Nothic are the best curse in Dnd
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- Опубліковано 9 лют 2025
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• The video discusses the concept of Nothics in Dungeons and Dragons (D&D).
• Nothics are failed liches, twisted remnants of wizards cursed by a dark curse left by Vcna.
• They possess twisted abilities and have grotesque forms, resembling eldritch eyeballs.
• Nothics have no inherent magical prowess and are essentially reduced to their former selves.
• They are drawn to places rich in magical knowledge, haunted by memories and impulses they can't fully understand.
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#dnd #nothic #dungeonsanddragons
What's the worse curse you've ever given your players?
Fun fact, the original Nothic curse was actually created by Vecna and propogated by his worshipers/followers/cultists as a safeguard to prevent knowledge that people wanted kept hidden to stay hidden. What usually happens is a wizard (or anyone both curious and literate, really) would come across this curse hidden in the words written in on or in any piece of writing. Doesn't really matter what the materials being read are; could be a wizard's research materials, a merchant's legder's, a little black book full of a noble's illicit affairs, it doesn't matter. So long as the words are read, the curse triggers and engraves itself into the reader's mind, using the Int score of the infected person to determine the initial difficulty of resisting the curse, so the higher the Int, the harder the resistance check. Aside from that, most of the symptoms are the same, only instead of the infected individual going generically insane as the transformationprogresses over thenextthree days, it's written as the curse scraping away all the knowledge in your mind you'vepassively collected from birth until now, sending that intact knowledge off to Vecna, then scrambling your mind so whatever information was in your head is forever out of reach of others.
Also, Vecna has 24-7 permanent access to the newly christened Nothic's auditory and visual senses. Combined with Weird Insights, and Vecna continues to accrue more secrets.
It occurs to me that the desire to suss out secrets and collect magic items might be what little remains of their ruined wizard minds trying to get back what they lost in the curse. Or at least, that's how I'd want to play one of these. And I think I'd probably want to do a rogue build to lean into the "Must steal the sparkly magic thing" bit.
I think the Rouge would be my go to choice as well
Swear off magic entirely, gain the suspicious feats. Never let it happen to you again. "Heal spell? No thank you, I'd like to make a will save."
Suspicious feet is a good call
Wild magic barbarian would fit as you could flavor it as you relearning your magic through your own madness
On the thing with insight, I think all skill should be able to be used with any stat. As strength class should be able to intimidate with their bodies, or wizard could use their knowledge of somebody into persuasion, or use intellegentse to find the best hiding spot
I think there's a good argument for things like insight and intimidation to be any stat for sure. Wildmagic barb is a good choice
I played one before I voiced him like insane Darth maul. he was an oath-breaker paladin who spurned the wrong god
I dig it. The voice was a good call
@@Rookzer0 Yeah it was a fun time!
I like Nothics but curses like these make me wonder if your previous race has an influence in the transformation. Are goliath nothics bigger than nothics created out of gnomes? Are there fairy nothics? What happens when you were a dragonborn, a lizardfolk or maybe a tortle or a locathah? Will you keep some of your traits like the tortles shell or the gills of the locathah? And what happens if you are unlucky enough to be infected with an illithid tadpole and while trying to find a cure, you stumble uppon the forbidden knowledge that curses you with becoming a nothic. Will you become a new kind of ceremorph? A nothicillid? Lots of interesting things to think about.
I would say physical traits sure. Maybe horns and such. The turtle shell could be an interesting addition
@@Rookzer0 This gets more intestesting the more I think about it. Nothic Centaurs? Nothic plasmoids? A nothic thri-kreen would probably just look like a water flea or a copepod. Warforged Nothics, that are completly mechanical (Robnothics?)? Anyways, thanks for giving me new ideas to add to the ever growing pile of characters, that I might one day be able to play.
This IS a fun thought experiment. Though I think the Nothic transformation would trump the Illithid transformation personally. Only because Illithids are deeply arcane creatures and if I'm understanding the Nothic curse correctly it rots away the bodies, minds, and magic of creatures caught in the spell blight. So maybe you end up as a Nothic with some squiddly bits on your face if the ceremorph perpetuates their transformation before the Nothic curse starts to really take effect, but otherwise I think the Nothic spellblight just eats and/or incorporates the ceremorph.
@@DaveTpletsch I would argue that illithids are more psionic in nature and not magical. But things like these are really interesting to think about.
@@Norwyn Agreed. I suppose my thought is based on the fact that I place little distinction between psyonics and arcane, and the Nothic curse seems to affect magic in general, which I would argue is an umbrella that psyonics falls under, but I have no idea if there's ever been any official rulings on that point. I'm honestly more interested in what happens to an ancient Dragon that becomes a Nothic instead of a Dracolitch. Lol. Or maybe more interesting: a Lyndwyrm.
Isnt a boneclaw also a failed lich?
Oooh is it???
Indeed, however a boneclaw is the result of the Lich aspirant completely fucking up the ritual steps, rather than a curse placed on a specific secret to lichdom.
Hello Everyone
Happy second pumpkin day
Nothic?
Yesthic