I totally agree with Tim on the part where he said he was lost in a puzzle and had to look in the hint book. But later when he came to another puzzle he felt just lazy and took a peek again. I quickly realised this behaviour on myself and when I started playing Monkey Island 3 a friend of mine was mocking me, he started reading out loud the walkthrough from a magazine and I tried to make him stop. I needed some of the help form the magazine but luckily it only had some parts of the first half I had to figure things out myself for the second half. And it was rewarding to be able to beat the game without help and the best thing was I had no solution at hand, I had to think. I almost beat Monkey Island 1 on my own but that Navigator's head stuff was too hard for me :)
It's really satisfying to win a long adventure game without any hints for example the Nancy Drew games etc. I don't know why more people don't like hard puzzles in their games, I love adventure games.
I wish to one day be lucky enough to be in the same room as these two. They helped define my childhood, and my sense of humor. I truly love these men. I really do.
Ron Gilbert : "If I ever made an adventure game again, pixel hunting is one thing I would never do" Thimbleweed Park : LITERAL PIXEL HUNTING SIDE QUEST
You guys really need to team up. Get over your own egos and team up! You will make some serious magic if you guys collaborated. Tim’s genius humour and unique passion and Ron’s authority on the genre and artistic integrity could bring a whole new renaissance to adventure games! Just fucking do it! K . Thanks . A fan
Though I grew up in a time when these two, and Sierra were the king’s of adventure games, ironically my first adventure game was Blazing Dragons by Crystal Dynamics. It’s not perfect, but as my first it has a soft spot in my heart.
I've been replaying a lot of the old SCUMM games during downtime in the middle of this COVID-19 distancing, and I did think a lot about that puzzle when I came to it. I think I was 12 or 13 when I played Secret Of Monkey Island for the first time, and solving that puzzle seemed straightforward to me as a kid. What I wondered was whether I'd find that kind of lateral thinking as instinctive had I played it for the first time as an adult (when we tend to think more rigidly).
17:55 - In most of the SCUMM based games, you could just right click the door and it would open. You wrote that into the game Tim, why don't you remember :o. Not to mention the one-letter keyboard shortcuts for all the verbs.
A lot of people seem to think I'm being sarcastic, but I'm actually very sincere. I love when I can't solve a problem, I love thinking about it for weeks. When you finally get it, it's absolutely incredible.
I think another thing that really was memorable about some of the adventure games was the emotional impact they left me with. Grim Fandango was such a strong emotional ending. To me it was one of the beautiful game moments that made me choose game development as a career.
Thanks for the shout-out to Humongous Entertainment! 20 years after the first Putt-Putt game, we're still playing these awesome adventures. Now, if only Atari would stop churning out Backyard [sport name here] games and try making some remastered editions of the adventures.
Great to see two such important industry figures in a room chatting so frankly about a genre that got so tragically left behind. I've just backed them and then gone and bought both Monkey Island Special Editions and the first three Broken Sword games and Machinarium. I've got point and click fever. Can't wait to follow the process through from start to finish.
As these guys describe how much they enjoy the process of making an adventure game, I began thinking that they should find a way to share that fun with us. An adventure game about making an adventure game!
23:24 I get the feeling Ron was going to be more involved in Broken Age than he did, as they were speaking of tools they would use to make the game. Either way, apart from the wire puzzle in the end, it turned out a good adventure game.
There are few things in gaming as satisfying as finally figuring out that puzzle that you've been stuck on for while. I can't wait to see what game they make.
Great video, thanks for posting this! Having grown up on adventure games, I realize I've compared every game to them since then and often find them lacking in depth in areas like character, story and dialogue. That's what the genre has to offer and I'm so glad Tim and Ron are here to prove this type of game is not dead!
Oh yes... And the monkey-wrench joke was especially hard (= impossible!) to figure out for somebody not that closely in touch with American English at that time. Still a very enjoyable game :)
I remember that PUZZLE got me for a little bit but got there can't remember how we had no internet back then we'll not many people did but thought it was funny was 12 on Amiga 500+ 🤣
@@johnbrigzywardy4596 What was very tricky for me was that the monkey was on an island I had long left behind at that point so he wasn't even in my inventory to do a brute force 'use with' everything in Guybrush's trousers.
