would like to propose some honorable mentions: * infuser - if you are weird and max out life drain first, after 2 upgrades this has good synergy since the 20 spirit power adds like 14 dps (which is about 20%) to it +20% lifesteal and the cooldowns line up. * alchemical flask - the 50% weapon damage bonus + the ticking damage that can ramp up escalating exposure and cover roughly the same area as a bomb kind slaps hard because it can be snuck into bomb geist, gun geist, silence geist, etc * echo shard - it's good on all heroes but sometimes Pockets need to be stopped with maximum prejudice; double silence is obscene, and the fact that you can even weave a silence glyph in between your tethers is also busted. When I started playing geist and was too trash at the game, this was my goto because at worst you shut down enemies even if you can't kill them (by yourself) * majestic leap - I like this because in some games you get focused too much, so running neutral camps and getting low HP, then pouncing on people with your ult feels like about as much as you can do
Some games I def max Life Drain first. It's not common but it does happen so I'll try Infuser out. It's pretty cheap and lines up with your Drain cooldown for a strong all in. I always dismissed Echo Shard but I might have to try it late game at least for the laughs. 10 second silence does sound hilarious lmao.
Probably want to annotate the video about the changes to malice. Getting the first 2 upgrades on malice is now the default start, before dumping everything in essence bomb.
I like this guide and I believe its a really good introduction and I agree with a lot of options provided and choices, I think you missed a few big outliers such as Healing Booster and Headhunter because of how her kit really boils down onto sustaining herself through life steal, especially because Healbane and anything anti heal pretty much destroys her tankiness pretty effectively. I believe she already does pretty substantial early game spirit DPS and so rushing things like her primary weapon especially if you can flick headshots constantly can result in very favorable against quite a lot of match ups, making her weapon damage reliable doesn't only benefit her dueling but also her sustain especially when matched with other sustain items on green and purple. My build (ID: 140883) isn't the same but I think it encourages a hybrid mix of DPS a 50/50 between both damage types until late game with Escalating Exposure but in the end this resulted in a big difficult for them to counter because early game I was deleting a huge margin of their health bar with one headshot and in the late game my spirit damage scaled and my tankiness has reached potential due to "return fire" and Escalating Exposure.
this video has cleared up a lot of misconceptions that i had with lady geist, especially in terms of which stats to prioritize. for example, i was prioritizing lifesteal and cooldown too much in the early game and feeling very ineffective, as well as having some very frustrating experiences getting cc'd and oneshot. hopefully i'll be able to play her with more consistency and less struggle from now on. i still worry that lady geist could easily become a bad hero if she gets nerfed too much due to how prevalent her weaknesses are, but understanding what her strengths and weaknesses are and how to play around them was something that i was really struggling with. in terms of itemization, the idea of buying important stats on 1250 items and saving up for big 6200 purchases really stuck out to me, especially since i usually waste a lot of gold on situational items and 3000 slots like superior cooldown too early. i did have a few questions about your 1250 choices though; one, what do you think of kinetic dash, and two, why do you buy mystic shot? i don't know if you build kinetic dash in your games, but do you think it's necessary, more of a luxury item, or a skip entirely? i usually build it for the mobility, but it doesn't seem good enough to prioritize over warp stone or any of the three 1250 items you mentioned in this video. as for mystic shot, is the 12% weapon damage (plus the 10% bonus for a T2 weapon item) worth building the item for alone? the passive effect doesn't really seem that good to me and i often skip it on heroes such as pocket, shiv, or lash, because the flat spirit damage on the burst shot doesn't seem like it's worth the investment. anyway, sorry for the long comment; just wanted to say that this is a really well-made video; i hope your channel gains more traction soon because i haven't seen many other high-quality educational videos for this game. i feel as though i've learned a lot from this channel and i would love to see more in-depth educational content like this, even if you aren't getting as many views as you should be. i don't know if you play other heroes at all, but it would be nice to see guides for them as well if you do. it would also be cool if you could do some kind of match analysis or series of clip reviews where you break down important situations for lady geist or other heroes. or just general concepts like when/how to play aggressively in lane, how to roam, how to push your lead, etc. p.s. what are your crosshair settings?
