The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Ik that you already did the video but I have a deck that has a really good defence with a sprinkle of log bait. mini pekka princess bomber log barb barrel goblin barrel hunter and miner. I’ve been using this deck since spell valley I’m now in rascals hide out. Tip: try to use miner on defence.Tip2: if you can try to use miner or mini pekka to pull all the troops together and throw down a bomber. Tip3: level up your bomber! (Bomber is the best card in the game obviously)
Deck I have been using for a while now: ram rider, bandit, mega knight, ice wizard, skarmy, minion horde, bomber, and arrows. Keep up the great work kash!!
Using this deck for 4 yrs: Lavahound, baby dragon, executioner, inferno dragon, log, goblin gang, mega minion and e wiz. Reached Master-2 with this deck.
you should totally try this new deck i just made Egiant Graveyard Archer queen Fireball Royal hogs Darkprince or valk log And freeze (The trick is to spam e giants and other cards until the last 30 seconds or so then hit your opponent with graveyard freeze cause it is unexpected . I mainly added royal hogs so that we can bait out their buildings and spam egaints in the opposite lane , this deck is perfect to overwhelm any opponent and make them loose their tower and fireball is good to eliminate their buildings or elixer collecters . Also it doesn't have bait cards so rage would be useless. )
My deck that I've used for a while is Minni Pekka, Tesla, Ice Wiz, Skarmy, Log, Nado, Mega Knight, Goblin Barrel. I like the combo of nado with MK and Ice Wiz, and the skarmy or Minni P take care of tanks. Enjoy!
MINI PEKKA IS MY FAVORITE CARD This is the deck I use, although I’m arena 14 Mini Pekka, Electro Giant, magic archer, baby dragon, Skeleton Army, Wall Breakers, Fireball, and Giant Snowball
One of my most favourite decks of all time: hunter, bats, miner, wall breakers, poison, ice golem, skeletons, and log. Brads actually the creator for this one, but it’s really fun to play with. Main strategy is to get wall breaker damage, but if that doesn’t work you need to either out cycle (which is pretty easy) or miner chip.
This Lumber Loon deck (in my opinion) is better than Lumber loon freeze. I've been playing lumber loon decks fro about 3 yrs and this is my favorite: Lumberjack, Balloon, Heal Spirit, Ice Golem, Muskateer, Barbarian Barrel, Zap, Bats. Its a little off meta rn but plz try it out and see kashman!
Here’s a good one that I used from arena seven to challenger 2: mini pekka, prince, witch, arrows, log, skarmy, baby dragon, goblin barrel. I know it needs some improvement so I hope u might fix it up a little. Thanks Kash!
For the megaknight u may want to put a dart goblin rather than fireckraker to deal with graveyards, just make sure u never have and dart aside of eachother to still have defense if the opponent plays a spell
I love my deck, it’s good in all arenas. Fisherman, Royal Giant, Hunter, Heal Spirit, Skeletons, Bats, Fireball, and log. Royal giants with heal spirit is cracked, great push. Everything works great together in this deck
Double Giant Deck with E-Giant, Royal Giant, Elixir collector,, Inferno Dragon, fireball, Skeleton Army, Firecracker and Barbarian Barrel. Put E-Giant in front of Royal Giant when you can and you can usually do great damage
I feel kinda honored that you used my deck, I mean, I’m trash compared to you, so I’m really grateful. I wasn’t really going for loon cycle, I made a balloon deck using WAGS, then I touched it up if I saw any problems.
My deck- golem, night witch, bomber, inferno dragon, baby dragon, electro wizard, arrows, skarmy I made these deck like three years ago but still works I am at masters without fully maxing it
My main deck that got me to very far. I call it the, megaknight slayer!😈 Sparky, witch, dark prince, arrows, skeleton army, muskuter, infernodragon. Sparky is the big spell and win condition, the way to win is to put a witch behind the sparky. Its very expensive though
You should try out this deck I made I got to 5600 trophies with it but I think it can be a 7k deck, princess, poison, battle healer,knight,log, skeleton army,tombstone,mini pekka
Hey Kash I have been using this deck for a year and a half now and it has been working out really well for me: hunter, royal hogs, goblin cage, earthquake, fisherman, royal delivery, firecracker, e-spirit.
