Simulation Nodes and Motion Capture - Geometry Nodes Tutorial

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  • Опубліковано 11 вер 2024

КОМЕНТАРІ • 79

  • @Erindale
    @Erindale  Рік тому +4

    Be sure to check out Rokoko's products on their website rokoko.co/Erindale_Rokoko_Video

  • @KaizenTutorials
    @KaizenTutorials Рік тому +19

    At face value this seems like a video about creating a fun little animation, but there's actually so much applicable GeoNodes knowledge in here! Good stuff and a must watch if you want to learn about Simulation Nodes in my opinion. Thanks Erin! 🙏

  • @TimDownsAnimation
    @TimDownsAnimation Рік тому +4

    It's like you can't even try to mess with geometry nodes without making something EXTREMELY useful. Not even at the main topic of the video yet and you show how to make a smear frame generator or a rough 3D onion skinning tool like you said. It's utterly amazing. Thank you for doing what you do.
    EDIT: UMMMM. OMG??!! Like, the first half of this video is essentially half of how Disney's proprietary software Meander works?! It's how they got the motion vectors from 3D animation to generate motion flow to interpolate 2D drawn frames on Paperman and Feast. I've been trying to figure out for a while now how to get something like that to distort Grease Pencil Objects. This is HUGE!

    • @Erindale
      @Erindale  Рік тому +3

      Mix with Sverchok and you'll be able to control your grease pencil as well 😁

  • @JRBEditor
    @JRBEditor Рік тому +2

    Probably the most helpful sim nodes tutorial I've seen, considering I mainly work with animated characters and one of my problems with the sim nodes was not knowing how to implement effects onto animated/ deforming meshes and the shear fact you showed how to pin points in order to not have them flicker when moved is one of the biggest things for me to know

  • @MrPETERDESIGN
    @MrPETERDESIGN Рік тому +5

    It's so sool you went through how to pin the points to the surface. I guess expirenced users may just want to go to the main part of the tutorial but this kind of stuff shows more understanding of actually how people will use the tutorial. Thanks Erindale love the geo nodes stuff hope Unity is going well.

    • @Erindale
      @Erindale  Рік тому +1

      Thank you! Really enjoying Unity still 😁

    • @sugar_ltd
      @sugar_ltd Рік тому +1

      His tutorial is a thorough one. It's why I love the blender community.

  • @WaterShowsProd
    @WaterShowsProd Рік тому +2

    Very interesting exercise. I like the bit about "faking friction" and "faking gravity" as if the gravity and friction in simulations were real and not theselves faked. It was interesting to see this method and realise that's essentially a simplified version of what the simulation software was doing.

    • @Erindale
      @Erindale  Рік тому +2

      Haha yeah all smoke and mirrors! Definitely not physically accurate as least

  • @__leoayres__
    @__leoayres__ Рік тому +1

    I was a bit bored with Blender these last few months, but after this tutorial, I wanna give it another try. Thanks so much for sharing! 😍

  • @heinzlu8671
    @heinzlu8671 Рік тому +1

    Super interesting stuff, there are so many applications for this. Loved the tut !

  • @maxwindsor_
    @maxwindsor_ Рік тому +1

    Thanks so much for this awesome tutorial! Also if you're watching this in the future, as of the February 28th 3.6.0 geometry simulation nodes branch, rendering works! I was able to get a great render using the experimental feature set with cycles.

    • @Erindale
      @Erindale  Рік тому +1

      Amazing! Thanks I will give it a swing. Did you find there were any changes to how you had to work with the simulation nodes?

    • @maxwindsor_
      @maxwindsor_ Рік тому

      @@Erindale Not that I noticed, no. Everything you did in the tutorial worked without any problems.

  • @zboy303
    @zboy303 Рік тому +1

    Very cool tutorial. I believe the trails can be done slightly more elegantly, which I kinda learned from a Chris P tutorial:
    1. Insert 'Store Named Attribute' after 'Join Geometry' and call it "Age"
    2. Place 'Delete Geometry' after that.
    2. Insert 'Named Attribute' (Integer and using name "Age") into a 'Math Add 1' into SNA value
    3. Plug previous 'Named Attribute' into 'Greater than' (however many frames you want to keep) into the 'Delete Geometry'.
    This also gives you a handy attribute to scale particles by etc.

    • @Erindale
      @Erindale  Рік тому +1

      Nice yeah you can! You can also warp the mesh or generate proper mesh trails by preserving verts of previous steps that exist on the back of the motion (normalise position delta, dot product against position, compare) and transferring position onto some donor mesh like a grid etc

    • @zboy303
      @zboy303 Рік тому

      @@Erindale Great ideas! Food for thought indeed. Just love GN and even more so now with the new Simulation stuff. :)

  • @BenP-hr2rc
    @BenP-hr2rc Рік тому +1

    There is a pretty nice animation smear tutorial hidden in this one. Thanks Erindale!

