@@octoson5944 I know what Ilmar did was clearly unethical, but unfortunately Robert is the one to blame. He pretends to be a communist and then treated his workers like shit throughout the development, then took his inner circle on holidays for months and months while the rest of the team was still doing crunch time. AND finally told some of them that he would dump the entire team and only take his friends with him to work on DE2. Basically he messed up so much with his workers that it gave Ilmar the opportunity to do what he did without anyone standing up to defend Robert. It's sad but ultimately it's Robert's fault. There's a lesson to be learned there : being talented is not enough, if you're full of shit you can still lose everything. And yeah, on top of that in every interview he's playing the victim and never acknowledging that he might have messed up with the team. Not even mentioning the discordance between pretending to be a communist and running a team in the most capitalistic way. Nah, not feeling sorry for this one. And it's a shame because they (the team and him) did make one of the best games ever.
@@RasAnnunaki If this opinion is based on the People Make Games documentary, you should also be aware of that doc did come under criticism for getting a few things wrong, and definitely suffered from a bit of vibes-based journalism. Also Argo Tuulik, long time friend of Kurvitz who painted him in a negative light in that documentary has done a 180 since he has been fired and his work on Summer Eternal stalled due to legal proceedings, and is now also saying the Disco Elysium property should be returned to it's original authors.
Kurvitz and his team built a world that I and many others will probably remember for the rest of our lives. No amount of underhanded treachery or drama can take that away from them. I wish him all the best, I'm sure he will bounce back and shock us all again in due time.
I have a silly question, how did you grasp this whole world? It was made available only through this first game which features only a small part of the world
You're right, and it's a shame we probably won't see this world expanded in game form anytime soon. However, what was presented felt so believable and immersive, there's an incredible internal logic to the worldbuilding, locations and characters. Though only a tiny part of the broader world mentioned in Sacred and Terrible Air, stepping into Martinaise felt like stepping into a distorted version of our own reality and not just some fiction someone thought up in a few months. The attention put into every tiny detail like the languages, humour, geopolitics and pop culture references helped elevate it above most RPG's I've played. @_capu
These tips are so good. The names thing may sound stupid from the outside, but for someone who's trying to build a world it is SO real. And the jokes, the heartbreak... these are the things the will make your world feel truly real and alive, beyond epic battles and politics
Interesting guy, looks funny, throws in jokes during a presentation, a little awkward, kinda looks like Harry... Yeah that's exactly how I imagined him. Awesome talk! The bit about names for people and places was very insightful
super interesting to hear im talking about names for so long, you can really begin to grasp how important good names are, and it makes me just understand and appreciate how good of a job he did with the names in Elysium
The points about being able to tell stories in multiple genres in your world and about how writing a fictional autobiography is the ultimate flex were really insightful. His advice on harvesting names from Wikipedia is also something I've seen the benefit of in my own worldbuilding efforts. It's how a small island settlement in my Age of Sail inspired DnD game ended up with the name Beef Town lol (real name of an old English colonial town I found on Wikipedia).
This was excellent. Thank you, Robert, for creating the most interesting world and characters ever, and thank you Game Camp for uploading this presentation.
thank you Elysium, its presentation- it's something i've been searching for for a long, long time i'm sending this to my group Bąk, the group's worldbuilder in particular- i realized we unintentionally made such an art gang
Finally i hear this from someone who actually knows his shit. His point about Tolkien and how powerful his names are in the sense of how much it grounds everything into believability is absolutely unmatched. I have never ever read any other author who had a thimble of that Talent besides Tolkien who had a fucking bucket of it. Like he said, other people tried and have done well, but Tolkien was out of this planet. That being said. He and his writing partner do an AMAZING job. Disco Elysium's world is the most compelling new universe introduced in my life in the past 10 years. I want to know EVERYTHING about Insulinde, Revachol, the revolution, their politics, their urban dynamics, everything that world spilled out in the game. I seriously, DESPERATELY hope they can wrestle back their creation from the cheating motherfuckers who stole Disco Elysium from their creators. Just so we can step back into it, in another story, context and live it again.
@ well, if you have a few hours to spare you can check People Make Games's video about it. Long story short, he presents himself as a communist but then he was unfair to his workers during development, then went on holidays for months with his inner circle while the team was still working, and then told some people that he was going to dump the entire team and that only him and his close friends would work on DE2's story for the next seven years. It was so bad that no one on the team defended him when Ilmar took over the company and fired him. It's a shame because DE really is one of the best games ever made.
