Hello, this is the second roofing tutorial I've watched, but I still don't understand what the ‘Normal - Attribute Promote - Extract Centroid’ trio does together on normals. What effect do these 3 nodes have on normals? Can you please explain?
You set the normals, promote it to primitives since the extract centroid works on primitives, that way , when you extract the centroid it will make it possible to transfer the normals that we need to orient the planes. There are many ways of doing this. This is just one.
@@cgside Why not just add normals to primitives so that we don't need to promote the attribute.In my PC,even though I promote the attribute from vertex to primitive,the normal direction still shows the vertex direction.I spent a lot of time trying to figure out why and finally just added normal to primtive
Hi, i'm trying to replicate it, but i'm having difficulty with the blast at this moment ua-cam.com/video/rvmDcbSMXh8/v-deo.html i put @prim_id='detail(-1,"iteration",0)' in the group with the spare input linked and prim_id in the piece attribute
Oh!
Thanks for sharing!
🙏
Love when you say that something we can change later)
:) I forgot to show at the end that you can change de size and repetition of the tiles. But it does work procedurally.
Awesome like always , thanks!
Fantastic, love it
awesome!
you create a a square with a center point , triangulaate, move center point up and you have the base shape. 3 steps and not 50.
Always learning :D
Hello, this is the second roofing tutorial I've watched, but I still don't understand what the ‘Normal - Attribute Promote - Extract Centroid’ trio does together on normals. What effect do these 3 nodes have on normals? Can you please explain?
You set the normals, promote it to primitives since the extract centroid works on primitives, that way , when you extract the centroid it will make it possible to transfer the normals that we need to orient the planes. There are many ways of doing this. This is just one.
@@cgside Thank you very much. You've been really helpful.
@@cgside Why not just add normals to primitives so that we don't need to promote the attribute.In my PC,even though I promote the attribute from vertex to primitive,the normal direction still shows the vertex direction.I spent a lot of time trying to figure out why and finally just added normal to primtive
Good Job!
6:30 can't we just change the orientation of the grid ??
Sure.
Where can i get that Houdini UI / color scheme, looks cool!
github.com/mruegenberg/HoudiniFlatThemes
Hi, i'm trying to replicate it, but i'm having difficulty with the blast at this moment ua-cam.com/video/rvmDcbSMXh8/v-deo.html
i put @prim_id='detail(-1,"iteration",0)' in the group with the spare input linked and prim_id in the piece attribute
Hey, are you using ` instead of ' ? Backtick instead of quotes. Let me know if that works out. Cheers
@@cgside yeah that's what it was, i didn't knew this key on my keyboard, thanks for the fast replie