@@eebbaa5560 Thanks for the in depth comment, I love stuff like this. I personally really like kinetic dash and sometimes get it really early since it helps with sustain and mobility. I don't think it's necessary but in prefer the play style of the item. Mystic Shot is nice for my build specifically because I transition into spirit items in the mid game like Mystic Slow, Bullet Resist Shred, and Escalating Exposure. Mystic Shot will give me stronger early game while also proccing all three of those items off a single shot. I have my personal item build in my previous Geist video but I think this game really rewards critical thinking in how to structure your build and is very dynamic. I probably should make a video going over some itemization philosophies. I play on 1440p resolution now so my cross hair settings won't exactly match yours. I'm going to make a short video showing how to get my cross hair soon. I really appreciate your comment and I'm happy you enjoyed the video ❤️
@@prohibit3252 thanks for the reply. i still haven’t found room in my build for mystic shot, and i feel like i usually sell it by the time i get the other spirit items, but i’m still willing to experiment with it. and yeah, i agree about learning how to itemize on your own, which is why i really appreciate this video for not being a step-by-step build guide but more of a discussion on which stats are important. i’ve started playing warden lately and i’ve been having a lot of fun experimenting with my own gun warden build and trying to figure out what items to build in which order. i feel like just a few days of making my own builds has really expanded my knowledge on itemization and improved my intuition a lot, and the framework that you provided was a really useful starting point, especially since warden kind of has a similar prioritization to lady geist (weapon damage, mobility, and resistances). also, i figured out how to make a similar crosshair to yours by editing a template from that crosshair generator on github and i’ve really liked it so far. anyway, thanks for your comments and the video; hope to see more from you soon.
Hello. Thank you for this video. It is really interesting and detailed. Could you please share your build name? Would be nice to have it(everything in one place) and to try. Thank you in advance!
Something I really don't like about guns in deadlock is that especially revolvers like geist's or mirage's, which as you point out at the beginning of the video, are supposed to be flick heavy weapons turn into some awkward tracking weapons as realistically your fire rate will eventually be so high that your gun becomes a slow rifle/smg. I'd prefer if there was a way to go for weapon damage without fire rate so that revolvers stay in their "high risk, high reward/make your shots count" niche.
does mirage even have a revolver? also, i think lady geist’s gun is still quite unique and you do need to hit your headshots in order to deal substantial damage with it because your dps is not high enough to compete with the rest of the guns otherwise (assuming you’re not building spirit damage over weapon damage). even with high fire rate, lady geist needs to hit at least some headshots to win duels against heroes with high burst fire. plus, revolvers and slow rifles are really not that different from each other in many games, other than that slow rifles are a little more flexible. still, lady geist’s gun is pretty unique as most characters have either shotguns or automatic weapons. also, you can choose to buy headhunter and crippling headshot if you really want to maximize her weapon’s identity, because both of those items are quite suboptimal without hitting headshots.
@@eebbaa5560 i don't know why you hyperfocused so much on headshots as i never mentioned them and it's quite obvious you need to make your shots count and headshots is how you do that mainly. And yes, while mirage's gun model looks more like something like an smg with a silencer, just looking at (or honestly just trying it) the stats and comparing the gun to lady geist's revolver and automatic weapons like wraith's or haze's will tell you that they're similar and they scale similarly. In general you essentially confirmed what i said as in having to hit your headshots etc, all that feels way more impactful if your gun shoots slower but hits harder. If the scaling means it shoots far faster than you can aim precisely you're either gonna be less precise cause you wanna shoot more bullets or more precise while shooting slower and not maxing out your dps potential. Btw headhunter works even better on automatic weapons as you're more likely to hit a headshot and the item doesn't scale with bullet dmg anyway (which i wish it did).
Incredibly helpful, thank you!!! Going into the logic behind each item makes this 10x more valuable than a basic "buy this" guide.
Thank you for doing a proper video rather than 'check this build out' oh it's just a vod. I appreciate you (and am trying to improve with geist atm!)