Understandable. The brainchild that he poured his soul into for half his adult life is now owned by a stuffed suit who saw it as an investment opportunity. Capitalism robbed him of what is uniquely his, only to feed its corpse a handful of people who didn't need more than they already had. And the rest of us have been robbed of any future works in the world of Elysium, just so someone could show a positive balance on one of their accounts for a couple of years. Capitalism is like The Nothing in The Neverending Story: it grows for the sake of its own growth and doesn't care what it consumes in the process.
Kurvitz giving the advice of "don't let your best work, your life's work, get taken over by capital hits like a gut punch
Honestly so hard to hear. I really hope he gets to do more stuff
now they're ruining the world
@@octoson5944 I know what Ilmar did was clearly unethical, but unfortunately Robert is the one to blame. He pretends to be a communist and then treated his workers like shit throughout the development, then took his inner circle on holidays for months and months while the rest of the team was still doing crunch time. AND finally told some of them that he would dump the entire team and only take his friends with him to work on DE2. Basically he messed up so much with his workers that it gave Ilmar the opportunity to do what he did without anyone standing up to defend Robert. It's sad but ultimately it's Robert's fault. There's a lesson to be learned there : being talented is not enough, if you're full of shit you can still lose everything. And yeah, on top of that in every interview he's playing the victim and never acknowledging that he might have messed up with the team. Not even mentioning the discordance between pretending to be a communist and running a team in the most capitalistic way. Nah, not feeling sorry for this one. And it's a shame because they (the team and him) did make one of the best games ever.
@@RasAnnunaki Robert is not the one to blame. All those workers you're talking about are fired now. Kurvitz is not the one who fired them.
@@RasAnnunaki If this opinion is based on the People Make Games documentary, you should also be aware of that doc did come under criticism for getting a few things wrong, and definitely suffered from a bit of vibes-based journalism.
Also Argo Tuulik, long time friend of Kurvitz who painted him in a negative light in that documentary has done a 180 since he has been fired and his work on Summer Eternal stalled due to legal proceedings, and is now also saying the Disco Elysium property should be returned to it's original authors.
"Don't do anything in your 20s. Don't work, nothing. Be a complete parasite. Just chill out and come up with cool stuff." 🔥🔥🔥
"In this world you can chose to be either alone or forgiving" is also a good one.
Terrible advice. You should be chasing your dreams, but you should also help contribute to society.
You don't get his advice lol@@ReFlectionsYY
@@JamrockHobo Fond of
"Every friend group needs:
- a guy who understands Hegel and actually read him"
myself 🤭
@@evaj.2035 can't wait for my six figure gaming industry contracts when word of that gets out to the higher-ups. hegelians will eat good
“Have a lawyer present, be a lawyer, have a mother be a lawyer, have a sidekicker like Kim Kitsuragi, but he is a lawyer…”
Kurvitz and his team built a world that I and many others will probably remember for the rest of our lives. No amount of underhanded treachery or drama can take that away from them. I wish him all the best, I'm sure he will bounce back and shock us all again in due time.
I have a silly question, how did you grasp this whole world?
It was made available only through this first game which features only a small part of the world
You're right, and it's a shame we probably won't see this world expanded in game form anytime soon.
However, what was presented felt so believable and immersive, there's an incredible internal logic to the worldbuilding, locations and characters.
Though only a tiny part of the broader world mentioned in Sacred and Terrible Air, stepping into Martinaise felt like stepping into a distorted version of our own reality and not just some fiction someone thought up in a few months. The attention put into every tiny detail like the languages, humour, geopolitics and pop culture references helped elevate it above most RPG's I've played.
@_capu
@@_capuhe also wrote a book set in the same world. It’s called “sacred and terrible air”.
There is a book
54:00 "In this world you can choose to be alone or forgiving, I suggest forgiving."
Yeah that's a good one.
I love seeing that Kurvitz is still out there; I hope to see something they make sooner or later
sure, in 15 years
Check out Summer Eternal
@@denzelromero4796 Kurvitz is not involved with that though
got here because hobo man shared it. always a pleasure to hear him talk
love the very not subtle shade thrown at ZA/UM what a funky, disco-ass, hardcore guy
HARDCORE TO THE MEGA!
There is perfetion in the ramblings of a man who made a masterpiece
I really love how much importance he assigns to fantasy names. Cool names and believable names make a fantasy world so much more immersive.