my deck that i’ve been using since arena 12 and am now in challenger two is this: mega night, hog rider, e wiz, log, witch, goblin barrel, dark prince and goblin gang. love the content and would love to see this in a future video
The deck that got me out of spooky town was graveyard, freeze, valkyrie, goblin cage, barb barrel, arrows, and inferno dragon. Its a very solid deck and a tip is to just defend until double elixir until you're able to support a graveyard without the risk of loosing a tower
My deck is in arena 8. 1. Skarmy (lvl 8) I use this to counter big units (E.g giant skele and pekka). 2. Prince (lvl 9) I use this to attack tower and defeat high hp troops. 3. Royal recruits (lvl 8) I use this to distract the enemy and defend any large push. 4. Baby dragon (lvl 9) I use this as my air and splash troop. 5. Fireball (lvl 9) I just use as a spell 6. Ram rider (lvl 12) I got a legendary in the season thingy and got it to lvl 12 so I have to use it also it's an insane win condition. 7. Barbarians (lvl 10) I use this to defeat basically any thing and my opponents do not defend them because they see them as weak. 8. Mini P.E.K.K.A (lvl 10) same reason as prince just works different. Let me know how to improve.
a well rounded deck, with a bit of log bait, carries through quite a bit of arenas. Megaknight, inferno dragon, goblin barrel, skeleton army, log, earthquake, hogrider, firecracker
I like this deck. Idk if it’s good or not. Minor, balloon, lumberjack, mirror, executioner, baby dragon, freeze, skeletons, Tesla. Combing lumberloon and minor balloon=good?
I was messing around in a clash royal deck website and the stats were good. I played some games and it was decent: Mini Pekka, Royal delivery, mortar, royal giant, arrows, musketeer, prince, princess
I don't use this deck now but when I was in rascals hideout I pushed with this Royale hogs, Magic Archer, Bowler, Mini Pekka, FB, Log, cannon, princess.
Times I've commented #8 Mortar, goblin gang, dark prince, cannon, log, skeleton barrel, Evo firecracker(would use Evo knight if I had that), knight. It is mortar log bait type thing. Basically defend mortar and counter attack with skeleton barrel. Made this myself and still use it to this day.
I have been using this deck for a lot of time now, i love it and it is 100% skill based. Technically if you play well you can beat almost every deck in clash royal except moloss :( : Valkyrie, log, barbarian barrel , goblin barrel, electro wizzad, inferno tower, bats and two variants, rocket or fire ball . I would love to see you try it in a video and hope that you will like it. I am only in arena 14 but i got here in only tree weeks from zero with this deck and i havent pay anything.
My most trusted Deck Giant skeleton, balloon, skarmy, inferno tower, fireball, arrows, baby dragon and goblin barrel >Use balloon only you're sure all possible counters (normally 2 or 3) are out of cycle >Inferno tower for emergency only ( PEKKA mega knights Giants balloons and so on)
I’ve been playing this deck for as long as I can remember, it has… Goblin barrel, skeleton barrel, hunter, skeleton army, log, arrows, pekka, and dark prince. This deck has always worked out for me and it is my main. Hope you play it!
This my main deck: ram rider, wizard, bandit, furnce, fire ball, log, mega minion, ice spirit. Its struggles with log bait a little. A little guide: this deck is mainly playing furnece to cheap some damage And ram rider bandit brigde spam but ram rider can be use as quick defenes ofense transition wiz And m minion ane for suport/defense.
Im pretty underlevelled for my league (league II), but this deck has gotten me through it regardless: Giant Skeleton, Cannon Cart, Flying Machine, Bats, Fisherman, Skeleton Barrel, Fireball and The Log. Anyway Great Video and have a nice day
Been using variations of this defensive deck since 4K trophies, currently Challenger III: PEKKA, E-wiz, Fireball, Log, Valk, Fire Spirit, Tesla, Goblin Barrel
My deck is mini pekka, balloon, zap, witch, wizard, dark prince, goblin barrel and skeleton army. Just saying the some combos to use for pushes are: dark prince goblin barrel, and mini pekka balloon zap
One deck that I’ve used to push around 3000 trophies is this one! Double prince ( prince, dark prince) magic archer, hog, mirror , guards, zap and witch! The mirror I like to use as extra defense with guards if they get arrowed or taken out but I also use it when double elixir hits and I can double the princes on both sides! I have also interchanged the mirror with fireball and interchanged witch with electro wizard and both works but personally the first suggestion is my personal favorite but I would love for you to try this deck and maybe give a few of your suggestions! Keep up the good work!
Hey Kash I've been using this deck and it's pretty good it's bandit, skeletons, fire spirit, gob drill, dart gob, log, rocket, inferno tower. It's a pretty fun deck to play.
