War Thunder: Figuring Out The AIM-120s

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  • Опубліковано 20 чер 2024
  • Well active radar missiles are now in War Thunder and getting use to them will be quite interesting. Sometimes they work to well and sometimes they don't seem to work at all.
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КОМЕНТАРІ • 18

  • @Yonoosh
    @Yonoosh  3 дні тому

    I would like to say thank you to everyone with questions or tips so I don't struggle so bad! I appreciate you all. 👍

  • @The_Tomorrow_War
    @The_Tomorrow_War 4 дні тому +3

    I think the reason enemy missiles are finding you but yours aren't finding them is because they're at or above 10,000 feet and you're on the deck when the engagement starts. They're seeing you first since their radars can cover more area from up there, and he who sees first has a massive advantage. Their missiles are also getting launched from thin air and coming down on your head with the help of gravity, while yours are fighting upward against gravity and getting launched from the thicker air on the deck. All the enemy has to do is go full burner and do some turns to force your missiles to turn hard, and your missiles are wasted before they reach the bandit.
    Of course, the closer you are to them, the harder they have to defend, but if you're shooting at them from around 25+ nautical miles out and they're at 10,000 feet or more and you're on the deck, this is probably how the fight will usually go.

    • @swiftbear
      @swiftbear 4 дні тому +2

      That's what I was thinking, if they are far above him and he's on the ground and in the trees, no amount of bobbing and weaving matters cause he's never breaking LOS when a missile is coming from above...

    • @The_Tomorrow_War
      @The_Tomorrow_War 4 дні тому +1

      @@swiftbear Exactly.

    • @Yonoosh
      @Yonoosh  4 дні тому

      So the battles I was in most of them I would start out at about 25k ft. Get locks, fire some missiles, maintain with tws, and only begin a notch and descent once I got a missile warning. I still would never score hits from 25-30km range. Whether the target was low or high. So I started to stay low and attempt to sneak up on enemy planes using canyons and what not to hide from radars. After playing some more I think I got it figured out. We shall see!!

  • @fubar5884
    @fubar5884 3 дні тому +3

    Not sure how WT is doing back-end distance calculations as we aren't engaging at 60+ miles but more like 10, and I'm not up to date with how accurately WT radar deals with countermeasures and clutter so it kinda throws things way up in the air with BVM fights. But you are basically always inside the minimum abort range at these kinda ranges when you start to bring AMRAAMs into the mix, and then throwing physics to boot so combine both and at these ranges your really fighting a losing uphill battle trying to defeat a missile. Each time you got popped you were virtually cutting off tree tops while the guy who shot you had about a 10,000+ foot elevation advantage on you, which means their missiles had a lot more energy to maneuver to intercept your flight path than your missile did; it's burning all its fuel fighting gravity and drag just to try and lob itself up into the atmosphere versus having gravity work in its favor so that may be why you were having a hard time and your missiles kept being defeated. But that said, the flip side of the coin is you should also be a harder target being that low and fast on the deck as the enemy plane (or the missile itself if it's pitbull) has to look down at you and try and pick out your plane among all the clutter of the ground, so with you being that low and at least going a reasonable speed and notching the missile you shouldn't be getting near insta-gibbed constantly like you were. But again, not sure how WT is implementing radar performance versus the more gameified older version on the older planes of just giving your gun/bomb a lead indicator or pointing out the Bleeps, Sweeps and the Creeps as a glorified red dot on a mini-map.

    • @Yonoosh
      @Yonoosh  3 дні тому +1

      @fubar5884 I feel yuh there! That is my problem. Not entirely sure how the radars work enough in game to decide if ground clutter actually breaks missiles lock or track lock. I've had numerous times where a low flying jet is really hard to lock up and I have to use IR missiles to engage. On the other hand doesn't seem like other players have that issue against me. I've been watching some of the replays with the new radar overlay and still can't really make heads or tails with it. I appreciate the input though!

  • @csii6478
    @csii6478 6 днів тому +3

    They are not the same as Fox one missiles where you get a launch warning as soon as it’s fired no matter what range its fired fro. When firing a Fox three from TWS you don’t get the missile warning until that missile goes active/pitbull and it’s already within 16 km of hitting you. So it was fired from farther away than you realized.
    Also from the clips some you were not in a full notch. The missile warning needs to be exactly 90 degrees to the nose of the plane in the RWR on either side then you chaff while notched.
    The early clip the missile warning was 45 degrees off the nose and chaffing won’t do anything because at the angle the pulse dipper radar in the missile is still seeing the biggest metal object of your plane. Hope this helps

    • @Yonoosh
      @Yonoosh  6 днів тому

      Yes I'm aware of how they are operating I appreciate it though. The problem I'm having is I'll watch my missiles tracking the same targets with no change or very little change in the target flight path well within range of the missiles battery and flight time. Won't get hits. On the other hand I'll dive, notch, try to burn the missiles energy, pop chaff, ect and get hit. I can fly a foot off the ground between trees and get hit consistently while a jet at 15k ft just continues flying towards me and my missiles misses. You are right as far as a few of those clips I was not at a 90 ect. Neither are the people I'm trying to shoot down and for some reason my missiles never hit. I'm gonna hit it up again and really try to do better with my notch ect. See if I can't get some better results! 👍

    • @SFnader
      @SFnader 3 дні тому +1

      @@Yonoosh try holding the lock with the aim120 like regular missiles you will see even 180 degree turns from a video I saw

    • @Yonoosh
      @Yonoosh  3 дні тому

      @SFnader Appreciate it! I'll give it a try! 👍

  • @steppahouse
    @steppahouse 5 днів тому

    Still grinding through WWII planes. Are the maps a lot bigger for jet fighter ranks?

    • @Yonoosh
      @Yonoosh  5 днів тому

      yes! It would take ages to traverse some of these maps with prop planes. I miss the simplicity when 50s era was the most advanced. 😂

    • @GoToBrazilN0W
      @GoToBrazilN0W 5 днів тому

      Yep they are . I was shocked by the 20km size(might be a bigger/smaller map) when i started with jets , but i quiclky adapted to that. Its usual to have big maps(atleast in my case) , but depends of gaijin blesses me or not.

  • @jeanplash
    @jeanplash 6 днів тому

    You play in xbox?

    • @Yonoosh
      @Yonoosh  6 днів тому +1

      I use controller for movement, locking, firing, and keyboard for switching radar ect.

    • @jeanplash
      @jeanplash 6 днів тому

      @@Yonoosh can you play the saab from sweden pls i love the Premium jet

    • @Yonoosh
      @Yonoosh  6 днів тому

      @jeanplash no promises but possibly! I'll look into it! 👍