I Made A Fully Ray Traced Game

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  • Опубліковано 19 кві 2024
  • To try everything Brilliant has to offer for free for a full 30 days, visit brilliant.org/Acerola/ you’ll also get 20% off an annual premium subscription! #ad
    Acerola Jam has ended and I was actually participating the whole time! I made a fully ray traced solitary confinement simulator with a realistic sun cycle driven by real world time. I made everything from the shaders to the materials to the music. The only thing I didn't make is the skyboxes.
    Buy a poster!! acerola.gg/
    Check out the top 10 and honorable mentions here:
    • Acerola Jam
    Check out all the submissions here:
    itch.io/jam/acerola-jam-0/ent...
    Play Philokalia: itch.io/jam/acerola-jam-0/rat...
    Support me on Patreon!
    / acerola_t
    Socials:
    Twitter: / acerola_t
    Twitch: / acerola_t
    Discord: / discord
    Github: github.com/GarrettGunnell/
    topics covered: how ray tracing works, ray geometry intersection functions, basic music theory, calculating the position of the sun
    References:
    web.archive.org/web/202309290...
    www.sciencedirect.com/science...
    Music:
    Afternoon Break - Persona 3 OST
    In A Moment's Time - Skullgirls OST
    Junes Theme - Persona 4 OST
    Judgement - Sonny Boy OST
    This Mysterious Feeling - Persona 3 Reload OST
    Fearful Experience - Persona 3 OST
    During The Test - Persona 3 OST
    Midori Eyes - Paradise Killer OST
    Police Station - Persona OST
    With Renewed Hope, We Continue Forward - VA-11 Hall-A OST
    Layer Cake - Persona 5 OST
    Every Day Is Night - VA-11 Hall-A OST
    A New Frontier - VA-11 Hall-A OST
    Aria Of The Soul - Persona 3 OST
    Sandgem Town - Pokemon Diamond OST
    Like A Dream Come True - Persona 4 OST
    Thanks for watching!
    This video is dedicated to my friend, Alotryx.
    #acerola #gamedev #unity3d #graphics #shaders
  • Наука та технологія

КОМЕНТАРІ • 665

  • @Acerola_t
    @Acerola_t  21 день тому +74

    To try everything Brilliant has to offer for free for a full 30 days, visit brilliant.org/Acerola/ you’ll also get 20% off an annual premium subscription! #ad

    • @oowaz
      @oowaz 20 днів тому +3

      why did you not talk about the games in the jam tho? i'm assuming that video is still in the works?

    • @Acerola_t
      @Acerola_t  20 днів тому +13

      @@oowaz I had barely enough time to finish all of this for today so I ended up not having time to write and edit a section on the games for this video, and I think the 4 hour stream they got was going to be plenty of talking about it. You can see the vod, trailers of the top 10 games, and community favorites in the acerola jam playlist on the channel page.

    • @oowaz
      @oowaz 20 днів тому +2

      @@Acerola_t oh, i'll check it out, thanks!

    • @PlanetComputer
      @PlanetComputer 20 днів тому

      i will buy it

    • @mikuri_13
      @mikuri_13 20 днів тому +4

      You broke my zoomer brain into watching an add by adding your cat with Persona 4 song alongside it Σ :3

  • @funguy398
    @funguy398 21 день тому +2227

    Fun game from Acerola would be a real subversion of expectations

    • @MrTda23rd6
      @MrTda23rd6 21 день тому +81

      Nah, the real subversion to the expectations were the friends that we made along the way

    • @lawamoli
      @lawamoli 21 день тому +135

      ​@@MrTda23rd6Don't you mean the friends we made along the ray?

    • @tinolm6202
      @tinolm6202 20 днів тому +11

      I think he was trying to make sure not to win, while still making something interesting

    • @Rubysh88
      @Rubysh88 20 днів тому +6

      Why would you burn our boy like that?

    • @pedroscoponi4905
      @pedroscoponi4905 19 днів тому +1

      @@lawamoli underrated comment

  • @symmetry8049
    @symmetry8049 20 днів тому +751

    The real abberation here is all the work put into the ray tracer, only to use a point light for 90% of the room.