When I first started playing, I essentially played the game with my primary school friend, but on our own. We'd go home each day and play, then meet in the school yard and talk about the puzzles. How did we find the solution? How funny it was to roll across a canyon with a rubber chicken! And discuss ways to get through puzzles we were mutually stuck on. Heck, I even remember one day spent writing out new insults and responses for sword-fighting, just for fun.
I don't think I'm quite old enough to have grown up with adventure games like Maniac Mansion or Monkey Island, but I do have some really fond memories of playing The Neverhood at my aunt's house and playing Putt-Putt Goes to the Moon on my grandpa's 3DO. That said, I have gone back and played classics like Grim Fandango and Full Throttle in more recent years and I can't believe how much I adore them. I have no doubt in my mind that this new project will be everything those games were and more.
I totally agree about what Ron Gilbert says about the Internet being a "hint" book that makes adventure less satisfying. It's hard to have the self-control (and for your friends to have the self-control) to not use the Internet. I loved to play Maniac Mansion, etc.. with friends--it was social and we were all stuck together and we all had to try to figure it out together. But now, we get tempted by the Internet.
LOVE these guys...and this is a great conversation. Im writing an adventure game right now and this is great! cant wait to see what their game ends up being. woohoo!
I'm a backer and these 2 guys were a huge part of my childhood... I can't wait for the new title. I hope its structured just like Full Throttle and Monkey Island 1 & 2, my favorite games of all time!
Who in their right mind would hit "dislike" on this video?! I mean - if they clicked to watch the video, they must've known what they were in for? It's informative, funny and wellproduced. I don't the dislikers.
This brings tons of memories of all those hours trying to figure out the puzzles of Monkey Island, Eternam, Simon the Sorcerer, Alone in the Dark, Kyrandia, Little Big Adventure, ...
@digidfold I haven't had a chance to watch all of this yet, just the 5 min version, which thankfully does not have the problems you mention. I was a bit biased towards handheld since film school, it thanks for explaining your preference!
Fun Fact: Resident Evil was basically an adventure game with shooting mechanics as it was inspired by adventure games and one of the most recognizable ones, Alone in the Dark.
I dig the enthusiasm for 2D art in the game. There are so many ways you could do it, too! You could do stop motion or claymation like the Neverhood, or some crazy papercraft origami stuff. I'm sure it will be amazing no matter what. You guys rock.
Adventure games just needed to evolve more. Psychonauts was a nice evolution because it had all the perks of an adventure game but also all the fun of platforming and action. It's just a shame it didn't get the momentum to keep going. Awesome discussion between you two. I hope we get another one soon!
I have to say Monkey Island 3 til this day has been one of the most beautifully drawn games i had ever played. 13 years ago I enjoyed it so much and I still enjoy playing it.
When we first played Maniac Mansion on the C64, we didn’t even know we could save and started over every time. Now I can finish it in just over 20 minutes.
Agreed with Ron. Back when I was a kid, growing up with Pokemon, I also grew up with games like Crash Bandicoot, Spyro the Dragon. And Psychonauts. Adventure games were different in those days, I think they changed with the time. Yes, I know all of the games are "platformers" but in many ways, they're adventure games.
Thank you! I'm a Computer Scientist turned Game Designer. And I've been getting strange looks for years from my colleagues. You make me feel vindicated!
I know it's a different type of adventure game, but I would have loved to hear the guys thoughts on the Myst games. I love that series!! Great video though, can't wait for the next one :)
I would love this to be a MP3, like a podcast. Actually, this should be like a weekly\monthly thing! Make a development podcast for the community about decision's you make while you make the game, so people can comment on it. This could be awesome!
A 2D hand-drawn adventure game would be amazing to see with the specs computers have today. Monkey 3 was (and still IS!) soooo beautiful, such a shame they weren't involved. But imagine the graphics never looking pixelated at all because of resolution, and so on! Ron and Tim teaming up again is just amazing. I LOVE Monkey 1+2, Grim Fandango, and so on, and so on... The universes they have created are only matched by works of Pixar and early Tim Burton.
