One does not simply expect Blizzard to stop marketing the world's premier children's card game to toddlers. One should expect Blizzard to further reduce the skill ceiling until it meets the floor and every toddler has a 50% win ratio.
It is already like this...hell it's been like this a long time ago. You had bots reaching legendary rank by playing face decks and getting ~50% win rate.
bluesage485 after all the shit people talked about Purify, saying that Its cool to play bad and hipster cards just makes it harder to take feedback seriously
do you know what a joke is? feedback would of been fine after the first deathrattle meta but when i cant play priest anymore because the aggro shaman otk druid meta it looks like ben brode has been taking any of that glorious "feedback" into the piloted shredder (get the joke)
THAT was on point for me, I couldn't explain why I wasn't having fun on this game until now when you said it. The loses are heartbreaking and hair-tearingly frustating. And when you win it's OK, just OK. The only decks that I feel good when I win with them is Pirate Warrior and Mill Rogue
Step back, find other games to play, and play Hearthstone only every 2-3 days to complete quests. Try out low-ranked Wild for this, people play crazy decks. Take it casual, instead of going for high legend. When a new expansion hits, experiment. Enjoy the game again. After mellowing out, go for the competitive side again until you burn out, rinse and repeat.
Or just find better card games like Elder Scrolls: Legends. I find myself playing HS only once a week after I heard of Legends. Lore is better, art is better, no goofy cards like in HS (maybe that's for someone's taste but I don't like my fantasy being goofy and shit), you get card advantage if opponent is rushing your face and most of all, LEGENDARIES COST 1200 to craft, making it WAY cheaper to play the actual game.
Backstreet Leper and the newly announced Poisonous Swamp Ooze make me question who the hell thought that was a good idea to print. Both are undeniably worse versions of the CLASSIC cards they're based off of. I get that filler is gonna happen in a full expansion, but cards like that are borderline insulting.
Mathmachine poisonous swamp ooze is not actually that bad since if someone has played a weapon you want to remove they probably used 1 charge of it and it is now at 1 durability
they print better cards and people bitch about power creep lmao. blizzard cant win in any way, there's always gonna be some group of people upset by whatever they release.
Yeah for Arena purposes Ooze isn't that terrible all things told, 3 mana 4/3 is still an ok body. But it's only 1 durability for 1 mana 1/1 in stats more. That makes no sense to me. Either that means they think Acidic Ooze is too powerful, or they're *grossly* underpowering this one. Hell, for Constructed purposes, Bloodsail Corsair is better than Poisonous Ooze, and that card is total shit. So I don't see the point of this card's ability being so bad.
Yea, you're right. It's still difficult to master but even more so because you lose to decks that are so hard to deal with when playing aggressively. I often consider it to just be pressing an "I win" button. I mean, when a midrange shaman can play 23/22 in one turn after you've cleared his board you tend to get a little pissed. It's so broken that somebody can play that from a board that was previously empty.
Lewis Pickering yeah. I still play fun decks time to time but I find myself contributing to the problem in ladder because it's the only way to win against other aggro decks
The main issue is there isn't enough of good answer to easy to play deck, AoE card generally do the trick but we currently in lack of them or overpriced for so many class. Oh guess who also have the cheapess the same clas that actually play those easy to play deck.
thank you! this has been my issue for a while now...EVERYONE IS PLAYING THE SAME FREAKIN DECKS!! like rarely do you come against someone who builds their own decks from scratch!! I started playing this game because I like yugi-oh and the idea of playing different people with different decks. But this is insane! where's the creativity??!! everyone is so obsessed with winning that everyone is using the same boring decks. nowadays if you face a rogue it's mill rogue, if you face a priest it's dragon priest.. like WHY?!
Jersonx3000 don't forget the abomination that are the C'thun decks, Here I am trying out my weapon pirate Rouge deck or my Inspiring Priest deck and 80% of the matches were C'thun decks....
I feel the same I came from MTG and there's so many more fucking cards its staggering makes sense because of how old MTG is. However not only does Hearthstone dumb down mana and creature types, it just seems to be afraid to add new mechanics. Nearly every MTG set has a new and usually interesting mechanic just live a a little blizzard ffs.