    • @king_james_official
      @king_james_official 20 днів тому +91

      maybe the real abberation is the friends we made along the way

    • @Acerola_t
      @Acerola_t  20 днів тому +300

      yeah but imagine how much better it'll look when the path tracer vid comes out

    • @king_james_official
      @king_james_official 20 днів тому +24

      @@Acerola_t WHEN!!

    • @symmetry8049
      @symmetry8049 20 днів тому +8

      @@Acerola_t well now i'm looking forward to that

    • @user-nr5xp6yd8z
      @user-nr5xp6yd8z 20 днів тому +5

      @@Acerola_t path tracing in real time?

  • @TheOdinsLance
    @TheOdinsLance 21 день тому +999

    "game where you play as a roomba" would make a great idle game. Let me buy upgrades for my roomba. Put my roomba through progressively more dire circumstances.

    • @eneg_
      @eneg_ 21 день тому

      Check out Leaf Blower Idle

    • @dragonicbladex7574
      @dragonicbladex7574 21 день тому +38

      sounds like leaf blower revolution lol

    • @TheFiteShow
      @TheFiteShow 21 день тому +1

      i love this idea

    • @NoxiousNinja
      @NoxiousNinja 21 день тому +13

      And make it scream like Michael Reeves did.

    • @2peoples785
      @2peoples785 21 день тому +12

      "you collected 500 pounds of dirt, level up!"

  • @onlysmiles4949
    @onlysmiles4949 21 день тому +808

    Man, I love the solar azimuth formula that renders circumstantial treatment unnecessary without compromising mathematical rigor: mathematical setup, application, and extension of a formula based on the subsolar point and atan2 function

    • @Vaaaaadim
      @Vaaaaadim 21 день тому +82

      All my homies love the solar azimuth formula that renders circumstantial treatment unnecessary without compromising mathematical rigor: mathematical setup, application, and extension of a formula based on the subsolar point and atan2 function

    • @puddle.studios
      @puddle.studios 21 день тому +33

      you know whats crazy is that i was reading the comments while listening and he started saying this like right as I started reading this comment, it lined up perfectly

    • @krispy_kornflake
      @krispy_kornflake 20 днів тому

      ​@@puddle.studiosits crazy how often stuff like this happens to me on here

    • @brianhelt9125
      @brianhelt9125 20 днів тому +18

      The solar azimuth formula that renders circumstantial treatment unnecessary without compromising mathematical rigor: mathematical setup, application, and extension of a formula based on the subsolar point and atan2 function got me through some dark points in my life. 10/10 would recommend

    • @shmunkyman33
      @shmunkyman33 18 днів тому +5

      Acerola is truly in his SAFTRCTUWCMRMSAAEOAFBOTSPAAF era

  • @XYZT
    @XYZT 21 день тому +128

    It was fun solving the puzzle. I actually live in Toronto, Ontario and have never been to Oregon!

    • @Acerola_t
      @Acerola_t  21 день тому +83

      you should've lied it would be funnier

    • @dragonstar373
      @dragonstar373 20 днів тому +8

      @@Acerola_t based

  • @PhantomV36
    @PhantomV36 21 день тому +222

    not a musician but i'm glad you went into the music composition process, something that's often overlooked in game dev. also, nice succession theme rendition :D

  • @Seipli
    @Seipli 20 днів тому +33

    Oh boy I wonder how he got the indirect lighting to look so nice.
    Acerola: "I just put a point light in the room to fake it"
    MOTHERFU-

  • @robinsparrow1618
    @robinsparrow1618 21 день тому +60

    i love that vertical look isn't clamped, so you can roll your head completely upside down

    • @uhrguhrguhrg
      @uhrguhrguhrg 20 днів тому +20

      "im going out on my own terms!" *snaps neck*

    • @Legionope
      @Legionope 7 днів тому

      Gimbal lock incoming xD

  • @AlexAegisOfficial
    @AlexAegisOfficial 21 день тому +219

    Oh, I thought you'd add Rayleigh refraction for accurate sunsets/sunrises

    • @Acerola_t
      @Acerola_t  21 день тому +147

      it's a game jam give me a break ok

    • @chickennugget481
      @chickennugget481 21 день тому +12

      ​@@Acerola_t i thought you did a rayleigh scattering shader already

    • @Acerola_t
      @Acerola_t  20 днів тому +39

      @@chickennugget481 that was a really different context, Rayleigh is used in many contexts and an atmospheric scattering shader will work a bit diff from a smoke grenade voxel scattering shader, structurally speaking