This deck served me well. Pekka, wizard, zap, bats, log, royal ghost, skeletons and Tesla. Play pekka on one side and royal ghost on the tower that has least health, wizard behind pekka if needed play all three in the same lane.
next pekka decks pls! (it is also a mortar deck kind of) my deck which got me from arena 6 to 15 in months: Zap: to kill swarms, reset infernoes or the mighty miner (and sometimes to get an extra hit on towers by the pekka) Bomber: it is the most underrated card depending on splash damage. (it struggles with air defense but thats where the zap comes in) It is supposed to be played a bit behind the pekka so that we dont get it damaged or targeted by other troops or any splash damage. (we gotta take care of that because it has a low health) But it is underrated in health too because i've seen a lot of people use log on it and bm me with the angry king emote because their log couldnt kill my bomber (unless it is underlevelled). Mortar: it can defend /attack / tank for mk and other tanks what else do you need from a card. valk: no doubt it is the best support rare card (and i said support card hog players pls dont hate me ) it can be used to tank inferno dragon support the pekka and also tank for the mk and other tanks. rocket: best elixir trade card even while using on e punp by getting some tower damage(more than 400 hp). i use it to kill inferno drag because i have no better counter to fit in this deck and also used to deal with the inferno tower. Skarmy: best swarm card can give the best elixir trades used to kill tanks and distract infenoes so that the pekka connects to the tower you can kill a mk too when its connected to something tanky like the valk the mortar or even to help the pekka if you want it to die faster or even when anything is connected to your tower (make sure the tower has good health). PEKKA(ofc!): the main card of the deck it can take out any tower in seconds can kill any tank has a lot of health almost equal to the mk but does 3times the damage done by it can take out the sparky and many damage dealers conclusion: if you read the instructions then it'll be easy as snapping a finger. Thank you if you choose this deck
I’ve been using this deck and had success: Bandit Dart Goblin E-Barbs Mirror Fireball Log Knight Flying Machine Helps that these are pretty much the only cards I have leveled up too lol
I've been using this deck for a long time and it's been working out pretty good for me.( I'm in challenger 3 rn) Dark prince, balloon, mega knight, arrows, rage, baby dragon, tesla, and THE PANCAKE KING, MINI PEKKA
Kash try my deck u said it was solid on ur stream Mk, Skarmy, mini Pekka, firecracker, goblin barrel, hog rider, log, inferno dragon 2 tank killers 2 win conditions because why not
Really cool video ! I have this deck, it’s pretty good in the meta ! : Hogrider, Log, Earthquake, Fire Spirit, Skeletons, Musketeer, Giant Skeleton, Cannon
My friend made a decent deck for me a long time ago and it helped me climb the whole ladder The infamous P.E.K.K.A. Tesla deck, with: P.E.K.K.A., Log, Poison, Bomber, archers, miner, knight and tesla
Do you think you could try my deck, it’s literally THE defense deck. It absolutely destroys all those toxic decks like Xbow, egiant, and e barbs rage while also having a good push :) Balloon, rage, bomb tower, electric wizard, baby dragon, inferno dragon, ice wizard, and log
Im in challenger 2 and im using: mortar, bandit, mega knight, hunter, ice wiz, guards, barb barrel and poisen. It has a great defence because of the Mk, hunter, guards and ice wizard and you can do much damage to the tower with bandit and mortar. also Mk is a great card to defend the mortar because if cards are atacking the mortar you can push them away with his jump. In 3 times elixer you can poison cycle on the tower to. I know that MK is a bit of a dirty card but because everyone plays e-barbs and wizard I just need to use it.
Yo Kashman, I've been pushing with Pekka, Wizard, Electro Wizard, Goblin Cage, Royal Hogs, Fireball, Log, Skeletons. Fun Fact, I used your Deck Building Video to make this deck!
If you don’t like playing against sparkey this is a pretty good counter I’ve been using: megaknight, I-drag, bats, scarmy, skeleton barrel, snowball, delivery and rocket :)
I’ve been playing this 3m deck recently and it surprisingly works while also being pretty fun to play imo Mortar, 3m, cannon cart, e pump, fireball, snowball, archers, and e spirt
Mini PEKKA, Bandit, Dark Prince, Tesla,, E-Wiz, Arrows, Knight, Fire Spirit If you want to cycle faster you can replace arrows with log/zap, it defends really well and can perform very strong attacks with dark prince/mini pekka/bandit (knight is also insanely good if it connects to tower) this got me to challenger so it's pretty good
This is my amazing deck giant scaliton,witch,bomber,dartgoblin,ballon,lightning,mini pekka,skeleton army Its really good at defence plz review this deck or i will be sad. it bring me from arena 9 to challenger 2 in two months
These are some good decks but don’t let them distract you from the fact that Russell Westbrook averaged a triple double.
