Network Support - Part I

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  • Опубліковано 19 лют 2023
  • This weekend I started adding network support. Not many advancements yet unfortunately, because due to multi-threading and the need of running multiple windows, it gets very difficult and tedious to test and debug.
    Years ago, I had to develop a LAN multiplayer game in C++ for college. It worked flawlessly both in Windows and Linux, so I'm trying to imitate that engine, but at the same time generalizing it to any game (wish me luck!).
    BTW: I highly recommend this text on online game development. There are key concepts explained in a way that even I could understand:
    gabrielgambetta.com/client-se...
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КОМЕНТАРІ • 2

  • @undefBehav
    @undefBehav Рік тому +1

    Wow!!! This looks promising! Stoked to see where you'll take this. Keep up the great work Adrian!

    • @adrikriptok7225
      @adrikriptok7225  Рік тому +1

      Thank you. I hope I can fix all the issues and bugs, eventually. Not to mention the lag... Also, I don't know much about network game architecture, so I'll just make it up as I go.