What They Don't Tell You About Kobolds - D&D
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- Опубліковано 27 сер 2024
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Business Only Email ► MrRhexxGames@gmail.com
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Please make sure you only send art that you have yourself created, and make sure to give me the name you want the piece to be attributed to.
Thumbnail art by Mike Faille / carik81d8zx
Art Credit Correction!: The art of the two kobolds kissing at the 40 minute mark was made by
Kayla-Na, not by MonkeyCarlo. I am very sorry for the error.
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MUSIC
Music for Manatees by Kevin MacLeod
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Crypto by Kevin MacLeod
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Fluidscape by Kevin MacLeod
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Spacial Harvest by Kevin MacLeod
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SOURCES
1st Edition Monster Manual
2nd Edition Monster Manual
3rd Edition Monster Manual
4th Edition Monster Manual
5th Edition Monster Manual
Races of the Dragon
Dragon Magazine #332
Volos Guide to Monsters
Dragon Magazine #216
The Complete Book of Humanoids
The Grand History of the Realms
Please check out the Grim Hollow Player's Guide Kickstarter here!: bit.ly/3iQZSAa
This was alot more than the 30 minutes you said it'll be before and I'm liking it so far
Kobolds of khur keep .... Magic the gathering card the Italian version buddy okay
You, of all people, surely would know what to do about a mage tunring into a Lich.
What i the image source at 27:22 ?
Is it possible at all that I could get a full sized copy of that white kobold with the chain for use in my own campaign? The one onscreen at 27:00.
"The kobold miners have unionized and are on strike."
"What are their demands?"
"To work more."
I'm happy to be your 100th like
That's basically some of the lore in Fallout 76. Right before the nuclear apocalypse, the miners of Appalachia were on strike because they were being replaced by mining robots.
You know what the right kind of mindset to handling them And they could become quite the helpful Little group of industrials. Not to mention they work for cheap too. Just give them a Sandwich and a bowl of soup and A small bottle of cheap wine at the end of the day After a hard working day of mining And they are their happiest can be.
The red dragon: *face plams* "idiots"
To work more for less money.
Human Cleric: Work smarter, not harder.
Kobold Cleric: Work smarter, work harder.
No they say "Work smarter AND harder."
Chad Kobold Cleric
Work harder, work harder, with blessing, work hardest.😂
The thought of Kobolds yelling "Rock and Stone" as they outpace even dwarves at mining is... interesting and hilarious.
I like how when the Rivals first became shown off, the instant thought of the community was they were either Elves using tech to keep their leaf-loving hands from the dirty work... or Kobolds/Goblins, who are just madcap enough to rely on robots on areas they hadn't gotten to yet.
*distant alien screeching*
Anyone seen Molly?
@@mikebooyzen2712 MOLLY-
*loud glyphid noises* oh shi-
THEY JUMPING ME OHHH THE JUMPING ME HELP AAAAAAAAAAAAA-
i could use a hand
Carl the Kobold?
Rhexx: "Kobolds are typically characterized as the MOST EVIL and DISGUSTING race alive!"
My friends and I: "They are baby now. No questions."
that was changed!
their sheet does not describe them as "evil" anymore~ but instead "any alignment"
Kobolds are one of those races that tend to be maligned by perceptions about the few that are actually bossed around and forced to do things by something bigger and nastier than them that they listen to only because of survival of the group. Such as Kobolds forced to work for the more intelligent Drakes or enslaved by Chromatic dragons in some way as a couple of examples.
The reality is that if they were actually met more in their preferred homes and left alone they should have most often be listed more as lawful Neutral in nature. But those ones aren't actually the ones that Adventurer's usually meet because they are underground and like remote places.
What about the Vasharan? The Arachne of Lolth? The Redcaps? Rakshasa? Frost giants? Black dragons?
Kobolds are vanilla evil as far as I'm concerned.
@@yaminoryuu9558 they are usually LE but they are not force to it, unlike demons
playing a chaotic good copper kobold rogue separated from his tribe, love this outlook on kobolds and has helped make the character really special. tons of fun.
"Kobolds when they mine and they are with their family they are just happy..." man I feel sad for every kobolds I killed now x.x
why? Now they are in heaven mining. Remember, they die willingly with a smile on their face!
I started reading this auote just as I got to that part of the video! It was creepy as hell!!! ':D
We can all learn something from kobolds
No mercy for the xenos filth!
...you monster!!
There's a running gag in my group where during any extended silence a single red kobold will run across the scene screaming in terror
Mix it up. Have it run by on fire.
@@angrytheclown801 Point taken. Shall implement.
@@ShatterPalm report back with findings! :)
What an odd tumbleweed
@@ShatterPalm Mix it up. Have it run away from a horde of angry chickens.
Gnome: *exists*
Kobolds: YOUR FREE TRIAL OF LIFE HAS ENDED.
I want to see that whole grunge thing implemented. Like a party of adventures insults a single kobold at lv 1 and leaves. Much later between lv15-20 that koblod comes back with 3 United tribes and an ancient dragon for revenge
At level 15-20 any self respecting party should be able to laugh this off, slaughter the dragon and enslave the tribes. Tier 4 Adventurers are a threat to be taken serious by lesser gods. I remember in Tyranny of the Dragon an ancient Blue Dragon joined the fight against us mid combat and we killed him in a single round like a regular trashmob.
That sounds like Warhammer Dwarves.
Nah the vid says that they'r revenge tends to be very petty, so perhaps later on in the campaign if the party has to go back thru the area were they insulted the kobolds, u can make it night time and encourage your players to camp there for the night as a long rest but half way through the night the kobolds realize the partys back and take the opportunity to sabotage them lol
@@elishafollet5347 Orcs: "I'MA CUTCHA' VRIGGIN' HEAD OFF"
Meanwhile Kobolds: "Which trap will use on this rascal? I recommend the foot-cramper."
Imagine a kobold becomes an adventurer. He's out in search of a new homeland for his tribe after their mines collapsed, and now their warriors battle against the local militia in an epic fight for the tribe's survival. However, he cannot make the journey alone. He knows he is small and fragile. If he hopes to return home alive and guide his tribe to their new home, he will need help. He travels from tavern to tavern, in search of a decent party, but finding himself feeling alienated and small in the sea of giants. He can feel his skin crawl from every interaction, his eyes constantly darting around in search of an exit, his heart pounding, and every fiber of his body screaming at him to return home to his tribe, but he can't. Not yet. Just when he thinks he'll have to brave the journey alone, he finds a suitable adventuring party who plan on traveling to a grand mountain inhabited by a great and noble dragon. This mountain is well-isolated - far from any village or kingdom - and has enough space for ten of his tribes. The dragon who rules it is constantly searching for new treasures to adorn his hoard and would welcome any kobolds who came to serve him. Finally, his people will have a home once more.