Awesome! And hey, 2PP! I think I saw one of your people filming the Tim Schafer interview on Up At Noon w/ Greg Miller @ the IGN offices a week ago. Seemed like 2PP by the hipster angles + obvious b-roll he was shooting.
I would totally donate art for this game, something like background objects or things of the sort. Also, PLEASE make it 2D! I also vote for making a short game, maybe not 20 minutes; but I will be more than happy with a 4 hour, SOLID old school 2D graphic adventure with beautiful art. I'm proud to have been one of the people who backed this project before it even hit $100K :)
Funny, that's what is breaking adventure games for me sometimes. That's what I liked about Riven, no items, just a lot of puzzles available and they are all logical, but crazy hard at the same time. If you get stuck with one location you could usually go somewhere else until you get that eureka moment.
I hated to use the hint/cheat system in the books, but I HAD TO do it during the Tunnel of Love puzzel in Sam & Max Hit the Road. As a kid I didn't understand that the flash light could be used in conjunction with another object (in this case, Max) and THEN used to interact with the scenery. Up until then, using two inventory items together meant they were combined into 1 object, not temporarily used together at the same time.
I think that internet is taking some of the fun out of the game, when I think about it. When I used to play Nintendo 64 I usually never took the step from being stuck in a puzzle to resolving in on the internet. Also agree on the point that there must be several "missions" to do at any time, to prevent the player from leaving the game. Good video - thanks for sharing.
Boy do I wish these guys could have made another adventure game together :/
Your dream has come true! Return to monkey Island is coming out soon!
They did!
@@Kiyoshi_9606 they didn't Tim share is not involved in RTMI
Can't wait for Thimbleweed Park, Ron GIlbert's new kickstarter game.
I totally agree with Tim on the part where he said he was lost in a puzzle and had to look in the hint book. But later when he came to another puzzle he felt just lazy and took a peek again. I quickly realised this behaviour on myself and when I started playing Monkey Island 3 a friend of mine was mocking me, he started reading out loud the walkthrough from a magazine and I tried to make him stop. I needed some of the help form the magazine but luckily it only had some parts of the first half I had to figure things out myself for the second half. And it was rewarding to be able to beat the game without help and the best thing was I had no solution at hand, I had to think. I almost beat Monkey Island 1 on my own but that Navigator's head stuff was too hard for me :)
Aw, shiet. I got stuked in the same exact spot xD
It's really satisfying to win a long adventure game without any hints for example the Nancy Drew games etc. I don't know why more people don't like hard puzzles in their games, I love adventure games.
I wish to one day be lucky enough to be in the same room as these two. They helped define my childhood, and my sense of humor. I truly love these men. I really do.
Ron Gilbert : "If I ever made an adventure game again, pixel hunting is one thing I would never do"
Thimbleweed Park : LITERAL PIXEL HUNTING SIDE QUEST
Two Legend in one cenversation :) Yeahhh...
when Ron Gilbert said 2D, I was about to cry. this project is probably the best news I have heard for a long long while.
You guys really need to team up. Get over your own egos and team up! You will make some serious magic if you guys collaborated. Tim’s genius humour and unique passion and Ron’s authority on the genre and artistic integrity could bring a whole new renaissance to adventure games! Just fucking do it! K . Thanks . A fan
Fantastically interesting! Glad I paid for the documentaries! :D
Though I grew up in a time when these two, and Sierra were the king’s of adventure games, ironically my first adventure game was Blazing Dragons by Crystal Dynamics. It’s not perfect, but as my first it has a soft spot in my heart.
16:56 I've been stuck on that puzzle for weeks now!!!
Thanks, Ron Gilbert.
