Whenever the status effects have a question mark next to them, it means they're the status effects from a parallel universe. All the parallel universe episodes are from episode 5 of each character, of which each character gets completely knew equipment and faces enemies with new attacks. The Berlin Key was actually from one of those Parallel Universe Episode 5s, and I'd really be keen if you checked them out once you're done with the DLC expansion!
You say "the same", and I know what you mean, but just saying "the same" doesn't do it justice. FOR THOSE NOT IN THE KNOW- Yeah, the description is the same, but all the equipment pools for each character are wildly different.
Shock isn't CHANGED, it's just that you haven't seen any of the 5th episodes for any characters, in which all status effects are changed, the normal shock has you put in a dice to release it, while the parallel universe shock (round 5) is 3 hp to unshock
you say there are no new enemies, but considering every single enemy has a completely different loadout, is that not essentially the same as having tons of new enemies?
It's more about feel than facts. The enemies movesets are never particularly important, it's their names and sprites that you see. It makes the game feel samey, despite being different.
22:07 "Let's see if I can get better than a 1 for defend", he says, not noticing that it doesn't matter if you put in a 4 or 1, you get the same block either way.
Secret Lore: A lot of cards in this episode are references to an old (predating Slay the Spire!) deckbuilder roguelike called Dream Quest. (Slash in that game says 'deal 2 damage, draw a card', there's a card called Jasra's Jarring Jolt that does something different, etc)
Shock was changed for the jester fight because in the current state, when you only have one die, placing your die in the shocked equipment would either; 1. Make it so you get the die back and nothing changes or 2. It takes away your die and is a hard counter to the dlc jester always So instead of making it extremely strong or extremely weak, they just changed it to cost health instead of a die
@@lillypad6936 I was about to say this myself. Anytime a status effect has a question mark [?] after it, that denotes it as a parallel universe effect where it does something different.
That’s a sort of false equivalency. Sure that may be true for why they chose it in foresight, but they didn’t change it to a newly created functions solely for this, when it was already premade in the parallel universe episodes
They changed shock because I think if shock was how it normally worked it would either be useless against you (if you draw a dice when you put it in the shock) or completely lock that equipment from being used. So I guess the middle ground they found was -3 hp.
@@DatHypnoboi but that was the only parallel universe status in there. Sure, it’s a status they used before instead of a new one, but Mori is right on the reason they used it.
You wloud get the dice back. It's not that every equipment has "reroll die" on it. It's that when you don't have a die you get a new die, that's also how countdowns work
Even: Do X damage Odd: Don't God I fucking love that card already. It could have been an even requirement, but instead it's a.... free reroll for odds?
I'm super confused. Why does he often put higher numbers in "defend", damaging less as a result. And at times even said stuff like being greedy by not putting a 1 in it and instead put it in the one that can take any die (zlonk)? And at 23:37 he even said putting a 4 in it was very good for him? But I can't see how that is particularly better than any die below that?
It occurs that the normal drawback of Shocked equipment eating a die is useless when there's only one die to work with: either it eats the die and doesn't give one back, making the choice to do so a misplay by default, or it eats the die and does give one back, making the drawback toothless.
You wloud get the dice back. It's not that every equipment has "reroll die" on it. It's that when you don't have a die you get a new die, that's also how countdowns work
19:00 Wouldn't Picnic basket be awesome if it gives you an extra die the next turn? So you have 2 dies to work with, greatly reducing the chances of not being able to play anything and increasing the chances of being able to play your card draw cards? Or am I misunderstanding how it works?
I believe they changed how shock works because you only get one dice. If you spend a dice to unlock a card, you can't do anything anyway since you don't get the dice back.
You wloud get the dice back. It's not that every equipment has "reroll die" on it. It's that when you don't have a die you get a new die, that's also how countdowns work
You actually wouldn't get the dice back, because it's not coded in the game to specifically return a dice whenever you unshock an item. Plus, it would make Shock a *benefit* to you, since you could use it as an additional reroll!
@@Kurszt well not really it’s still a 1/6 chance. The chance of 4 6s is the same as something like a 4 a 1 a 2 then a 6. And he’s rolled thousands of dice anyways so most combinations are bound to happen
The episode 5s and 6s are excellent and the source of some of these new mechanics the DLC is using to the fullest; they're excellent. The 4s (besides the warrior's) are also interesting higher stakes hard modes for each character that force you to think more strategically. (Probably tired of hearing people recommend these, but I thought I'd try for a logical explanation of what would make them entertaining.)