Here's what I want to see. An automated system that keeps track of how often all different cards are being played, and then rewards people for playing the cards that aren't seeing play. This would be similar to how WoW tracks what roles are being queued into random dungeons and gives rewards to whichever role (tanks or healers, typically) are lacking at the time. The extra reward would come in terms of how many games you need to win to get the 10 gold reward. Playing with the latest most popular meta deck, you would still need three wins, but if you choose to play with some hipster deck with magma rager and shatter and whatever, then you could potentially get 10 gold every win. High level play gets to keep its competitive integrity because you still move up and down the ladder based purely on wins and losses, but there is also a place for people who want to experiment and try new things without feeling that they're just losing out on rewards by not just constantly netdecking.
no moral of the story:AoEs need to cost less,hard removals need to cost more and all spells get nerfed so they dont hit face.Also put more healing cards that are playable..There is literally no common decent card that heals your hero instead of the Reno and Alex..Put a fking 7 mana 5/5 heal your hero for 10 or sth
I don't know, I think swashburglar is definitely a fun card, and can easily fuck you over more than it actually helps you. I wouldn't say "burn them" but certainly ban them in tournaments.
Did you even listen? The moral of the story is: Skill-intensive decks should be strongest and autopilot should be weakest (historically this is close to control vs. aggro but not always and it doesn't have to be that way at all), please stop printing terrible cards unless they're at least terrible in an interesting way.
Jacob Collier swashburglar can actually prove a lot of skill, when you use it you can get a card youve never used in rogue before which is very skill intensive. Cancer like flame juggler where its just 50/50 win the board / lose the board shouldnt be made.
The problem in Hearthstone has always been dying turn 6. It's not interactive if you die without playing your cards, and the only decks that can play their cards by that turn, are aggro decks, and those are mindless for the most part. You take a look at cards like Nexus Champion Saraad, this card is amazing, it's decently stated for its effect, but it has just one flaw. It's slow. And in Hearthstone you can't play anything slow, because of flawed game design. Give players 50 health. Then you can even print decent aggro cards, that have a chance to work, but control decks have the chance to go to turn 5 or more and get their removal. Combo decks lose their power, or require much more build-up which allows you to counter them, control decks don't have to play anti-aggro to be "decent". It's just an idea, but as long as the game is this fast, the card design space is limited, cool slow cards can't work, combo decks don't work, control decks are unreliable, and only aggro or midrange is viable. Make Hearthstone slow again.
I semi-disagree. As a primarily Control player I am in agreement with you that it is immensely frustrating to lose a game ENTIRELY on the cards in your opening hand + one or two draws. I have no real fondness for aggro decks. But for the sake of a healthy meta, I do acknowledge aggro as a necessary evil, and know that my preferences aren't everyone's preferences. I don't think raising HP is the problem, and in fact, that would require a LOT of rebalancing (Alexstrasza would be INSANE. Under the right circumstances that would basically be a 35 damage nuke to the face). What I think is necessary is more cards like Zombie Chow, low cost board clears or EFFICIENT healing cards, and I think the Efficient is the important word there. We have healing cards, but almost all cards in the game that heal are fairly mediocre, with only Paladin being really able to make use of them presently. And little 2-3 health heals aren't enough. Strong low-cost taunt minions are also probably needed (Infested Tauren isn't bad, but we need stuff like Sludge Belcher again).
KatakiDoragon Three things : First, it's been tested before, with great anti-aggro cards, such a zombie chow, deathlord, belcher, antique heal-bot, etc, but it doesn't work, to stop aggro you need to have the exact draws, if you only plays let's say, 5 anti-aggro cards, you'll end up not drawing them or they won't be enough. So to counter that you play 10 anti aggro cards, and your deck sucks against mid-range and control. The most cancerous meta of cancer hunter and ebola paladin was when those cards existed, they had to deal even more damage, be even faster. Secondly, Increasing health to 50, though a mere idea, unpolished, would be simple, and not dependent on draws, meaning you consistently don't have to draw your few outs, which allows you to make a good deck without being forced to counter the aggressive meta, which in turn lower the power level of aggro, which allows even cooler decks, which makes me come to how much worse an aggro deck would be. Thirdly, I don't think aggro decks would die out just because you add health to your hero. Aggro decks can be zoo or face decks, burn decks, burn decks would evidently lose if you have 20 more HP, but they aren't (notably) played at the moment, since they are bad in this meta. Zoo on the other hand is extremely strong, extremely reliable, and by taking the board early, and having extreme synergy, can snowball pretty hard, and 20 more health is nothing. I've had many games where my reno jackson did jack-shit (hehe) and i simply lost all the health i had gained in the next turn. There's many ways to balance a game. Blizzard has tried making cool shit, slow shit, it doesn't work, the tier 1 decks are always aggro or mid-range, it's time for a change.
