I've been dreading over rotating an object in one of my drawings for the past few days, improvising the technique and failing again. Then did another few days of research and was still struggling a lot. 4:55, my savior. Thank you so much for this.
honestly. I was so lost with how rotation would work in perspective. That is so stupidily simple, yet not obivous haha. Thank you for the great animation and explaination!!!
Hi! Happy to help! We're also very lost when it comes to perspective. And that's because most of the time we avoid the topic altogether. But if you really try to understand how it works, it becomes simple and less scary 😄
This video helped me realize a way I can visualize where the vanishing point needs to be. If you can imagine grabbing each visible face of the cube with your hand, so your palm is flat against the face, the direction your fingers are pointing is the direction of the vanishing point for that face. There are at most 3 visible faces, so there are at most 3 vanishing points. Not sure if that makes sense what I'm trying to say.
I was having trouble understanding the relationship between two vanishing points. The book Perspective Made Easy has this information about sets of lines. But you've made it easier by categorizing it into axes of dimensions.
The animation has helped so much, thank you!! It makes so much sense that two vanishing points would be involved in rotation, since all rotation is through a plane. You pick 2 vanishing points to serve as a plane for it to rotate through
This was REALLY helpful. I have been struggeling to undestand the relation between the different Vanishing Points and when to use 1p, 2p and 3p perspective
Right! So don't worry about measurement and precise answers too much, but track the behaviors of the vanishing points as they move about. Thanks for the lesson!
You're welcome! While it may be good to be precise, for our purpose, estimation would suffice. So we can't really say not to be precise because it would boil down to what you use it for. 😊
Love how clear & concise this video was. I never had the sides of a head explained as the sides of a cube before. That makes so much since & I'll look at creating them in that way from now on. Your graphics & color palette choice was also pleasing to look at. Thank You👏🏽
You're very welcome! Glad you liked it. I also thought of the same. I used to think of the head as a sphere and it was difficult to draw with that. It took a while before I realized that you can think of it as a cube. My mind was blown when I realized you can think of the head as a cube 😄
understanding how to rotate a cube vertically (a bit rotated horizontally first and then vertically, to be precise) is exactly what i was missing and only you explained this! the channel is living up to it's name
I'd like to thank you for this most enlightening video. This is the first video on rotation that makes sense to me. Now I feel that I completely understand rotation in a perspective drawing. Your video is quite excellent.
I've always visualized something like this in my head (at least I have since I actually understood it) but I've never actually seen someone animate it so clearly. This is a really valuable way of demonstrating how rotating vps work!
ohhh my God thank you so much i cannot believe i didnt get it well till now... everything else just kinda skims over stuff that i NEEDED to understand like that y/z VP moving and taking the place of e/o in rotating the cube eventually was so useful. thank you.
I'm not sure if this has already been said, but what you call "Planes" and "Lines" are called "Faces" and "Edges" in Maya. Also, "Lines" that goto a Vanishing Point are called "Orthogonal," "Converging" or "Receding Lines." Lines that do not Converge and always stay Parallel to eachother are called "Transversal Lines."
Godsent!!! thank you brother. you explained far better than anyone else here on youtube. thank you for taking the time to really elaborate how this perspective rotating mechanic work. thank you so much niw i can solve a rotating cube correctly in perspective thank god and thank you, god bless you brother.
@@plainlysimple bru. I could use your help tho if thats possible. I dont exactly have years to grasp this concept. Im tryna get my high school diploma. The question asks me to draw this object which is the shape of a square lower case h. I have to draw it to scale with exact measurements using one point of perspective and no horizon line. But I think this teacher a crack head cause I honestly dont understand how any kid in grade 11 wouod grasp how to do this.
