • @RemiusTheAwesome
    @RemiusTheAwesome Рік тому +7

    Few things:
    1) That primal scream -- All scenes leading up to Samus actually using her Metroid powers had it activating on a subconscious, almost involuntary level. There are even cutscenes where she deliberately doesn't use it. That scream was likely just her completely letting her new Metroid instincts fly. "Animalistic" is probably right, considering she literally activated it straight out of being unconscious.
    Raven Beak has, at that point, also killed off all remaining loved ones from her past, the benevolent Chozo are slaughtered. So she might have just really wanted his ass dead.
    2) The X-Chozo at the end isn't a plot hole, the beginning of the game state that they have in instinctive need to spread to increasingly powerful hosts, and Samus was the most powerful being available. Furthermore, they ALSO have an instinctive animosity towards Metroids (as shown in Fusion). The Chozo X managed to reverse Samus' transformation....although this allowed her to leave the planet, it also removed her Metroid form.
    So, whether the X made an intelligent choice or was acting purely off instinct, what it chose to do in her ship makes sense. At the very least, it's no different from the SA-X at the end of Fusion throwing itself at the Omega Metroid.

  • @kingbash6466
    @kingbash6466 Рік тому +71

    Dread had me revitalized as a Metroid fan like a man finding water in a hot desert. Most of the improvements I requested for Samus' Return has been addressed, and I love the storytelling this game has not only to the lore, but with the main character herself. Samus has never felt this cool and badass before, and despite not uttering a word, she still has layers of depth to her character that even most modern female protagonists with highly-talented voice actresses and triple A cinematic presentations don't have.

  • @IfOUGHTpIRANHAz
    @IfOUGHTpIRANHAz Рік тому +11

    She became the last Metroid in Fusion. This isn’t a new thing.

  • @magnificmango336
    @magnificmango336 Рік тому +35

    They really did nail the characterization of Samus. She communicates a lot of her perosnality physically rather than verbally. Even in the shitty loading screens, she’s got her free hand on her blaster cannon, ready to take aim if anything tries to jump her.

  • @isauldron4337
    @isauldron4337 Рік тому +10

    No offense but...
    Saying the final fight is against two metroids shows a huge lack of knowledge in your part
    Metroid comes from metro+ android as samus was gonna be apparently one originally
    It was then changed to metroids are the green jellyfish
    Metroids being articial chozo creations before samus returns was in a lot of places
    Metroid backstory manga
    The super metroid manual in japanese mentions they were created... Very vaguely
    Metroid fusion' manual says metroid means ultimate Warrior in Chozo + x hates metroid tissue and becomes aggresive and metroid tissue consumes x to cellular level
    Abd metroid fusion japanese script suggests x obly take memories from the víctim if they consume it alive
    Quiet robe x was quiet robe helping samus one last time
    The músic that plays when he reveals himself as friendly is the same one when he sacrifices himself
    Secondly no raven beak isn't a metroid ignorant
    Metroid refers to the green jellyfish
    Metroids being ultimate warriors
    Not that ultimate warriors are metroids
    Raven beak is simply the strongest chozo... At the moment at least
    Raven beak even notes samus is the perfect metroid
    Sakamoto said dread is the conclusion of the metroid arc because well
    There will be no more metroids apart from samus
    The galaxy is at peace
    Also Raven beak wanted to bring peace by conquering it and subjugating it a mawkin
    The thoha wanted s peaceful galaxy it seems. Willing to destroy their planet to end the metroid threat
    Raven beak wanted the power
    It's easy to understand no rocket science.
    Metroid fusion is called fusion because samus fused with metroid dna
    In dread at the end samus is the metroid
    Full circle on the jellyfish story arc
    Also samus going berserk is wrong for You? No offense but if samus can't be angry be sad or anything... What can she show?
    Moreover samus's draining powers are hinted at
    Because of all the focus on Samus' hand. All the purple shine around it
    All the times she gets distracted by it
    Like when meeting the purple emmi
    Also about kraid not having any explanation
    A unlockable chozo memory shows it imprisoned by mawkin
    Yeah it's not clear if it's another kraid or the same kraid
    And FINALLY Accord to Sakamoto
    The technology thing was about the chaser enemies
    He wanted it to be right
    Keeping in mind sa-x ' limited ai it's a logical assumption that he wanted more complex ai than sa-x but slightly better. Sa-x is infamously easy to trick to get stuck
    And if you hate the checkpoints in dread fine
    But if everyone had to Journey back every time the emmi instakilled them a lot of people would hate it

  • @Vimzaz42
    @Vimzaz42 Рік тому +18

    18:10
    Fully with you on having an abandoned colony as a setting. The character of the Metroid universe mainly comes from the locales that Samus explores. In that respect much of what we see of the Metroid universe is, consequently, the backwater of the galaxy. We see a lot of what she's fighting to protect people from, but never what exactly she's fighting to protect. It's a pretty easy pitch too, the GF loses contact with a densely populated planet closer to the frontier, Samus investigates only to find it completely abandoned. The more urban domestic environments would certainly be a nice departure from the usual caves Samus trudges around in.

  • @christiankettlewell
    @christiankettlewell Рік тому +65

    Raven Beak was able to single-handedly wrangle all the X parasites without getting infected. He’s clearly the strongest opponent Samus has ever faced in any of the games. It’s fine that she screamed when she powered up and beat his ass finally

    • @DarkSpyro707
      @DarkSpyro707 Рік тому +5

      Not rain on this parade but its more likely that the X outbreak started (likely by him on purpose) and he just locked up the facility from the outside to trap all X and left behind Chozo inside. All he had to do was just book it.

    • @AICW
      @AICW Рік тому +5

      @@DarkSpyro707 The problem with that assumption is that it then means the X outbreak on ZDR was contained almost immediately. Which then brings up the question, if he got the X under control so fast, why did Beak never bother returning to SR388 to get his precious Metroid samples before Samus did her extermination mission in Samus Returns? The only way to square away that plot point is that Beaky-boy must have been spent a considerable amount of time eliminating the X infestation on ZDR until he finally got them all contained in Elun.

    • @immortallix
      @immortallix Рік тому +1

      @@AICW that's less a problem with his assumption and more with msr's/dread's story in general. Why leave with nothing to begin with? Why not take a metroid during the 1st trip? Why leave for so long? Dread's version of the events make it look like he killed the chozo a couple days before Samus arrived on sr388.