The party makes plans to set out the following morning and meet at the town's front gate. He prepares his pack, sharpens his pickaxe, and readies himself for the journey ahead. It will be long and arduous, but just as he and his tribe cut through the heart of the earth, so too will he venture across the unknown. The sun rises on the following day, the early morning air chilling him to the bone, but he is not deterred. He spots his party by the gate, but there is a new face among them. It's a gnome.
The fighter turns to him and says, "This is our newest member. She'll be traveling with us to the mountain."
And the kobold just screams.
I would actually run games that allowed none traditional races. Even done a Goblin races party before mixed with every thing from an Oger to a Kobold and such. It was fun to do alt style play instead of the same old traditional races.
@@likeorasgod Same. We currently have a party member playing a goblin serving a god of chaos. It's great. In our games, I'm usually the one playing non traditional races. I've played numerous monstrous races. My favorite so far is a hag :) Kobolds are pretty common in our groups, so this video was super helpful
I play a kobold called Arix.
She was exiled from her tribe because her Wild Magic Surges were a danger to the colony.
Being removed from her social support system drives her a little mad, until she latches on to some adventurers who can appreciate her chaotic fruitloop energy.
I just really liked the idea of inflicting Wild Magic Sorcery on a race/character that's traditionally lawful.
Funny character: kobald Barbarian who drags around a giant axe then in battle just flexes off 20 strength in afight
What if after all that traveling and awfulness the party wants to kill the dragon because it has been committing evil deeds? Now the kobold would be torn between new friends (a new tribe of sorts) and the old tribe that this was all for in the beginning.
Gnome: *Exist*
Kobold: *Racks shotgun and starts screaming*
More like
Kobold: *attempts to rack shotgun and grunts, failing*
Emma Sabin Me: *reaches over and pumps the shotgun for the little guy*
Clearly none of you know of Meepo, Keeper of Dragons. Dude literally travelled to another world and brought back a pump action shotgun, which he wields like a boss.
@@darinholm8795 Artificer could probably make one since a shotgun isn't much different then any other weapon when you get down to it outside of what it's meant to shoot.
@@Nyghtking
You're not thinking big enough. An artificer, infusing rounds of buckshot with Thunderwave. Make that sucker a REAL Boom Stick.
This video: *exists*
Me who recently made a Kobold Sorcerer: Oh yeah, it's all coming together.
The pieces are all aligning
@@geraldballinger6428 The dots are connecting
I remember a character arc of my PC who promised a kobold “tour guide” he’d free her from the dragon that ruled her people. He’d grown attached because her relationship with the dragon reminded him of how his relationship with his estranged father used to be. That kobold died the first round of combat against the dragon. Dude when I say I cried, I mean OOC I CRIED. Went on a whole thing to bring her back and give her the second chance at a free life I promised for her. The scene when she was resurrected was beautiful.
lizard waifu
I've got a small shop in one of the main cities In my campaign where the players buy their diamonds and gems, its run by a group of five Kobolds who use the gold to buy tools and building materials for their tribe, my players have not worked this out as the kobolds have a sorcerer with them to use *disguise self.*
My players refuse to go anywhere else as *"This shop never runs out of the materials we need for our spells".*
I've actually got the tribes mine layout finished, it's full of strange but deadly traps that can take out a lv9 character, due to the fact that this tribe is well funded from their city shop.
If my players ever go there and try to attack the tribe, they could potentially die from traps and weapons that they in part helped fund.
Diabolical, respect my friend
I love it
When they arrive at the Kobold warrens. The Kobold who was the shop keeper comes out and talks to the party saying "oh hello, what brings my favorite customers to my home."
I know in 3.5 they actually touched up on this by having "trader" kobolds who work with the tribe while being enough of an outcast that they can at least tolerate other races (gnomes being the exclusion). I actually had an idea for a Copper Dragonwrought Unseen Seer or Arcane Trickster who would literally rob folks and blame it on local thieves because he ran the local pawn shop so... thief steals a nobles jewels, they end up at his shop and while he doesn't give the jewels to his tribe, he does send them gold because if he is "forced" to hand back the loot, he offers to build for them a home security system in traditional kobold fashion: elaborately and efficient. He charges extra for gnomes.
You should put the party in debt to the Kobold's and see if they can get out of serving there tribe.
Fun fact. I once as DM I gave the party the option to either slay a dragon, locate and purge a vampire lair or cleanse a Kobold Lair. They chose the lair. I then did the famous DM warning quote. "Are you sure?" They all said yes because from their previous experiences from fighting Kobolds outside their lairs, They this was going to be easy. Mind you they had no rogue. I even brought a NPC rogue whom warned them that such a task was very dangerous and it was for their best to hire him for his services but they turned him down.
Only 1 from a party of 6 survived to come back without the mission full filled. Since then the group never chose enter a Kobold Lair. Having wisened up how deadly it is to enter with all the traps and ambushes Kobolds love to deploy. Outside their lair they are easy. Inside very deadly.
Tucker's Kobolds strike again!
@@zennistrad Tucker's Kobolds? Ehhh.... you need to explain that one to me. ^^
@@dracodarastrix4175 It's a famous story from early DnD. A DM named Tucker was having difficulty finding a challenge for a group of high-level players, so he put them through a dungeon where the first level was inhabited by kobolds who made clever use of traps: luring the party into a corridor filled with oil and setting it on fire, firing crossbows through holes in the wall, throwing molotov cocktails from behind fortified barriers, etc. The players, who had little difficulty fighting high-level demons later in the dungeon, were very nearly TPK'd by the kobolds.
@@zennistrad It otherwords the DM did his homework. ^^
Note for making a kobold warren:
Entrances should be 'Tiny' size category. They can squeeze in. Medium and larger creatures simply can't.
Instantly knock out half the players unless they blow HIGH level magic forcing an entry.
Entrance should be long, squeeze, and covered in murderholes, preferably on all sides. Kobolds will attack at advantage, standing in their secret tunnels through the walls.
Invading creatures, no matter their size, will be at disadvantage. Either squeezing, or unseen enemy.
If the invaders make it past the entry, the goal is to split them.
Split them by size again. Just in case entry was forced by a Medium or Larger creature.
Kobolds can then flood the entrance. Separate the invaders into those that can breathe underwater, and those that are dead.