Happy the pig Absolutely not, it would be the best thing for rogues. Rogues's hero power is bad atm because you take damage and can never heal correctly. With more health, you don't need healing, so your hero power is very good (such at is in arena) Of course decks would need to be changed, for them to be less about burst and face damage, and more about board presence, card advantage, etc. You could play n'zoth, miracle rogue would probably work even better since going to turn 6/7 is easier with more health, malygos rogue, Yogg rogue with gang up on the new giant, the whole *stealing cards of your opponent's class* thing would be more reliable, since it'd be less weak to aggro, and the slower games would allow for more opportunities to get back the board and get your slower strat working.
Try to do that. Seriously. Dont copy decks. Just go into your card collection and put _"the strongest minion on curve"_ and try to get past rank 17. Good luck.
My theory for the "simplification" of Hearthstone is that a big part of the playerbase now plays on mobile. The problem with that is that deck-building on a 5" touchscreen is just annoying. And not only that, but the Android port(and possibly the iOS port, don't have an Apple device) is atrocious. Even on high-end hardware, e.g. the OnePlus 3, the game runs at an abysmal frame rate with tons of technical issues such as disconnects. Does building a deck at 15 fps where scrolling through a page takes 2-3 seconds sound fun to you? But people still play it because of its well-done gameplay and great graphical design. So Blizzard has 3 options: 1. Ignore the mobile users - make combo-heavy decks with difficult interactions and cool animations that just aren't technically viable to be played on a phone. 2. Invest some money in making an actually well-optimized port with a better designed deck builder. 3. Satisfy mobile users by having 2-3 viable easy decks that can win or lose games in less than 5 minutes at the cost of having a less rewarding experience for expert play. Blizzard aren't stupid or anything and they calculate and plan everything months in advance. It's obvious that they found that the 3rd option gives them the best results in terms of game popularity and profits. I know a lot of people won't agree with this, but I believe that Hearthstone has turned into a mobile game, based on the observation that half of the people I know that play it are doing so exclusively on their phones and the other half are split 50/50 between mobile and PC. I know that that is a small sample size, but those are just my 2 cents. IMO if we want to see consistently good expansions, Blizzard must first fix their mobile ports, which takes time. Hopefully they are working on this behind the scenes.
Leandro Paz Please note that I used my OnePlus 3 as an example, which has one of the newest processors(a Snapdragon 820) and more RAM than my old-ass laptop that runs the game smoothly(6 gigs vs 4). It seems like your phone is blessed by some sort of godlike optimization on Blizzard's end since I've seen the game on the following: Nexus 5(listed as one of the launch-supported devices), Nexus 5X, Samsung Galaxy S6, Samsung Galaxy J5, LG G3, Sony Xperia Z5, OnePlus 3, Samsung Galaxy Note 10.1 2014(a tablet on the same list) and even a Moto G2 and it had the same problems on every device. Also, having a counter-case doesn't make a theory "retarded". That word right there did more to define your personality than to diss the likelihood of my thoughts.
I dunno, I largely use my phone, and my experience when actually in some play mode has been relatively seamless. There's a few minor issues... I could see it being problematic for decks like the old combo warriors or rogue, where you've got to do a ton of quick mental math on a lot of values and ensure you play your cards in the correct order on time (which becomes difficult on a small screen that doesn't display all of the information immediately), but when I've played combo decks, that mental math takes care of itself once I've played the deck enough. Deck building from scratch is an awful experience on my cell phone, I'll agree there, but that's really only for building decks from scratch. It may take a few extra seconds for me to change out some cards on an established deck, but the process isn't painful enough for me to make a mental note about it, and the vast majority of the game isn't me switching out cards in a deck. So I dunno, am I missing the point? I know it's all anecdotal, but I don't see how mobile users are all that limited compared to non-mobile users.
