Very nice results! I wonder, though, why is Frostbite's work in hair simulation and rendering being consequently ignored? Your paper doesn't even mention it, when it's the actual state of the art. ua-cam.com/video/HPgWKev7B3g/v-deo.html
I assume the patent is for the implementation featured in his 3DSMax plugin "HairFarm"; the algorithm is given in his 2009 paper, since algorithms aren't protected by patents (they can still be trade secrets, but only as long as the algorithm's presence isn't public domain...?)
I don't think there's anything inherently wrong about patenting it, unless he's taking it to the grave without telling the public. As the one who comes out with it, he should patent it. If he releases this information without patents, someone else can submit this idea as a patent, essentially becoming even worse by profiteering it without even putting in effort.
this looks amazing i am gonna implement the paper graet work
10 Hairy Teapots Out of 10 🫖
Looks amazing! Next year I'll be applying to the CG master's program in Utah, would love to learn a lot of things!
Hairy teapots are nightmare fuel.
Wow. Just wow
Wow, I remember when the originally referenced paper came out and now it is in real time. Interesting sign of progress.
Tribble rendering!
Outstanding 😮 Thank you for the white paper about this fantastic work!
What you do with the papper?
@@CGToonStudio Read and understand how this special effect has been made. And eventually, implement by myself.
Came here after branch Education channel
impressive work 👏
Great!! ❤❤❤❤
So amazing performance😮😮😮!
This is so sick
Very nice !
Elinize sağlık.
sooo hehe, you're not gonna enforce that patent are you?
>RTX 4090
>consumer GPU
It is a 4090, and it is rendering beyond 400 FPS. I think that it could run on my 1050-not at 400 FPS, but maybe at 40 FPS.
ok, he should have written high-end consumer GPU.
Nice. If we joined forces we'd nearly have the complete package.
That last one 😂😂
Cem neden soyadını düzgün yazmıyorsun
How can I use this on Blender?
Imma use this in my game. Sue me.
😮
Very nice results! I wonder, though, why is Frostbite's work in hair simulation and rendering being consequently ignored? Your paper doesn't even mention it, when it's the actual state of the art.
ua-cam.com/video/HPgWKev7B3g/v-deo.html
Is there free software for windows?
Thank you
Everyday we stray further away from God's Light...
Just kidding, I'm just a bit creeped out at the start :)
The model is so wrong for afro texture 😢
Why did you file a patent for this? This is normally how people would do hair? this is absolute greed and disrespect for the industry. disgusting...
I assume the patent is for the implementation featured in his 3DSMax plugin "HairFarm"; the algorithm is given in his 2009 paper, since algorithms aren't protected by patents (they can still be trade secrets, but only as long as the algorithm's presence isn't public domain...?)
You patented this? nice thanks for making game development worse. Clap clap be proud of yourself.
I don't think there's anything inherently wrong about patenting it, unless he's taking it to the grave without telling the public.
As the one who comes out with it, he should patent it. If he releases this information without patents, someone else can submit this idea as a patent, essentially becoming even worse by profiteering it without even putting in effort.
@@reeeyou He's not responding to any of the comments talking about the patent.
@@TaraNasupovic United States patent: US20110063291A1, granted patent number US9177421B2. Expires in 2032
I'm talking to the professor right now, as one of his students. This is free for everyone to use. Patenting doesn't necessarily mean unavailable.
@@AusReddit you are talking with Cem Yuksel?