Still got invaders? Begin evacuation of the hatchery out a secret exit. Protect the eggs at all costs. Kobolds deemed better with people will take the front lines. Cower. Beg. Manipulate. Lie. Do whatever it takes to slow the invaders, and if possible, get next to them for that sweet pack tactics.
No need for stupid complicated traps more sophisticated than a kobold should be able to make, (Like tucker's kobolds, which are STUPIDLY over-equiped and possess traps that even the most powerful mage would have trouble assembling.)
For kobold traps: If it can't be made with a pickaxe and maybe a plank of wood, it's too complicated.
I was nearly killed by a band of 40 Kobold as a mediocre level magic user, caught out in the open and all alone. I still remember it vividly. It was the year 1979 (43 years ago!) If anyone questions whether or not they should play D&D, will you remember a game of "Uno" that you played 43 years from now? Role playing stays with you LONG after the adventure ends...
Back in the day when kobolds had hair.
That sounds like Geralt when he was almost killed by a bunch of nekkers (in The Witcher books). Strength in numbers is no joke
I ran a game a few years back where the group played Kobold scouts tasked with finding a new mine for their recently expanded tribe. The players had an absolute blast, tended to play it LN for the most part and even managed to set up reasonably friendly relations with both a Human town and a Dwarven trading outpost near the spot they eventually chose to settle. This was done by spending time and effort stabilising the region (which was on the edge of 'civilised' lands), they dealt with Goblin raiders who had been harrassing the Humans, they helped the Dwarves recover from a cave-in saving several lives and even joined a Pelorite hunt for a skeletal dragon (which they saw as an afront to dragonkind). The one and only time they went 'evil' in any real way was the Gnome trading caravan they came across which was stalked and harried for 2 sessions straight before the group slaughtered the entire caravan in a midnight raid.
I was so proud of my players in that campaign, they totally embraced the idea of Kobolds and stayed wonderfully within character throughout. Ever since that game my group have treated Kobolds differently, oftentimes looking for peaceful and non-confrontive means to deal with Kobold-related issues in their games. Without a doubt they would be my number one most misunderstood race in the game.
Kobolds actually sound really likeable. Not the pests they're usually described as
yes, but they take offense at everything and they're generally pricks.
And yet they'd pester you just to keep your characters from realizing this lol.
Yet everyone loves the Kinder, who are actual pests.
Every Edition since 2nd has slowly made Kobalds less pest-like.
Depends on how you approach them. They are generally lawful evil by default. Most players I’ve found don’t seem to understand what that really means. They have their own rules they live by. Generally if left be they will return the favor. If the tribe is threatened....... plus most DMs really don’t seem to understand just how threatening the environment or lair can be. I.E. paladin chases scout, paladin falls through weak floor, lands on spikes and dies.
I love the idea that a Kobold couple won't care if either one mates with another Kobold, but would probably get very angry if they saw someone else WORKING with their partner! :D
Different races value different things. There are species IRL like that and seeing a sentient race like that is very interesting.
Naked Gun 33 1/3
Drebin's wife: You're working undercover again, aren't you?"
Drebin: "NO! It's another woman, I swear!"
@@Ertwin123 why doesn't your cloacha smell of mating then?
I know this is not related to the comments but their is another type of kobold they might not be in dnd but they are dog like
Pleasure is for sharing with the town. Work is for family
I love that there's a fan-art picture of the kobold Spurt at 29:02
Spurt was a NPC played by Chris Perkins in the second Critical Role campaign. Chris Perkins was at the studio and Matt asked him during the break, in secret, if he wanted to play an NPC for a moment. Thus came to life Spurt. A little kobold with a scorpion tied to the stick, a bag of bees and a skunk.
11 days old, taken out by a fire giant after attacking with a wasps nest. “YOU DIE!”
Kobold: "Dragonborn are just imitation kobolds..."
Lol Yasssss
*bootleg
Kobold: “Dragonborn are like that creepy uncle who you swear is high, but there isn’t ever any evidence of him actually being high”
im playing a kobold who eats dragons to gain thier power (ascendent dragon monkey with flavor and self imposed limitations) and he just talks nothing but smack about the dragonborn in the group, also refuses to eat him cause hes not a real dragon.
You just made the best advertisement for Grim Hollow ever. And I'm saying this because now I'm really considering buying it.
Speaking as someone that bought the Campaign Guide, it's definitely worth it, even if you're doing what I'm doing and just using it for stuff like the transformations.
Same, you silver tounged devil you.
Same honestly.
Well he made me buy it instantly.... I really hope it's as balance as he make it seems. I would hate to destroy my campaigns by introducing unbalanced content... This is why I usually resent any non wizard of the coast content. Especially when I run pre-made campaign.
I don't even play dnd and I'm considering buying it
I love kobolds.
The end to one of the campaigns I was in had my character change permanently into a dragon using 9th level magic. They looked and had the characteristics of a bronze dragon, but they were blue in color and settled a mountain on the coast. They used their shapechange ability to turn into a kobold, then rounded up some kobolds to mate with and started their own unique type of blue kobolds that eventually became self sustaining.
By the time the next campaign in that setting started, they had built a big city dedicated to trade and tourism. The kobolds just facilitated free trade, attracting merchants from all over, including thieves and pirates, and the kobolds were only there to keep the peace and collect taxes. The dragon made a fortune by taxing merchants and selling fresh water and salt as there weren't any other sources of fresh water all that nearby, many ships would stop just to stock back up on food and water.
The kobolds had their own district that extended underground into the mountain that had a shrine to the dragon, treasury, spa, magic academy, all sorts of facilities to make them better at their jobs. Excess kobolds are put into the Azure Legion which is basically a mercenary army. The general idea is rather than spending the resources to maintain a large army, they push that cost off onto whoever wants to pickup the burden to have a disposable fighting force of well trained little troopers. Dragon gets a cut of the wages, kobolds get food and purpose, countries get defended, works out for everyone.
>magical realm involving kobold ERP
Stopped reading
@@secretname2670 Uh, don't project, guy. There was no ERP involved. It was about as erotic as my explanation of it above. Just because you like kink in your games doesn't mean other people do. Most of us handwave, fade to black, or just narrate the general facts involved.
"They can live to be 120 years, but really make it past ten." That had me smiling!
Kobold: life span of 120-400 years.
10 year old kobold: "wait, I might become a dragon if I die heroicly for the tribe? Well...CHARGE THE GNOMES!!!"