David Evans The problem with deck-building and (mostly)playing on mobile, which I admittedly didn't emphasize at all in my first post is that playing on mobile is typically done in short bursts. I can't play a game of Control Warrior vs Control Warrior between classes. I need to play something faster. The current meta decks try to fit that "speed-up". And I do stand corrected about the deck-building. It's true that building decks isn't a large chunk of the playtime. Maybe the reason I latched onto the idea was because of the leftover salt I had from having to make 3 new decks the last 3 days because of quests(Shaman, Warlock and Rogue). Anyways, you are right in not seeing why deck-building would be a problem for mobile users. In any case, I do stand my ground on the thought that the mobile port should be improved. As a programmer with a decent amount of experience with Unity, I am pretty sure that most of the technical issues the game has can be solved.
My S7 Edge runs it with 0 issues. My first generation mini I pad crashed from time to time but otherwise ran fine. Mobile port is actually quite good from my experience.
Backstreet Leper is literally my least favorite card in the whole game. Not only is it uncreative and has terrible stats, but the only possible situation it could be at all useful is in a face deck. How are cards THIS bad printed in the same set as amazing cards like Kazakus? On the other hand, I do think that Grook Fu Master has potential. With just +2/+2 in your hand, he's a 5-drop with 7 health that attacks for 10 damage. With on board buffs (Kings, Might, Sergeant, Champions), this could be a really early kill combo.
Answer is terribly simple, not all cards are created by same person. If it was, game would be much more balanced and you'd never ask yourself ''Why the fuck is this card even in this game?''. Im not saying it would be better or worse though. Probably better I guess.
Marcus Rossi BL doesn't even qualify as a "tool," it is so bad. But the reason I don't like it being an aggro card is because, as Kripp says in the video, I don't want the easiest decks to play to also be the most successful. Even if BL was good and had playable stats, I still wouldn't like it because it's effect is an uncreative and non-skillful way to push aggro, an already fairly unskillful strategy.
Brian Muir So the card is to bad to be used in aggro, but you still complain about aggro not being pushed in a skillful direction with this one neutral common card. On top of this we have a bunch of interesting aggro options for paladin aswell as decks that crush aggro being buffed incredibly hard. Also, its really really healthy for the game to have aggro decks that are simple to understand, play and craft and this card helps for that.
I totally agree with the points. I liked Karazhan as an adventure even though it wasn't challenging but it was a fun casual experience. But if I recall the only moments I watched Tournaments was when Grim Patron was top and in vanilla with decks like miracle rogue or handlock.
I'm surprised you would say that. Grim Patron was so toxic it was the only deck you saw the most besides Midrange Druid and the "barely-a-counter" Handlock. The boring meta during tournaments was ultimately the reason it was nerfed, because Blizzard was already willing to ignore the complaints about the deck on ladder. The deck was fun to watch go off, but after seeing it too many times, and there being not a single counter to it except hoping your opponent misplays, then there was a problem.
Reno rotates in 4 months, in the meantime, we get both Reno and the other cards that require singleton decks. That aside, singleton decks will still be a thing after the rotation.
Yeah, Reno rotating has nothing to do with Reno decks at this point. They will continue to exist, continue to be viable and will hopefully even continue to have the same name since I've grown attached to it.
In an alternate universe, Blizzard nerfs warsong commander properly not just erasing it from the game and patron warrior is less dominant but still a fairly powerful deck requiring skill. shame
Force of Nature Ancient of Lore Charge Arcane Golem Starving Buzzard ..the list goes ON healthy metagames are the result of a Large Pool of Balanced Cards with Unique Effects. Removing cards from the game is a step in the WRONG direction.
+XBlueM0ndayX Perhaps it could have been made into an aura effect: "Your minions with 3 or less attack have charge". This would still allow you to fill the board with patrons for a massive swing but would limit its effectiveness with frothing berserker and large damage buffs.
Dreadsteed was originally going to be a neutral minion, but they couldn't do that because of Warsong Commander. That's what I mean by limiting the design space. Any warrior or neutral card made with 3 or less attack would have to be judged in the context of warsong commander. Nerfing warsong was probably a step in the right direction towards dealing with aggro cancer decks too.
Look Behind You No, I mean sure it wasn't thaaaat much of a problem and sure it's not usable anymore buuuut they're blizzard, the have to destroy most cards they patch.
I think bladefury should go back to two mana as rogues have like NO board clears at all, and destroying your weapon is one of your utensils. However I don't think It should do damage to face.
I kind of agree, Kripp. I'm a Combo player at heart but Hearthstone just seems so anti-combo it's not funny. Modern M;tG, Hearthstone...... this is all the mainstream video game design team saying "You guys don't like hard games, so we won't make the games too hard", and then Ninja Gaiden and Dark Souls comes out and no one can figure out why everyone fell in love with those games. LET ME COMBO WITHOUT EMPEROR, DAMNIT.