Ok
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Random af but ok
Also everyone knew this lmao
@@serzex1770 not everyone is American nor does everyone watch sports
I'd like to see you do five random decks using the deck randomizer.
Just play 5 games with 5 randoms decks? What is the goal? To win all the games?
@@KashmanTV he didn't reply 😂ig yes u can try to win with them all
Hey Kashman I pushed form area 7 to area 11 with this deck dark Prince, hog rider, Mega minion, which, skeleton army, log, balloon and freeze
witch*
Where is the mega knight?
@@bakedpintos seriously
@@mbrothersplay8100 if your running the midladder special of ballin, freeze and witch, you gotta run mega knight
It's just tradition
8:20 "oh hes going left side now, i did not expect that"
*literally goes on the right*
Oh my goodness, its a comment that actually mentions the video
Ik that you already did the video but I have a deck that has a really good defence with a sprinkle of log bait. mini pekka princess bomber log barb barrel goblin barrel hunter and miner. I’ve been using this deck since spell valley I’m now in rascals hide out. Tip: try to use miner on defence.Tip2: if you can try to use miner or mini pekka to pull all the troops together and throw down a bomber. Tip3: level up your bomber! (Bomber is the best card in the game obviously)
3:39 the battle of the same trophies
I’ve had a lot of fun with this deck: Bats, Zap, Mortar, Fireball, Hunter, Goblin Giant, Fisherman, and graveyard.
Woah 3 win conditions
Deck I have been using for a while now: ram rider, bandit, mega knight, ice wizard, skarmy, minion horde, bomber, and arrows.
Keep up the great work kash!!
Using this deck for 4 yrs: Lavahound, baby dragon, executioner, inferno dragon, log, goblin gang, mega minion and e wiz. Reached Master-2 with this deck.
Looks rly good just not the executioner I would go dart goblin instead but hey it’s your deck not mine
Pov you grind master 2 for 4 yrs
i really like the creativity, but the goblin gang is debatable, i feel likes theres better alternatives.
Wow 4 years that’s impressive! I been using my deck for 2 years almost 3 it’s undefeated.
you should totally try this new deck i just made
Egiant
Graveyard
Archer queen
Fireball
Royal hogs
Darkprince or valk
log
And freeze
(The trick is to spam e giants and other cards until the last 30 seconds or so then hit your opponent with graveyard freeze cause it is unexpected . I mainly added royal hogs so that we can bait out their buildings and spam egaints in the opposite lane , this deck is perfect to overwhelm any opponent and make them loose their tower and fireball is good to eliminate their buildings or elixer collecters . Also it doesn't have bait cards so rage would be useless. )
My deck that I've used for a while is Minni Pekka, Tesla, Ice Wiz, Skarmy, Log, Nado, Mega Knight, Goblin Barrel. I like the combo of nado with MK and Ice Wiz, and the skarmy or Minni P take care of tanks. Enjoy!
What's nado? I've never seen a card with that name
@@Needviewsasafp tornado
@@dl.darkness1665 oh alr ty
@@Needviewsasafp tornado
12:05 Dang that magic archer geography tho
Geography is crazy bro
MINI PEKKA IS MY FAVORITE CARD
This is the deck I use, although I’m arena 14
Mini Pekka, Electro Giant, magic archer, baby dragon, Skeleton Army, Wall Breakers, Fireball, and Giant Snowball
Replace snowball with tornado
@@serzex1770 I’m in arena 14 :/
@@Alloboi01 when you get to arena 15 you know what to do, even if your tornado is underleveled
@@serzex1770 alright
my deck right now in clash royale for challenger 1: mega knight, miner, hunter, arrows, zappies, dark prince, goblin gang, and inferno dragon
One of my most favourite decks of all time: hunter, bats, miner, wall breakers, poison, ice golem, skeletons, and log.
Brads actually the creator for this one, but it’s really fun to play with.
Main strategy is to get wall breaker damage, but if that doesn’t work you need to either out cycle (which is pretty easy) or miner chip.