I've been replaying a lot of the old SCUMM games during downtime in the middle of this COVID-19 distancing, and I did think a lot about that puzzle when I came to it. I think I was 12 or 13 when I played Secret Of Monkey Island for the first time, and solving that puzzle seemed straightforward to me as a kid. What I wondered was whether I'd find that kind of lateral thinking as instinctive had I played it for the first time as an adult (when we tend to think more rigidly).
17:55 - In most of the SCUMM based games, you could just right click the door and it would open. You wrote that into the game Tim, why don't you remember :o.
Not to mention the one-letter keyboard shortcuts for all the verbs.
A lot of people seem to think I'm being sarcastic, but I'm actually very sincere. I love when I can't solve a problem, I love thinking about it for weeks. When you finally get it, it's absolutely incredible.
I'am from southern Italy and have never tasted the Osso Buco
but if Ron Gilbert would cook it I would taste it at 110%
I think another thing that really was memorable about some of the adventure games was the emotional impact they left me with. Grim Fandango was such a strong emotional ending. To me it was one of the beautiful game moments that made me choose game development as a career.
backward puzzle in Broken Age: you pick the fruit before you know why you need it
Thanks for the shout-out to Humongous Entertainment! 20 years after the first Putt-Putt game, we're still playing these awesome adventures. Now, if only Atari would stop churning out Backyard [sport name here] games and try making some remastered editions of the adventures.
And 10 and a half years after this video, Ron Gilbert released his Monkey Island 3. Crazy.
Great to see two such important industry figures in a room chatting so frankly about a genre that got so tragically left behind. I've just backed them and then gone and bought both Monkey Island Special Editions and the first three Broken Sword games and Machinarium. I've got point and click fever. Can't wait to follow the process through from start to finish.
As these guys describe how much they enjoy the process of making an adventure game, I began thinking that they should find a way to share that fun with us. An adventure game about making an adventure game!
23:24 I get the feeling Ron was going to be more involved in Broken Age than he did, as they were speaking of tools they would use to make the game. Either way, apart from the wire puzzle in the end, it turned out a good adventure game.
There are few things in gaming as satisfying as finally figuring out that puzzle that you've been stuck on for while. I can't wait to see what game they make.
these vids are worth the backing on their own, so much respect for these guys
Great video, thanks for posting this! Having grown up on adventure games, I realize I've compared every game to them since then and often find them lacking in depth in areas like character, story and dialogue. That's what the genre has to offer and I'm so glad Tim and Ron are here to prove this type of game is not dead!
I'm so glad these guys got more than they asked for. What humble dudes. Cannot wait for this game to be released!
Oh yes... And the monkey-wrench joke was especially hard (= impossible!) to figure out for somebody not that closely in touch with American English at that time. Still a very enjoyable game :)
I remember that PUZZLE got me for a little bit but got there can't remember how we had no internet back then we'll not many people did but thought it was funny was 12 on Amiga 500+ 🤣
@@johnbrigzywardy4596 What was very tricky for me was that the monkey was on an island I had long left behind at that point so he wasn't even in my inventory to do a brute force 'use with' everything in Guybrush's trousers.
these guys are the best, how can you not want to support them?
Happy to support these guys.
I honestly think that every game design class should include this little gem in their reference list.
I think I may become a backer just so I can see more videos. I love seeing artists talking about the creative process.
100% agree with a focused experience, I loved Machinarium and Limbo! Can't wait to see what you guys come up with!
I could listen to them go like this for many more hours!
This was so amazing to see these two talking about Adventure games. I can't wait to see what they come up with!
When I first started playing, I essentially played the game with my primary school friend, but on our own. We'd go home each day and play, then meet in the school yard and talk about the puzzles. How did we find the solution? How funny it was to roll across a canyon with a rubber chicken! And discuss ways to get through puzzles we were mutually stuck on. Heck, I even remember one day spent writing out new insults and responses for sword-fighting, just for fun.
I could watch them for hours
This makes me excited for the documentary. I really enjoyed watching this.
This was an amazing conversation. I'm really excited to see all the videos produces from this series. Thanks 2PP!
32:37 It's funny how they talk about Elijah Wood playing adventure games, and then voice-acting in Broken Age.
