Thank you for watching Part 4 of 5 as we explain the rules for Aircraft Carriers for Axis & Allies! Part 5 is out soon. Next time, we tackle Amphibious Assaults! What questions do you have about Cruisers and Battleships?
i’ve only seen your axis and allies videos because it’s pretty much the only board game i play, based on my favorite board games being axis and allies and risk, what other board games would you recommend to me that’d it’d like
Well, to be honest, Axis and Allies typically satisfies my desire for heavy strategy games. So, my other go-to games are lighter and more social. I enjoy Cosmic Encounters, Wingspan, Root, Photosynthesis, and the occasional game of Carcassonne. Plus, some chess and chess variants. Other games in the same space as A&A that I have enjoyed included, Memoir '44, War Room, and Twilight Imperium. You might also enjoy those. I hope that helps. Thanks for watching!
So for clarification, the battleship gets healed at the end of the player's turn, not the round, meaning a German battleship can be injured by Russia, then heal, injured again by the UK, then healed, then injured again by America, then healed - all in the same round, correct?
I recall a bombardment strategy the allies can use, basically 2 cruisers 1 infantry and one artillery against any large army, 4 chances to hit and 2 hits likely, this extends of course to 10 cruisers, 5 artillery and 5 infantry attacking western Europe or Japan turn after turn until your invasion units begin to get a second round of combat, then your close
So when a transport moves in for an offshore bombardement the cruiser and battleships can also move 1 to 2 spaces into the adjacent zone with the transports ? I thought they had to already be in the zone. This is much better.
Hi can the cruisers or battleships come from elsewhere for the amphibious assault? ot they have to be together with the transport to move and participate in the combat of the amphibious assault
Thanks for watching! Cruiser and Battleships can come from different places, but in order to use the offshore bombardment ability they have to be in the same sea zone as the transport/s that is offloading troops into combat. I hope this helps. Let need know if you have any more questions. Thanks again for watching! I hope you get a chance to subscribe.
I have a question so battleships take two hits to sink, say the first hit is assign and the batleship survives the battle does it return to needing two hits to sink or does it stay like that for the rest of the game
@@BoardGameNation but after that it goes to normal combat and they can take fire... Or it's dump troops off the ships fire then they are excluded from the battle? Edit I rewatched it and got the answer I think I was looking for. I'm playing the allies and got the Japanese navy cleared out... But my friend has like 15 infantry and other mixed units on the main land of Japan. So I was planning on just dumping infantry and using the bombardment to get free kills and just do that until Japan ready to take. Does that sound right?
What if you have multiple cruisers and commit some of them to naval battle and the rest of them to bombard? Do all ships in a sea zone have to participate in the naval battle?
Thanks for watching! Good question! If you move units into any territory where combat is happening, everyone is involved. You can't send some to the sea battle and others to bombard the coast. In a slightly different, but related issue: If you have transports that are dropping units into two different territories and you have more than one Cruiser and/or Battleship, you can order the various ships to bombard different the different land territories. But, no one can off load from a transport if a sea zone is hostile and if the zone started as hostile no ships can use the offshore bombardment ability. Thanks for the question. Let me know if you have any more. I hope you will consider subscribing to the channel. -Gary
Corporal Clegg put out a video explaining how you almost never want to buy cruisers and showing ow statistically you’d be better off buying just about any other sea units. I am thinking of going with the seaborne AA shot as a way of making them relevant. Is that rule balanced?
I have seen Corporal Clegg's video and it is a good one! I agree 100% with his assessment. I don't think I have ever purchased a Cruiser. I am not sure what you mean by seaborne AA shot. Are you suggesting a house rule that would give the Cruiser an AA ability (shooting down air units on a 1)?
@@BoardGameNation Cruisers have an "onboard AA Gun" which fires up to one shot per cruiser at the start of the first round of combat (but only ever one shot per enemy air unit). This ability works on both attack and defense. Inspired by ships like the USS Atlanta and USS Juneau (of the Sullivan Brothers infamy). I just worry that this might unbalance the game since it would make Taranto Raids and attacks on the Royal Navy around the UK a lot more dangerous. I play Global 1940.
That would make the Cruisers way more potent. You are right that it would make fleets with Cruisers much harder to attack from land with air units, which would seem to favor the Allies in the Atlantic. Making the AA ability active while attacking adds a whole other level of power to the change. In thinking about that change would affect the game, I can see it reducing the usage of fighters and, by extension, carriers as part of a naval fleet. This would increase the value of destroyers and battleships. It would make me rethink my whole approach to assembling a naval fleet. Interesting thought.
Hi. I have a question about submarine. How does work surprise attack? You roll one die for every enemy sea unit before the units getting on the battle strip?
Thanks for watching! It sounds like you might be confusing the Surprise Attack ability with Offshore Bombardments. That's not exactly how it works. Subs are one of the trickiest units in the game. So many people have questions that we made a whole video about them. Check this out and let me know if you still have questions. Enjoy! ua-cam.com/video/OlHyGZrHQZs/v-deo.html
@@sneezxy.-6648 No problem. Let me know if you have any questions after watching that video. I hope you'll take a moment to subscribe while you are there! :)
In Axis & Allies, there is no limit to number of units you can have in play. You aren't limited to the units that come in box. If you run out of pieces, use chips or other markers (coins, pieces from other games, etc). I hope this helps!
