I also made a multiplayer battle Zelda game a few years ago! It was based on Four Swords aesthetic rather than Link's Awakening, and had a pretty unique twist based on those old "Snake" games. Everyone wanted online play as opposed to a split-screen, though, so nobody ever played it.
Excalibur js? Looks great for making 2D games, I'm making a card game using only Vanilla JS. It's almost ready and I can show you if you want to take a look once I released the basic version.
What would be also cool to add is maybe let the game drop a heart or a boot (to run faster for 10 seconds), or other items from the sky as power ups. Kinda something like super smash bros.
Hi, I took the course on your platform, very good, I learned a lot of things, the only doubt I have, when you send the data to the server to replicate it to all the players, couldn't the players cheat by modifying position values, speed on the client?
Four Swords: online tradition.
Awesome vid! The Zelda-like format is one of my favorites, and the art is so iconic.
Nice, reminds me of an old game I used to play called Graal Online - was also a Zelda clone
I also made a multiplayer battle Zelda game a few years ago! It was based on Four Swords aesthetic rather than Link's Awakening, and had a pretty unique twist based on those old "Snake" games. Everyone wanted online play as opposed to a split-screen, though, so nobody ever played it.
where can I find the game ?
Here I'm just marveling at the sprite art. Wish I could do stuff like that, most of the time I'm only good at recolors.
Been looking for something like this. Amazing!
the jump also allowed for players to jump over enemies and attacks in the games
its been my dream to make a "tales of "styled game and ive been trying for years to make it happen. gosh i hope this will help me pull it off.
Very cool video Drew :)
I hope the next will be on a shoot'em up game or a metal slug like games
Excalibur js? Looks great for making 2D games, I'm making a card game using only Vanilla JS.
It's almost ready and I can show you if you want to take a look once I released the basic version.
Any updates on this one? I'd love to see it.
Wow I'm amazed. Great work
This is really impressive, well done!
Ow that is cool. Nice and thanks for sharing.
This is amazing, is there a tutorial would love to learn!
Solid video, Drew!
What would be also cool to add is maybe let the game drop a heart or a boot (to run faster for 10 seconds), or other items from the sky as power ups. Kinda something like super smash bros.
Totally agree. Those would be awesome features!
Would love to make a Pokémon multiplayer or Tibia multiplayer one day
KaboomJS is another great choice
Hi! Can you create a video about how do you did this game?
Oh man this is awesome but you make it look so easy to develop hahah
Hi, I took the course on your platform, very good, I learned a lot of things, the only doubt I have, when you send the data to the server to replicate it to all the players, couldn't the players cheat by modifying position values, speed on the client?
Hi! Amazing game, really I wanna know how you did this, can you make a video explaining it?.
Didn’t link between worlds on 3DS have some like that?
I think so! It had some kind of multiplayer mode. Never got to play it... curious if they'll do that again
would it be possible to make a multiplayer js app?
cool game cant wait for it. wish it had guns or magic attacks add those plz
Magic would be awesome
@@DrewConley you could make it with some of the characters already use magic.
and the others need staffs or rings or somthing of that
Nice :-) reminds me of the old Graal Classic.
Great video! Would you change any of your tech you used for this game for something else (exclibur / peerjs)?
I don't regret anything here, aside from maybe some kind of map editor to make collision shapes faster to set up.
@@DrewConley how would you handle clock synchronization between client and server?
Epic!
putting 16x16 sprites on a 32x32 space is painful
😮
Be careful with Nintendo. 🧐
Coop Please
look at trystero