How lucky are we? Such incredible game designs dropping on us almost daily. The design of this game is miles and miles ahead of any “war game” ever in regards to elegance, tension, theme and, most importantly, FUN! What a time to be a board-gamer.
@davidthompson7233 thanks David! Love the game so far. I'm playing my first solo game at the moment, and I'm confused about Special Attacks. What types of attacks are defined as Special Attacks? Pulse? Suppress? Blast? Normal Attacks? All of the above?
Do you mean intuitive as in "easy to learn" and/or "easy to apply"? Because I, Nato, would agree with that. But if you mean intuitive as in "meshes with real life"... Well, I have an opinion on that
I really wanted to enjoy this playthrough but had to give up about half way through - there were just too many errors. Some you caught, but many slipped through. Maybe slow down a bit ...
How lucky are we? Such incredible game designs dropping on us almost daily. The design of this game is miles and miles ahead of any “war game” ever in regards to elegance, tension, theme and, most importantly, FUN!
What a time to be a board-gamer.
I saw somewhere that when you recon an interference out of your hand, you immediately draw a card.
Yea, that’s correct. When you recon you remove the interference card from the game and immediately draw from your deck into your hand.
@davidthompson7233 thanks David! Love the game so far. I'm playing my first solo game at the moment, and I'm confused about Special Attacks. What types of attacks are defined as Special Attacks? Pulse? Suppress? Blast? Normal Attacks? All of the above?
@davidthompson7233 and within the Special Attacks section, how do I determine "the most effective" option if there are more than one?
I love the scouting mechanism. So intuitive.
Do you mean intuitive as in "easy to learn" and/or "easy to apply"? Because I, Nato, would agree with that. But if you mean intuitive as in "meshes with real life"... Well, I have an opinion on that
Thanks for the video. Been waiting on this one for a while. Glad to see it in action.
I really wanted to enjoy this playthrough but had to give up about half way through - there were just too many errors. Some you caught, but many slipped through. Maybe slow down a bit ...
Guess I'll be forced to play it more until I get it right!