I'll add my voice to the chorus here and share how this video helped me. I've had enough training to understand the theory behind 3-point perspective, and block out a satisfying general layout. But my finished compositions ended up with wonky fun-house angles requiring tiresome fiddling to correct. And I now realize why; I'd been visualizing it wrong all this time. I had been treating each shift in vanishing point as a separate self-contained unit, rather than flowing along a continuum. So the receding lines on every individual object were inconsistent, especially on the z-axis, either pinched too close or flaring too far apart, leading to bell-shaped parallelograms and leaning or curved verticals. I have good volume and texture control so things look grounded and solid, but with inadvertantly cartoon-like proportions. My style has thus developed a bouncy, whimsical quality that people find pleasing, but being incapable of more realistic renderings has always frustrated me. It's a subtle distinction, but after watching the video a few times I sketched out a couple quick streetscapes and saw instant improvement. So thank you for solving a decades-long problem, in about the time it takes to watch a sitcom! (edited for grammatical clarity)
Hi James! 👋 Wow! Thanks for the kind words. And glad to know this helped! I'm not an expert in perspective but you made it seem like I am in your comment. 😂 I'm merely an observer when it comes to perspective. Real story: I decided to try and understand this because there was a project where we needed to animate the head in multiple angles, and it was so much of a struggle. Surprisingly, there are not a lot of resources on looking up and looking down angles. So, we decided to study/research and come up with a "theory," if you can call it that, for head angles, and this is what we came up with. Glad to know that this "theory" is also working for you. 😊
This video is insanely useful!! Only thing that could make this video even better would be to show the horizontal rotation of a cube that's also been vertically rotated beforehand.
This was incredbly helpfull, i have watched a lot of youtube content and your explanation is probably one that i have never saw anything similar, the 3d model makes it really easy to grasp, thanks a lot.
You're welcome! Glad to know you found this video helpful. We're not pretending to be experts in this field (we're not computer scientist or engineers or anything) but this is just our observation as artists and how we visualize when we illustrate. Perhaps that's why it's effective because it's being explained by a beginner's mind (in the math world we're just beginners) 😅
You make the best explanation videos. Thank u there are a lot of ppl who make videos but only to confuse. U make sense. Can u make a video on how to draw something using perspective that is not a building or a block. For example a koi fish, how would u make everything in/follow perspective. Would love to see ur explanation on this!
Hi, I would like to ask about the rotation example at 5:00. Z and Y vanishing points landed on the same line because it only rotates vertically, locking the X vanishing point. But what happens if Z and X rotates horizontally at 5:06 when they are not on the same horizon line, and locking Y? Would the cube's vanishing points land on 3 different lines where Z and Y will no longer stay on the same vertical line?
Good question. I'm not an expert in this topic, only an observer. And I could only assume. I think if you lock the Y vanishing point, then there would be a third line, which would be a diagonal between the x and z, and that's where the x and z vanishing points would move. Again, I'm not sure if this is correct 😅 This is only an assumption and needs to be tested 😊
That is a great way to explain it! Thanks for that! The only thing that I migh feel it is missing ( and I might be wrong ) is how to keep the distances between vanishing points consitent when you are rotating your object. Maybe some build up tools in Clip Studio or other drawing sorftware help with that?
Good point! That's also a question of mine 🤔 Maybe some day we'll figure it out or learn the answer from a book or resource but for now we'll just rely on estimating 😊 Haven't used Clip Studio, maybe they have a tool for that? 🤔
Thanks for the video. It explains the idea very well. How does the vanishing points behave when we rotate the cube along an axis which is not perpendicular to any of the planes of the cube?
At 3:00 it appears the yz axis of the rotated cube is not vertically aligned like it is at the example of rotation at approximately 5:05. Is there a specific point at which the yz axis becomes aligned, but before that the convergence is too 'far away' for yz to be aligned vertically ? Thanks, great visuals!
Hi! Nice observation! Honestly, I don't know the answer to that. There are a few possibilities. 1 - I could be wrong about the alignment 2 - I could be right about the alignment but doesn't apply for far away vanishing points 3 - human error. There's a possibility that the vanishing points are really aligned but I just tracked this using my eyes and drew a line, and since the distance is far away a minor error could nudge the vanishing point by a bit. Since I did the visualization manually, this could mean that human error is likely to happen.