    • @thefourthdymensionmusic
      @thefourthdymensionmusic 20 днів тому +2

      now thats what you call "Ray Tracing"

    • @YoutubePizzer
      @YoutubePizzer 19 днів тому +1

      fairly certain the unity skybox also just does a very basic sunset situation

  • @RedhadesMtl
    @RedhadesMtl 21 день тому +315

    I really liked the music theory presented the Acerola way 😄

    • @Acerola_t
      @Acerola_t  21 день тому +32

      thank you!

    • @tea-ultraviolet
      @tea-ultraviolet 21 день тому +14

      @@Acerola_t im a huge music theory nerd and i absolutely love your videos, i'd absolutely love if you made more music theory videos! possibly on a second channel if you're worried about losing views or something. the way you present information is amazing and if that was combined with more music theory stuff i'd die instantaneously /pos

    • @chickennugget481
      @chickennugget481 21 день тому +9

      ​@@tea-ultraviolet i will never get used to the fact that /pos means positive. idk who thought that was a good idea

    • @Acerola_t
      @Acerola_t  21 день тому +15

      @@tea-ultraviolet once I learn more I will for sure, this vid covered pretty much all I know atm lmao

    • @luispacheco9936
      @luispacheco9936 21 день тому +1

      100% I started playing a bit of guitar, learning only tabs, and occasionally dipping my toes into theory. Despite going into this video exclusively for classic Acerola wizardry, I was super invested on the music theory section.

  • @r033cx
    @r033cx 21 день тому +59

    You might like the game Menagerie II: Presentable Liberty, it does pretty much what you described with the single room and a door that gets you various items

    • @Acerola_t
      @Acerola_t  21 день тому +62

      there truly are no unique ideas i rly thought i had something here

    • @Drybones898
      @Drybones898 21 день тому +4

      Rip wertpol

    • @peterpan4038
      @peterpan4038 20 днів тому +7

      Yeah, it's hard to find a truly unique idea.
      But it's much easier (but still HARD) to pull one of those niche concepts into the mainstream.
      What works, and what doesn't isn't just a matter of concept. A well refined niche idea might just be the next hit... spawning dozens of clones etc.
      Throwing "dumb" ideas at the wall till something sticks for whatever reason is the origin of plenty of mainstay series/ genres.

    • @someone8689
      @someone8689 18 днів тому +2

      blast from the past! I remember when that was the indie game du jour on youtube....

    • @knowlife4
      @knowlife4 17 днів тому +1

      I love this game and it's prequel, broke my heart when Wertpol passed...

  • @seedmole
    @seedmole 20 днів тому +12

    I had a great time, and really appreciated everyone's response to my game. It was my first time making an actual game, after spending years of making music and non-interactive video art using code.

  • @1e1001
    @1e1001 21 день тому +118

    17:44 oregon jumpscare

    • @James-vw9yy
      @James-vw9yy 20 днів тому +4

      Should've added 24 realistic rain to the game, would've made it more immersive. Or I guess in Bend it's either 110 or a snowstorm

    • @1e1001
      @1e1001 20 днів тому +3

      @@James-vw9yy fetch weather data from the national weather service & simulate that in-game

    • @James-vw9yy
      @James-vw9yy 20 днів тому +6

      @@1e1001 While you're at it. May as well add realistic particle simulation for the clouds, and add interference with the light rays. If it is only one room, the goal should be to make the framerate ONLY barely functional.

    • @alexnoman1498
      @alexnoman1498 20 днів тому

      Woh-o-o-o Ah~
      Woh-o-o-o Ah~
      Oregon Jumpscare!
      Oregon Jumpscare.

    • @drakefruit
      @drakefruit 20 днів тому

      I did not expect a picture so close to me

  • @superfalcon
    @superfalcon 21 день тому +38

    that cat during the sponsored part is just genius

    • @shatmx7574
      @shatmx7574 20 днів тому +2

      Fr, it was the only reason I watched the whole part.