    • @ThePreciseClimber
      @ThePreciseClimber Рік тому

      It's kind of a shame Raven Beak basically only has presence in this single game (and kinda-sorta in the Metroid 2 remake flashbacks but those didn't have much context in that game).
      For a baddie this important to the overall lore, it feels like he should've been present in multiple games before his death.
      E.g. his name could've been mentioned in Fusion and Zero Mission, then he could've made an appearance in Dread and then he would've been dealt with in Metroid 6.

    • @DarkSpyro707
      @DarkSpyro707 Рік тому +1

      @@AICW we dont really have a solid timeline as far as events go other than just in the order they happened. we dont know if Raven Beak took forever to contained the x or if he did it real fast. We dont know how long it was between him eliminating the chozo on sr388 and samus going there to exterminate the metroids. considering that an entire species went extinct within Samus' life time, the very same species that raised her and joining the federation not long after, im under the assumption that all of this happened very fast.

  • @mtp1213
    @mtp1213 Рік тому +12

    Complaining about the screaming was really weird I thought it was badass and added to the moment

  • @LadyRamkinFP
    @LadyRamkinFP 5 місяців тому +5

    My guy.
    You haven't been able to beat a Metroid final boss without a power up cutscene since Metroid 2.

    • @Matt-vx1mz
      @Matt-vx1mz 4 місяці тому +4

      True, I think he doesn't know the series very well. The 2D mainline series, at least.

  • @Pre-Millennial
    @Pre-Millennial Рік тому +65

    No More Heroes 3 review when

    • @KarmodF
      @KarmodF Рік тому +3

      Tomorrow

    • @rofflesvanwagon
      @rofflesvanwagon Рік тому +3

      No more heroes 3 was so good. I didn't play it till last year when it hit the series x but it was worth the wait

    • @paulakroy2635
      @paulakroy2635 Рік тому

      @@KarmodFlies

    • @thebuddah1253
      @thebuddah1253 Рік тому

      ​@@rofflesvanwagonI found it dissapointing and quirky for the sake of it. Nmh 1 actually had a coherent narrative and 3 drops that about a third of the way in. Gameplay was also more boring as well.

  • @AlquimistEd
    @AlquimistEd Рік тому +16

    "This is not how I'd imagine Metroid to be or how Samus would act." basically.

    • @MILDMONSTER1234
      @MILDMONSTER1234 Рік тому +9

      That’s the whole fanbase

    • @rync1372
      @rync1372 Рік тому +2

      because apparently samus still needs to be small and meek even though its literally the 5th game in the timeline (11th if you count Prime & Other M)

    • @AlquimistEd
      @AlquimistEd Рік тому

      @@rync1372 and she literally has alien blood and X DNA in her body
      Also she's like 2 meters tall

    • @BlastMagicianYGO
      @BlastMagicianYGO 2 місяці тому

      @@rync1372 No, she needs to be an emotionless robot with a bloodthirst that can only be quenched by the death of every life-form she sees. See the response to Metroid Other M.

  • @sharplosion1
    @sharplosion1 Рік тому +20

    I really don't get the rant about Samus yelling.
    Just got done talking about how there's a bit too much hesitation in giving Samus much much personal thoughts, and yet the literal ONE time she breaks from her stoicism before going right back to it is too much?
    I can see if yoy don't like it jyst because it's too anime or over-the-top, just say that. I think it's perfectly fine to have this one huge release of emotion right at the end of the journey, especially since she's back to cool and calm right after.

    • @BlastMagicianYGO
      @BlastMagicianYGO 2 місяці тому

      because she's supposed to be more robotic than the E.M.M.I.s, just ask the metroid franchise.

  • @PriestofYeast
    @PriestofYeast Рік тому +7

    Wasn't expecting a Tak and the Power of Juju callout in my Metroid review.

  • @milesnevler9441
    @milesnevler9441 Рік тому +26

    I'd say the rage scream was pretty justified. Remember, Raven Beak single-handedly brought the Chozo-Saums's adoptive family- to ruin, and doesn't even care. He even gunned down his sole remaining kin through a drone right in front of Samus. He also beat her up, stole all her upgrades, sicced killer robots on her, all while spending the entire game gaslighting her under the guise of Adam. And after all that, he has the audacity to call himself her father. Dude went the extra mile to piss her off.

  • @oscarzxn4067
    @oscarzxn4067 Рік тому +4

    Charlie: I wasn't afraid of the emmies
    Me: (gets PTSD after hearing those beeps and boops)

  • @DavidGarzaCortina
    @DavidGarzaCortina Рік тому +73

    You're a good example of someone that reviews games on the basis of what you wanted instead of what it set out to achieve

    • @billyboleson2830
      @billyboleson2830 Рік тому +11

      lol your first Metroid game was dread wasn’t it

    • @chunkymonkey7983
      @chunkymonkey7983 Рік тому +25

      ​@@billyboleson2830So? What is your point?

    • @aureateseigneur5317
      @aureateseigneur5317 8 місяців тому +8

      ​@billyboleson2830 Wasn't mine and I agree with his sentiment.

    • @danielmunoz1275
      @danielmunoz1275 7 місяців тому +3

      ​@billyboleson2830 Dread wasn't my first Metroid Game, and I think it's on equal footing to Super Metroid. Personally, I like it better than Super Metroid, just for the movement, and for the more thrilling boss battles.
      Because, let's be honest, up until Super Metroid, bosses required not much skill to beat.

    • @shpladau
      @shpladau 5 місяців тому +4

      That can be somewhat important in a series like this, because Other M can be argued to have completely achieved what it set out to do, but nobody wanted it.

  • @Mene0
    @Mene0 Рік тому +10

    I think this game is fan-fucking-tastic. I agree that it didn't innovate much but I think with 20 years of downtime it was fine to just feel like old times again

  • @mayday2237
    @mayday2237 Рік тому +6

    I think Samus's screaming is specifically more of a character fall for samus given all the stuff about giving into hunger, and after that scene samus reasserts her humanity and victory over that hunger by ignoring it to calmly disentegrate Raven Beak instead of eating him.

  • @whatevermakesyouhappy5932
    @whatevermakesyouhappy5932 Рік тому +17

    6:59 sorry but this is a lie. The discovery of getting over the moat without the grapple was only discovered by speed runners in the mid-2000s. And it’s STILL an extremely difficult trick, it would takes hours upon hours to successfully do trick. There’s no way you discovered this trick.

