How to Get the Best Offensive Magic Combo in Pax Dei!

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  • Опубліковано 26 жов 2024
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КОМЕНТАРІ • 30

  • @valimorr
    @valimorr 3 місяці тому +1

    The only person I trust with Pax Dei Info. Excellent videos! Always showing my clan mates your work.

  • @rainwinters5239
    @rainwinters5239 3 місяці тому +2

    Excellent information! Keep up the good work, hope your sub count sky rockets!

  • @cyrixfive
    @cyrixfive 3 місяці тому +1

    This is really useful, thanks so much for your guides - this kept me with the game for the moment

  • @xenokool
    @xenokool 3 місяці тому +1

    @1nvaderk1m watch a lot of Pax Dei content creatiors as of late. I find yours have the best value. The "to the point" style of the videos are refreshing. Thank you.

  • @CROWbarIX
    @CROWbarIX 3 місяці тому +1

    Seems ppl forget in order to stay offensive u need hp sustain meaning any healing spells as 1st thing to chase which will increase you offensive uptime altho nice vid and always welcome to see more ppl start showing players how to play the game as intend without trees

    • @1nvaderk1m
      @1nvaderk1m  3 місяці тому +1

      @CROWbarIX I am always a healer in games I play. I agree with you there! I thought about mentioning heals in this video but wanted to stick to offensive spells. I do think everyone should have a couple healing pieces to top off their health, tho. Makes downtime between pulls so much quicker with a couple heals.

  • @greydragon8973
    @greydragon8973 3 місяці тому +1

    It made sense in my head, but I'm glad we got confirmation. Multiple blaze stacks on creeps definitely makes things easier!

  • @michaeltreon4034
    @michaeltreon4034 3 місяці тому +1

    love that you sited your sources...

  • @ThisIsQuarty
    @ThisIsQuarty 3 місяці тому +1

    Have been using the combo solo for weeks but only found out you can stack from that same Demone video you mentioned. Time to grind cracked lockets...

  • @Lotus_Lenex
    @Lotus_Lenex 3 місяці тому +2

    Love your content!
    Do you have a discord, or anything?

    • @rodrigoortiz8420
      @rodrigoortiz8420 3 місяці тому

      @markgolson633 it will be great if an youtuber do a discord channel so we can exchange info.

  • @fatmanjake5778
    @fatmanjake5778 3 місяці тому +1

    Love your vids :) Thanks.

  • @ruditos1
    @ruditos1 3 місяці тому +2

    Kim, have you found the "Cold Fire Great axe" yet? Can't seem to find it anywhere. It has the blaze effect on it too.

    • @1nvaderk1m
      @1nvaderk1m  3 місяці тому

      @@ruditos1 we haven't, but we also haven't done much ghost hunting yet!

  • @rhadiem
    @rhadiem 2 місяці тому +1

    Please make a video on aggro generation and tanking tips.

  • @malomobilny
    @malomobilny 3 місяці тому +1

    Было интересно, спасибо!

  • @MT-ff8bf
    @MT-ff8bf 3 місяці тому +2

    As the Mobs in Dungeons have insane Magic resistances, I do not agree with you, that blaze works well in Dungeons. That might be an assumption of yours, but is not true. A fireball hits a bear for 24. A hellion, Imp or Zebian from the dungeon gets hit by 2.4 - same for the DoT. So Blaze is nothing you want to have in Dungeon. You want to have Armor Shred, Dmg reduction effects in Dungeon but most importantly: Sheer, brute, direct damage. 4Star Swords/Greatmaul and tons of heal. Most mobs have beetween 400 and 900 HP in the Dungeon and given the low damage of the Blaze Axe, until 3-4 ppl apply that noticable burning stacked, the mob is already dead. So in the end, what you do is you waste the cracked locket for the same killspeed you had without the effect witht bettwer weapons.
    I can only underline: if your group's killspeed is so low that it allows you effect weapons, then go for armor shred as it % lowers the armor and thus all resistances of the enemy.
    SumUp: Currently, the biggest boss has polished 1200 HP in Zebeum Pilli, when we 6-Man this dungeon with T4 regular weapons, the boss lives for approx. 15s and everyone of us hits like 10x. With a proc chance of 12% and a significant dmg at burn stage 5, you will loose too much dmg in the meantime.
    I would agree with you, if we had a 2000HP Enemy, then it would make sense in Dungeon.

    • @1nvaderk1m
      @1nvaderk1m  3 місяці тому +1

      @MT-ff8bf we haven't played too much with different weapons in dungeons. The additional burn stacks were noticeable last time, but mostly because we didn't have very many people using fireball at all, so it was 1 stack of burn from weapons or nothing a lot of the time. I do agree that a mixture of strongest weapons + armor shred + DoTs would be best. We haven't had the best luck finding useful, high-level, weapon magic yet. I would be interested in testing out some of the slug, sapper, seeker, etc, weapons once we actually get some. The majority of the weapon magic we've found are lower level things we didn't bother crafting, besides the blaze axes since those have been fun to play with, and we have a few of them.

  • @brokeish
    @brokeish 3 місяці тому +1

    These are all super soloable so no need for a group!

  • @solastorm7
    @solastorm7 3 місяці тому +1

    where exactly are examiner of tests? I checked all the places in ancien but no luck...edit: they don't always spawn. you have to reset the spwans...

  • @animoshho
    @animoshho 3 місяці тому +1

    haunting memories does not seem to work 100% on groups

    • @1nvaderk1m
      @1nvaderk1m  3 місяці тому

      @@animoshho I noticed that the other day, I just figured I had lagged. Make sure to f8 it so they can investigate it!

  • @forestcuriousity
    @forestcuriousity 3 місяці тому +1

    Been playing with this combo for around two weeks now. It feels so nice to be able to dispatch a whole inquisitors tower solo and just not have to worry about getting wrecked by a boss. I think its overpowered and mesmerise requires a longer cooldown.

    • @Dartan82
      @Dartan82 3 місяці тому

      I can do that without the combo...

  • @michaeltreon4034
    @michaeltreon4034 3 місяці тому +2

    Mesmerize is so much better than pacify... def getting nerfed...lol

    • @1nvaderk1m
      @1nvaderk1m  3 місяці тому

      It should be nerfed. If there is a DoT on them, they shouldn't stay mesmerized, imo. When that happens, it will still be extremely useful as a spell to set up pulls and get away from mobs. The AoE version is very useful in dungeons and "oh shit" moments when you need to de-aggro things. Being able to continuously sleep things that are burning to death makes no sense, but as long as the rest of the skill remains the same, it still will be very useful even after a nerf. *knocks on wood* lol!

    • @rhadiem
      @rhadiem 2 місяці тому

      The dot should break mez, other than that it's fine.

  • @rodrigoortiz8420
    @rodrigoortiz8420 3 місяці тому +1

    If anybody wants to team up, I'm in

  • @whatever-s9o
    @whatever-s9o 3 місяці тому +1

    fireball/mez loop is so boring, I hope they nerf it soon

    • @1nvaderk1m
      @1nvaderk1m  3 місяці тому

      @user-bu4wp1zl3s they have to figure out something else for combat if they nerf it. A lot of the harder monsters hit you for ridiculous amounts. If they don't adjust that before nerfing a spell combo, all that will do is make it so everyone needs a bunch of people to kill anything.
      I do think mes needs a nerf, but I hope they adjust other stuff first before taking away this for now.