    • @pedroscoponi4905
      @pedroscoponi4905 19 днів тому +1

      So far, it's worked on me every time, I'm surprised I've never seen it before.

  • @Aurora12488
    @Aurora12488 20 днів тому +5

    Just a note for the music; the F# is actually present as the second harmonic of the B already (if you play just a B on a piano, you can actually hear an F# ringing pretty strongly). So the resolution ends up being more a balance change than a resolution. But a cool idea!

  • @Al_KR_t
    @Al_KR_t 21 день тому +18

    Dude, I skipped your videos for a few monts and damn, I see huge progress from working out, keep it up!

    • @Acerola_t
      @Acerola_t  21 день тому +7

      to be fair i havent put my face in the past few months of videos lol, thanks!

  • @tfk_001
    @tfk_001 21 день тому +61

    17:15 been writing a meteorological program recently and I'm in the opposite boat with research. I good simple titles like "Test of helicity as a tornado forecast parameter" by one of the most prominent supercell researchers literally named Davies-Jones but I can only find these papers being referenced in other papers and I cannot find them on the website of the publisher or even places like sci-hub

    • @leeroyjenkins0
      @leeroyjenkins0 21 день тому +19

      I gave this a fair shot.. indeed, impossible to find without an account of some sort. Really nice that public research from 1990 is still pay-walled...
      I would just email the man directly, I'm sure he'll be happy to hear how his research will be applied. People usually share their articles for free if you just ask them.

    • @c0d3r1f1c
      @c0d3r1f1c 20 днів тому +2

      @@leeroyjenkins0 Hey, at least the authors are getting paid, right? 🙃

    • @Koreley
      @Koreley 20 днів тому +6

      @@c0d3r1f1c at least the authors are making 5% from the sales, which is still more than 0 if you think about it!
      I hate paywalled research x.x

    • @MyFedora
      @MyFedora 20 днів тому +5

      ​@@c0d3r1f1c No, publishers pay them peanuts.

    • @markkalsbeek5883
      @markkalsbeek5883 19 днів тому

      Hey man, I have a nice resource for you! Try research rabbit! It's a tool to graphically explore networks of citations, makes combing through stuff a lot easier. G'luck!

  • @FrozenDozer
    @FrozenDozer 20 днів тому +6

    Substance Painter really isn't the tool you want. Painter is mainly for texturing of complex objects to have worn edges etc.
    If you want to create materials then Substance Designer is the go to tool.

  • @carth531
    @carth531 21 день тому +58

    i Can not believe that this game dev youtuber has explained Music theory better than like, ANY tutorial ive watched. YOU ARE INSANE! Amazing work.

  • @NoodleDoodleWasTaken
    @NoodleDoodleWasTaken 20 днів тому +7

    Omg i'd give up so much for an full on Acerolla music theory tutorial. I wanted to get into music making, but all the tutorials i've been coming across are kinda hard to comprehend imo. Your teaching style would be perfet, and i imagine i'd finally be able to understand everything

    • @HA11EYS_COM3T
      @HA11EYS_COM3T 15 днів тому

      You really don’t need music theory to start, absorbing what you can and learning as you go is a good idea :)
      If what you make sounds good without music theory, it can’t sound worse with music theory (unless you get too caught up in rigid theory)
      My recommendation would be to pick up composition software or a DAW and just start creating, it’s fun and it’s a good start :D

    • @NoodleDoodleWasTaken
      @NoodleDoodleWasTaken 14 днів тому +1

      @@HA11EYS_COM3T Thanks for the encouragement! But I've already been doing that for a year or so, and I find it really difficult to do make music without any knowledge. I plainly don't know where to start, what kinda notes should I play and when. So most of my tracks were really frustrating to make, since I just put stuff semi-randomly until it sounds good, which takes a while, and it usually doesn't even sound all that good. I've picked up a class yesterday tho, and it's already helping me a ton!