  • @92ospe11
    @92ospe11 Рік тому +7

    I dont know if "There isn't enough exploits in dread" is a valid criticism

  • @innegativeion
    @innegativeion Рік тому +9

    About the Quiet Robe-X scene at the end. X-parasites emulate the total biology of their hosts, IE they get their memories and possibly their instincts as well. A lot of X-creatures in fusion just hang around and do their normal animal thing. We also know that the X, given intelligence and power, will actively seek to oppose metroids IE the SA-X. So my take is that this X, with a cocktail of Quiet Robe's memories and the X instinct to fight metroids, they willingly allowed the Thoha DNA they copied to be absorbed so Samus could better control her metroid powers. 'Then why didn't it just let her be destroyed along with the planet' is a potential point to bring up, but I think that's where Quiet Robe's influence came in. Just saying I don't think it came completely out of nowhere, or anything.

    • @LoppinLazy
      @LoppinLazy Рік тому +4

      My first thought was "What did that X learn by possessing Quiet robe that convinced it to let itself be absorbed? Does it know something that we don't?" Potential sequel hook maybe? Who knows

    • @Razoredge581
      @Razoredge581 9 днів тому

      It's not that it came out of nowhere, there is a basis for it, it's just Quiet Beak helping Samus tame her metroid DNA at the last second seems more like a plot convenience/contrivance more than anything.

  • @OneTrueNobody
    @OneTrueNobody Рік тому +10

    The conflict between "hand-holding" and "open-ended" level design in a Metroidvania-type game has always been a weird point of conflict, because while more experienced players may enjoy getting lost, inexperienced players or players who are used to modern games rather than older ones might find getting lost and needing to re-assess more of a buzzkill than a source of engagement. Metroid Dread is notable for hitting a pretty darn good middle ground where the player does need to keep their brain active and alert not to get lost in the maze, but also will always at least know generally what they should be doing and where they should be doing it. Even with that some players get lost and frustrated, so, in the context of the time... it was probably the right design balance.
    In older games... and I mean *older* older games, in the 80s on PC and so on, getting lost and needing to flounder around looking for solutions had a tendency to be the entire source of game-length. You can beat Ultima 1 in just a couple of hours if you follow a guide or just already know what to do, for example. It was, in a way, a means of making games longer in spite of lacking the data storage space needed to make a game with a lot of stuff in it. That, I think, is part of why games like Metroid and Super Metroid were able to slip so naturally into the public consciousness: getting lost in a game just wasn't that uncommon at the time.

  • @c1gomez19
    @c1gomez19 Рік тому +8

    Honey, wake up. The british dude just uploaded another banger.

  • @Dzzy123
    @Dzzy123 Рік тому +8

    You made a lot of great points. I would argue that Prime 2 and 3 have the strongest art direction of any Nintendo game. Retro did a good job not relying on basic environments. Dread, however, didn't have memorable environments to me.
    The EMMIs don't work that well in terms of gameplay or story. Having to run away from robots is not as intimidating as dealing with a fully powered Samus clone. The only reason the EMMIs can't be beaten is because they just so happen to be made out of near impervious defences (it's hard to believe nothing in Samus' arsenal can take them down), but dealing with the SA-X worked better as a plot point. The player can easily understand that SA-X is a threat because we know Samus is a threat.
    Prime 2 and Fusion did the 'dread' atmosphere better than Dread does, funnily enough.
    Raven Beak was kind of underwhelming as a villain. I think it might have been a mistake to kill him off in one game instead of expanding on a rivalry across multiple. He isn't a rival as good as Dark Samus IMO.
    I don't think Dread deals with the fallout from Fusion well. What happens to the groups of people trying to clone Metroids in Fusion and Other M? Why does Samus still work the Galactic Federation after catching them cloning Metroids twice? I feel like there is still a lot up in the air.

    • @Leee275
      @Leee275 Рік тому +2

      Afaik, there was a mistranslation when it came to Fusion. The people cloning the Metroids was as an insurgency group instead of actual corruption happening in it, so that's why Samus is still with them.
      I hope you're not forgetting that Other M takes place before Fusion.

  • @A-Spoto
    @A-Spoto 9 місяців тому +6

    Never have I disagreed more with a video from someone I otherwise usually agree with

  • @richardw1043
    @richardw1043 Рік тому +9

    I think docking the game for falling into 'ticking boxes' for its environments and constant tributes is strange when you cite things this game could've included from previous games. It kinda reeks of the insatiable, pernickety nature that hardcore fans of a franchise cling to.
    What you call 'teleporters handholding the player' is actually an organic, less intrusive and innovative way to guide players who get easily overwhelmed with the niche appeal of Metroid maps. They're also not that frequent, and it's way better than literally being told which room to go to like in the Prime games. Same goes for having a wide variety of environments - they're easier to remember by landmarks when you consider colours and themes.
    Metroid Dread is not a "short" game unless you're extremely adept, which is a minority of players if you think about Switch users and how this is the best-selling Metroid game. It's enjoyably lean with no filler and invites replayability from start-to-finish, which you can't say about most single-player campaigns today.

  • @magnificmango336
    @magnificmango336 Рік тому +4

    It's not everyday you hear a Tak and the power of JuJu reference.

  • @metavanaj
    @metavanaj Рік тому +3

    No longer watching these videos for the DMC reference dopamine rush. All about that Overblood reference now, folks.
    Seriously though, critical yet cracking vid, Brit!

  • @Dionaea_floridensis
    @Dionaea_floridensis Рік тому +25

    I've been waiting for this review for so long! Adore your Metroid videos mate. Here's to whenever Prime 4 drops...

  • @xtecreborn
    @xtecreborn Рік тому +11

    "Samus is not animalistic" she was raised by birds???

    • @zynux8252
      @zynux8252 Рік тому +9

      Samus conducts herself in a very cool and professional manner. Sakamoto himself even says this in an interview about her characterization in Prime.

    • @genyakozlov1316
      @genyakozlov1316 Рік тому +7

      And those birds were sophisticated and civil, not animalistic. While there are aggressive violent Chozo they are not the ones she was brought up by.