@@plainlysimple Thanks for the reply! Ah, it seems more than accurate enough for most scenarios, it was just a thought :) I think your video will help me solve a drawing problem I've been wrestling with for a couple of years! I'm not sure yet but I'll try it soon and see. It's the milk churn problem described near the end of 'Perspective made easy' by Ernest Ralph Norling. I'm hopeful! Thanks again!
@@snoopycharlie8718 That's good to hear! 😊 Happy to help. I hope you'll solve the drawing problem you've been wresting for years. 🤞haven't heard of the term. Will check it out when I have the time 😊
@@plainlysimple Sorry, the correct term is a butter churn. However, in the example, the author describes a cube churn, on a stand, with a diagonal crank passing from one corner to the opposite. Probably sounds odd, it is, ha. Thanks again! Mostly, the difficulty arises in centering both the stand for the churn and the churn itself, on the same point, while rotating the churn diagonally. Maybe you'll come across it at some point, but you're right, you'll need time to dedicate to it! Take care and thanks again!
This was really very good, thank you. Now, it occurs to me that 3 point perspective is possible because we have 3 dimensions. Then how do people draw 4 and 5 point perspectives? What’s that about??
Technically everything is a six point perspective, but we only need to know 5 point perspective because we cannot see through the back of our head. 3 point perspective is usually enough for normal scenes, but for more complex scenes and effect you need 4-5 point. Effects like distortion, fish eye effect or a very 3d effect is achieved with it. It isn't overly complex if you know 3 point well.
I just realised, the vanishing points are sitting in a triangle wherein when I rotate the object in one axis (ie. X axis), the other two points would translate with the line they're both in the triangle. Holy shit, my former Calc teacher wasn't kidding when he said "triangles are everywhere".
I am understanding it little by little, why are there no programs like your animation for rotating and understanding how the vp's move, that will help alot of people I just want to how to angle cubes/boxes for heads (character design) loved the vid✌🏼
Hello, your video was very helpful thank you. However, I’m still having trouble with rotating an object vertically. Do you have a video or book that clarifies how to rotate an object vertically?
Good question! In this particular test that we did, yes it always maintain a 90 degree relationship, we're not sure if this is the case with a different kind of lens or if you rotate the camera. But with the settings you see in this video the answer is yes. I hope that helps 😊
I've been dreading over rotating an object in one of my drawings for the past few days, improvising the technique and failing again. Then did another few days of research and was still struggling a lot. 4:55, my savior. Thank you so much for this.
Interactive vanishing point moving in real time is all I ever needed❤❤❤
Haha.. Glad to know ❤️
That was one of the most useful explanations I've ever watched. Using the perpendiculars lines make it so clear! Thank you a lot!!
You're very welcome! :)
i could neverrrr understood the logic behind these vanishing points and all... thank you, today I finally get it!
honestly. I was so lost with how rotation would work in perspective. That is so stupidily simple, yet not obivous haha. Thank you for the great animation and explaination!!!
Hi! Happy to help! We're also very lost when it comes to perspective. And that's because most of the time we avoid the topic altogether. But if you really try to understand how it works, it becomes simple and less scary 😄
this is actually a super smart way of explaining vanishing points and what exactly they are and what determines how many there are
I've seen other youtube videos that overcomplicate things, but you did a crystal clear explanation, this video is priceless, thank you so much!
Thanks for letting us know! Glad to know you liked it. 😊
This video cleared up the issues i was having with drawing rotating boxes..they slide in and out of one and two point perspective! Great video!
Excellent! Glad it helped 😊
This video helped me realize a way I can visualize where the vanishing point needs to be. If you can imagine grabbing each visible face of the cube with your hand, so your palm is flat against the face, the direction your fingers are pointing is the direction of the vanishing point for that face. There are at most 3 visible faces, so there are at most 3 vanishing points. Not sure if that makes sense what I'm trying to say.