  • @hallwaerd
    @hallwaerd 21 день тому +10

    This is so cool, I loved the music theory section. Your piano skills are seriously impressive too

  • @gsqwirell4479
    @gsqwirell4479 20 днів тому +5

    I wanna make clear that in the industry the soft to create materials is Substance Designer . Évent if it possible to make them in Painter, Painter is more used for baked textured object .
    Super video tho 👍

  • @SpringySpring04
    @SpringySpring04 21 день тому +10

    New Acerola upload, I am now in joy
    I really wanted to participate in the game jam, but I've been overburdened with uni and work. Congratulations to the winner!

  • @ottothetomato8770
    @ottothetomato8770 21 день тому +16

    I'll be sure to participate in the next one, it was really cool seeing people step out of their comfort zone

  • @ValeBridges
    @ValeBridges 20 днів тому +3

    I played The Coffin of Andy and Leyley for the first time earlier today. I eventually managed to get that... experience?... out of my brain for a few hours, but upon watching this video and hearing the kind of game you made, suddenly it's all rushing back. I blame the Baader-Meinhof phenomenon.

  • @Verbosal
    @Verbosal 20 днів тому +7

    You should've made a console to be able to mess around with all the features you've made! Ex. Control over the timezone used, visible light paths and stuff like that. It would also explain why this project is so unique.

    • @Acerola_t
      @Acerola_t  20 днів тому +12

      yeah, kinda goes against the intended experience though and I unfortunately am pretentious enough to care

  • @Blaxpoon
    @Blaxpoon 20 днів тому +7

    As a nerd programmer, you would likely have more fun with adobe substance designer than painter

  • @b4ttlemast0r
    @b4ttlemast0r 19 днів тому +4

    Tbh I wouldn't call this a "fully raytraced game". It doesn't feature reflections, global illumination, or shadows with variable penumbra.

    • @Acerola_t
      @Acerola_t  19 днів тому +3

      it is literally the ray tracing algorithm. I demonstrated reflections they just weren't utilized and i explained that global illumination and soft shadowing is a feature of path tracing an extension of simpler ray tracing. So just cause you wouldn't call it that, doesn't mean you're right lol

  • @addiment
    @addiment 19 днів тому +1

    "layering a bunch of noise functions"
    music is layer cake
    acerola, you've done it again

  • @compilererror2836
    @compilererror2836 21 день тому +11

    babe wake up acerola did something really impressive again

  • @mads_in_zero
    @mads_in_zero 21 день тому +7

    Checking on Acerola every so often to see what Monogatari easter eggs have been snuck in this time.

  • @owdoogames
    @owdoogames 5 днів тому

    You are an absolute genius… mixing a sponsor spot with unskippable cat footage is next level stuff.

  • @williammanning9323
    @williammanning9323 16 днів тому +1

    "What's the rendering equation? ...I don't know" got me lol
    For anybody who's wondering, it's the formal mathematical way of saying "for our particular viewing angle of a particular surface point, add up all light which comes into the surface from any direction and happens to bounce towards our viewing angle".
    That sum of light is written as an integral, because integrals are how you sum an infinite number of infinitely small things. In practice, integrals are usually approximated by summing a *finite* number of chunky things. You may remember from high-school calc, approximating the area under a curve by splitting it into rectangles and summing the rectangles' area together. Similarly, in a ray-tracer we trace a very limited number of incoming light rays, and assume each one covers a fairly broad cone of incoming light directions hitting a broad patch of surface. You get better approximations, a.k.a. more realistic graphics, if you increase the number of rays and decrease the effective size of each one (or decreasing the size of the surface patch, by increasing resolution), so that you're not glossing over so much detail. The integral is defined as the limit as they become infinitely thin, and infinitely numerous, impacting an infinitely small surface.
    The inside of the integral, describing the amount of light coming in from a particular direction and then bouncing into your eye, depends on a number of factors. Each of them is pretty intuitive once you understand it (for example, one term is the dot product of the incoming direction with the surface normal, because less incoming light is able to hit a surface area if that area is rotated to be thinner from the light's POV).

  • @davidmartin8089
    @davidmartin8089 21 день тому +4

    nah ok but that is actually a super cool concept i love it. speedruns gonna go crazy on this one.