  • @sayuriartsy5108
    @sayuriartsy5108 Рік тому +7

    8:48 You bring up a good point. I've seen a lot of fan-redesigns of Samus I have seen try to argue she should have the build of a buff wrestler "this woman wrestles aliens". But that wasn't a thing that came up until OM introduced the concept. But largely Samus's primary and preferred method of execution throughout most of her history has been deciding an appropriate weapon, taking aim, and shooting. That is why personally, I tend to imagine Samus having more of the build of a sharp-shooting cowgirl.

    • @MILDMONSTER1234
      @MILDMONSTER1234 Рік тому +2

      The Amazon Samus shit most certainly wasn’t a thing ten years ago, peopel are just into buff women these days

    • @sayuriartsy5108
      @sayuriartsy5108 Рік тому +2

      @@MILDMONSTER1234 Shame. Honestly I'd argue that conceptually one of Samus's greatest charms is that she doesn't need to be manly to be a hero.

    • @f5673-t1h
      @f5673-t1h Рік тому

      @@sayuriartsy5108 buff != manly

    • @BlastMagicianYGO
      @BlastMagicianYGO 2 місяці тому

      @@f5673-t1h if soft slender guys = fembois, the opposite has to be true, it's just math. Honestly I think the body-builder look is unsightly on either gender, so I don't really care, but internet math can't be disputed, or applied to the real world no matter how loudly terminally online people [insert popular social media site here] scream about it.

  • @DuoStuff
    @DuoStuff Рік тому +14

    I'm just going to come out and say that I didn't care for this review. At all.
    Felt needlessly nitpicky and overly-critical in ways that felt an awful lot like you were critiquing the game for what you wanted it to be over what it's actually trying to be. It's very disingenuous and tiring to listen to, and I think it's likely the reason why so many of the comments seem fairly critical of your points. (And why the ones that aren't are coincidentally people who *despise* Dread on concept alone.)
    Will not be returning to this channel despite enjoying certain prior videos. Sorry about that. I hope you have a good day regardless.

  • @JusticeAvenger13
    @JusticeAvenger13 Рік тому +4

    Very delighted at that off-hand Tak and the Power of Juju reference. That game’s been in the back of my head for days now

  • @KhancoDrestus
    @KhancoDrestus Рік тому +11

    I always interpreted Samus' screaming during her takedown of Raven Beak to be less of a moment of empowerment and more the sign that she'd completely succumbed to her Metroid side. Not so much personal empowerment and more total loss of control

  • @PauLtus_B
    @PauLtus_B Рік тому +8

    While I agree the settings of the areas are a bit basic, I feel the bigger problem is that you constantly jump around between them.
    No area is going to be memorable if 3 minutes after you enter it you just go into another elevator or teleporter.
    I would've much preferred it if you'd have to stick to one area to pick up a couple of items before moving on to the next one. Now it feels like I often cross three just to get to the next main objective.

    • @PauLtus_B
      @PauLtus_B Рік тому

      @@jaretco6423 I like the designs too. My big issue is that when I enter a new area and think "this looks cool" I might be out of it several minutes later.

    • @PauLtus_B
      @PauLtus_B Рік тому

      @@jaretco6423 I feel traveling throughout the entire world to pick up items all over the place would be the sort of thing you'd want to do in the late game for the sake of completion. With Dread that just is regular way to progress.
      I like how the environments look but they nonetheless start to blur together.

    • @PauLtus_B
      @PauLtus_B Рік тому

      ​@@jaretco6423 I feel Fusion is in a sense better than Dread where you're basically locked in to individual environments until the end.
      While Dread lets you actually explore freely much earlier there is this weird thing where you're often pretty much locked in a small area, which is still spread across several different worlds.
      I ultimately still prefer Dread, I think its actual moment to moment gameplay is absolutely amazing.

    • @PauLtus_B
      @PauLtus_B Рік тому +1

      @@jaretco6423 In a lot of ways I prefer Fusion's structure where you really get to focus on one area before you can go back to complete a previous one. Besides giving each area its own dedicated time in the spotlight, it means you can be more demanding of the player in terms of exploration because, no matter what, their progress is still bound to that specific area.
      ...but that doesn't mean that previous one needed to be locked off. If the developers really wanted to make sure players wouldn't waste time trying to progress in different areas they could've implemented a hint system somewhat similar as in Prime the moment the player starts messing around in a different area. "Your next objective should be somewhere around this sector" isn't exactly holding your hand.

  • @dylansheehy546
    @dylansheehy546 Рік тому +46

    Some fair criticisms however I think this review is way too critical in a few areas and a little harsh. For anyone swayed negatively by this review and deciding not to play this game please don’t let it discourage you. This is a solid, wonderfully crafted game that deserves your time. No disrespect to this review, it’s was interesting but I have to disagree with a few of these points.

    • @brianmeanor7907
      @brianmeanor7907 Рік тому +3

      I lived this game I was hooked from the second I hit start to the end and even the 9 millionth time
      I tried to beat raven beak. Only thing I will say is the game did lead
      You forward by the hand
      A bit.

    • @Highspeedtreehugger
      @Highspeedtreehugger 10 місяців тому

      Such as?

    • @paulakroy2635
      @paulakroy2635 10 місяців тому

      It’s also kinda pricey compared to a lot of indie games

    • @BradenBlorp
      @BradenBlorp 10 місяців тому +3

      ​@@paulakroy2635it's not an indie game lmao

    • @shlokwaghela9560
      @shlokwaghela9560 9 місяців тому +1

      Thats like kind the point of a review

  • @ReddeSpectre
    @ReddeSpectre Рік тому +6

    Counters were also a thing in the 3DS remake as well. I think that's why they're still here moreso than Other M

  • @smallparents4713
    @smallparents4713 Рік тому +14

    I enjoyed this review but I definitely disagree with a lot of the points made. I’m surprised to hear you liked the game overall at the end because I feel like much of this video was spent criticizing the game. Felt somewhat like a scattershot of random nitpicks at times to me. I think you’re not giving the game enough credit in some areas, such as with the environments.
    Yes some parts of certain levels are like the basic fire and forest areas, but to describe Ferenia as a basic stone temple seems unfair. The one room you show is unlike the rest of Ferenia. This game easily has the best environments of at least any 2D Metroid in my opinion, in sheer variety, detail, and in original ideas. There are many original concepts in the levels. Even within those cliché level themes we get lots of cool stuff to see.
    I’ll agree the EMMI weren’t scary but that feels more like a criticism of the name of the game than the game itself. For what they are, I think they’re fantastic.
    And as for why Samus is acting more animalistic, I think the game is trying to show you that the Metroid DNA awakening is having a tremendous effect on her. The whole point is that she’s not acting like herself. The scream scene is unlike something Samus would do, but to me that’s the whole point. There are multiple scenes that hint at this throughout the game.
    And if 2D Metroid were to use dual analogue aiming, I feel that reduce the number of buttons available since your right thumb is busy aiming. Basically only triggers would have to do everything else. Not ideal in my opinion.
    I agree that single wall jump being removed is lame, but I still think Dread does sequence breaking tremendously well. I’d even say at least as good, if not better, than the other titles.
    As much as I love Dread, I do agree that this game should have been a DS or Wii game released ages ago.