Thanks so much, my brain was hurting trying to understand how 2 point perspective becomes 3 point, now i get it thanks to your golden vid!
2 point doesn't exist in real life
I was having trouble understanding the relationship between two vanishing points. The book Perspective Made Easy has this information about sets of lines. But you've made it easier by categorizing it into axes of dimensions.
This has been the most useful info, I've ever seen. How to rotate boxes!Thank you!!!!
You're welcome! Glad to know this helped! 😊
@@plainlysimple Is there anyway you can make template using these methods in the future 😭
This was definitely more helpful than many other over complicated and lengthy ones but, still lots of my doubts remain.
The animation has helped so much, thank you!! It makes so much sense that two vanishing points would be involved in rotation, since all rotation is through a plane. You pick 2 vanishing points to serve as a plane for it to rotate through
This was REALLY helpful. I have been struggeling to undestand the relation between the different Vanishing Points and when to use 1p, 2p and 3p perspective
Right! So don't worry about measurement and precise answers too much, but track the behaviors of the vanishing points as they move about. Thanks for the lesson!
You're welcome! While it may be good to be precise, for our purpose, estimation would suffice. So we can't really say not to be precise because it would boil down to what you use it for. 😊
This is so helpful! I actually did not understand this aspect of perspectives for a very long time and FINALLY someone explained it
Love how clear & concise this video was. I never had the sides of a head explained as the sides of a cube before. That makes so much since & I'll look at creating them in that way from now on. Your graphics & color palette choice was also pleasing to look at. Thank You👏🏽
You're very welcome! Glad you liked it. I also thought of the same. I used to think of the head as a sphere and it was difficult to draw with that. It took a while before I realized that you can think of it as a cube. My mind was blown when I realized you can think of the head as a cube 😄
understanding how to rotate a cube vertically (a bit rotated horizontally first and then vertically, to be precise) is exactly what i was missing and only you explained this!
the channel is living up to it's name
Glad to know you finally learned this concept 😊 Hope this is helping you on what it is you're trying to achieve
I'd like to thank you for this most enlightening video. This is the first video on rotation that makes sense to me. Now I feel that I completely understand rotation in a perspective drawing. Your video is quite excellent.
Wonderful! Glad to know this is helpful! Keep creating! 👍
It finally makes sense to me, thank you! I'll just think of it as the axis of a 3D program or game or whatever. Really, thank you very much.
Yes, that's what we're thinking too. You're welcome :)
Probably the best video explaining perspective, VPs, and how objects rotate in relation to those. Thank you!
Thanks and you're welcome! :)
Thanks for making this video, Most YT channels never explain how perspective works. I've learned alot in this video!
Hi! Glad to know you learned a lot from this video! You're very welcome. 😊
I've always visualized something like this in my head (at least I have since I actually understood it) but I've never actually seen someone animate it so clearly. This is a really valuable way of demonstrating how rotating vps work!
Thanks! Rotating vps is certainly interesting!
ohhh my God thank you so much i cannot believe i didnt get it well till now... everything else just kinda skims over stuff that i NEEDED to understand like that y/z VP moving and taking the place of e/o in rotating the cube eventually was so useful. thank you.
You're welcome 😊 Glad we could help. 😊
Visiting skillshare soon.. looking forward to seeing you soon
See you soon! 😊
It was extremely helpful to see this visualized. Thank you so much for sharing.
I'm not sure if this has already been said, but what you call "Planes" and "Lines" are called "Faces" and "Edges" in Maya.
Also, "Lines" that goto a Vanishing Point are called "Orthogonal," "Converging" or "Receding Lines."
Lines that do not Converge and always stay Parallel to eachother are called "Transversal Lines."