I think terry (the creator of dicey dungeons) should make the status effects pop-ups also appear on eqvipment, if you don't know what a status does - mouse over it! It would make it for new players to get into the game more easily!
To be honest, I never had much of a problem with the episodes being "gimmicky", I guess that's mostly what they're supposed to be. But I will say there were some episodes like Finders Keepers thief where the early game was annoying, bc the limit break does nothing and the steal mechanic can get you killed.
yknow, this game is best played when you at least try to go in the correct order- lots of stuff seems different to tyler simply because the mechanics used get introduced in later episodes- like the alternate status effects from the parallel universe episodes (episode 5 on every character is a parallel universe, where equipment is different and status effects are different and everything is wild). also skipping the cutscenes is causing me pain, they're one of the best things about this game and so many people skip them (which is why a lot of people also miss the fact the jester canonically uses they/them pronouns! which makes me very happy btw)
Tyler has said that he absolutely detests the writing in this game (and he's "doing us a favour" by skipping the cutscenes). Which is a bit much IMO, but hey, it's his choice
@@jackeea_ I get that- it can be a bit wordy, but I was sold on the game more for the jokes in some bits than over the puzzles- so much of the text in cutscenes makes it so much easier to figure out the rules, at least in the dlc. Again, though, I just like the cutscenes, but playing in order still makes the game a lot easier to figure out...
@@shadowcween7890 that's not true at all. for example three 6s and a 5 is four times as likely because there are four places the 5 can go. even worse, that's not how this kind of extreme event is measured; since this outcome is the best possible one, it is more statistically extreme. therefore, even though four 1s is also 1/1296, this one is more special because all of the outcomes with four of a number 1-5 are equivalent. this result really does have a p value of ~0.077%
@@octosaurinvasion both are correct in some way Speaking of every dice combination, you are considering that the order doesnt matter, he is considering it does matter. The prob of each specific dice comb is really the same, but for like the case of 3x6+1x5 you can have the 5 in 4 different spots, wich does match with what you said, independently, 4x6 is really unlikely for a fair die, but what reaaly matters is the satisfaction of seeing all sixes, like @Godlyvex5 said
Hey Tyler, I think you should give Darkest Dungeon a try. There are elements of the game I see you despising but some parts I think you may love. The game has brutal strategic combat that punishes every mistake. It gets pretty damn grindy when you reach later game content but you may have fun with it for a handful of hours.
@@albinofroggy considering tyler probably stopped playing because it either did bad or he didn't like it, I'd say tyler is justified in playing what he chooses to play, and spamming his comments with 600 posts telling him to play a game he doesn't want to play... is just plain annoying.
Even if you don't play through all the Main game levels I recomend beating each dices Episode 6's They Have lots of new cards atop of the condtions If you beat all 6 episode 6's you unlock a secrete level witch is alotta fun
I had so much trouble with the Jester. The first couple times I didn’t make it to the boss. Then I could get there consistently but I kept getting Audrey which weakened me and she always rolled a minimum of 3 dice at 4 or higher. So I was getting hit for 12 almost every time and getting 2-3 weakened. And the weakened made it so I could only play if I rolled a 1 or 2. Only other problem was the inventor when sometimes it wouldn’t give me any attacks so I lost out on turns and would eventually die. I beat the rest of the characters my first time.
Recommendation for another dice builder rogue-like game called circadian dice. Seen some people play it you should check it out. Just been released on steam.
well they probably had to change it to give it any use against the jester lol. usually it takes a dice to release but technically you have infinite dice, making shock against you useless
No new enemies? All the enemies were new, even the boss you were fighting when you said it... Edit: Sorry for being so negative. It was an entertaining video and you are good at the game. You just happened to hit a pet peeve of mine
It pains me that you passed up turbo charge. That's literally one of the best equipments in this episode. Equipment is the most powerful thing here. You get to the 2nd floor, you buy your equipment of choice and you structure your entire build around it. And turbo charge especially is good because jarring jolt when upgraded also does 2 damage so you get a better tactical boop.
It's not a guaranteed option; there's a 50% chance that Jasra's Pendant spawns in the floor 2 shop, 25% chance that Turbo Charge spawns, and a 25% chance that Snapdragon spawns.