    • @cormano64
      @cormano64 Рік тому +2

      ​@@jaretco6423 Translation: "They praised it more while criticizing it far less".

    • @MILDMONSTER1234
      @MILDMONSTER1234 Рік тому +2

      @@jaretco6423 >arlo
      no thanks

    • @f5673-t1h
      @f5673-t1h Рік тому

      @@cormano64 Translation: "They gave a more accurate review".

    • @oscarzxn4067
      @oscarzxn4067 Рік тому +1

      Well Sakamoto himself said he couldn't achieve his vision on the DS and that's why the game was cancelled

    • @smallparents4713
      @smallparents4713 Рік тому

      @@oscarzxn4067Well as discussed in this video, we see that Dread doesn’t really do anything beyond presentation and graphics that couldn’t have been done on the DS. Outside of graphics, I can’t think of any specific thing in Dread that feels like it couldn’t have been done on the DS.

  • @mikemidwood9661
    @mikemidwood9661 Рік тому +3

    My man, keeping Overblood alive on this channel

  • @insertsomememereferenceher8483
    @insertsomememereferenceher8483 Рік тому +14

    I loved this game, but I'm not a huge fan of how the tone was changed to be more about over-the-top action. I think one of the things that keeps me coming back to Super and Fusion was the bleak, subdued atmosphere in the music and environments. There's so much audio and visual noise and clutter in the environments that even if you're not in an adrenaline-pumping battle with a giant alien monster it's hard to get immersed or feel calm or unsettled.
    I also don't like the visual designs of the bosses. They were awesome to fight, but they're all kind of just generic gloopy alien monsters, especially compared to the incredibly well-designed and well-considered roster of Fusion.

  • @Vinn_Tree
    @Vinn_Tree Рік тому +1

    When you walk you dont here me say please oh baby. Dont go simple and clean is The way that metroid feels tonight. Its hard to let it go.

  • @robertkenny1201
    @robertkenny1201 Рік тому +4

    Having played and finished Metroid Dread on all difficulties except rookie mode, I feel it is my duty to say that I enjoyed it just as much as I enjoyed Samus Returns.

  • @lloydau3610
    @lloydau3610 Рік тому +2

    I actually never found the "hyper aggresive" samus thing jarring, which I completely understand why he does.
    To me, the beginning fight scene with ravenbeak establishes very well that she's going to be "her own character" and that high-octane battle cutscenes with little player control are just going to be a thing in the game.

  • @TheRealTHD
    @TheRealTHD Рік тому +14

    YES, we absolutely needed the full-on-Doom-Slayer Samus scream. Rip and tear!
    Dread was great. EMMI sections were mixed for me, and they do play it safe in some ways, but it was still polished good fucking Metroid, and the shot in the arm the franchise needed. I can't wait for the next one.

    • @fanb1536
      @fanb1536 Рік тому +5

      Please go mangle a different franchise.

    • @snintendog
      @snintendog Рік тому +7

      @@fanb1536 says the egorapter fanboi.

    • @fanb1536
      @fanb1536 Рік тому

      @@snintendog ?

    • @TheRealTHD
      @TheRealTHD Рік тому +2

      @@fanb1536 No.

    • @HellfireComms
      @HellfireComms Рік тому

      @@fanb1536 "Mangle" he says about one of the highest rated and selling games in a franchise not particularly known for the latter.

  • @solomon9655
    @solomon9655 Рік тому +4

    In hindsight, it’s crazy that Metroid Prime Remake looks way better than Dread. It’s true that the visuals could’ve used just a bit more polish.

    • @Dzzy123
      @Dzzy123 Рік тому +15

      It goes to show how strong Retro's art direction was.

    • @Kriss_ch.
      @Kriss_ch. Рік тому +3

      I think it makes a lot of sense. When you're stuck in a slow-moving first person game, you better have some detailed environments. Like Charlie mentions, I think the issue is they made a game that looks pretty good from the default distance - but then they zoom in all the time for cutscenes or finishers, and it's easy to tell how low fidelity it is.

    • @cormano64
      @cormano64 Рік тому +4

      @@Dzzy123 Pretty much. Art direction beats graphics every time.

  • @Kuma5655
    @Kuma5655 Рік тому +3

    8:25 Even this bit can be rewarding in that if you maintain a shinespark, you can kill the boss right after the attack with it. Love Dread's bosses.

  • @HellfireComms
    @HellfireComms Рік тому +15

    Fantastic game IMO, probably my favourite in the series.

  • @braindent6464
    @braindent6464 Рік тому +5

    next metroid game needs to have someone call samus a dumb bitch before their boss fight

  • @GenmaTheSamurai
    @GenmaTheSamurai Рік тому +4

    I'll say this, as someone that loves 2D Metroid and Prime close to equally, I see a lot of your points but i think the main point I disagree with (to an extent) is your read of Samus in this game.
    Now granted what I am about to say is interpreted from the cutscenes of course, but I think there's a lot of little evidence to it all over the place. You mentioned how she tends to act a lot more "animalistic" in this game, and I think that is by design to represent how the Metroid DNA has begun to change who Samus is fundamentally. In the scene after you beat Kraid she dodges one his spikes with such a speed it's almost like she has spider-sense. In general she is way more aggressive, and her yelling at the end again permeates her full transformation.
    Now, from the execution I totally understand you reading that as an anime super saiyan moment, maybe they could have started the screaming when she grabbed him or something. But the general idea is she's begun to change from the Samus we all know, whether for good or worse we don't know for sure yet. I'm hoping we actually do get a sequel where maybe these Metroid powers get explored a bit more, and maybe there's even more opportunity to go even darker.
    But as a long-time fan of Fusion I also thought the reveal of the X was awesome. Idunno this is probably one of my favorite Metroid games and I personally like it more than Prime 3. Prime 3 technically did new things sure, but it also was pathetically easy, and the exploration was actively hurt by long loading screens (sound familiar?) and in general felt a lot more disjointed than prime 1&2. Also outside of a decent amount standout tracks I feel prime 3 had one of the weaker soundtracks too, but I'll concede Dread's is worse.
    Anyway, good video man. :)