  • @okunamayanad
    @okunamayanad 21 день тому +45

    actually playing as a roomba looks fun

    • @KingBobXVI
      @KingBobXVI 20 днів тому

      In college I had a project where we built little robot cars that drove themselves around avoiding obstacles using three IR distance sensors, not too different to how a Roomba works, minus the front bumper.
      I'm imagining a game where you have to navigate a 3d space, you don't have a 3d view, your only visual is three dots on the screen, shaded to represent the distance to the nearest point directly in front of you, and two offset by a 30 degree angle on either side. Maybe another visual element could be a top down map of your path showing where you've been already so you can double back or predict where things might be in the room.
      Now I actually kind of want to make this, lol.

    • @Roxor128
      @Roxor128 20 днів тому

      Take it into space, and you'd be one step away from Viscera Cleanup Detail.

  • @Gnomable
    @Gnomable 9 днів тому

    I love how suddenly in depth the explanation goes for every piece of the game.

  • @spotandjake1008
    @spotandjake1008 19 днів тому

    That was a really good explanation of the music process. Your extremely talented and really good at teaching.

  • @SunnyIsOnline
    @SunnyIsOnline 19 днів тому +2

    This is the type of content that makes me just want to sit down and MAKE shit, I love it so much, posters are rad too

  • @rrrfrdd4497
    @rrrfrdd4497 21 день тому

    Another banger as always. I'm currently trying to build my ray tracer from scratch, so this is a huge inspiration.

  • @Akosmo
    @Akosmo 21 день тому +1

    It's kinda surreal seeing you cover music theory, something I'm passionate about. Very well explained! As for my favorite chord, it's Fadd9 ^w^
    Been loving your content! I'm not great at math, much less computer graphics, but you make your content very entertaining and pretty easy to follow! Keep it up! Might join your game jam next year :D

  • @fexgem4197
    @fexgem4197 4 дні тому

    I just wanted to say your skill at explaining very dense concepts very quickly is really incredible :)

  • @AMTunLimited
    @AMTunLimited 21 день тому +3

    Even for 5 months, that piano progression is pretty amazing

  • @VeloFX
    @VeloFX 21 день тому +9

    Almost 1000 games is huge!

  • @llcoolgames
    @llcoolgames 17 днів тому

    thanks for the music lecture. also cool idea for the music in game!

  • @theSoundCarddatabase
    @theSoundCarddatabase 17 днів тому

    Very nice. The music portion I found very captivating, first with the implementation of events happening on minutes and hours, but also for the explanation of chords that's the clearest I've ever heard as a non-musician.
    Somehow this demo reminds me of the "The Room" prototype by Peter Molyneux back in 2005... the aspect of time was quite important in that game and you could wind or rewind the wall clock to make the hours pass and the days go by, and the light reacted accordingly.

  • @batteraquette5843
    @batteraquette5843 21 день тому +1

    it's impressive how simple your music theory explanations are

  • @d_ogo
    @d_ogo 21 день тому

    your content is literal gold and to be honest i really appreciate all your effort
    keep it up

  • @ron4212
    @ron4212 20 днів тому +2

    the music playing in the background of the music theory section only serves to add to the existential dread of the game. Genius

  • @bndncn
    @bndncn 18 днів тому

    Yoooo I just started watching Succession, and your performance freaked me tf out. This rocks, thanks dude!

  • @Hazzel31337
    @Hazzel31337 20 днів тому

    this video was great again, love your videos, learned so many things and was entertained.

  • @STANNco
    @STANNco 19 днів тому +1

    But Acerolaaaa... Your music theory section is the most informative and understandable music theory video i've seen on youtube ever and i want you to make more!!

  • @makebreakrepeat
    @makebreakrepeat 21 день тому +1

    Already excited for Jam 0.1!

  • @luisinhobr
    @luisinhobr 18 днів тому

    music is good when it has a purpose and you definitely did that. i loved it

  • @j1t176
    @j1t176 19 днів тому

    i can't believe you tried to distract me from your ad by putting a video of your adorable cat next to it, and baited me to watch it by introducing it in the scene right before. How devilish! You almost got me! I know all about Brilliant now!

  • @nathanbarajas9174
    @nathanbarajas9174 10 днів тому

    I really appreciate you putting that cat video side by side with the ad.