Miner control, please be a real man and don't use those gay cycles
i would switch ice golem its just useless
Nerf miner
@@ray_x6959 a 2 elixier mini tank with dead dam enough to kill skeletons/bats?
@@ray_x6959 it's mainly used for kiting and dealing with swarms. How can you say it's garbage
I pushed from arena 11 to 15 with this deck
Pekka, executioner, knight, fireball, the log, skeletons, spear goblins, inferno tower.
I won a grand challenge with this deck: pekka, golden knight, egiant, mirror, ewiz, nado executioner, zap
This Lumber Loon deck (in my opinion) is better than Lumber loon freeze. I've been playing lumber loon decks fro about 3 yrs and this is my favorite: Lumberjack, Balloon, Heal Spirit, Ice Golem, Muskateer, Barbarian Barrel, Zap, Bats. Its a little off meta rn but plz try it out and see kashman!
Legends say Kashman still says magic archer has the *Geography* 💀 12:05
😂😂
Geography > geometry😎🌍
I am greek and when i hear it it is so funny because this words are greek γεωγραφία γεωμετρία
Here’s a good one that I used from arena seven to challenger 2: mini pekka, prince, witch, arrows, log, skarmy, baby dragon, goblin barrel. I know it needs some improvement so I hope u might fix it up a little. Thanks Kash!
Tell me kash, DO I HAVE THE BEST MINI PEKKA DECK
No.
@@KashmanTV aw man, what if i use your mini pekka deck🤔
Mini pekka, hog rider, skeleton army, log, arrows, goblin barrel, bats, electro wizard
For the megaknight u may want to put a dart goblin rather than fireckraker to deal with graveyards, just make sure u never have and dart aside of eachother to still have defense if the opponent plays a spell
Yeah I agree! And I think dart goblin is a lot stronger than the firecracker right now. Great swap👍
I love my deck, it’s good in all arenas. Fisherman, Royal Giant, Hunter, Heal Spirit, Skeletons, Bats, Fireball, and log. Royal giants with heal spirit is cracked, great push. Everything works great together in this deck
I was waiting for this video the whole week it was worth the wait
Double Giant Deck with E-Giant, Royal Giant, Elixir collector,, Inferno Dragon, fireball, Skeleton Army, Firecracker and Barbarian Barrel. Put E-Giant in front of Royal Giant when you can and you can usually do great damage
I’ve been using this deck arena 6-challenger 2: miner, wizard, dark prince, hogrider, inferno tower, skarmy, log, and zap
I feel kinda honored that you used my deck, I mean, I’m trash compared to you, so I’m really grateful. I wasn’t really going for loon cycle, I made a balloon deck using WAGS, then I touched it up if I saw any problems.
Never in my life did I imagine I would hear the words “I can tank this sparky shot”
The deck I’m using is: evo goblin giant, baby dragon, skarmy, mini pekka, log, poison, fire cracker and skeleton king
My deck- golem, night witch, bomber, inferno dragon, baby dragon, electro wizard, arrows, skarmy
I made these deck like three years ago but still works I am at masters without fully maxing it
You should try my mini pekka bait deck: mini pekka, bats, log, rocket, goblin barrel, tesla, skarmy, and dart goblin.
It is really good
I play a log bait squeletton barrel 2.7
Card:
-princess
-musk
-skarmy
-squeletton barrel
-mirror
-clone
-rage
-log
My main deck that got me to very far.
I call it the, megaknight slayer!😈
Sparky, witch, dark prince, arrows, skeleton army, muskuter, infernodragon.
Sparky is the big spell and win condition, the way to win is to put a witch behind the sparky.
Its very expensive though
You should try out this deck I made I got to 5600 trophies with it but I think it can be a 7k deck, princess, poison, battle healer,knight,log, skeleton army,tombstone,mini pekka
Try this deck: hog rider, lumberjack, magic archer, e wiz, mega knight, inferno dragon, and arrows.
If you do another one with mini PEKKA my deck is tornado, log, mirror, PEKKA, mortar, clone, baby dragon, and mini PEKKA.
Hey Kash I have been using this deck for a year and a half now and it has been working out really well for me: hunter, royal hogs, goblin cage, earthquake, fisherman, royal delivery, firecracker, e-spirit.
Been using this bait deck and it’s carried me pretty far: Knight, Baby Dragon, Dart Goblin, Goblin Barrel, Tesla, Skeleton Army, Fireball, and Log.
my deck that i’ve been using since arena 12 and am now in challenger two is this: mega night, hog rider, e wiz, log, witch, goblin barrel, dark prince and goblin gang. love the content and would love to see this in a future video
My deck goes like this: balloon, lumberjack, wizard, skarmy, tesla, log, snowball, and bats. Love your vids and keep up the great work!