My game crashed both times I tried to trade as Jester (2 separate sessions). Weird that it worked sort of properly for you. Also, I did a turbo charge build and it was hilariously powerful (I did get, like, all the right cards).
The robot, the jester, and huge shock. The engineer are most fun out them all. Play the engineer next, even tho that character is worst to play out of other two engineer in the pass
Does Tyler know what is causing this weird stuttering issue, specifically wen recording this game? It also looks like a hard drive could be filled up too.
Whenever the status effects have a question mark next to them, it means they're the status effects from a parallel universe. All the parallel universe episodes are from episode 5 of each character, of which each character gets completely knew equipment and faces enemies with new attacks. The Berlin Key was actually from one of those Parallel Universe Episode 5s, and I'd really be keen if you checked them out once you're done with the DLC expansion!
Yeah Reunion was meant for the people who already beat the main game, so he kinda put the cart before the horse
Tyler hates this game's story sooo..... the chances of that happening is pretty slim
Mana, too! Mana was introduced in the later chapters.
@@anonymall Could probably convince him by saying that there's a lot of new equipment
Like the aforementioned Berlin Key
@@anonymall But playing other chapters with different rules doesn't need paying attention to the story.
Tyler: Frozen Yogurt is my best card.
Also Tyler: Passes up the equipment that doubles ice damage.
Actually, ALL damage was doubled with freeze, so it was even better
*Yoghurt
Man, Tyler really needs to do some parallel universes. They are insane, despite being "the same" across all characters
You say "the same", and I know what you mean, but just saying "the same" doesn't do it justice. FOR THOSE NOT IN THE KNOW- Yeah, the description is the same, but all the equipment pools for each character are wildly different.
@@malcolmw121 it's tayler who said the game was repetitive and all that. No one that has actually played chapter 5 and 6 of any character thinks that
@@marcalcantara1174 yeah, I was completely shocked by playing any episode 5. Each one felt like a completely different game.
Shock isn't CHANGED, it's just that you haven't seen any of the 5th episodes for any characters, in which all status effects are changed, the normal shock has you put in a dice to release it, while the parallel universe shock (round 5) is 3 hp to unshock
Well, this isn't a parallel universe episode either. The reason shock was swapped for its pu version was pretty easy to guess, though...
@@pittagiiya Yes
I like how base game jester is “Too many cards, not enough dice” while Reunion Jester is “Too many dice, not enough cards”
It’s a fun little thing
you say there are no new enemies, but considering every single enemy has a completely different loadout, is that not essentially the same as having tons of new enemies?
Agreed. They look the exact same but they work completely differently.
The only thing that isn't changed are type matchups, so yeah
It's more about feel than facts. The enemies movesets are never particularly important, it's their names and sprites that you see. It makes the game feel samey, despite being different.
They didn't change shock, that's "Shock?," not "Shock." It's in the latter episodes of the base game.
22:07 "Let's see if I can get better than a 1 for defend", he says, not noticing that it doesn't matter if you put in a 4 or 1, you get the same block either way.
The old shock would have been fairly pointless with this version of the Jester, since you are constantly getting new die.
Or it would have been OP, as it destroys your only die
@@aguyontheinternet8436 you always get your die back, did you forget that already? Even on countdowns you get your die back
@@masonseminario7435 you realize the dev could've made an exception right?
@@kaischreurs2488 you realize that that would be dumb
It’s “shock?” It’s a different status effect
Secret Lore: A lot of cards in this episode are references to an old (predating Slay the Spire!) deckbuilder roguelike called Dream Quest. (Slash in that game says 'deal 2 damage, draw a card', there's a card called Jasra's Jarring Jolt that does something different, etc)
Isn't Jasra's Pendant also in this episode? Never heard of the game
Also you gotta love the reference to the "This is fine" meme lmao
Everyone talking about shock, nobody talking about the fucked up way Tyler says yoghurt
Shock was changed for the jester fight because in the current state, when you only have one die, placing your die in the shocked equipment would either;
1. Make it so you get the die back and nothing changes
or
2. It takes away your die and is a hard counter to the dlc jester always
So instead of making it extremely strong or extremely weak, they just changed it to cost health instead of a die
It's parallel universe shock. But, yes. For those reasons, shock is switched
@@lillypad6936 I was about to say this myself.
Anytime a status effect has a question mark [?] after it, that denotes it as a parallel universe effect where it does something different.