I play a winged kobold that invicibly believes he is really a dragon that just forgot how to polymorph back. He heard a rumor once that eating a dragon's heart can cause a kobold to turn into a true dragon. So that is his goal. He has been ostracized by his tribe and become quite the little pirate criminal mastermind in The Shackles (Pathfinder 1e) and has his personal longship crewed by other kobolds.
So a Kobold who wants to kill a dragon for his own benefit... yeah that's not gonna go down well with the rest of the tribe lol
@@amazingfireboy1848technically he doesn’t have to kill the dragon he just has to acquire the heart of one
Honestly, a lot of the most "basic" races have some of the most fantastic lore. It's why I want to see you cover the goblinoids and yuan-ti, my favorite monstrous races.
Well what little I remember of yuan-ti lore, they had the largest empire until there was an uprising and they created one of the most powerful magic items which is a set of scrolls which contained all their consolidated knowledge on magic and magic items, essentially with these scrolls if you could decipher them you could craft for yourself legendary magic items.
you should play pathfinder and choose a trox they're cool and better for barbarians and are 12 feet tall.
What They Don't Tell You About Kobolds:
No matter how many times you shoo them away, they will keep jumping up on the table when they think you aren't looking.
The jaws of DnD
Well, they are tiny dragons, and dragons are basically a cross between magpies and cats, so...
And they worship dragons :)
they just want to feel tall
They also constantly steal whatever you leave laying around.
I imagine Kobolds as being created for the express purpose of serving dragons. Tribes seek young Dragons to serve and build their lair around. They work to build up a dragons hoard, and the newborns will take on the coloring of the Dragon they serve. So red Kobolds may be raiders trying to steal your stuff, but gold Kobolds may be helpers and guides. Silver Kobolds may open up a brewery. They basically align their morals to their master. All Kobolds tribes seek wealth, not for themselves, but to grow the dragons hoard. That's just my personal lore for them
I’m glad I found this one. I love Kobolds and really enjoy playing them. The lore you’ve made about Kobolds has made mine a favorite at any table, where I tap into their lore, habits, and history to create who my Kobold is and becomes.
I'm pretty sure this lore was made by Wizards of the Coast. Much of it came from Races of the Dragon (3.5 edition) when he didn't specify a specific source.
So from what I can tell it goes like this
Kobolds around kobolds and / or dragons: The most precious baby lizard boys and girls that live to please and must be protected at all costs.
Kobolds around literally any other sentient life: 3ft ofcondensed bastard
So they are cats?
Cat with chosen humans: *all loves*
Cat with strangers: "die you foul creature."
@@Purexfallenxangel90 bruh not even around owners, my cat is a jerk to me sometimes just because she feels like it
@@anthonyhernandez7799 my cats love everyone
Why did this get me laughing so hard
@@moonshinetheleocat1235 because you have good taste
I'm just imagining a bunch of kobolds singing We All Lift Together while mining
Yes.
I can get behind that
:) .
This is now canon
DIggy diggy hole
40:44 the art in that time melted my heart
In another time line when the kobolds were made the dragons would be like "they're perfect, I shall call them...mini me"
Are....are we sure these are bad guys? Their statblock says they're evil, but I really don't want to kill these precious children.
In the world of D&D the DM is a god. Make your cute scaly babies as good or evil as you would like. In my campaign homebrew, I had a group of 3 Kobold's go to a guild hall and place a commission on the job board for some group to clear a cave in the nearby hills. The party went and cleared out a werebear and his coven for them so they could rescue their friends that were trapped in the deeper part of the cave. They ended up opening a shop in town where my party buys gems. The commission had a big stamp on it that said "No Gnomes". Cool dudes. I have fun writing and playing their NPC characters.
That is why in recent years the Allignment labels have been largely dumped, especially as skilled homebrewers become more prominent and less stigmatized. Cause even a race with the most vile inclination can go good with the right experience and stimuli. Just take Paathernax as an example, admittedly from a different game and world. The dragons of Skyrim are without question Lawful Evil, and are enforced by their nature to follow that allignment. Yet Paathernax of his own volition and thought process went Lawful Good. And by all accounts kicked all sorts of butt in the ensuing war.
IRL allignments can switch fairly easily or through determined effort, yet in D&D that isn't a thing with the chart. Or at worst, they can swap but for major penalties which aren't a thing in real examples of Aligment shifts. I would argue for the sake of curses the chart should be kept around, but only as a suggestion, which is how they treat it nowadays anyway.
@@clayxros576 Fully agree. Well said. In the homebrew campaign I am running for my buddies they encountered a wererat in the sewers under the capitol city. His name was Rikor and he actually controlled the rats in the city sewers to keep the undead at bay. There was a big necromancer war 200 years prior that tainted the land. Anyhow the king never questioned why the constant undead problem never came through the sewers as for over 200 years there was never a problem. The backstory I wrote for Rikor was that he was actually a shadowbane inquisitior from long long ago that got bit by a lycanthrope caused to be a wererat. The old king banished him from the city due to prejudice, but due to the oath he swore to protect the people, he continued his work under the city and maintained a neutral good alignment. Played the campaign for 2 years and finally wound down to the last battle of mortals vs the lich and necromancer army's. Each of my pc's were commanding a battalion. They were rolling like crap and it wasn't going well. Then who comes charging into the marsh with a legion of large rats and rat swarms. Boom Rikor in his old white armor with righteous fervor, shadow steps into the frey to go after the litch. We are wrapping it up next week to see how it concludes. Sometimes bending the alignment rules with a decent back story is a lot more fun.
@@congresser5265
Movies have Rule of Cool. Games of all sorts have Rule of Fun
My DM made kobolds one of the most universally liked races, because they're fantastic plumbers. In her canon, kobolds and warforged were the first to go to another inhabited planet, and the locals loved them, but then humans, elves, gnomes, halflings, and dwarves came, and public opinion of them is quite bad.
Kurtulmak is a Turkish word, meaning escape / be saved.
Ironicly he is imprisoned.
I think anyone who has a personality comparable to Lenin should be imprisoned
eventually he can carve a path out with his trusty pick.
Thank you for sharing this
really? cool :)
Jonathan Wells YOU DARE INSULT LENIN! He created the best Union and Piece of history known to man, and he perfected communism
My DM sent me this as a more in depth version of a book he described my kobold character finding as some long lost lore since kobolds are a rare race to stumble across in his world let alone a friendly one such as my character so this opened the floodgates for my little guys brain so thanks for this a lot!
Anyone else find it weird that at the dawn of life, a gold and red dragon cut off a limb to create a life, and the life that spawns comes with a loincloth?