I've been using this Mortar deck for a bit.
- Fisher Man - Cannon Cart - Miner - Baby Dragon - Mortar - Hunter - Guards - Giant Snowball.
Try Mega Knight, Tesla., Firecracker, bats, Log, Valkyrie, Dark Prince, and Goblin Barrel. Also, let me know what to change.
Hi Kash, I think I got a pretty solid deck:
•Mega Minion
•Baby Dragon
•Valkyrie
•Mini P.E.K.K.A
•Scarmy
•Fireball
•Arrows
•Goblin Barrel
The deck that got me out of spooky town was graveyard, freeze, valkyrie, goblin cage, barb barrel, arrows, and inferno dragon.
Its a very solid deck and a tip is to just defend until double elixir until you're able to support a graveyard without the risk of loosing a tower
That’s 7 cards unless u mean mini pekka too
OMG thanks kash for the deck , gonna play with the best deck and win 😁
My best deck is Ice spirit , Valk, Exe, Rocket, Nado, Log, Guards and the HOG RIDER ^^
Witch - goblin barrell - skeleton army - log - barbarian barrell - mini pekka - wallbreaker - baby dragon .....
3.1 cycle .....
Totally attacking deck though....
The new mini pekka challenge is soo damm fun.
Hey I pushed up to 6k with this deck. Giant skeleton, Hog rider, log, fireball, knight, skarmy, tornado, wizard
I invented a lava hound deck:
Lava hound, zap, goblin gang, balloon, arrows, canon, guards, bats
It looks like a quick cycle lavaloon👀
My deck is in arena 8.
1. Skarmy (lvl 8) I use this to counter big units (E.g giant skele and pekka).
2. Prince (lvl 9) I use this to attack tower and defeat high hp troops.
3. Royal recruits (lvl 8) I use this to distract the enemy and defend any large push.
4. Baby dragon (lvl 9) I use this as my air and splash troop.
5. Fireball (lvl 9) I just use as a spell
6. Ram rider (lvl 12) I got a legendary in the season thingy and got it to lvl 12 so I have to use it also it's an insane win condition.
7. Barbarians (lvl 10) I use this to defeat basically any thing and my opponents do not defend them because they see them as weak.
8. Mini P.E.K.K.A (lvl 10) same reason as prince just works different.
Let me know how to improve.
a well rounded deck, with a bit of log bait, carries through quite a bit of arenas.
Megaknight, inferno dragon, goblin barrel, skeleton army, log, earthquake, hogrider, firecracker
boi
Kash you gotta try this: Hog Rider, Mini Pekka, Mega Knight, Bats, Inferno Dragon, Ballon, Log, and Arrows
Kash in your next deck review you should play: mini peka, 3 skeletons, E-wiz, Royal delivery, hog rider, fireball, log, tesla.
I like this deck. Idk if it’s good or not. Minor, balloon, lumberjack, mirror, executioner, baby dragon, freeze, skeletons, Tesla. Combing lumberloon and minor balloon=good?
I was messing around in a clash royal deck website and the stats were good. I played some games and it was decent: Mini Pekka, Royal delivery, mortar, royal giant, arrows, musketeer, prince, princess
I don't use this deck now but when I was in rascals hideout I pushed with this
Royale hogs, Magic Archer, Bowler, Mini Pekka, FB, Log, cannon, princess.
Times I've commented #8
Mortar, goblin gang, dark prince, cannon, log, skeleton barrel, Evo firecracker(would use Evo knight if I had that), knight. It is mortar log bait type thing. Basically defend mortar and counter attack with skeleton barrel. Made this myself and still use it to this day.
I love this deck-> log ,fireball ,giant skelleton, goblin barrel tombstone,mini pekka, archers, and mega minion i have been using this deck for months
I have been using this deck for a lot of time now, i love it and it is 100% skill based. Technically if you play well you can beat almost every deck in clash royal except moloss :( : Valkyrie, log, barbarian barrel , goblin barrel, electro wizzad, inferno tower, bats and two variants, rocket or fire ball . I would love to see you try it in a video and hope that you will like it. I am only in arena 14 but i got here in only tree weeks from zero with this deck and i havent pay anything.