I’m a newer player, but it really seems that cruisers are the worst unit. I don’t think I have ever bought even one. It just seems far better to spend more for a battleship or buy a fighter (much more versatile) instead. Maybe if cruisers could bombard twice that would make them more useful.
Welcome to the game and thanks for watching! I think the worst unit is the Anti-aircraft Artillery, but the Cruiser is not far behind. I don't think I have ever purchased one either. I prefer a Carrier and Fighters for transport escort duty. Thanks again for watching!
@@BoardGameNation thier existence, because they are expensive and perform way worse in battle than litterly every other ship, then why do they excist? Sorry for my english
Your English is just fine. This is a common discussion in the community. There are arguments for and against the Cruiser. I typically don't buy them. I would rather have more Destroyers and Carriers. For that matter, I don't typically buy Battleships either and for the same reason. Thanks for watching!
I think you are talking about my opening line. If so, here is the line from the script, "In this video, we are going to break down the rules for these ocean going monsters so that you can use them to bombard *_your enemies_* back to the stone age." I am happy to play when ever I can with any country that is available, but I typically prefer to play Germany. :) Thanks for watching!
Thank you for watching Part 4 of 5 as we explain the rules for Aircraft Carriers for Axis & Allies! Part 5 is out soon. Next time, we tackle Amphibious Assaults!
What questions do you have about Cruisers and Battleships?
Thanks!
Thank you!
Best Axis and Allies instructional videos out there!
Thanks for watching! Glad you are enjoying them.
i’ve only seen your axis and allies videos because it’s pretty much the only board game i play, based on my favorite board games being axis and allies and risk, what other board games would you recommend to me that’d it’d like
Well, to be honest, Axis and Allies typically satisfies my desire for heavy strategy games. So, my other go-to games are lighter and more social. I enjoy Cosmic Encounters, Wingspan, Root, Photosynthesis, and the occasional game of Carcassonne. Plus, some chess and chess variants.
Other games in the same space as A&A that I have enjoyed included, Memoir '44, War Room, and Twilight Imperium. You might also enjoy those.
I hope that helps. Thanks for watching!
So for clarification, the battleship gets healed at the end of the player's turn, not the round, meaning a German battleship can be injured by Russia, then heal, injured again by the UK, then healed, then injured again by America, then healed - all in the same round, correct?
That is correct. Let's just say... the battleships in the version have outstanding onboard repair teams!
Thanks for watching!
I recall a bombardment strategy the allies can use, basically 2 cruisers 1 infantry and one artillery against any large army, 4 chances to hit and 2 hits likely, this extends of course to 10 cruisers, 5 artillery and 5 infantry attacking western Europe or Japan turn after turn until your invasion units begin to get a second round of combat, then your close
Interesting idea! I'll take a look at it.
Thanks for watching!
So when a transport moves in for an offshore bombardement the cruiser and battleships can also move 1 to 2 spaces into the adjacent zone with the transports ? I thought they had to already be in the zone. This is much better.
You are correct. Glad you found the video helpful!
Thanks for watching!
Fun to watch these!
Thanks for watching! I'm glad you like them.
Hi can the cruisers or battleships come from elsewhere for the amphibious assault? ot they have to be together with the transport to move and participate in the combat of the amphibious assault
Thanks for watching!
Cruiser and Battleships can come from different places, but in order to use the offshore bombardment ability they have to be in the same sea zone as the transport/s that is offloading troops into combat.
I hope this helps. Let need know if you have any more questions.
Thanks again for watching! I hope you get a chance to subscribe.
@@BoardGameNation Thanks
Thanks for watching!
How do you just ignore a submarine? Does it get to fire at you? And then I’m assuming you can’t stay in sea zone with a sub there?
Another solid vid
Thanks!
I have a question so battleships take two hits to sink, say the first hit is assign and the batleship survives the battle does it return to needing two hits to sink or does it stay like that for the rest of the game
Battleships are repaired at the end of the combat (except in the Europe and Pacific 1940 versions).
Thanks for watching!
@@BoardGameNation thx
So are the cruisers and B ships set up for casualties in the bombarding phase?
Cruisers and Battleships can not be taken as casualties when they are firing from offshore.
I hope that helps. Thanks for watching!
@@BoardGameNation but after that it goes to normal combat and they can take fire... Or it's dump troops off the ships fire then they are excluded from the battle?
Edit
I rewatched it and got the answer I think I was looking for.
I'm playing the allies and got the Japanese navy cleared out... But my friend has like 15 infantry and other mixed units on the main land of Japan.
So I was planning on just dumping infantry and using the bombardment to get free kills and just do that until Japan ready to take.
Does that sound right?
And thank you so much for the response
What if you have multiple cruisers and commit some of them to naval battle and the rest of them to bombard? Do all ships in a sea zone have to participate in the naval battle?
Thanks for watching! Good question!