Perhaps loincloths in DND are living creatures with Draconic ancestry lol
When you trap someone in a maze for all eternity: "It was just a prank bro."
Gnomes are very “Fey” in their sense of jokes.
@@crowsenpai5625 I find them to be total gems
**Calmly Cracks knuckles as [The only thing they fear is you] starts winding up...**
"maze for all eternity" is the Ruins of Darastrixhurthi. The kobold city glittergold massacred.
if the smithing master-race of Dwarves and the mining master-race of Kobolds were united under a mountain chain, the most spiteful jewel maker society would be born.
No, you don’t understand the reason why the kobolds are successful at mining. Individually they are garbage at digging and hauling, their only benefits are a cultural proclivity towards mining and sheer numbers, they actually aren’t very good at it. Put a team of kobolds up against a team of dwarves of the same number and the dwarves will wipe the floor with them every time if the kobolds don’t die from exhaustion or accident first; dwarves are better at recognizing when a cave in is likely, better at digging, better at hauling and they can do all of it longer and faster.
@@jonathanwells223 Kobolds might be puny, but they are more engineering-adept than Dwarves.
JG R In trapmaking only, which is entirely useless if someone can just bypass the trap
I want this
@@jonathanwells223
You have to know the trap is there, what the trap is, and how far the trap covers in order to do that though. And only really a well trained rogue would even have a hope of knowing those things.
Also, imagine a moment that a city of dwarves managed to make friendly with a warren of kobolds. Benefitting the dwarves would then benefit the warren, another dwarves would work to keep their kobolds happy for the stupid profit theyd make and cause they know how terrifying an angry kobold can be.
It would be stupid rare, but it could happen. And frankly, the result would probably be breathtaking.
Neverwinter Nights: Shadows of Underentide features deekin a kobold bard (later becomes a red dragon disciple). He is a fun character. If you recruit the elf cleric as well as deekin, he composes a poem for her.
Literally the best Coffeelocks (warlock/sorcerer multiclass) in the entire game. As long as someone in your group plays an oversized meathead tank you're good. Fortunately, nearly every new player I've seen seems drawn to such a role.
“What they don’t tell you about kobolds”
Is that their cute :3
ye
They are the dragon puppy race.
@@robertsilvermyst7325 welp time to adopt one :3
The best part about them is just how small they are
2ft at adulthood. Knee high. They're so little.
They would hate you for thinking that, but pretend not to care and stab you while you sleep. :D
Me who just made a kobold artificer yesterday:
Oh yeah, It’s all coming together.
Which artificer? The Steel Defender can be ridden by a kobold... And if you make it humanoid suddenly you have a kobold with a mech suit.
@@justinjacobs1501 who needs it to be humanoid when you can strap boots of flight to it and thus your little kobold has a flying mount.
Honestly I dont think there is a bad artificer sub-class for kobolds, they all just fit so well with the flavour and anything fits with pack tactics. But yeah it's like 3 good fits and one awe inspiring team up.
Very important question, if a kobold with a leather targe tried to block a direct strike from an orc with a mace, would the block be successful, or would the kobold have a broken arm?
@@rachdarastrix5251 depends. One can actually check an attack to go off to the side or he can move up close and block without the attack getting it's full strength.
Spurt's exclamation of "I WIN!" suddenly makes so much more sense now...
Hey @MrRhexx, I was honored to hear that you used an art of mine in your video! Thanks a lot.
I drew the art at 12:14 (from Benjamin Huffman's Keep of the Kobold Queen).
Kobolds. The race of Humanoids who in all my games end up being adopted by the party, and turned into the pets/allys of the bigger races.
They are shaped like a friend
Lol I was just thinking I wanted one as a pet
In my gameworld, they're the most put upon and despised race in the universe, with all but one race kicking them out of their lands. That one ally, Humans. Oddly enough, Kobolds love to eat rats, and Human cities have a massive rat problem. The Kobolds happily live in human sewers, eating rats and whatever other food gets flushed, and see humans as their only ally in the world. Both see this as a temporary situation, but neither knows when this agreement will end. For now, Kobolds are quite happy living in human sewers, eating whatever they can find down there, and getting paid to maintain the place in exchange for old ham bones and rotten meat, and the occasional corpse the assassins guild flushes down.
One of my friend said that Kobolds are things adventurers stomp over on their way home which really make me feel for these little guys, so I went the extra mile. I joined parties as a kobold sorcerer pretending to be a paladin of Tyr with a broken holy sword, basically preaching/shaming the party into letting every kobold they encounter go. The broken holy sword was a genuine holy sword that every paladin dreamed about getting but in its current broken form doesn't do anything other than radiate a very strong Lawful Good aura. The DMs in those games usually went along with me and gave me a wide degree of freedom because I help them rein in those players who just pick paladin for the amazing combat powers and basically ignore their obligation to their faith.
Marc C awe that’s wholesome
Me: *gets ready to skip promotion*
Me: *sees that it's a promotion for 5E content that fixes grimdark game mechanics*
Me: Very well, you may proceed...
i'll allow it.
Same here.
Me: hears the term grimdark.
Me:...
FOR THE EMPEROR!
AAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Same and actually bought the product...
I think a Kobold Tribe led by a Good Dragonborn could lead to a very interesting kobold tribe that could end up befriending most of their neighbors.
Actually, that's a question I had.
If kobolds revere dragons so highly.
What do they think of dragon born?
@thereseemstobeenanerror1219 I think he explained in the video but I think he said they view DragonBorn with suspicion.
@@popdog165
But why, tho? I'd imagine that they would see them as some kind of in-between between state.
@@thereseemstobeenanerror1219 reason why is because dragonborn is more created and not born
However I don't know much about dragonborne so I wouldn't know
This inspired my newest character: a cleric that only uses divination magic, that is of course a kobold, also watching this made my favorite race switch from grung to kobolds.
Party: Dragonborn, half-dragon, lizardman, and a gnome.
Quest: Investigate rumors of an old dragon hoard.
Cue three scalies yelling at kobolds to leave the gnome alone, kobolds settle down then realize there's a gnome nearby and try to kill it.
Half dragons aren't playable races though.
@@drewberrycrunch1417 they are if your DM allows it. My DM made the mistake of letting me make a half brass dragon half celestial once. After out first session he made me make a new character
Imagine being a changelong that can speak draconic
@@drewberrycrunch1417 When rules are stupid, change them. HOME BREWERS ASSOCIATION!