Thank you for Putt Putt, Freddie Fish, Backyard games, ect. you created my love for games.
I don't think I'm quite old enough to have grown up with adventure games like Maniac Mansion or Monkey Island, but I do have some really fond memories of playing The Neverhood at my aunt's house and playing Putt-Putt Goes to the Moon on my grandpa's 3DO.
That said, I have gone back and played classics like Grim Fandango and Full Throttle in more recent years and I can't believe how much I adore them. I have no doubt in my mind that this new project will be everything those games were and more.
This is amazing, I can't wait to see all the documentary shorts they'll be releasing over time :)
Anybody complaining about how Broken Age turned out really needs to watch this video again.
I totally agree about what Ron Gilbert says about the Internet being a "hint" book that makes adventure less satisfying. It's hard to have the self-control (and for your friends to have the self-control) to not use the Internet. I loved to play Maniac Mansion, etc.. with friends--it was social and we were all stuck together and we all had to try to figure it out together. But now, we get tempted by the Internet.
LOVE these guys...and this is a great conversation. Im writing an adventure game right now and this is great! cant wait to see what their game ends up being. woohoo!
Tim Schafer i will always look forward to your games! Grim Fandango... what a game!
I'm a backer and these 2 guys were a huge part of my childhood... I can't wait for the new title. I hope its structured just like Full Throttle and Monkey Island 1 & 2, my favorite games of all time!
This is like watching Ozzy and Lemmy talk about metal, to an adventure gamer. This game and the documentary they are making are gonna be legendary.
Goblins 2 was one of the most challenging adventure games I played as a kid. It is also one of my most memorable.
Love long form video content like this, really hoping the Documentary Extras mentioned in the pledge is more of this sort of footage.
This is already feeling like really good value. Thanks Double Fine and 2PP!
hahah so happy to be a part of this
I haven't played many games from Tim Schafer or Ron Gilbert, but damn if they aren't some of the most entertaining and smart game creators ever.
Who in their right mind would hit "dislike" on this video?! I mean - if they clicked to watch the video, they must've known what they were in for? It's informative, funny and wellproduced. I don't the dislikers.
This brings tons of memories of all those hours trying to figure out the puzzles of Monkey Island, Eternam, Simon the Sorcerer, Alone in the Dark, Kyrandia, Little Big Adventure, ...
@digidfold I haven't had a chance to watch all of this yet, just the 5 min version, which thankfully does not have the problems you mention. I was a bit biased towards handheld since film school, it thanks for explaining your preference!
very interesting to watch. so many memories...
Even though these two have worked together for so long and are more or less the same age, you can see that Tim has a lot of respect for Ron.
Fun Fact: Resident Evil was basically an adventure game with shooting mechanics as it was inspired by adventure games and one of the most recognizable ones, Alone in the Dark.
I dig the enthusiasm for 2D art in the game. There are so many ways you could do it, too! You could do stop motion or claymation like the Neverhood, or some crazy papercraft origami stuff. I'm sure it will be amazing no matter what. You guys rock.
goddamit ron!!! the points about the length of games is the same thing i have been saying for ages!! you rock!
Excellent interview. I'm really looking forward to playing the game and have been a longtime adventure game fan.
Tim and Ron, the Adventure Brothers.
From Maniac Mansion to now; oh how far we've come!
Adventure games just needed to evolve more. Psychonauts was a nice evolution because it had all the perks of an adventure game but also all the fun of platforming and action. It's just a shame it didn't get the momentum to keep going.
Awesome discussion between you two. I hope we get another one soon!
I have to say Monkey Island 3 til this day has been one of the most beautifully drawn games i had ever played. 13 years ago I enjoyed it so much and I still enjoy playing it.
Why isn't there 15 hours of this stuff already? I love watching these two talk, even despite how awkward they are.
When we first played Maniac Mansion on the C64, we didn’t even know we could save and started over every time. Now I can finish it in just over 20 minutes.
