Devlog 1# Making my dream RTS game
Вставка
- Опубліковано 27 вер 2024
- My Journey on Making My Dream 🎮 | Devlog #1
Join me in the process of creating my dream game. subscribe for the next devlog :)
Arcand's trailer :
• Arclands - Kickstarter...
making a game about lil guys :
• Making a game about li...
RTS tutorial playlist :
• RTS Game Tutorial | Un...
Background songs :
Hornet by @ComposerLarkin
Dung defender by@ComposerLarkin
Fungal Wastes by @ComposerLarkin
Awake by @LenaRaine
StoryTeller @LenaRaine
Lifeline by @Infraction
Better Days by @LAKEYINSPIRED
Human them from Warcraft III
Sandal maker by firefly studio
#IndieDev #GameDev #Devlog #RTS #Roguelike #Unity3D #Blender3D #PixelArt #GameDesign #IndieGame #IndieDevJourney #GamedevCommunity #SoloDev #MadeWithUnity #balatro #mosalina
#warcraft3 #strongholdcrusader
This looks awesome. I like the 2.5d perspective and the pixel art style. Keep doing it 💜💜💜
Thanks man 💛💛💛💛!
Yeah Same!
Unwanted advice: Try scoping under 3 months of development. I've seen far too many games unfinished because of scope creep, and a RTS tends to be complex and take a lot of time. You can release the demo, and after the game is launched keep updating it if it was a success.
Another thing im considering for my 2nd game onwards (1st one is passion project and im very stubborn so it might take year or 2 since im learning everything from start and am about to do most of the game myself by hand so i'll find out my strengths and weaksses along with what i enjoy doing more: art or code) is moving scope creep stuff for sequels. If the small game is successful i already have ideas what sequel could offer. And if the 3 month game isn't doing well i can move onto another small project. (After polishing 1st with bug fixes and maybe some small content patch depending on game, feedback and how its performing). Dlc is another thing to consider but i feel like indie devs undervalue sequels
Hey man , thanks for watching,
Yea , scope creep is a thing i highly want to avoid, im actively redesigning and re imaging the game to make a demo as soon as possible . Thanks for the advice 💛💛
love the ironclad design and animations!!!
Very good, instant subscription. Keep it up!
Thanks for the sub 💛💛💛!
As a guy also making an RTS, best of luck in your journey ✨👌
Thank you 🙌💛🌻
Hosein, you reference WC3, thats a sub right there.
@@BMJYDK thanks for watching man 😅🙏
love the game so far but the editing is kinda alr. Keap going im sure it will turn out great
Thanks for watching man .
It was my first time making video actually
I learned a lot man , It will definitely be far better in the next devlog
@@Hosein_sunflower man im waiting and looking forward to it
Nice! I'm loving the art style and what you've implemented.
Holy crap thats amazing
به به آقا حسین عالی بود keep up man
This looks very intriguing. I’m looking forward to seeing your progress
i liked the end result, wish u the best of luck in ur gamedev journey, it could be intimidating but it s a thrilling experience to go throw :)
Great result so far! Like units look and 2.5 perspective!
How you manage crowd pathfinding, have you used some assets from the unity store or made formations by yourself?
Thanks man❤️
, well for the pathfinding navmeshagent component did the job i just changed some values and made a script that makes units stand in an order.
As a fellow RTS dev, immediate sub
Your game is awesome❤
Nice man very hype for next devlog
finally, someone who used the 2.5d style correctly
looks insane
you did a great job, keep it up!
Looks awesome! Keep it up!
Awesome 🔥🔥❤️❤️
NEXT 💥
beautiful
Looks like a good start!
stronghold is gold
Very good keep working 👍
i like the 2.5d perspective,itll make it a cool game
great progress so far. how did you handle collisions and pathfinding?
Thank for watching ❤️💛 . The Navmeshagent component did the job.
Looks cool. Not sure what direction you want to take, but the units you showed seemed a bit too tanky.
Yea man it's intentional, i want that battle's be more manageable and easier to control. you'll see when i add more units
My dream game 🔥
Cooooooooooool🔥🔥🔥
👌🔥
Yeah right now i am recreating Warcraft 3
che khafanh
Ive been having a hard time setting up autoattacking for units, what approach did you use? Pawnsensing or onoverlap?
@@MattS-og5zb Pawnsensing or wha... ?😅
So i use state machines. If there's any enemy in agro aura Ironclad switches to combat state
In that state he choses the nearest target and follows it until he reaches the attack range and then he just attacks on a timer based on attack speed
That is my implementation
Also thanks for watching man , it helps a lot 💛❤️🌻
@@Hosein_sunflower Ok thanks for the explaination, The OnOverlap I was talking about is using a sphere collision on the actor
are you Persian?
Yep
@@Hosein_sunflower ویدیوت عالی بود داش
I to Inspired to make rts game by stronghold and Warcraft and in addition:" game cossack back to war "(really recomend this one) Keep doing it! we need new Rts games!
Thanks man 💛 will do 💯
The idea seems pretty solid! Welcome to gamedev youtube, I've been trying to use it as motivation to finish the game!
Good luck on the endeavor.
great style id defenitly play it
We want a mobile version(Android )
What angle are you using for your camera? I like the perspective with the 2.5d style.
There are three objects camera controller > camera holder > main camera ...
The camera controller has 45 rotation in the x axis and the camera holder has 45 rotation in the y axis. I can change the main camera z axis value to make the zoom feature.
Also thanks for watching 💛❤️
Loving the designs for the units! Your artstyle shows a lot of promise
very solid art work respect on that
artstyle is lit. it looks good even if theres nothing else
❤❤❤❤