  • @BlueGamerBeast
    @BlueGamerBeast 20 днів тому

    That piano section was actually insane. Also love the tanaka's amazing commodities reference at the end

  • @AnimeUniverseDE
    @AnimeUniverseDE 19 днів тому

    Hey just wanted to say that your content is awesome, keep up the great work :)

  • @KoshakiDev
    @KoshakiDev 21 день тому +2

    This video will be a goldmine for future BUAS students. Jacco will be proud.
    🎉 ANOTHER banger, Acerola!

  • @saikousocial
    @saikousocial 20 днів тому

    This is such an amazing channel, man. I can't get enough, lol.

  • @LittleRainGames
    @LittleRainGames 19 днів тому +1

    Its substance designer, painter is for painting materials, usually made in designer on models.

  • @jlnrdeep
    @jlnrdeep 20 днів тому

    This is the only youtube channel where i would never skip the ad part, godspeed you absolute chunky fluff, it's an infinite source of entertainment.

  • @monad_tcp
    @monad_tcp 20 днів тому

    6:12 that's why I say that in videogames its the eye that emits light, and the lamp sinks light.

  • @starsigngd
    @starsigngd 21 день тому +3

    that game jam was real good

  • @pintsizebear
    @pintsizebear 13 днів тому

    The overall concept of your game (especially the randomized death date) reminds me of an old art game called The Graveyard by Tale of Tales. In it you play as an old woman visiting a graveyard, sitting down, thinking about things for a while, and then leaving. You can repeat this as many times as you want. In the paid version, she may randomly die during a visit. I seem to remember that if you try to start the game up after the old woman dies she won't be there for future visits, but I can't confirm that.

  • @CameronBFunny
    @CameronBFunny 19 днів тому

    Every frame is an aberration, because it may never be rendered again. I love it.

  • @RiverReeves23
    @RiverReeves23 20 днів тому

    Love your vids man. Only suggestion would be to feature the game footage more. You spent a long time building up and then the game shown was about 2 seconds. It would be a bit more satisfying to see a bit more exploration.

  • @Xenon3
    @Xenon3 19 днів тому

    Never thought I'd learn ray tracing and music theory from the same 25 minute video. Graphics programming enthusiast & musician here.

  • @Ferret440
    @Ferret440 20 днів тому

    Wow, I've been learning piano for a year (first instrument!) and I'm so amazed by your progress! I have a lot of practice to do it seems 😅

  • @dinoeebastian
    @dinoeebastian 19 днів тому

    okay hear me out, for the next game jam, make a game, that's just a cube, except everything is hyper realistic, so the cube is made up of a bunch of atoms, each atom is calculated, and you also calculate the light how light works irl instead of the less intensive version, and as a bonus maybe calculate every other law of physics as well to perfect precision, even if it's something scientists haven't discovered yet, just figure it out

  • @deluxe_1337
    @deluxe_1337 19 днів тому

    You should make more music theory stuff, it's actually so simple and easy to comprehend when you present it...

  • @Wonky2
    @Wonky2 21 день тому +1

    Since we're on the topic of ray-tracing, have you heard of the game Mirror Drop? It was made when ray-tracing usage in games was just starting to take off and uses ray-tracing to create seemingly infinite repetitions, perfect reflections, and non-Euclidean geometry

  • @nicks4727
    @nicks4727 20 днів тому +1

    The music theory really made me want to see you tackle sound ray tracing

  • @collin4555
    @collin4555 21 день тому +1

    Thanks for the music theory and cat footage

  • @SafemilkGames
    @SafemilkGames 3 дні тому

    Awesome stuff! Now that you have this + your scene voxelization from the CS2 smoke... have you considered how you might do a voxelized GI solution? Cone tracing? Seems like you are on the cusp of having a nice little GI solution for your games.

  • @daylen577
    @daylen577 20 днів тому

    Now I kind of want to see a game with full path tracing, but where light applies after movement, so you can move your mouse around but everything will be very blurry and then when you stop moving it starts rendering more and more (like how Blender gets all pixelated for large scenes)

  • @LightTheMars
    @LightTheMars 20 днів тому +1

    21:40 this being the main notes of the DDLC Sayo-nara OST made me pause, I never realized it's just a C major, A minor arp.

  • @portersky
    @portersky 20 днів тому

    Damn, gives me the biggest flashback on that sun position calculation for an essay on solar panel effectiveness.