Good info 👍
Godsent!!! thank you brother. you explained far better than anyone else here on youtube. thank you for taking the time to really elaborate how this perspective rotating mechanic work. thank you so much niw i can solve a rotating cube correctly in perspective thank god and thank you, god bless you brother.
Thanks! Glad to know this helped. 😄
This literally the only explanation I've found online that makes any sense.
Glad to know you found this helpful 😊
@@plainlysimple bru. I could use your help tho if thats possible. I dont exactly have years to grasp this concept. Im tryna get my high school diploma. The question asks me to draw this object which is the shape of a square lower case h. I have to draw it to scale with exact measurements using one point of perspective and no horizon line. But I think this teacher a crack head cause I honestly dont understand how any kid in grade 11 wouod grasp how to do this.
This is so helpful! So simple yet crystal clear explanation. You just saved another frustrated artist today
Glad to be of service 😄
This class was just so clarifying, yet I had already all those things in my mind, it was awesome to see it with real time examples.
It’s great that you were able to see it now visually 😊
Definitely the best visualization I've seen on this subject!
Thanks! Glad you liked it!
I'll add my voice to the chorus here and share how this video helped me.
I've had enough training to understand the theory behind 3-point perspective, and block out a satisfying general layout. But my finished compositions ended up with wonky fun-house angles requiring tiresome fiddling to correct. And I now realize why; I'd been visualizing it wrong all this time.
I had been treating each shift in vanishing point as a separate self-contained unit, rather than flowing along a continuum. So the receding lines on every individual object were inconsistent, especially on the z-axis, either pinched too close or flaring too far apart, leading to bell-shaped parallelograms and leaning or curved verticals.
I have good volume and texture control so things look grounded and solid, but with inadvertantly cartoon-like proportions. My style has thus developed a bouncy, whimsical quality that people find pleasing, but being incapable of more realistic renderings has always frustrated me.
It's a subtle distinction, but after watching the video a few times I sketched out a couple quick streetscapes and saw instant improvement. So thank you for solving a decades-long problem, in about the time it takes to watch a sitcom!
(edited for grammatical clarity)
Hi James! 👋 Wow! Thanks for the kind words. And glad to know this helped! I'm not an expert in perspective but you made it seem like I am in your comment. 😂 I'm merely an observer when it comes to perspective. Real story: I decided to try and understand this because there was a project where we needed to animate the head in multiple angles, and it was so much of a struggle. Surprisingly, there are not a lot of resources on looking up and looking down angles. So, we decided to study/research and come up with a "theory," if you can call it that, for head angles, and this is what we came up with.
Glad to know that this "theory" is also working for you. 😊
You earned my subscription for this clear explanation
Thanks for the sub! 🙌
This video is insanely useful!! Only thing that could make this video even better would be to show the horizontal rotation of a cube that's also been vertically rotated beforehand.
You're welcome! Glad to know you found this useful! 😊
@@plainlysimple I did! Thank you for making it!! 🥰
@@Lopson13 You're welcome 😊
This was incredbly helpfull, i have watched a lot of youtube content and your explanation is probably one that i have never saw anything similar, the 3d model makes it really easy to grasp, thanks a lot.
You're welcome! Glad to know you found this video helpful. We're not pretending to be experts in this field (we're not computer scientist or engineers or anything) but this is just our observation as artists and how we visualize when we illustrate. Perhaps that's why it's effective because it's being explained by a beginner's mind (in the math world we're just beginners) 😅
@@plainlysimple What program did you use to make such a great animation?
GREAT VIDEO!! u removed the doubt i had about rotation on the X axis!
Thank you for your useful explanation thank you, please do not stop.
You're welcome. Yes, we won't. 😊
The best explanation on UA-cam
Thank you so much for the video.
I had trouble with vertical rotating and it really helped.
Great to hear! Glad to know this helped! 😊
Great video, just what I am looking for how to rotate boxes for heads 😊 awesome 👌
this helped me so much thank you
Amazing. This video was beautiful and very useful, thanks very much. Now I’ll go and butcher your knowledge that was passed onto me.