Thank you, means a lot to me
would like to propose some honorable mentions:
* infuser - if you are weird and max out life drain first, after 2 upgrades this has good synergy since the 20 spirit power adds like 14 dps (which is about 20%) to it +20% lifesteal and the cooldowns line up.
* alchemical flask - the 50% weapon damage bonus + the ticking damage that can ramp up escalating exposure and cover roughly the same area as a bomb kind slaps hard because it can be snuck into bomb geist, gun geist, silence geist, etc
* echo shard - it's good on all heroes but sometimes Pockets need to be stopped with maximum prejudice; double silence is obscene, and the fact that you can even weave a silence glyph in between your tethers is also busted. When I started playing geist and was too trash at the game, this was my goto because at worst you shut down enemies even if you can't kill them (by yourself)
* majestic leap - I like this because in some games you get focused too much, so running neutral camps and getting low HP, then pouncing on people with your ult feels like about as much as you can do
Some games I def max Life Drain first. It's not common but it does happen so I'll try Infuser out. It's pretty cheap and lines up with your Drain cooldown for a strong all in.
I always dismissed Echo Shard but I might have to try it late game at least for the laughs. 10 second silence does sound hilarious lmao.
Probably want to annotate the video about the changes to malice. Getting the first 2 upgrades on malice is now the default start, before dumping everything in essence bomb.
I like this guide and I believe its a really good introduction and I agree with a lot of options provided and choices, I think you missed a few big outliers such as Healing Booster and Headhunter because of how her kit really boils down onto sustaining herself through life steal, especially because Healbane and anything anti heal pretty much destroys her tankiness pretty effectively.
I believe she already does pretty substantial early game spirit DPS and so rushing things like her primary weapon especially if you can flick headshots constantly can result in very favorable against quite a lot of match ups, making her weapon damage reliable doesn't only benefit her dueling but also her sustain especially when matched with other sustain items on green and purple.
My build (ID: 140883) isn't the same but I think it encourages a hybrid mix of DPS a 50/50 between both damage types until late game with Escalating Exposure but in the end this resulted in a big difficult for them to counter because early game I was deleting a huge margin of their health bar with one headshot and in the late game my spirit damage scaled and my tankiness has reached potential due to "return fire" and Escalating Exposure.
this video has cleared up a lot of misconceptions that i had with lady geist, especially in terms of which stats to prioritize. for example, i was prioritizing lifesteal and cooldown too much in the early game and feeling very ineffective, as well as having some very frustrating experiences getting cc'd and oneshot. hopefully i'll be able to play her with more consistency and less struggle from now on. i still worry that lady geist could easily become a bad hero if she gets nerfed too much due to how prevalent her weaknesses are, but understanding what her strengths and weaknesses are and how to play around them was something that i was really struggling with.
in terms of itemization, the idea of buying important stats on 1250 items and saving up for big 6200 purchases really stuck out to me, especially since i usually waste a lot of gold on situational items and 3000 slots like superior cooldown too early. i did have a few questions about your 1250 choices though; one, what do you think of kinetic dash, and two, why do you buy mystic shot? i don't know if you build kinetic dash in your games, but do you think it's necessary, more of a luxury item, or a skip entirely? i usually build it for the mobility, but it doesn't seem good enough to prioritize over warp stone or any of the three 1250 items you mentioned in this video. as for mystic shot, is the 12% weapon damage (plus the 10% bonus for a T2 weapon item) worth building the item for alone? the passive effect doesn't really seem that good to me and i often skip it on heroes such as pocket, shiv, or lash, because the flat spirit damage on the burst shot doesn't seem like it's worth the investment.
anyway, sorry for the long comment; just wanted to say that this is a really well-made video; i hope your channel gains more traction soon because i haven't seen many other high-quality educational videos for this game. i feel as though i've learned a lot from this channel and i would love to see more in-depth educational content like this, even if you aren't getting as many views as you should be. i don't know if you play other heroes at all, but it would be nice to see guides for them as well if you do. it would also be cool if you could do some kind of match analysis or series of clip reviews where you break down important situations for lady geist or other heroes. or just general concepts like when/how to play aggressively in lane, how to roam, how to push your lead, etc.
p.s. what are your crosshair settings?