    • @Erindale
      @Erindale  Рік тому

      Yes! Definitely a cool process to get working

  • @andrea_ciani
    @andrea_ciani Рік тому +1

    Always something to learn, tx Erindale :)

  • @activemotionpictures
    @activemotionpictures Рік тому

    Wonderful!! Thank you for sharing a simulation node video.

  • @hisroyalillness
    @hisroyalillness Рік тому

    Thanks Erindale, you are a great dude and teacher!

  • @fabriziolorito
    @fabriziolorito Рік тому

    You are Number 1!

  • @chicao.do.blender
    @chicao.do.blender Рік тому

    AMAZING VIDEO, i feel like a little kid watching his hero's arc final battle. i love geometry nodes

    • @Erindale
      @Erindale  Рік тому

      It just keeps getting better 😁

  • @abhaysiddhartha5374
    @abhaysiddhartha5374 Рік тому +1

    Simulatiiiingly nice video!!

  • @OnePatrix
    @OnePatrix Рік тому +1

    I know what im going to do today :). Currently Im working on your Shader Course. Im learned Geometry Nodes (I think that im using it on good level now, but still have some minor problems with understaing "Accumulate Field" node and use it) but I forgot about Shaders. I found your videos very usefull for Tiling and random tile rotation in shaders .
    Currently I also want to Learn Houdini and use it with Blender in the Future , so I make sure that Im going to do your every single tutorial with deep understaing what im doing - not just blindly follow, so thank you for our content :D.
    PS. Do you know when Simulation Nodes officialy will be announced without delay? They should be in 3.5.0 but I heard that Devs still working on some problems with them.

    • @Erindale
      @Erindale  Рік тому +1

      Scheduled for 3.6 in June 🤞

    • @OnePatrix
      @OnePatrix Рік тому

      @@Erindale Thanks!

  • @goartist
    @goartist Рік тому +1

    this method is not adaptable 1:1 for animated objects, since the whole duplication gets moved around and rotated (of course), but works well for shape key animations, even if the shapes are just rotations and/or movements of the whole mesh. thx a bunch for the nice inputs packed into this tutorial

    • @goartist
      @goartist Рік тому +1

      solution is very simple though: insert the object with relative coords into a new object carrying the geometryNodes
      (i was very tired when i wrote the upper comment ^^)

    • @Erindale
      @Erindale  Рік тому

      Yeah as long as the simulation object is static then you should be golden

  • @roguecherry
    @roguecherry Рік тому

    This is awesome stuff

  • @vstreet7583
    @vstreet7583 Рік тому

    Just brilliant! Thank you! Dg

    • @Erindale
      @Erindale  Рік тому

      Thank you Dg - hope you're doing well!

  • @TommyLikeTom
    @TommyLikeTom Рік тому +1

    can you give us a tutorial on how to look cool?

  • @terminatorcyril
    @terminatorcyril Рік тому

    Thank you for the video ! this was really interesting !

    • @Erindale
      @Erindale  Рік тому +1

      Thank you!

    • @terminatorcyril
      @terminatorcyril Рік тому

      @@Erindale i'm now a patreon baker btw ! Lowest tier but still ! Can't wait to see what you'll do with those simulation nodes and learn along the way :)

  • @blendercomp
    @blendercomp Рік тому

    Supper awesome! :)

  • @MedicinalMJ
    @MedicinalMJ Рік тому

    Thanks for these videos!

    • @Erindale
      @Erindale  Рік тому +1

      Thank for following along!

  • @BongbokCG
    @BongbokCG Рік тому

    🔥🔥🔥🔥

  • @tekhiun
    @tekhiun Рік тому

    FYI there is a new simulation nodes branch, not yet in the alpha build though, but hopefully it will be there soon

    • @Erindale
      @Erindale  Рік тому

      Yeah I saw that a couple of days ago! I recorded this on the 19th I think, just took a while to get uploaded 😅

  • @prajwalkumar5930
    @prajwalkumar5930 Рік тому

    Hello Erin, i have a suggestion, you can make your blender UI scale slightly bigger for tutorial videos, because you are using big monitor, the scale is looking quite very small for youtube videos 16:9, btw nice tutorial as always ✨

    • @Erindale
      @Erindale  Рік тому

      Yeah I gotta remember to zoom in as I'm working. Hopefully you can follow still 🙏

    • @prajwalkumar5930
      @prajwalkumar5930 Рік тому

      @@Erindale yeh, i can follow preety nicely without any issues, but not everyone can watch videos in HD due to data and network limitations.