  • @wonderguardstalker
    @wonderguardstalker Рік тому +3

    Some reason thought you’d already made this so a surprising upload. I’ll never get over just how good it feels to move around in this game, even on the “micro” level as you put it. Things like jumping immediately after grabbing a ledge to skip climbing it and the slide jumps are just amazing additions alongside more standard things like Samus automatically climbing small ledges. Moving a character that feels good to control adds so much mileage to this game for me. Don’t have much else to say regarding the criticisms other than I wish we’d spent way more time in an abandoned lab and the EMMI were focused on way too hard in marketing.
    QR-X was overcome with the memories and good nature of QR. RB-X was overcome with the memories and power thirst of RB. Samus at the end is forced to reconsider her condemnation of the X and that they inherently change by absorbing intelligent life. Something for Samus to grapple with is seeing how these two different Chozo changed the X should now make her uncomfortable with how much of herself she saw in the SA-X. It’s no coincidence that the things SA-X did seemed creepy to us but people gush (including this video) about how stoic and cool Samus is when she does it. An unstoppable outwardly cold and quiet genocide machine.
    Looking forward to the next game in the series and I actually want MS to keep being the devs working on it.

  • @evangelion243
    @evangelion243 2 місяці тому +3

    I liked it.
    It was better than I expected.

  • @KanameYuuki
    @KanameYuuki Рік тому +4

    So Metroid can crawl.

  • @Neoxon619
    @Neoxon619 Рік тому +7

    Metroid has never been a huge franchise for Nintendo, so it makes sense that they didn’t go all-out with the budget.

  • @VexX6
    @VexX6 Рік тому +2

    If this series ever mananges to get on a decnet release schedule you just know were gonna get Ridleys cousin or brother at some point, maybe an army of mini mecha Ridleys for Metroid 7

  • @DarkSpyro707
    @DarkSpyro707 Рік тому +4

    I still feel like we got cheated of potentially may metroid games out of having to wait for Dread to happen. Yoshio has stated that a game like Dread wasn't possible because we didnt have the technology at the time to make it, mainly surrounded the mechanics of the EMMI. Which is complete crap given the games that have came out since that statement to now, and that statement is at least a decade old.

    • @billyboleson2830
      @billyboleson2830 Рік тому

      Maybe if they made another console like the GameCube as opposed to another gimmick console that wouldn’t be the case

    • @DarkSpyro707
      @DarkSpyro707 Рік тому +2

      @@billyboleson2830 You misunderstand. My point is that tech was never the problem because as the EMMI are a pretty simplistic enemy to face. We could've has Dread long before the Switch. Its just an excuse thrown out justify why we never got the game until now.

    • @Leee275
      @Leee275 4 місяці тому

      @@DarkSpyro707 I have a hard time believing the DS would have handled the EMMIs in the same way, and even if it did, it doesn't change the fact that the game being released on the Switch guaranteed it was going to sell well, so I say that the game being released on the current platform was for the best. And considering how the franchise was for sometime after Other M, I imagine that the extra years of planning helped for the game to reach its full potential and stablish the franchise's comeback.
      The N64 had no games because they couldn't figure out how to make a 3D Metroid work there, and Prime's development is proof of how difficult it is to get Metroid right in 3D.
      Fusion was the follow up to Super, a game that already set an insanely high bar, following that up was never going to be easy.
      Other M was hated by the majority, so there were no more games like it. Federation Force came out at the wrong time, and since it was also hated at the time of its reveal, it guaranteed no more spin-offs like it that could make the wait between mainline titles more bearable.
      You see where I'm going with this? Due to the franchise's history, it seems to be a combination of getting the gameplay right to succeed already well received titles and bringing the series on its own feet after failures. They couldn't afford to screw things up with Dread.

  • @despeinado340
    @despeinado340 Рік тому +8

    You described my thoughts on the EMMI perfectly. Amazingly, the enemy from the 20 year old GBA game is a thousand times more effective at evoking dread than anything in METROID FUCKING DREAD

  • @vstpnv
    @vstpnv Рік тому +5

    So, a thing you said about the EMMI design, how they don't look threatening enough.
    Their designs are extremely inspired by a killer robot AMEE from 00's shitty sci-fi "Red Planet"
    Like I love this game a whole lot, and it possibly revived my love for games in general, but those designs are 100% "stolen" from the movie Sakamoto watched one day. Makes it also kinda more believable to me that they weren't able to animate them right for all those years.

    • @vstpnv
      @vstpnv Рік тому +2

      Granted, this "inspiration" is not the first time for the series, seeing how first 3 games are extremely Alien and 4th one is The Thing (called "Object X From Outer Space" in Japan, by the way, totally not on the nose), but still, I feel like Sakamoto wanting them to look just like that - and some concept arts making them look even more than robots from that movie - kinda held back their impact on the game as a whole.

  • @vipervio123
    @vipervio123 Рік тому +5

    Fair and balanced review that tears into the game’s shortcomings while giving credit where credit’s due.
    It is my favorite Metroid game so I am obligated to disagree on some of your criticisms, mainly presentation in the visual department, but your points were very fair and I got to look at a game I love in a more critical light.
    There’s a cool aspect of the story that I wish you delved into more, that being the ADAM twist.
    See, for most of the game, you’re not actually hearing the real ADAM, rather you’re hearing Raven Beak. He has deliberately disguised as ADAM to set you on a path to become as strong as possible. This is even portrayed through the level design as you are being handheld through the game, it’s as if Raven Beak himself is hand holding you, throwing you into challenge after challenge to test your strength. It’s the type of gameplay-story thing that Fusion also uses.
    It facilitates this feeling that you are not in control, a lot of the game does this. Even the decision to separate from your ship, and to escape the planet, is all deliberate. In a twisted sort of way, Raven Beak is just sort of “authorizing” you to obtain your powerups, but they hide this in a much cooler way.
    Your final point of Metroid being back, but not necessarily King, I find myself agreeing. I think HK is the better Metroidvania overall, but Metroid really is back. I don’t necessarily agree that Dread isn’t fresh, I think it does a good job differentiating itself from previous Metroid games by forging its own identity, while still serving as a celebration of Metroid, but I also completely understand where you come from.
    Still though, it is my favorite Metroid and I enjoy seeing it being dissected and critiqued. Fantastic review of the game.