Same reason there’s no lock
That’s a sort of false equivalency. Sure that may be true for why they chose it in foresight, but they didn’t change it to a newly created functions solely for this, when it was already premade in the parallel universe episodes
@@moomoomachines7193 it's close enough
They changed shock because I think if shock was how it normally worked it would either be useless against you (if you draw a dice when you put it in the shock) or completely lock that equipment from being used. So I guess the middle ground they found was -3 hp.
Nope, that's just shock from a parallel universe. You think I'm joking, but that's actually the truth.
@@DatHypnoboi but that was the only parallel universe status in there. Sure, it’s a status they used before instead of a new one, but Mori is right on the reason they used it.
You wloud get the dice back. It's not that every equipment has "reroll die" on it. It's that when you don't have a die you get a new die, that's also how countdowns work
Everyone: yogurt
Tyler: YAWgert
the changed status effects come from Parallel Universe (episodes 5 of each character).
Even: Do X damage
Odd: Don't
God I fucking love that card already. It could have been an even requirement, but instead it's a.... free reroll for odds?
man, tyler really slept on the equiment cards this episode. those are op!
I'm super confused. Why does he often put higher numbers in "defend", damaging less as a result. And at times even said stuff like being greedy by not putting a 1 in it and instead put it in the one that can take any die (zlonk)? And at 23:37 he even said putting a 4 in it was very good for him? But I can't see how that is particularly better than any die below that?
tyler: i need more mana
also tyler: passes on skipping rope which can give more mana
The reason they used the PU shock is because you have one die and infinite dice, so normal shock is useless
It occurs that the normal drawback of Shocked equipment eating a die is useless when there's only one die to work with: either it eats the die and doesn't give one back, making the choice to do so a misplay by default, or it eats the die and does give one back, making the drawback toothless.
I love toothless
You wloud get the dice back. It's not that every equipment has "reroll die" on it. It's that when you don't have a die you get a new die, that's also how countdowns work
the reason why is paralell universe
The defend only gives 1. Doesn't matter what the value of the die is
Lets go Dicey Dungeons finally came back
Love to see you come back to the fan favorites!
One in 1296 should be the chance for you to get four 6 in a row
I really enjoy watching you play this game. i hope you keep playing it!
Is nobody going to talk about how he says "yogurt"??? O.O
I'm a little fascinated by the way you say "yoghurt"
22:06. Looking for something better than a 1 to put into a card that isn’t affected by what number you put into it
Hi me from a year ago.
a bit ahead of this 14:59
"i forgot ... that's just allowed"
19:00 Wouldn't Picnic basket be awesome if it gives you an extra die the next turn? So you have 2 dies to work with, greatly reducing the chances of not being able to play anything and increasing the chances of being able to play your card draw cards? Or am I misunderstanding how it works?
I love this series, I hope you go back and finish the base game!
Can't wait to see you play Warrior's Reunion episode, that stuff was real fun
22:04
There is zero benefit to using a higher number in defend, its always 1 block
I played that gamemode and got a card that said: Do 2 burn (9 Mana, do 25🔥 damage) I killed the boss first turn 💀 💀
Would love to see you play Circadian Dice, a dice building rougelike game, which released today.
I think this version of the jester is the best one you’ve had so far. Maybe you could try a better thin-to-win mana build next time?
This is just feeling like a case of Play Vanilla Before Modded, or rather, Play Vanilla Before DLC.
I believe they changed how shock works because you only get one dice. If you spend a dice to unlock a card, you can't do anything anyway since you don't get the dice back.
You wloud get the dice back. It's not that every equipment has "reroll die" on it. It's that when you don't have a die you get a new die, that's also how countdowns work
You actually wouldn't get the dice back, because it's not coded in the game to specifically return a dice whenever you unshock an item. Plus, it would make Shock a *benefit* to you, since you could use it as an additional reroll!
@@jackeea_ well if there was normal shock it wloud probably be coded to give you a die back. Bit since that's pointless them we have parallel shock
parralell universe episodes.
youre gonna love the witch
Hasn’t been new enemy visuals, but their kits have all been different
You serve all purpose, your life is everything.
4 SIXES IN A ROW??? dream luck
unless you’re a character that needs lower numbers like the thief
@@goatsfluffy8254 yeah, but like, statistically, 4 sixes in a row is crazy rare, that's more what I meant lol
That's 1/1296 or 0.077% Chance of happening that's rad
@@pepii755 tbf any number pulled consecutively gets exponentially less probable.