  • @crisishotl1ne
    @crisishotl1ne Рік тому

    Great video!

    • @crisishotl1ne
      @crisishotl1ne Рік тому +1

      I've been playing around with sim nodes since the branch came out but there's still a lot of valuable little details in here so far !

    • @Erindale
      @Erindale  Рік тому

      Thank you! Definitely making geo nodes a lot more fun again getting a big new feature like this

  • @Estudio_PINK
    @Estudio_PINK Рік тому

    hey erindale, i tried to follow your tutorial but on the speed part, i'm having trouble. many clones repeat the dance and follow the same path, I tried to solve it alone but I couldn't. Can you help me?

    • @Erindale
      @Erindale  Рік тому +1

      Are you deleting the older clones? Maybe jump on discord so you can share screenshots

  • @diegomac2006
    @diegomac2006 Рік тому

    Great, thanks a lot for that! One question: in this version is it already possible to render and export projects, or is it just for internal testing in the software?

    • @Erindale
      @Erindale  Рік тому +1

      You can do an alembic export and rendering like normal works. It's just extra nodes :)

    • @diegomac2006
      @diegomac2006 Рік тому

      @@Erindale Thank you so much!

  • @TommyLikeTom
    @TommyLikeTom Рік тому

    I have never used mocap or even been interested in it because to me it seems like more work than simply animating, plus there is less control, so your result in the end looks bad.
    Animation is meant to be art, it's not supposed to be realistic. To me it's the same as the tradeoff between frame by frame animation vs building a 2D rig, because the 2D rig will be cheaper for longer animations but look stiff, whereas the frame by frame animations is quicker for short animations but gives you ultimate control.

  • @abhaypanot8097
    @abhaypanot8097 Рік тому

    Hi, is it possible to do something similiar to this but on Autodesk Maya? I've read something about bifrost but I only see tutorials about fluid mechanics and particles which is not what i am looking for. If anyone can help direct me to something like this that would be great! thanks in advance.

  • @arktessellator_10
    @arktessellator_10 5 місяців тому

    How much work exp you have, just curious to know about how long u been familar with procedural generation stuff

    • @Erindale
      @Erindale  5 місяців тому +2

      I am entirely self taught. Started with shaders in 2019 after Lance Phans “Procedural Fabric Fiber” tutorial. Then taught myself Sverchok which is a blender addon (I wouldn’t recommend it any more). And then geo nodes came along at the end of 2020 in experimental builds and I’ve been using it probably averaging 6 days a week since then. So quite a lot of time spent on it BUT also because I was one of the first in, there was nothing to help you just had to brute force it. I think that mindset is the best way to learn. Tutorials are nice for solving specific problems but they don’t generally give you the ability to problem solve all your own problems

    • @arktessellator_10
      @arktessellator_10 5 місяців тому +1

      @@Erindale commendable and inspiring, thanks 😄

  • @UTubeSuhail
    @UTubeSuhail Рік тому

    Incredible!! curious if I could use an existing rigged model and import

    • @Erindale
      @Erindale  Рік тому

      You certainly can yes. The simulation just evaluates the scene so you can even just grab and move things live and the simulation will work with that

  • @sugar_ltd
    @sugar_ltd Рік тому

    This is literally what I'm currently working on but using mixamo data, will it work with mixamo?

    • @Erindale
      @Erindale  Рік тому +1

      As long as you pull in your
      Mixamo mesh you can. All my tests for this effect were with Mixamo 👍

    • @sugar_ltd
      @sugar_ltd Рік тому

      @@Erindale Great. Thank you for the reply.

  • @3ATPAXEP
    @3ATPAXEP 8 місяців тому

    it's math madness what happens

  • @xd1845
    @xd1845 Рік тому

    hello

  • @NoBullshitJustGaming
    @NoBullshitJustGaming Рік тому

    Like 69

  • @markholroyde9412
    @markholroyde9412 Рік тому

    Is this what snowflakes are "into" today?, hilarious, we had cars and motorbikes LMAO

    • @Erindale
      @Erindale  Рік тому +2

      I'm literally building a house but sure

  • @dulcamara2851
    @dulcamara2851 Рік тому

    very well done, importing animation data in simulation opens up a new vista, I wonder if in Blender there is a possibility of shading the clouds of particles more interestingly, for example by spreading textures coherently over the clouds like over a dynamic screen, using a picture, for instance, rather than flat colors, I always thought that particles are powerful for drawing shapes but their shading is monotonous.

    • @Erindale
      @Erindale  Рік тому

      You'd just have to find a good way to assign UVs to each point based on the desired outcome. It's all deterministic so the points will always end up in the same place. You might be able to use this to generate interesting visuals