@@drewberrycrunch1417 might be a couple years late for this but the monster manual has a thing your dm can use to let players have a half dragon as an option
“How long have you been here?”
“Eleven days.”
“And how long do kobolds usually live?”
“Eleven days.”
*_Later_*
“You’re dead! I win!” -Spurt, before he went Splurt.
Runt will Avenge
Spurt was the best.
Bless his scorpion on a stick and his big heart.
Kobolds are no match for fire giants, who knew.
Considering he didnt know what 'Day' was being an undergrounder, I wonder if he thought that was slang for decades. Seeing as Kobolds live to be 150 years.
@@Carcer_Vimes I think he was just a really dumb kobold lol
I have been out of the D&D scene for several decades. In fact, the last game I played used 3.5 rules.
My question is this: Given a Master Druid in a large forest, and a Master Ranger who's built his Tower in the area as well... would they have common trade with any Kobolds in the area, should the valley be hedged with Mountains? Would there be a peaceful co-existence between them?
The Druid could direct bears to seek caves away from Kobold inhabited areas, and the Ranger could keep adventurers away from the Kobold claimed Mountain. Would the Kobolds aid them if the Druid and Ranger were threatened?
I envision a well forested valley, with good farmlands at the mouth of a river flowing through it from the mountains on either side. One set of peaks inhabited by Kobolds, the other by Dwarves, with the local Druid and Ranger's areas of control acting as a buffer between them.
Given the expected wealth generated by both neighbors, the Druid and Ranger could hire Magic Users to use Rock to Mud spells to create new Bear caves almost anywhere along the slopes of the mountains. Given the creating of enough such caves, bears would not need to 'invade' Kobold warrens or Dwarf cave complexes.
If good enough relations can be generated, then the Druid and Ranger can count upon Dwarven and Kobold armies to ensure the Valley's defense, and defense of the farmers and their villages in the river delta's area.
Given the above, should I also have the sea, or lake shore area of the river delta inhabited by Lizardmen as well?
Questions, questions.
and then the whole campaign can be focused on a BBEG, maybe a gnome, trying to kill the druids and throw the whole system into chaos as the druids seem to be a linchpin keeping everything together in this scenario
You see, this stuff, right here, this is how great/interesting Worldbuilding works.
@@kholtonthebarbarian2590 i thought up a few more 'twists', like Humans living on the large lake (ala The Hobbit), trading fish to the farmers for produce. Now link in several lakeside villages around the lake to bring in 'finished goods', like lanterns, lamps, candle sticks, nails, brads, seasoned lumber, spices, etc... with Caravans hitting the area once or twice a year for even rarer goods, you end up with a self sustaining area that's at peace, even though most of the locals might not trust certain others fully. Given a high level Ranger who's built their 'keep' in the forest, and a high level Druid who's created his 'grove', any Players might end up in the area hoping to foil any plots to assassinate either of them, or some of the village leaders. This is for a more 'cerebral' type of game play. Not your usual 'hack and slash'. Perhaps the Dwarves have called in the Players to deal with a Drow incursion in the depths of their mines. Perhaps the Kobolds have hired the Players to deal with something large in the depths of their caverns. In any case, a good area for low and medium level characters to gain experience, both in diplomacy, fighting off 'monsters', clearing cave systems for the locals, or even just a place to rest up after an adventure and use as a springboard for new adventures elsewhere.
I have a campaign where a character is a kobold, so it’s kind of a rule to never kill kobolds when we play dnd even in a different campaign
Uh the artwork at 40:24 was NOT created by MonkeyCarlo, that was created by me.
@MrRhexx this comment right here. Please fix the mistake
Its a bit funny, as your signature is in the video at the same time
Hmm
That's interesting....
Sorry to see it was mis-attributed but glad to know. Love that art you do
A simple google search was all it took, it is indeed Kayla-Na's artwork and not Monkey Carlo
I love how this video and the Tiamat one are long enough to be a proper D&D documentary. I love this channel and this series. I feel like I’m watching a nature docu-series for a different world.
100
DnD creators: kobolds are filthy reptiles barely better than goblins
Kobold players: scaley lizard babies
I absolutely love playing Kobold PCs whenever I can. It can be difficult to find a way to fit them into campaigns sometimes, but when you find a way it's great.
Kobold lives are surprisingly wholesome.
The ideal alabama
Unless other races get involved
Yeah they have anal all day. I know cause I played koboldkare. That’s how it works.
To be fair, any race'll think themselves good, even when they're not. They only share the good parts of their cultures with us.
An Elf or Tiefling will do the same, share just their positives. But every race has their secret negatives... Kobolds are no different.
I made a town of neutral-ish kobolds where they sold their gold to buy bricks and made a giant fortress
We had a group of Kobolds that was slowly turned neutral/good due to them just living in the caves under/Next to a mining city. The Kobolds lived there and mined trading with the population for food and other nessesities.
The players had freed the city from slavers and then later found the Kobolds and 'convinced' them to leave their evil Dragon overlord (Killing the dragon and threatening them)
A lot of the tribe left doing the travel, but about half stayed and got a good deal with the city and the Players ^^
Kobolds don’t build fortresses, they carve out warrens. They have light sensitivity, no way they would spend time above ground just to build a house that is also above ground.
@@jonathanwells223 yes but I will count er that with the idea that maybe building a fort is for the people their trading with. Why build human sized places under ground, there by making it easier for adventurers to sneak in and kill you. When you can build a resort hotel ontop of your Warren so you can have both added defence, but a way to deal with unruly folks without revealing your caves. Win win.
@@honestgoblinproductions5663 a resort place build and run by Kobolds, sounds like a fun idea :D
@@32Loveless50 I'm full of um. Thank you.
Kobolds rogues are one of my favorite character types to play, but I have found a lot of DMs have a hard time actually roleplaying opportunities to set traps . . . . really gotta figure out ways to lure or force enemies into prepared areas - but a couple bear traps around a blind corner usually easy enough to pull off.
i dare say the Kabolds are by far the race with the most character and personally, i actually find them kind of relatable.
and Yes, this long video was very satisfactory.
I for one support the Kobold's righteous quest to purge the world of the verminous gnomes.
Preach
As a kobold, i respect you but also suspect you're trying to steal my gold.
18:06
That is warm-bloodedness. The ability to keep the body moving in the cold by increasing the metabolism is the definition of warm bloodedness. If they were actually cold-blooded, they would go into torpor at low temperatures regardless of what they ate.
Yes lol. The only thing they have really is a weakness to the cold due to lack of insultation, but even then as you said, it is 100% warm blooded. The lore is poorly written in this instance.
torpor, are you sure?