My most trusted Deck
Giant skeleton, balloon, skarmy, inferno tower, fireball, arrows, baby dragon and goblin barrel
>Use balloon only you're sure all possible counters (normally 2 or 3) are out of cycle
>Inferno tower for emergency only ( PEKKA mega knights Giants balloons and so on)
I’ve been playing this deck for as long as I can remember, it has…
Goblin barrel, skeleton barrel, hunter, skeleton army, log, arrows, pekka, and dark prince. This deck has always worked out for me and it is my main. Hope you play it!
This my main deck: ram rider, wizard, bandit, furnce, fire ball, log, mega minion, ice spirit. Its struggles with log bait a little. A little guide: this deck is mainly playing furnece to cheap some damage And ram rider bandit brigde spam but ram rider can be use as quick defenes ofense transition wiz And m minion ane for suport/defense.
Im pretty underlevelled for my league (league II), but this deck has gotten me through it regardless: Giant Skeleton, Cannon Cart, Flying Machine, Bats, Fisherman, Skeleton Barrel, Fireball and The Log. Anyway Great Video and have a nice day
Here’s my deck skarmy,Witch,Hog Rider,Mega Knight,Knight,Arrows,E-wiz and Valk
I have a crazy mk deck that I have been using forever: mega knight, balloon, gob barrel, firecracker, skarmy, log, fireball, inferno tower
I have been using this cart hog deck
Hog rider, cannon cart, ice golem, poison, log, hunter, inferno dragon, Valkyrie
Been using variations of this defensive deck since 4K trophies, currently Challenger III: PEKKA, E-wiz, Fireball, Log, Valk, Fire Spirit, Tesla, Goblin Barrel
Using these deck ever since I got most of the cards. Mega Knight, Baby Dragon, Log, Fireball, Mini PEKKA, Princess, Tesla, Hog Rider
My deck is mini pekka, balloon, zap, witch, wizard, dark prince, goblin barrel and skeleton army. Just saying the some combos to use for pushes are: dark prince goblin barrel, and mini pekka balloon zap
One deck that I’ve used to push around 3000 trophies is this one! Double prince ( prince, dark prince) magic archer, hog, mirror , guards, zap and witch! The mirror I like to use as extra defense with guards if they get arrowed or taken out but I also use it when double elixir hits and I can double the princes on both sides! I have also interchanged the mirror with fireball and interchanged witch with electro wizard and both works but personally the first suggestion is my personal favorite but I would love for you to try this deck and maybe give a few of your suggestions! Keep up the good work!
Hey Kash this deck should be fun!
Bowler,Dart Gob,GraveyardmSnowball,Log,Skeletons,Fireball,Ice Spirit
magic archer, mini pekka, mirror, bats, zap, ebarbs, cannon, and ram rider
I am in challenger II
Hey Kash I've been using this deck and it's pretty good it's bandit, skeletons, fire spirit, gob drill, dart gob, log, rocket, inferno tower. It's a pretty fun deck to play.
Been using this deck since arena 7 and it’s done wonders. Inferno Tower, Mini Pekka, Dark Prince, Log, Zap, E Wiz, Bats, and Miner.
Pekka, wizard, wallbreakers, fireball, log, mother witch, lumberjack and mirror
This deck served me well. Pekka, wizard, zap, bats, log, royal ghost, skeletons and Tesla.
Play pekka on one side and royal ghost on the tower that has least health, wizard behind pekka if needed play all three in the same lane.
next pekka decks pls! (it is also a mortar deck kind of)
my deck which got me from arena 6 to 15 in months:
Zap: to kill swarms, reset infernoes or the mighty miner (and sometimes to get an extra hit on towers by the pekka)
Bomber: it is the most underrated card depending on splash damage. (it struggles with air defense but thats where the zap comes in) It is supposed to be played a bit behind the pekka so that we dont get it damaged or targeted by other troops or any splash damage. (we gotta take care of that because it has a low health) But it is underrated in health too because i've seen a lot of people use log on it and bm me with the angry king emote because their log couldnt kill my bomber (unless it is underlevelled).
Mortar: it can defend /attack / tank for mk and other tanks what else do you need from a card.
valk: no doubt it is the best support rare card (and i said support card hog players pls dont hate me ) it can be used to tank inferno dragon support the pekka and also tank for the mk and other tanks.
rocket: best elixir trade card even while using on e punp by getting some tower damage(more than 400 hp). i use it to kill inferno drag because i have no better counter to fit in this deck and also used to deal with the inferno tower.