  • @basilfilatov7013
    @basilfilatov7013 Рік тому +1

    25:35 I still think that this scene should have shown the audience the ending of the fusion more clearly. Throughout the game, Metroid Fusion tells you that X are emotionless creatures that have no soul, just a thirst for absorption. However, at the very end, SA-X helps you defeat the Omega Metroid. This should have left the audience wondering if X really didn't have a soul, and what their actual purpose was. Same thing with Quite Robe. Only it is shown directly in the face. I still think the ending lacks a buildup and comes out of nowhere, but that's what I got out of it

  • @VTRcomics
    @VTRcomics Рік тому +5

    I think your thoughts about the finale and melee counters are fairly contrary to most Metroid fans', that or I'm just in way too like-minded circles.
    The action that Samus goes through are basically bouts of agility that already happen all the time in gameplay, like how Snake can legitimately take down a group of enemies in Snake Eater with smart CQC and weapon use regardless of cutscenes showcasing it more smoothly (compared to Twin Snakes, I mean). So I'd argue that these QTEs, for being practical and pretty neat, only enhance a player's ambition to become better.
    Another comparison to Samus is ironically Doomguy, given that they both have a bit of what they've hunted invites into their DNA. But the character that's more known for being overtly mad and even has an insane screaming persona in the confirmed canon comics finds himself ending his latest journey in the most meager and calm way possible. A defiant and simple "no" against his apparent God and creator.
    Meanwhile Samus is best known as cool calm and collected throughout most of her journeys, and arguably all of her capabilities can be chopped up to Raven Beak's genetics enhancing her. Raven Beak is SUPPOSED to be her superior, and he *is* until he underestimates how hard a Metroid is to control. Makes more sense to me that Samus basically gets her one big shout of desperation and triumph instead of just walking it off or reassuring that she was always in control of the situation.
    I can say that I hope she doesn't become a veritable Doomguy in future titles though. I don't know how much more dramatic you can get than the end of Dread. Peak stakes, if you ask me.

    • @billyboleson2830
      @billyboleson2830 Рік тому

      Classic doomguy was always way more of a bloodthirsty psychopath then the stoic rage machine he is now even excluding the comics, the manual paints him more as a goofy guy not meant to be taken seriously, the comics make him a wisecracking mad man, and the removed quake 3 Dialogue makes him more of a quiet edgelord like Caleb

  • @RyanParreno
    @RyanParreno Рік тому +1

    FWIW, the Metroid Prime Hunters cutscene guys now work on emulation on the Nintendo Switch Online game library

  • @jonathanwilson7949
    @jonathanwilson7949 Рік тому +5

    Great review. I like how you didn't waste time with pointless meandering and instead got right to the point. I like Dread a lot, but I won't deny it has problems. Hopefully, the next title will be even better.

  • @ShadowWarriorLuke
    @ShadowWarriorLuke Рік тому +3

    Power-up placement felt a bit arbitrary at times. One big one being getting a double jump only to get the Space Jump maybe ten to fifteen minutes later. Feels like they could have capitalised on having better but not unlimited jumping ability a bit more than they did. Still, this felt like it took Samus Returns and built upon what they had to give a much better experience. Hell, I bought a Switch because I wanted to play this and it just so happened to be releasing close to my birthday anyway.

    • @genderender
      @genderender Рік тому +4

      I always felt like having all the upgrades from previous games (and of course more) was a bit of a cop out when it comes to metroid. It's the weakest part of dread by far, and ends up making the game feel indistinct. They didn't even play with it that much. Only bombs took a while to get. Varia and gravity was clearly telegraphed by the story and environment, all the jump upgrades are direct paths to the screw attack. The beams follows the super path. Missiles follows the fusion path
      It was cool that fusion gave you space attack so early, plasma beam so early, gravity after forcing you through water, etc... Zero mission gave you screw attack a fair bit before tourian, and outright blocked gravity and space attack for the end. Just need something refreshing

    • @theakiwar9118
      @theakiwar9118 Рік тому +6

      It’s because the space jump is optional. Also if you sequence break the game m, which the developers want you to it’s pretty mich evident why it’s where it is. When you go early to Burenia you essentially fight a fourth of the game with only the double jump. This game like Super and Zero Mission previously is build around sequence breaking. If some items feel arbitrary (like the wave beam in Zero Mission, or the Xray visor in super, you can be sure it has something to do with developer intended sequence breaking)

  • @Goobious_Maximus
    @Goobious_Maximus Рік тому +2

    Who would’ve guessed that the guy who asked “Why can’t Metroid crawl?” was actually ahead of his time .

  • @psykomancer4420
    @psykomancer4420 Рік тому +18

    Pretty much nailed how I felt about it. A game that was pretty good, but also kinda safe, but also pretty good. Fingers crossed for Prime 4 if that ever releases.
    Also, for the love of god could they get someone who can do amazing music for this franchise again.

  • @endplanets
    @endplanets Рік тому +1

    Other reverse-eponymous titles:
    I am Legend: Protagonist is the legend spoken of by the monsters.
    Predator: Dutch hunts the dreadlock alien in the end.

  • @hunterwynn3826
    @hunterwynn3826 Рік тому +8

    How could you complain about all the cool things in Dread?

  • @mashymyre
    @mashymyre 10 місяців тому +1

    It does feel more like a evolution to Fusion more than anything else. I guess the hand holding bothered me a little too much

  • @immortallix
    @immortallix Рік тому +4

    I'm still in the camp of the old TGB, every mainline Metroid game should be nothing short of legendary, especially a Fusion followup that had us waiting nearly 2 decades.
    I'm surprised you didn't point out how basically all of the level geometry are black squares. Mercurysteam themselves did a better job with visuals on MSR, I don't get why Dread had to look so bland.
    But you hit the nail on the head as to why the sequence breaking in this entry is just so underwhelming. Nothing about the gameplay naturally makes you want to mess around as much as the older games. I got a power bomb tank super early in the game and was immediately discouraged from more exploration when I was told I couldn't use it. I know speedrunners have tore the game open, but the world just doesn't feel as natural or well designed as previous 2d games. Even Fusion's cut off sectors were more of a joy to traverse. The moving counter doesn't do much for me as in most scenarios you are still stopping to get the shot in.
    I don't really like anything from this game being added to canon as it all feels so cut off from the ending of fusion and try hard in its execution. Did we really need an "I am your father" moment in Metroid? I could go on, but maybe I'm better off doing my own vid or something.