  • @isaipack
    @isaipack 17 днів тому

    I really think you should continue the game idea and add the out of scope parts. Sounds like a good experience that would make a great content game.

  • @taekrevenge
    @taekrevenge 21 день тому

    did not expect to understand suspended chords from a gamedev video, thank you

  • @TheTonyMcD
    @TheTonyMcD 19 днів тому

    This is exactly what's wrong with the gaming industry today. All this focus is on fancy graphics like, super realistic rendering techniques, absurd resolutions you'd need a magnifying glass to distinguish, and frame rates that even high speed cameras struggle to capture. But we've lost sight on what's important, what truly matters. The gameplay.

  • @DKarkarov
    @DKarkarov 21 день тому +2

    Nice amazing commodities segway. Grats again on the jam completion, you did a great job and a lot of the entries were awesome!

  • @TheFreshMakerHD
    @TheFreshMakerHD 20 днів тому

    this video literally came out the same week we covered these concepts in my computer graphics class

  • @Musicdude14z
    @Musicdude14z 20 днів тому

    You gotta make it path traced now tho ;)
    (I would love to watch the 2hr+ video detailing the adventure)

  • @fluffy_tail4365
    @fluffy_tail4365 20 днів тому

    thanks for explaining the music part, i'm completely musically incompertent but you managed to make it kind of click

  • @marc_frank
    @marc_frank 20 днів тому

    I've seen the equation of time in a spreadsheet published by NOAA. I used it to build a clock that always shows 6AM at sunrise and 6PM at sunset.

  • @Clairdess
    @Clairdess 21 день тому +3

    if u don't know that song plays Acerola on 20:11
    it's succession theme song

    • @Acerola_t
      @Acerola_t  21 день тому

      played so poorly it doesnt get content id'd B)

    • @olekbeluga314
      @olekbeluga314 18 днів тому

      Oh my god thank you. I was like pulling my hair out trying to figure where I heard it and why it felt so familiar.

  • @joaoguerreiro9403
    @joaoguerreiro9403 20 днів тому +1

    Computer Science is amazing man 🔥 great work 🙏🏼

  • @liamdevlin1862
    @liamdevlin1862 20 днів тому

    Aceswola - mans been working out! amazing video as per usual ace :)

  • @Hersatz
    @Hersatz 20 днів тому +1

    Entered the video looking to learn about ray trace, ended up becoming Beethoven.

  • @irishguy167
    @irishguy167 20 днів тому

    How did you slide in the best music theory explanation I've ever seen in the middle of this video broski

  • @orestes_io
    @orestes_io 18 днів тому

    OMG the cat video during the add was a brlliant move. Love that kitty

  • @TaylorBroussardShow
    @TaylorBroussardShow 20 днів тому +1

    sheesh, my planning was sitting at a bar with my friends with a drawin app, sketching out an idea for how the game would play

  • @aleksp8768
    @aleksp8768 20 днів тому +1

    Thank god I finally know the difference between ray tracing and path tracing

  • @spammy1tube
    @spammy1tube 18 днів тому

    Would have been cool to look out the window watching grass grow. And the Roomba puttering around keeping things tidy. lol

  • @veorEL
    @veorEL 20 днів тому

    I just love the screenshoted red-ish arrow ↗

  • @bagodrago
    @bagodrago 19 днів тому

    I'm not entirely unconvinced Acerola genuinely tried to make a good game for his Game Jam and after getting negative feedback, he decided to make a video describing the lighting to make it seem like it was his plan the whole time.

    • @Acerola_t
      @Acerola_t  19 днів тому +1

      there was plenty of positive feedback it's just funny if I make it seem like everyone hated it

  • @stardusteugene
    @stardusteugene 19 днів тому

    this thing with the cat in the sponsorship just made me laugh like insane)

  • @austinwhitely5483
    @austinwhitely5483 20 днів тому

    Honestly I think this is really cool, all it needs now is a 40 min Jacob geller video to go alongside it.

  • @caiostange2770
    @caiostange2770 20 днів тому

    You could teleport the point light to the position where the sun hits the wall each frame. Not expensive at all and would look much more convincing