If you move units into any territory where combat is happening, everyone is involved. You can't send some to the sea battle and others to bombard the coast.
In a slightly different, but related issue: If you have transports that are dropping units into two different territories and you have more than one Cruiser and/or Battleship, you can order the various ships to bombard different the different land territories. But, no one can off load from a transport if a sea zone is hostile and if the zone started as hostile no ships can use the offshore bombardment ability.
Thanks for the question. Let me know if you have any more. I hope you will consider subscribing to the channel.
-Gary
@@BoardGameNation thanks Gary! Now I have to apologize to some people.
@@BoardGameNation thanks Gary! Now I have to apologize to some people.
@@andywiechern8593 These things happen. Ask them to subscribe to the channel so that can also be up on all the rules! ;)
Corporal Clegg put out a video explaining how you almost never want to buy cruisers and showing ow statistically you’d be better off buying just about any other sea units. I am thinking of going with the seaborne AA shot as a way of making them relevant. Is that rule balanced?
I have seen Corporal Clegg's video and it is a good one! I agree 100% with his assessment. I don't think I have ever purchased a Cruiser.
I am not sure what you mean by seaborne AA shot. Are you suggesting a house rule that would give the Cruiser an AA ability (shooting down air units on a 1)?
@@BoardGameNation Cruisers have an "onboard AA Gun" which fires up to one shot per cruiser at the start of the first round of combat (but only ever one shot per enemy air unit). This ability works on both attack and defense. Inspired by ships like the USS Atlanta and USS Juneau (of the Sullivan Brothers infamy).
I just worry that this might unbalance the game since it would make Taranto Raids and attacks on the Royal Navy around the UK a lot more dangerous. I play Global 1940.
That would make the Cruisers way more potent. You are right that it would make fleets with Cruisers much harder to attack from land with air units, which would seem to favor the Allies in the Atlantic. Making the AA ability active while attacking adds a whole other level of power to the change.
In thinking about that change would affect the game, I can see it reducing the usage of fighters and, by extension, carriers as part of a naval fleet. This would increase the value of destroyers and battleships. It would make me rethink my whole approach to assembling a naval fleet.
Interesting thought.
@@BoardGameNation Thanks for the feedback.
Hi. I have a question about submarine. How does work surprise attack? You roll one die for every enemy sea unit before the units getting on the battle strip?
Thanks for watching! It sounds like you might be confusing the Surprise Attack ability with Offshore Bombardments. That's not exactly how it works.
Subs are one of the trickiest units in the game. So many people have questions that we made a whole video about them.
Check this out and let me know if you still have questions. Enjoy!
ua-cam.com/video/OlHyGZrHQZs/v-deo.html
@@BoardGameNation Thanks!
@@sneezxy.-6648 No problem. Let me know if you have any questions after watching that video.
I hope you'll take a moment to subscribe while you are there! :)
Is there a limit on how many battleships u can have. I have 2 Tirpitz models fork thai game but don't have he game
In Axis & Allies, there is no limit to number of units you can have in play. You aren't limited to the units that come in box. If you run out of pieces, use chips or other markers (coins, pieces from other games, etc).
I hope this helps!
I thought you had to take out the transport? I’ll have to take a look at my rules.
Transports never make a sea zone hostile. Attacking it is always an option.
Thanks for watching!
I’m a newer player, but it really seems that cruisers are the worst unit. I don’t think I have ever bought even one. It just seems far better to spend more for a battleship or buy a fighter (much more versatile) instead. Maybe if cruisers could bombard twice that would make them more useful.
Welcome to the game and thanks for watching!
I think the worst unit is the Anti-aircraft Artillery, but the Cruiser is not far behind. I don't think I have ever purchased one either. I prefer a Carrier and Fighters for transport escort duty.
Thanks again for watching!
You didn’t explain battleships soaking hits
Check out the section starting at 1:45 for information on that topic.
Thanks for watching!
Ok you got me
Thanks for keeping me on my toes! :)
video starts at 1:47
If you want to skip the intro, the Cruiser profile starts at 1:30.
Thanks for watching!
Hey, do you have an email, I would like to send you something
Sure. You can email me at Gary***@boardgamenation.com.
Remove the ***
Battleships are cool, but i am questioning the Cruisers
Hey! Thanks for watching. What's your question?
@@BoardGameNation thier existence, because they are expensive and perform way worse in battle than litterly every other ship, then why do they excist? Sorry for my english
Do you agree with this or not?
Your English is just fine.
This is a common discussion in the community. There are arguments for and against the Cruiser. I typically don't buy them. I would rather have more Destroyers and Carriers. For that matter, I don't typically buy Battleships either and for the same reason.
Thanks for watching!
@@BoardGameNation Hmmmmm, I am rather the sub and tank guy. Also in my entire life I did not even buy a single cruiser in A&A
Bomb Germany back to the stone age? Are we a little biased?
I think you are talking about my opening line. If so, here is the line from the script, "In this video, we are going to break down the rules for these ocean going monsters so that you can use them to bombard *_your enemies_* back to the stone age."
I am happy to play when ever I can with any country that is available, but I typically prefer to play Germany. :)
Thanks for watching!