@@eebbaa5560 Thanks for the in depth comment, I love stuff like this.
I personally really like kinetic dash and sometimes get it really early since it helps with sustain and mobility. I don't think it's necessary but in prefer the play style of the item.
Mystic Shot is nice for my build specifically because I transition into spirit items in the mid game like Mystic Slow, Bullet Resist Shred, and Escalating Exposure. Mystic Shot will give me stronger early game while also proccing all three of those items off a single shot.
I have my personal item build in my previous Geist video but I think this game really rewards critical thinking in how to structure your build and is very dynamic. I probably should make a video going over some itemization philosophies.
I play on 1440p resolution now so my cross hair settings won't exactly match yours. I'm going to make a short video showing how to get my cross hair soon.
I really appreciate your comment and I'm happy you enjoyed the video ❤️
@@prohibit3252 thanks for the reply. i still haven’t found room in my build for mystic shot, and i feel like i usually sell it by the time i get the other spirit items, but i’m still willing to experiment with it.
and yeah, i agree about learning how to itemize on your own, which is why i really appreciate this video for not being a step-by-step build guide but more of a discussion on which stats are important. i’ve started playing warden lately and i’ve been having a lot of fun experimenting with my own gun warden build and trying to figure out what items to build in which order.
i feel like just a few days of making my own builds has really expanded my knowledge on itemization and improved my intuition a lot, and the framework that you provided was a really useful starting point, especially since warden kind of has a similar prioritization to lady geist (weapon damage, mobility, and resistances).
also, i figured out how to make a similar crosshair to yours by editing a template from that crosshair generator on github and i’ve really liked it so far. anyway, thanks for your comments and the video; hope to see more from you soon.
thighs > feet
@@Alticroo glad someone noticed that part :)
Great guide. Is there a build in game for this?
Hello. Thank you for this video. It is really interesting and detailed. Could you please share your build name? Would be nice to have it(everything in one place) and to try. Thank you in advance!
What u think abt long range weapon perk?
Something I really don't like about guns in deadlock is that especially revolvers like geist's or mirage's, which as you point out at the beginning of the video, are supposed to be flick heavy weapons turn into some awkward tracking weapons as realistically your fire rate will eventually be so high that your gun becomes a slow rifle/smg. I'd prefer if there was a way to go for weapon damage without fire rate so that revolvers stay in their "high risk, high reward/make your shots count" niche.
does mirage even have a revolver? also, i think lady geist’s gun is still quite unique and you do need to hit your headshots in order to deal substantial damage with it because your dps is not high enough to compete with the rest of the guns otherwise (assuming you’re not building spirit damage over weapon damage). even with high fire rate, lady geist needs to hit at least some headshots to win duels against heroes with high burst fire. plus, revolvers and slow rifles are really not that different from each other in many games, other than that slow rifles are a little more flexible. still, lady geist’s gun is pretty unique as most characters have either shotguns or automatic weapons. also, you can choose to buy headhunter and crippling headshot if you really want to maximize her weapon’s identity, because both of those items are quite suboptimal without hitting headshots.
@@eebbaa5560 i don't know why you hyperfocused so much on headshots as i never mentioned them and it's quite obvious you need to make your shots count and headshots is how you do that mainly. And yes, while mirage's gun model looks more like something like an smg with a silencer, just looking at (or honestly just trying it) the stats and comparing the gun to lady geist's revolver and automatic weapons like wraith's or haze's will tell you that they're similar and they scale similarly. In general you essentially confirmed what i said as in having to hit your headshots etc, all that feels way more impactful if your gun shoots slower but hits harder. If the scaling means it shoots far faster than you can aim precisely you're either gonna be less precise cause you wanna shoot more bullets or more precise while shooting slower and not maxing out your dps potential. Btw headhunter works even better on automatic weapons as you're more likely to hit a headshot and the item doesn't scale with bullet dmg anyway (which i wish it did).