You're very welcome 😊
The best video about perspective
You make the best explanation videos. Thank u there are a lot of ppl who make videos but only to confuse. U make sense.
Can u make a video on how to draw something using perspective that is not a building or a block. For example a koi fish, how would u make everything in/follow perspective. Would love to see ur explanation on this!
My Goodness! You're great help ❣️
You’re welcome! 😊
this is the exact video i was looking for!
this was a good breakdown, it help me not overthink drawing in perspective with appropriate vanishing points
Hi! Glad to know this helped! Happy drawing! 👋
awesome!!! checking your skillshare tut now
Glad you liked it! 😊
your explanation and the animation is very clear! it made me easy to get what you trying to explain! this is so helpful,, thank you!
You're welcome! Glad to know this helped 😊
Thank you❤ this is useful
Great!!! Thank you very much!!! It is really helpful for me!!!
You are welcome! 🙏
many many thanks to you ! this video was my eureka moment !
NIce! 💡 Glad that you liked it 😊
Thank you so much, this is a game changer for me!!
this is briliant, im gonna make sure to practice this
Very important lesson 😊😊❤❤
Perfectly explained!
An elegant presentation and a very effective one. Thanks.
You're very welcome! Glad that you liked it. 😊
Thank you so much for this video, it's extremely helpful!!!
You're so welcome! 😊
My mind exploded. Thx!!
Great tutorial!
this video rewired my brain
Hi, I would like to ask about the rotation example at 5:00. Z and Y vanishing points landed on the same line because it only rotates vertically, locking the X vanishing point. But what happens if Z and X rotates horizontally at 5:06 when they are not on the same horizon line, and locking Y? Would the cube's vanishing points land on 3 different lines where Z and Y will no longer stay on the same vertical line?
Good question. I'm not an expert in this topic, only an observer. And I could only assume. I think if you lock the Y vanishing point, then there would be a third line, which would be a diagonal between the x and z, and that's where the x and z vanishing points would move. Again, I'm not sure if this is correct 😅 This is only an assumption and needs to be tested 😊
@@plainlysimple I see! Thanks a lot for your reply 🙂
I wish u make a video on a form and constructions videos for humans and bikes and cars because you are a really good teacher
Thank you with ALL MY HEART for this video
You're welcome with all our heart 😄
Man much thanks for this great explanation
Hello! Thank you for this video, it really helps me to understand vanishing points.
You're very welcome! Glad it was helpful. 😊
Thank you for the clarity.
You're welcome :)
amazing video, thank you for your hard work! please keep making more
Thank you so much for this sir🙏🏿
Most welcome 🙏
Great rendering and explanation, thanks!
You're welcome!
This is exactly what I was looking for. Excellent video. Thank you.
Great to hear that! You're very welcome 😊
Awesome tutorial ❤
Thank you! Cheers! ❤️
Awesome explanation...thks
Glad you liked it. 😊
Thanks for the best lesson on rotating objects!
Thanks! :D
Thank you! It clarifies so much things! 😀
Glad it was helpful! 😊
Thank you. That was really clear.
You're welcome! 😊
That is a great way to explain it! Thanks for that!
The only thing that I migh feel it is missing ( and I might be wrong ) is how to keep the distances between vanishing points consitent when you are rotating your object.
Maybe some build up tools in Clip Studio or other drawing sorftware help with that?
Good point! That's also a question of mine 🤔 Maybe some day we'll figure it out or learn the answer from a book or resource but for now we'll just rely on estimating 😊 Haven't used Clip Studio, maybe they have a tool for that? 🤔
you are such an incredible teacher
Thanks!! :)
Awesome work! This answers a lot of questions!
Glad it was helpful! 😊
Thanks for the video. It explains the idea very well. How does the vanishing points behave when we rotate the cube along an axis which is not perpendicular to any of the planes of the cube?
Now that’s for a different study/experiment 😄 I honestly don’t know, but that is a good question.
