Blightkings have a 3+ save, Lord of Blights has a 3+ save, does mortals against a charge, only has four attacks, and gives the kings anti-charge rend. Unless Im missing some things about gargants that shut down save stats etc, there was a small chance the kings and heros couldve held their own on that side of the board instead of "eh just all goes to wards". Also, Grandfathers Blessings and a witherstave are a must if youre bringing GUO and have them that far forward, unless I missed something again.
I think they are underrated. I like the possibility of using them for the charge rampage cause the do more damages (d3 + 1 per gargant) and you can make them attack right after a megargant attack (with a battle formation). And I believe they do more consistent damages because you throw more dices. It often happen that your mega gargant miss everything... But I think people play the big ones because they are cooler
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Josh must have missed the memo but giants don't really do damage anymore. They kinda just stand in different places scoring points.
Blightkings have a 3+ save, Lord of Blights has a 3+ save, does mortals against a charge, only has four attacks, and gives the kings anti-charge rend. Unless Im missing some things about gargants that shut down save stats etc, there was a small chance the kings and heros couldve held their own on that side of the board instead of "eh just all goes to wards". Also, Grandfathers Blessings and a witherstave are a must if youre bringing GUO and have them that far forward, unless I missed something again.
Right on the Blightkings they have a 3+ but he's using a Lord of Plagues which has a 4+ save and 5 attacks.
I think you put your dice in the freezer to get that unlucky XD
Where's the mat from?
how is king getting targeted by GUOs rampage ability when he cant be targeted by rampage abilities?
Are the little giants viable for a Behemoth army, or all mega gargants all the time?
They are viable but I prefer the big fellas
@mwgjosh5161 cool,thanks for the reply!
I think they are underrated. I like the possibility of using them for the charge rampage cause the do more damages (d3 + 1 per gargant) and you can make them attack right after a megargant attack (with a battle formation). And I believe they do more consistent damages because you throw more dices. It often happen that your mega gargant miss everything... But I think people play the big ones because they are cooler
You auto disease all units in combat with Nurgle units.
You can only Infect 1 enemy unit per player turn, or you could spread to all other units in combat range from that one unit with disease token
It's an (army) ability so you can only activate it on one enemy unit
@@TheMadmatta90 man thats tough
dude do you not read the army rules?
@540bigman appreciate you being a dick. Literally a unnecessary comment. Crazy that people can make mistakes.