@@Kurszt well not really it’s still a 1/6 chance. The chance of 4 6s is the same as something like a 4 a 1 a 2 then a 6. And he’s rolled thousands of dice anyways so most combinations are bound to happen
Thanks for another awesome video!
This is one of my favourite games of the year
The episode 5s and 6s are excellent and the source of some of these new mechanics the DLC is using to the fullest; they're excellent. The 4s (besides the warrior's) are also interesting higher stakes hard modes for each character that force you to think more strategically. (Probably tired of hearing people recommend these, but I thought I'd try for a logical explanation of what would make them entertaining.)
the reason they changed shock is that you aren't limited in the amount of dice, so the normal shock would do nothing
6:16
Well if shock was normal when you get your dice back after each use, then there would just straight up be no point in shock
Jester, now with more deckbuilderiness!
You should really play the Halloween Witch, it's right up your alley
Congrats on 500k!
I think terry (the creator of dicey dungeons) should make the status effects pop-ups also appear on eqvipment, if you don't know what a status does - mouse over it! It would make it for new players to get into the game more easily!
I love this game. It is just so fun to watch.
This run has real dead branch + corruption vibes to it
Is the slime on an ice cream cone in the first battle a reference to slimecicle?
almost certainly not
Thanks for the vid!
This actually seems like a fun episode unlike some others. It changes how the game works without being super gimmicky and frustrating.
To be honest, I never had much of a problem with the episodes being "gimmicky", I guess that's mostly what they're supposed to be. But I will say there were some episodes like Finders Keepers thief where the early game was annoying, bc the limit break does nothing and the steal mechanic can get you killed.
I like how they changed "shock" to "shock?"
That's because the equipment shock is from a parallel universe from episode 5.
God, do you ever just, like, reflect back on what you say sometimes. That might be up there on the list of oddest things I've said
I just noticed how close to 500k you are! I wonder what you are going to do for 500k.
Thought he was just saying Yogurt like a pun, but it's actually Yoghurt. I'm not sure if I'm angry or not...
yknow, this game is best played when you at least try to go in the correct order- lots of stuff seems different to tyler simply because the mechanics used get introduced in later episodes- like the alternate status effects from the parallel universe episodes (episode 5 on every character is a parallel universe, where equipment is different and status effects are different and everything is wild). also skipping the cutscenes is causing me pain, they're one of the best things about this game and so many people skip them (which is why a lot of people also miss the fact the jester canonically uses they/them pronouns! which makes me very happy btw)
Tyler has said that he absolutely detests the writing in this game (and he's "doing us a favour" by skipping the cutscenes). Which is a bit much IMO, but hey, it's his choice
@@jackeea_ I get that- it can be a bit wordy, but I was sold on the game more for the jokes in some bits than over the puzzles- so much of the text in cutscenes makes it so much easier to figure out the rules, at least in the dlc. Again, though, I just like the cutscenes, but playing in order still makes the game a lot easier to figure out...
Almost 500k!
all the times you do math makes me awe
Go Witch in Halloween Special :) It's great
Kinda funny watching him think defend gave x block when it was just a 1 block no matter what you put into it
0,077% chance of 4 sixes in a row
WOW!
consider that every other combination has the exact same chance
@@shadowcween7890 yeah, but getting a 1, 2, 4 and 5 is a lot less interesting than four 6s.
I once rolled the same side on a twelve side dice 4 times in a row…it was the miss side…
@@shadowcween7890 that's not true at all. for example three 6s and a 5 is four times as likely because there are four places the 5 can go. even worse, that's not how this kind of extreme event is measured; since this outcome is the best possible one, it is more statistically extreme. therefore, even though four 1s is also 1/1296, this one is more special because all of the outcomes with four of a number 1-5 are equivalent. this result really does have a p value of ~0.077%
@@octosaurinvasion both are correct in some way
Speaking of every dice combination, you are considering that the order doesnt matter, he is considering it does matter.