I was under the impression that reptiles IRL were faster when they were cold and that it was the warm temperatures that made them slow and sleepy..
It might even have an impact on their time perception since their eyes have a higher critical flicker fusion frequency when it's cold..
@@renarddubois940 No, that's exactly the opposite of how reptiles work. Their bodies and metabolism become slower with colder temperatures, which is why they bask in the sun so much, and why there are very few reptiles in very cold climates.
This is actually true of warm blooded animals, too; our bodies naturally become slower when they are colder. The difference is that warm blooded animals are able to raise their own body temperature through their metabolism, while cold blooded animals have to find external sources of heat.
note that there is no absolute temperature at which all animals function optimally; different animals have evolved to fit different conditions, and so there are many snakes and lizards that can live in temperate climates, even though they must go into torpor during winter.
Also, because warm blooded animals are able to control their body temperature, their bodies often only work right in a very small range of temperature, whereas reptiles and other cold blooded animals can survive dramatic shifts in their body temperature.
@@globin3477 mhhh.. that's confusing,
I'm pretty sure reptiles are slow as fuck when it's hot, and mostly hunt when it's cold, like when they're in water or when it's night time
@UCE3yPBJAHVZQ3ZwwUl7iXWQ but even if i see a reptile moving quickly under a harsh sun, maybe the reptile comes from a cool underground spot or a shadow..
and if they stay under the sun too long they'll start to slow down and become sleepy..
of course reptiles would prefer warm environment, like literally everything else, maybe slightly more so than mammals, but if they get slower when the temperature drop, why is that that they always hunt when they're ambushed in cooler places, darker places within brushes or in the water like crocs?
I know it sound like the answer is in the question but think about it evolutionarily..
Dude the lore you have been spouting has literally given me a story for my campaign world. I cannot thank you enough. The relationships between Kobolds to Dragons to Io (primordials) is the perfect setup for one side with the Giants/Titans/Dieties as the opposite. The hatred and battle lines are drawn so deep in the lore that players will take months to figure out what is happening.
After 7 years as a DM i got myself a reputation of being the "kobold guy" cause these lil fuys are just so cool to plan and craft with, they are an endless source of creativity!
I'm surprised there was no talk of Kobold bards, a good bard should be able to add some serious motivation and benefits to mine productivity
Think they fall under kobold spellcasters in general.
Work songs!
Deekin 👌
@@ChestersonJack OR WORKER SONGS *soviet anthem starts playing*
"Kobolds are weak."
Bro, the one in the handbook looks ripped af. Legit 6-pack.
Mining all day every day is bound to build up muscle.
And this is why I fear miners who still use picks.
@@clayxros576 I imagine they only use picks when their claws are sore.
@@captainmaim
I meant IRL miners. Kobold claws I dont think are designed for digging into more than dirt, seeing that the invention of pickaxes are in their lore
a ripped child is weak in comparison to a ripped adult
That little note, near the end, saying "whilst they can live up to 120 years, they rarely live past 10" gave me a chuckle.
Also, can I just say that all that fan art of cute cobolds just snuggling one another was just precious and I love it
One of the most accomplished bards in recent history of Forgotten Realms was a kobold... Deekin Scalesinger.
wasn't neverwinter nights like, 150 years ago in realmslore? Or did they work him into the 5e forgotten realms setting?
@@lord6617 That's recent when talking about the fates of entire species. He is supposed to have died (presumably of old age) at some point in between 1370s and whatever "now" is.
'Deekin greets the noble hero.'
Deekin was adorable.
God I remember in the 1983 red box D&D kobolds were in the first adventure as dog-like creatures. I'm old.
That definition is used in anime fantasy as well, often making them little dog-people and skipping the reptilian/draconic part entirely. They're basically chihuahua people in anime.
@@joshuarichardson6529 Well, kobolds are not a D&D invention. They're just like goblins and elves, fairy creatures from old folklore, so they're not really skipping the reptilian part by not including it. They can be anything. It's quite like how Tolkien created the tall beautiful elves, but they were classically these little creatures.
I think kobolds would be realy good team mates thinking of the group before themselves
MrRhexx: "Filthy little reptiles barely better than goblins."
Kobolds: "But we ARE better than goblins!"
Also, going after a Kobold in their lair is a great way to never be seen again. They trap the FUCK out of those.
Kobolds are one of my favorite creatures in d&d simply because no one truly gets them and you throw your party into a kobold nest and they don’t expect to get demolished
Ahhhh nothing is better than the sound, sights and smells of mid to high level Players crying, sobbing and pleading because they have been killed of by a relatively small band of kobolds and their traps due to them *just* being kobolds and as such underestimated (and the players greedy)
I had three as a little group of them that followed the party and helped us. We saved them and their tribe from a group of adventurers that went to kill them for no real reason other then loot. My bard convinced them to give us some prize so the dm rolled and gave us three that were cut down but healed by us. We love them and they are amazing.
Almost all of my characters in 5E have been Kobolds.
Kobold Cleric (x2)
Kobold Paladin (x3)
Kobold Sorc (x1)
Kobold Fighter (x1)
Kobold Ranger (x1)
I love Kobolds. I consume Kobold lore. Thank you for more of it! :D
I recommend playing a kobold artificer if you can. Especially the battlesmith! My recurring pc is a kobold battlesmith named data. Even got a heroforge model of him, i love him that much
Why purposely make every campaign harder?
There is a surprising amount of "extra" art of kobolds.
Makes sense as how much they get busy
I too have made the mistake to looking for pictures of Kobolds on google Images and scrolling downwards
@@jimsaintruth4248 Same here mate
Given how they are canonically able to "change teams" I'm not surprised.
Fuck yeah there is. Praise the Artists!
YES I needed this to help round out my setting. I have a dragon-centric campaign setting where kobolds and dragonborn are the most numerous races, and kobolds are the narrative cornerstone to why the dragons and their lands are the way they are. This is gonna help me flesh out so much! ❤
I wona play or gm somthing like that so hard, but you know im from poland and can't spek english
Imagine a kobold betraying their clan to reincarnate into a giant stagbeetle to give their clan more armor
The picture you see before playing the video is adorable.
"The f*ck are pants?"
-Task of Ironoath
He has a no pants agenda
Tarrasque of Alivast
Death is an illusion and so is death
*Sees Azrah Sahar, Starts looking for Unexpectables comments*
Forgotten Realms: The most popular and well known setting.
How ironic
Allow me to explain the inexplicable....