Thank you really great video and explained very well.
You're welcome! Glad you liked it! 😊
finally real explaination
I love the little lego biplane in the side.
Great solution.
This is really enjoying and teaching video.. nice illustration. Thanks
Thanks and you're welcome! 😊
Excellent,God bless u,Your video world's best video.
Thanks :)
@@plainlysimple welcome.
omg bro thank you so much
Excellent! Thank you so much!
You're so welcome! 😊
AMAZING VIEDO!!! Great Job!
Thanks! 🙌
At 3:00 it appears the yz axis of the rotated cube is not vertically aligned like it is at the example of rotation at approximately 5:05. Is there a specific point at which the yz axis becomes aligned, but before that the convergence is too 'far away' for yz to be aligned vertically ? Thanks, great visuals!
Hi! Nice observation! Honestly, I don't know the answer to that. There are a few possibilities.
1 - I could be wrong about the alignment
2 - I could be right about the alignment but doesn't apply for far away vanishing points
3 - human error. There's a possibility that the vanishing points are really aligned but I just tracked this using my eyes and drew a line, and since the distance is far away a minor error could nudge the vanishing point by a bit. Since I did the visualization manually, this could mean that human error is likely to happen.
@@plainlysimple Thanks for the reply! Ah, it seems more than accurate enough for most scenarios, it was just a thought :) I think your video will help me solve a drawing problem I've been wrestling with for a couple of years! I'm not sure yet but I'll try it soon and see. It's the milk churn problem described near the end of 'Perspective made easy' by Ernest Ralph Norling. I'm hopeful! Thanks again!
@@snoopycharlie8718 That's good to hear! 😊 Happy to help. I hope you'll solve the drawing problem you've been wresting for years. 🤞haven't heard of the term. Will check it out when I have the time 😊
@@plainlysimple Sorry, the correct term is a butter churn. However, in the example, the author describes a cube churn, on a stand, with a diagonal crank passing from one corner to the opposite. Probably sounds odd, it is, ha. Thanks again! Mostly, the difficulty arises in centering both the stand for the churn and the churn itself, on the same point, while rotating the churn diagonally. Maybe you'll come across it at some point, but you're right, you'll need time to dedicate to it! Take care and thanks again!
Very smart my friend
Thanks!
This was really very good, thank you. Now, it occurs to me that 3 point perspective is possible because we have 3 dimensions. Then how do people draw 4 and 5 point perspectives? What’s that about??
Technically everything is a six point perspective, but we only need to know 5 point perspective because we cannot see through the back of our head. 3 point perspective is usually enough for normal scenes, but for more complex scenes and effect you need 4-5 point. Effects like distortion, fish eye effect or a very 3d effect is achieved with it. It isn't overly complex if you know 3 point well.
I just realised, the vanishing points are sitting in a triangle wherein when I rotate the object in one axis (ie. X axis), the other two points would translate with the line they're both in the triangle.
Holy shit, my former Calc teacher wasn't kidding when he said "triangles are everywhere".
That’s a good observation! 😊
I am understanding it little by little, why are there no programs like your animation for rotating and understanding how the vp's move, that will help alot of people
I just want to how to angle cubes/boxes for heads (character design) loved the vid✌🏼
Glad to know this helped 😊 We hope there’s a program too 😄 unfortunately we couldn’t find one so we animated this ourselves 😊
Hello, your video was very helpful thank you. However, I’m still having trouble with rotating an object vertically. Do you have a video or book that clarifies how to rotate an object vertically?
Thank you so much
You're most welcome 😊
I always thought i was unteachabe.thank you
Do the X and Z vanishing points always have to maintain a 90 degree relationship with the Y vanishing point?
Good question! In this particular test that we did, yes it always maintain a 90 degree relationship, we're not sure if this is the case with a different kind of lens or if you rotate the camera. But with the settings you see in this video the answer is yes. I hope that helps 😊