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very useful tool, saved to buy
@@FireballVFX thank you
I used the blueprint to destroy the blueprint
this is fantastic! do you have a way to make it such that the deconstruction happens more explosively?
You can apply similate physics, be sure the objects have collision. Then you can simulate the game, select objects and right click on some of them and keep simulation changes to save the simulated transformation.
very useful tool, saved to buy
@@FireballVFX thank you
I used the blueprint to destroy the blueprint
this is fantastic! do you have a way to make it such that the deconstruction happens more explosively?
You can apply similate physics, be sure the objects have collision. Then you can simulate the game, select objects and right click on some of them and keep simulation changes to save the simulated transformation.