  • @SpectreOfTheWired
    @SpectreOfTheWired Рік тому +3

    I've been waiting for this review since you first talked about Metroid Other M on here, yikes. Glad to see it though, thanks for making videos all these years.

  • @zeroattentiongaming820
    @zeroattentiongaming820 Рік тому +7

    Gotta say this is by far the most critical review of Dread I've seen and despite loving the game I can't disagree with the criticisms

  • @Pit1993x
    @Pit1993x Рік тому +2

    23:22
    So after all this time "Why can't Metroid crawl?" has actually become a legit question. 🤣🤣🤣

  • @BlastMagicianYGO
    @BlastMagicianYGO 2 місяці тому +6

    summary of video: "BuT iN SuPeR mEtRoId...!" I mean, seriously, how long much of your runtime can you take to sit and prattle on about a thirty year old game and still call it a Review for Metroid Dread? I understand that Super is put on a massive pedestal but the whole review seemed to be made up of two parts "Why wasn't this a Super Metroid, but Again?" and a random 2-4 minute soapbox as to why 2d games should never use 3d models.
    And for the record, Iirc The game was proposed for renewal and recancelled for the 3DS, meaning it likely wouldn't work. The Wii, as great a system as it could be at its best, was just not a good fit considering its particular gimmicks, and if it was on Wii U it would have sold precisely 7 copies and died in obscurity, because that's how many metroid fans bought a Wii U. I'm sorry you had to wait so long for the next game in the franchise; I played the Prime Franchise as a kid and didn't pay the 2D Metroid games until much later, an it still felt like an eternity; but don't take your unfounded expectations out on Dread, which is still a damn good Metroid game.

  • @nahhhhhhhhhhhhhhhhhhhhhhhh777
    @nahhhhhhhhhhhhhhhhhhhhhhhh777 Рік тому +1

    I feel the scream was warranted though. Yes she's been in life threatening situations before but this isn't just about her, it's a universal thread, he literally just mentioned he was going to clone her for his gain. I'd be screaming too if I were in her situation

  • @TheWorldBelowDnD
    @TheWorldBelowDnD Рік тому +1

    18:57 That moment when you realize *Prime itself* is over 20 years old...

  • @shadowphantom2
    @shadowphantom2 9 місяців тому

    I know tying the whole transformation of Samus into a Metroid being treated as a very symbolic means of matching to the title screen and being representative of what you are in the game would feel like a fitting redefining moment for the series, but I feel that it also strays away from the more human moments that samus gives, and the role that the flying world destroying jellyfish had with allowing some of the most interesting interactions and moments in the series beyond samus’ ability to overcome every obstacle set in her path.

  • @Tardsmat
    @Tardsmat Рік тому +10

    This review felt a bit unconvincing to me, with a lot of the criticisms coming off as nitpicky. I don't think dread is the perfect game or anything but so much of the criticism in this video feels like such minor points.

  • @StanislaoMoulinsky79
    @StanislaoMoulinsky79 Рік тому +2

    We all laughed at the "y cant metroid crawl?" meme. Who's laughing now???

  • @tsumurireallll
    @tsumurireallll Рік тому +5

    On the note of the EMMI, I always hated them because they never appeared threatening visually. They look like toy action figures, and are animated just as rigidly. I agree with the gameplay critiques, of course, but it's their visual design that really irked me.
    Also, loading times aren't so bad if you emulate the game :^).

    • @f5673-t1h
      @f5673-t1h Рік тому +5

      They are not animated rigidly. Have you seen how they move and how quickly they contort their bodies when you jump over them while they chase you?
      And they're almost like a liquid when they climb up or down platforms.

    • @tsumurireallll
      @tsumurireallll Рік тому +1

      @@f5673-t1h Yes they are. Rigid doesn't mean slow, they can be fast and still be animated rigidly. Look at any cutscene they appear in, every body part they move looks like a very simple keyframe interpolation. Their bodies don't react to the movements of other body parts, so it literally looks like they're just action figures being played around with.

  • @Howitchewstofeel5gum
    @Howitchewstofeel5gum Рік тому +8

    I feel like you kinda gloss over and don't give enough credit to just how fantastic and fluid this game actually controls and feels to play as opposed to the old 2D Metroids, which, let's be honest, even though they might have better atmosphere and music, are clunky AF.

    • @billyboleson2830
      @billyboleson2830 Рік тому

      They aren’t, how many 2d games have you even played?

    • @Howitchewstofeel5gum
      @Howitchewstofeel5gum Рік тому +5

      @@billyboleson2830 Lots of them, and, yes, they are clunky, at least by today's standards. Games like Metroid Dread, Celeste, Ori, Hollow Knight etc. all control much better and more fluidly than e.g. Super Metroid or even Metroid Fusion.

    • @kruegerpoolthe13th
      @kruegerpoolthe13th Рік тому +4

      @@billyboleson2830I’ve played a bit of Super and Zero Mission and while they are very fun the actual movement and combat are clunky in comparison to Dread
      Not bad but just not as smooth
      It’s kind of like RE4 original style of movement compared to RE4 remake style of movement

  • @night1952
    @night1952 Рік тому +3

    Making it a twin stick shooter would only add complexity. They can make more aggressive attack patterns that have less free windows because you can attack while dodging.

  • @sharinganmoon
    @sharinganmoon Рік тому +6

    I strongly disagree with your criticisms against the emmi. Yes the game is called "DREAD" but I wouldn't say that because it's not 100% horror that is a failing of the game.
    The emmi ARE challenging to deal with when you don't understand them. I find part of the fun of dread is learning to navigate around these really powerful robots. The game expects you to run in and out of their territory constantly. If they were this giant omnipresent super-threat, navigation would be more frustrating rather than scary or intense.
    It's also in character for samus to quickly understand how to deal with such a threat as the Emmi. I find that if the emmi were a larger threat than they already are, the game just wouldn't be as enjoyable.