Ron's voice is so smooth it sounds like one long syllable. I have to keep rewinding it to catch what he said. lol
Agreed with Ron. Back when I was a kid, growing up with Pokemon, I also grew up with games like Crash Bandicoot, Spyro the Dragon. And Psychonauts. Adventure games were different in those days, I think they changed with the time. Yes, I know all of the games are "platformers" but in many ways, they're adventure games.
Absolute legends. Can't wait to see what they come up with! :D
Thank you! I'm a Computer Scientist turned Game Designer. And I've been getting strange looks for years from my colleagues. You make me feel vindicated!
Tim is like the hyper active person, and Ron is like the totally calm and relaxed dude. haha.
I know it's a different type of adventure game, but I would have loved to hear the guys thoughts on the Myst games. I love that series!!
Great video though, can't wait for the next one :)
This is so great.
By that, I mean I'm sitting here grinning and I'll be grinning for the rest of the evening.
I hope that now that objectives are abudantly surpassed we can have a longer adventure game! Pleaaase :)
Okay, time to start a Kickstarter page for Ron Gilbert's cooking services.
I would love this to be a MP3, like a podcast.
Actually, this should be like a weekly\monthly thing! Make a development podcast for the community about decision's you make while you make the game, so people can comment on it.
This could be awesome!
God, I love these guys.
Simply amazing. Glad to have pitched into the Kickstarter.:) I did for the Minecraft documentary, as well.:D
A 2D hand-drawn adventure game would be amazing to see with the specs computers have today. Monkey 3 was (and still IS!) soooo beautiful, such a shame they weren't involved. But imagine the graphics never looking pixelated at all because of resolution, and so on! Ron and Tim teaming up again is just amazing. I LOVE Monkey 1+2, Grim Fandango, and so on, and so on... The universes they have created are only matched by works of Pixar and early Tim Burton.
Awesome! And hey, 2PP! I think I saw one of your people filming the Tim Schafer interview on Up At Noon w/ Greg Miller @ the IGN offices a week ago. Seemed like 2PP by the hipster angles + obvious b-roll he was shooting.
Special delivery today!
Thank you guys, cant wait for more
"Or we'll prove publishers right" that line made me smile, given that Ron didn't know it would hit 400k, let alone 2M
@digidful Handheld movement keeps things more kinetic and alive.
Tim Schafer did another "pixel hunt" moment in "Host Master and the Conquest of Humor" with the damn eye of the bear rug.
I would totally donate art for this game, something like background objects or things of the sort. Also, PLEASE make it 2D! I also vote for making a short game, maybe not 20 minutes; but I will be more than happy with a 4 hour, SOLID old school 2D graphic adventure with beautiful art. I'm proud to have been one of the people who backed this project before it even hit $100K :)
Why would anyone dislike this ?
Funny, that's what is breaking adventure games for me sometimes. That's what I liked about Riven, no items, just a lot of puzzles available and they are all logical, but crazy hard at the same time. If you get stuck with one location you could usually go somewhere else until you get that eureka moment.
¡This is the funniest interview I've ever watched!
I turned the automatic captions on and ¡COULDN'T STOP LAUGHTING! xD
Fascinating stuff!
This was really enjoyable, the 35 min went away real quick :)
I must meet them. E3 2017. Tim and Ron, please be there :)
I hated to use the hint/cheat system in the books, but I HAD TO do it during the Tunnel of Love puzzel in Sam & Max Hit the Road. As a kid I didn't understand that the flash light could be used in conjunction with another object (in this case, Max) and THEN used to interact with the scenery. Up until then, using two inventory items together meant they were combined into 1 object, not temporarily used together at the same time.
I think that internet is taking some of the fun out of the game, when I think about it. When I used to play Nintendo 64 I usually never took the step from being stuck in a puzzle to resolving in on the internet. Also agree on the point that there must be several "missions" to do at any time, to prevent the player from leaving the game. Good video - thanks for sharing.
"I think it should be all 2D" that was music to me ears!
Ron Gilbert describes Heros Quest all the time; multiple pluzzes, different sollutions, thinking outside the game...
All major gaming company's should listen and learn.
Tim is using my favorite kind of pen!
Dunno why I felt like sharing that.