The prob of each specific dice comb is really the same, but for like the case of 3x6+1x5 you can have the 5 in 4 different spots, wich does match with what you said, independently, 4x6 is really unlikely for a fair die, but what reaaly matters is the satisfaction of seeing all sixes, like @Godlyvex5 said
Hey Tyler, I think you should give Darkest Dungeon a try. There are elements of the game I see you despising but some parts I think you may love. The game has brutal strategic combat that punishes every mistake. It gets pretty damn grindy when you reach later game content but you may have fun with it for a handful of hours.
Day 641 of telling Tyler that he never finished his minecraft series and that he should finish it.
Tyler is gonna have 500k soon!
I'm going to POG when 500k
holy shit i respect the dedication
Day 601 of agreeing
Pogg
@@sunnywunny some would call it being annoying
@@albinofroggy considering tyler probably stopped playing because it either did bad or he didn't like it, I'd say tyler is justified in playing what he chooses to play, and spamming his comments with 600 posts telling him to play a game he doesn't want to play... is just plain annoying.
Even if you don't play through all the Main game levels
I recomend beating each dices Episode 6's
They Have lots of new cards atop of the condtions
If you beat all 6 episode 6's you unlock a secrete level witch is alotta fun
I had so much trouble with the Jester. The first couple times I didn’t make it to the boss. Then I could get there consistently but I kept getting Audrey which weakened me and she always rolled a minimum of 3 dice at 4 or higher. So I was getting hit for 12 almost every time and getting 2-3 weakened. And the weakened made it so I could only play if I rolled a 1 or 2.
Only other problem was the inventor when sometimes it wouldn’t give me any attacks so I lost out on turns and would eventually die.
I beat the rest of the characters my first time.
Recommendation for another dice builder rogue-like game called circadian dice. Seen some people play it you should check it out. Just been released on steam.
well they probably had to change it to give it any use against the jester lol. usually it takes a dice to release but technically you have infinite dice, making shock against you useless
they already had a good option as well!
"Let's stunt on these hos" Err... Did you REALLY mean to say that?
They did the parelell universe shock because you only have one die
Dicey dungeons!
Did he at 19:54 just call it yog gurt…….?????
that's what it's called...
@@godlyvex5543 oh maybe other countries pronounce it differently but I say yo gurt
@@BananaRamaa no, I'm saying the item is called yog hurt, it's not spelled the same as the food
@@godlyvex5543 that’s wrong look it up
@@BananaRamaa just looked it up, wikipedia article is named "yogurt", looks like I'm right and you're wrong
Love this game
No new enemies? All the enemies were new, even the boss you were fighting when you said it...
Edit: Sorry for being so negative. It was an entertaining video and you are good at the game. You just happened to hit a pet peeve of mine
It pains me that you passed up turbo charge. That's literally one of the best equipments in this episode. Equipment is the most powerful thing here. You get to the 2nd floor, you buy your equipment of choice and you structure your entire build around it. And turbo charge especially is good because jarring jolt when upgraded also does 2 damage so you get a better tactical boop.
19:22 I got that card 1 time is op
You curse op. With it
It rare to curse
You need to play some more slay the spire. It's been a bit since you did, cool stuff to see.
lets goo more jester
it's odd to me how you didn't get the equipment card that gives you 2 mana every turn
Yeah
It's not a guaranteed option; there's a 50% chance that Jasra's Pendant spawns in the floor 2 shop, 25% chance that Turbo Charge spawns, and a 25% chance that Snapdragon spawns.
which level is this?]
The jest is best
Actually true
Straight Facts
Val wasn't interested in trading with you because you hadn't picked up any of the Equipment? along the way!
How the hell did he know 6^4 = 1296
I have this game on my switch, and it's difficult. I use a stupid strategy so maybe it's not difficult but I make it difficult for myself.
I can't tell if I'm the one not paying attention or Tyler is.
1.85% chance to get 4 sixes
Wasnt this game going to get a mobile port? Did that ever happen?
Yep, it's out on mobile now!
Interesting 🤔
where is 20th century food court?
My game crashed both times I tried to trade as Jester (2 separate sessions). Weird that it worked sort of properly for you.
Also, I did a turbo charge build and it was hilariously powerful (I did get, like, all the right cards).
12:40 for future me
27:48
The robot, the jester, and huge shock. The engineer are most fun out them all. Play the engineer next, even tho that character is worst to play out of other two engineer in the pass
aliensrock
Does Tyler know what is causing this weird stuttering issue, specifically wen recording this game? It also looks like a hard drive could be filled up too.
Anyone else annoyed that he tried to get a high die for defend