Unreal Engine - Deconstruct Blueprint Class into Individual Static Meshes

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  • Опубліковано 25 жов 2024

КОМЕНТАРІ • 5

  • @FireballVFX
    @FireballVFX Місяць тому

    very useful tool, saved to buy

  • @CamLaCreations
    @CamLaCreations Місяць тому +1

    I used the blueprint to destroy the blueprint

  • @MrTwoFox
    @MrTwoFox 7 місяців тому

    this is fantastic! do you have a way to make it such that the deconstruction happens more explosively?

    • @justassets
      @justassets  7 місяців тому

      You can apply similate physics, be sure the objects have collision. Then you can simulate the game, select objects and right click on some of them and keep simulation changes to save the simulated transformation.