Skarmy: best swarm card can give the best elixir trades used to kill tanks and distract infenoes so that the pekka connects to the tower you can kill a mk too when its connected to something tanky like the valk the mortar or even to help the pekka if you want it to die faster or even when anything is connected to your tower (make sure the tower has good health).
PEKKA(ofc!): the main card of the deck it can take out any tower in seconds can kill any tank has a lot of health almost equal to the mk but does 3times the damage done by it can take out the sparky and many damage dealers
conclusion: if you read the instructions then it'll be easy as snapping a finger.
Thank you if you choose this deck
Kashman you need a new tesla image.
Try out this crazy barb hut deck:
Ice wizard, flying machine, barbarians, lightning, barbarian hut, valkyrie, arrows, goblin hut.
I’ve been using this deck and had success:
Bandit
Dart Goblin
E-Barbs
Mirror
Fireball
Log
Knight
Flying Machine
Helps that these are pretty much the only cards I have leveled up too lol
I've been using this deck for a long time and it's been working out pretty good for me.( I'm in challenger 3 rn) Dark prince, balloon, mega knight, arrows, rage, baby dragon, tesla, and THE PANCAKE KING, MINI PEKKA
Kash try my deck u said it was solid on ur stream Mk, Skarmy, mini Pekka, firecracker, goblin barrel, hog rider, log, inferno dragon 2 tank killers 2 win conditions because why not
Really cool video ! I have this deck, it’s pretty good in the meta ! : Hogrider, Log, Earthquake, Fire Spirit, Skeletons, Musketeer, Giant Skeleton, Cannon
I'm using this deck since mega knight came out: Executioner, Mega knight, Inferno dragon, Zap or snowball, Minions, Furnace, Mini pekka, Hog rider
My friend made a decent deck for me a long time ago and it helped me climb the whole ladder
The infamous P.E.K.K.A. Tesla deck, with: P.E.K.K.A., Log, Poison, Bomber, archers, miner, knight and tesla
Please try this ballon,megaknigt,fireball,inferno dragon, zap,tombstone,valkyrie, electro wizard,
Hey Kashman. The deck that got me threw most arenas is this deck with hog rider, valkyrie, goblins, tornado, executioner, ice spirit, rocket, and log.
Do you think you could try my deck, it’s literally THE defense deck. It absolutely destroys all those toxic decks like Xbow, egiant, and e barbs rage while also having a good push :)
Balloon, rage, bomb tower, electric wizard, baby dragon, inferno dragon, ice wizard, and log
You should do super mini peka deck
My deck is godly if used correctly
Magic archer
Pekka
Hunter
Lumber loon
Knight
Fireball
Tesla
Clash Royale: *makes new challenge*
Everyone: checks Kashs youtube channel to see if he uploaded a deck
Im in challenger 2 and im using: mortar, bandit, mega knight, hunter, ice wiz, guards, barb barrel and poisen. It has a great defence because of the Mk, hunter, guards and ice wizard and you can do much damage to the tower with bandit and mortar. also Mk is a great card to defend the mortar because if cards are atacking the mortar you can push them away with his jump. In 3 times elixer you can poison cycle on the tower to. I know that MK is a bit of a dirty card but because everyone plays e-barbs and wizard I just need to use it.
Yo Kashman, I've been pushing with Pekka, Wizard, Electro Wizard, Goblin Cage, Royal Hogs, Fireball, Log, Skeletons.
Fun Fact, I used your Deck Building Video to make this deck!
Maybe try my deck?, Mega night, ballon, lumber jack, Inferno tower, bats, wizard,skeleton army, fire ball!
If you don’t like playing against sparkey this is a pretty good counter I’ve been using: megaknight, I-drag, bats, scarmy, skeleton barrel, snowball, delivery and rocket :)
I’ve been playing this 3m deck recently and it surprisingly works while also being pretty fun to play imo
Mortar, 3m, cannon cart, e pump, fireball, snowball, archers, and e spirt
Mini PEKKA, Bandit, Dark Prince, Tesla,, E-Wiz, Arrows, Knight, Fire Spirit
If you want to cycle faster you can replace arrows with log/zap, it defends really well and can perform very strong attacks with dark prince/mini pekka/bandit (knight is also insanely good if it connects to tower) this got me to challenger so it's pretty good
This is my amazing deck giant scaliton,witch,bomber,dartgoblin,ballon,lightning,mini pekka,skeleton army
Its really good at defence plz review this deck or i will be sad. it bring me from arena 9 to challenger 2 in two months