These tips are so good. The names thing may sound stupid from the outside, but for someone who's trying to build a world it is SO real. And the jokes, the heartbreak... these are the things the will make your world feel truly real and alive, beyond epic battles and politics
Interesting guy, looks funny, throws in jokes during a presentation, a little awkward, kinda looks like Harry... Yeah that's exactly how I imagined him. Awesome talk! The bit about names for people and places was very insightful
I’ll support whatever he chooses to do from here on out, forever.
Such a good speech !
Hope we see another game from him
super interesting to hear im talking about names for so long, you can really begin to grasp how important good names are, and it makes me just understand and appreciate how good of a job he did with the names in Elysium
seems like such a "raw" human. admirable.
Feels like seeing an old friend again, not to be parasocial ;_;
Good to see he is active.
"tolkien has four good names for a mountain, and that's just one of four mountains there" 😭
The points about being able to tell stories in multiple genres in your world and about how writing a fictional autobiography is the ultimate flex were really insightful.
His advice on harvesting names from Wikipedia is also something I've seen the benefit of in my own worldbuilding efforts. It's how a small island settlement in my Age of Sail inspired DnD game ended up with the name Beef Town lol (real name of an old English colonial town I found on Wikipedia).
I really love how much importance he assigns to fantasy names. Cool names and believable names make a fantasy world so much more immersive!
DE was a true work of art.
This was excellent. Thank you, Robert, for creating the most interesting world and characters ever, and thank you Game Camp for uploading this presentation.
44:29 Spot on advice
thank you
Elysium, its presentation- it's something i've been searching for for a long, long time
i'm sending this to my group Bąk, the group's worldbuilder in particular- i realized we unintentionally made such an art gang
This is incredibly insightful
This is quite a good video. I hope everyone gets their world built.
Finally i hear this from someone who actually knows his shit.
His point about Tolkien and how powerful his names are in the sense of how much it grounds everything into believability is absolutely unmatched. I have never ever read any other author who had a thimble of that Talent besides Tolkien who had a fucking bucket of it. Like he said, other people tried and have done well, but Tolkien was out of this planet.
That being said. He and his writing partner do an AMAZING job.
Disco Elysium's world is the most compelling new universe introduced in my life in the past 10 years. I want to know EVERYTHING about Insulinde, Revachol, the revolution, their politics, their urban dynamics, everything that world spilled out in the game.
I seriously, DESPERATELY hope they can wrestle back their creation from the cheating motherfuckers who stole Disco Elysium from their creators. Just so we can step back into it, in another story, context and live it again.
my fucking god he is the goat
not really unfortunately
@@RasAnnunaki why not?
@ well, if you have a few hours to spare you can check People Make Games's video about it. Long story short, he presents himself as a communist but then he was unfair to his workers during development, then went on holidays for months with his inner circle while the team was still working, and then told some people that he was going to dump the entire team and that only him and his close friends would work on DE2's story for the next seven years. It was so bad that no one on the team defended him when Ilmar took over the company and fired him. It's a shame because DE really is one of the best games ever made.
@@RasAnnunaki oh, didn't know that, thanks for letting me know
@@RasAnnunaki Who talked about that in the PMG video?
god what a legend
Quality!
FORTRESS ACCIDENT WILL COME, DO NOT DESPAIR
wow the ip betrayal really traumatized him horribly huh.
Understandable. The brainchild that he poured his soul into for half his adult life is now owned by a stuffed suit who saw it as an investment opportunity. Capitalism robbed him of what is uniquely his, only to feed its corpse a handful of people who didn't need more than they already had. And the rest of us have been robbed of any future works in the world of Elysium, just so someone could show a positive balance on one of their accounts for a couple of years.
Capitalism is like The Nothing in The Neverending Story: it grows for the sake of its own growth and doesn't care what it consumes in the process.
el mas grande, papá
Quiero llegar así (con esas ideas) a los 40
awesome
I AM IN AWE
kitten!
t amo locooooo
It's gotta be Great Basin or Red or Carson desert (or the many others like it) lmao
What was the name of the French author he mentioned?
emile zola?
@@kokosxdm6879 thank you very much
Who the f wastes a question about Gaiman to the likes of Kurvitz. Of course he hasn't read Gaiman
What a nice man
News about Gaiman don't travel that far, huh?
whole audience is afk or what
As an eastern european here: what do yoy mean Kurvitz didn't read Master and Margarita? I'm all for the negative space, but this...
He is so nervous, very cute.
Great to hear Robert after all the bs he dealt with, some great tips thx. Can't wait to see what else he's cooking up.