WotC: "We must milk this setting for as much gold as possible!"
Lol
Is it the Remembered Realms yet?
@@johndavidson2365 I forget...
25:42
Imagine going into a cave and you see a bunch of small lizard people, and all you can hear is
*Cold, the air and water flowing*
Oh man I have always loved Kobolds, and have had the opportunity to play as one a few times. This is hands down my favourite video from you.
Kobolds: are miners and carved tunnels through solid stone
Also kobolds: are too physically weak to draw a bowstring
Me: X doubt
@Jakub Ziarno argueably dex to target the correct weak points in the stone
Well even if mining has more to do with Con, they still have like a 6 (or -2). That’s actually worse then their Str
@@raylordofkhalah28 they get +2 dex as a race bonus right?
@@anthonyumbro5427 yep
My personal head canon is that most are strong enough to use bows and with practice could become proficient with them but that they never do because most of their lives are spent mining in dark cramped tunnels with limited access to the materials needed to make bows and arrows.
Here is hoping we get kobolds as a playable in Baldur's Gate 3, probably won't but hey I can dream.
We all can hope
they should be
even if they are dlc
@@chongwillson972 Screw DLC, BG has always had a solid modding community.
Trust me, if it doesn't exist at launch the modding community will figure out a way to make it happen. Even in early access they are doing incredible things.
I never had an interest in RPing a kobold..but now I have changed my mind. Thanks!
Also, thanks for convincing me to go with kobolds rather than dwarves. My current character is from a family who bought a noble title using the money they got from selling electrum. I had envisioned that they later hired miners to do the mining while they took on the mercantile function, but kobolds seems a lot more fun to work with.
I remember when I was planning a draconic sorcerer Kobold I gave him an unusually high strength for point buy. I felt this way because Azu wanted to be better for the tribe. He felt he needed to earn the praise he received. So along with his training of sorcery he would put in hours of mining till he could no more. Building himself up.
The Dwarfs and Kobolds of my setting are constantly engaged in wars over access to minerals
Its the hatfields and mccoys but just dwarves and kobolds
This whole thing has me thinking about the innate weakness of alignments. Seems like D&D needs two alignments to really que you in on the creature's mindset. One alignment is how they treat others, and another for how they treat each other.
A Kobold might be "Lawful Evil" to others, meaning that it hates outsiders, is xenophobic and generally prejudice. But Kobolds have tight family units, so they are very "Lawful Good" to each other. If you could befriend them, you might even work up to a "Lawful Good" relationship with them, or at least "Lawful Neutral", since they would still see you as an inferior race. The "Lawful" part just means they are honest, in both their love and hate. They have honor and generally abide by the deals they make.
From a gameplay standpoint, you are mostly interested in how a character/creature addresses the player, so a simple "They HATE YOU!" will do. But it doesn't help for more in-depth gameplay. They have love for all dragon kind and might give a Dragonborn ALOT more slack then a human. They are arrogant but also industrious, if somewhat dumb in general. This information has little meaning to players, but would be EXTREMELY helpful to DM's!
A bit late in my response, but I like to add an extra axis to the alignment chart representing how communal they are. Whether a creature is communal, like kobolds, familial, as in working in only small clans or with immediate family like with many animals, or totally solitary, like beholders. Keeping in mind that this refers to living with other members of its same species, so for example most dragons are solitary, even if they actually have many servants or slaves.
This roughly mimics reality, with insects being highly communal, mammals like wolves being largely familial, and many large animals such as Jaguars and Moose being solitary and only meeting up for mating.
So Kobolds would be sort of Communal Lawful Evil, meaning that they have a tight knit society among each other, but are still cruel and merciless to others. In this sense, "Evil" and "Good" can be seen as how they treat creatures different from them.
All you have to tell me now is that Kobolds have amazing singing voices, and they will be better than dwarves in every way possible.
This. THIS is why my first D&D character was a kobold. The lore around these little dragonlings is vast and amusing to no end. Gotta love'em. Thank you for making this awesome video!
Today I learned: Kobolds are, essentially, the idea Soviet worker.
I bet they call each other comrade too and would be likely to violently “reappropriate” your property if given the chance
Hell yeah comrade kobold
Except unlike real Soviets, the Kobolds make it work AND look good.
I actually got major fascist vibes (the similarity being no accident, I suppose).
Everything for the tribe. Accept your part in the Great Chain of being, worker, for the glory of the whole.
And of course the Gnome racism.
@@d4n4nable The Gnomes are the Kulaks of the dnd world
I normally don't go back to watch these videos again but I just keep coming back. If you do a pt 2 for Kobolds I'm in 100%
In the game Neverwinter there used to be a kobold merchant, but I think they moved it or removed it. I always found him adorable
Mining dragon-rabbits that hate gnomes. Got it!
with a dash of lemming
Lizard mining Skaven that hate gnomes.
@@hitsuokinawamura Although draconic heritage was always part of their lore in D&D, earlier iterations had them as rat-like, rather than lizard-like. And because mammalian kobolds also exist in various lores(The skaven from Warhammer are one example. But there's also the kobolds from the Suikoden series who are more like beastfolk, and the Burmecians from Final Fantasy IX, who are explicitly rat-folk but are also dragon kin at the same time.). As a result, A homebrew setting I use is inhabited by both mammalian and reptilian varieties, called skaven and kobolds respectively, but what I don't tell the players is, they're actually the same species, but leave that as a detail that a player might ferret out if they ever take the interest to investigate. Skaven would be a common random-encounter in forests and plains, sometimes in the company of Human or Elvish bandits, but Kobolds would usually be found, not in their own warrens, but in Goblin dens.
Ruby rose profile picture Bros.
@@MogofWar
And then there's FFXIV's Kobolds who are monkey-mole things who's deity is a sumo wrestling rock man that's left many a player with PTSD.
I find Reptilian Kobolds are cute and as iconic as Dragons.
Someone has to be the hapless mook who eats a fireball to the face
My favorite PC is a Kobold Archivist, she is awesome.
@@Krishnath.Dragon Is she good?
@@kevinobill4818 Lawful Neutral, but she works with good people.
@@Krishnath.Dragon she's pretty nice and cute.
PLEEEAAASE do a part two!!! I loved this and it was so infotmative. Could we do some talk about what the structure of kobold mines are like? What might enthuse a group of kobolds to allow a non-kobold outsider to stay with them for a day or so? What are their common quisines? I can go on, and on but there's so many holes to be filled with how actually interesting they are under the surface and I feel bad for grossly misinterpreting them in my campaigns ;~;