I dont know how much of MTG you play but ''modern MTG'' still relies a lot on combos, especially after Kaladesh, thats my opinion. Blizzard has gone all casual in recent years: Diablo 3, Heroes of the Storm, Hearthstone.... The fact is that in Hearthstone they found the casual key item in the RNG.
Bruno Caran Modern as in the format, not the new standard sets. I haven't played since Dragons of Tarkir, but the only two combo decks in Modern were Living End and Storm, both of which drew a ton of hate from players and no support from Wizards.
VernulaUtUmbra Ah ok, I get it know. Agreed.Problem with modern is that you have lots of sets and tons of cards.... really difficult to try to control how the things will work. Thats why Standard is now my main format, even though I miss crazy things from Modern. But hearthstone, which gets fewer cards, shouldnt be so hard to balance things, imo.
iiroo Cyberdragon + Cyber Twin Dragon + Power Bond combo, is easy to get and is 1 turn OTK. You can also type "YuGiOh turn 1" on youtube and see lots of vids. There is also Pokemon TCG, which I saw once a turn 1 victory in a championship because the oponnent didnt draw a basic pokemon at start.
The thing is, these decks, while they may be powerful IF RNG is on their side, are largely very inconsistent. Exodia is op when it works, but it only works like 30% of the time when you dont just draw dead cards. Its way too inconsistent to be played competitively. Hence, the problem with hearthstone, where the easiest, most brainless decks completely and utterly dominate the meta. In Yu-Gi-Oh, that would be the equivalent of a burn deck being tier 1. Zero skill involved.
Grimmer you're think of the Democrat nomination of Clinton vs Sanders, literal coin toss decided Clinton the winner. Multiple coin tosses to be fair...
Honestly, patron was really only extremely annoying to me when they dropped the frothing down on what was an empty board and killed you in one go. Perhaps that was what should have been nerfed in their kit.
There are just a lot less non-legendary cards with unique effects, such as Frothing Berserker , Frostwolf Warlord, Doomsayer... etc. Nowadays, Blizzard just print cards with different stats, but repeated effects, which are boring.
Blizzard should nerf cards each month. It's impossible to get a healthy game if one class has been dominating for 8 months. More especially when this one doesn't have any counter. I hope shaman will get shitty cards, to be honest, I can't stand another year of shaman...
Hiroki Takei It's interesting to see what shaman gets since they are revealing them last. I believe Shaman is going to get atleast one of those Reno style cards.
You shouldn't hope that we get shitty cards. I want to see control shaman pushed. We don't need shaman to get shitty cards, we need a new archetype for the class, and for the current archetype to become worse.
That's part of Blizz genius...make a digital card game but then only patch it once 2 times a year and fix problems with new expansions like physical paper games. Derp.
You have a great point with those hipster decks and hipster cards. The most fun I've had in Hearthstone this year was when I built my own Reno Druid deck and I included Silithid Swarmer because I could. It pairs very nicely with the Druid Hero Power and I attribute many of my wins with that deck solely to this card.
I think Majordomo fitted into that same category Hemet was in. It was obvoiusly a bad legendary and could fuck you up if it came out at the wrong time. But it created really interesting decks, like a combo with Coldarra Drake and Spirit of the Lake, a triple Ragnaros paladin, or my personal favorite, Mindgames + Lorewalker. Because nothing fits the name Mindgames better than giving the card to your opponent with Cho, only for them to dig out Executus and get royally fucked up. Nowadays we get shit like Medivh, and Inkmaster.
Thank you for making this Kripp. I have been playing less and less Hearthstone over the last few months. I used to play Arena and Constructed every day and really loved the game for two years. However, the systemic problems that keep showing themselves have crippled my enthusiasm for this game. I've been playing Heroes of the Storm and Shadowverse and have been enjoying myself a lot more.
I agree with this. One of the biggest reason why I no longer play is that personally I get no enjoyment out of the game, even when I am winning. It just doesn't feel like I have that much of an impact on the outcome of a game. I don't want to play a game where skill boils down to a 1-5% win rate increase.
The idea of cool and interesting decks being rewarded is something I'd love to see. In many Magic: The Gathering Commander communities, they actually use a point system to determine the winner. Points are earned by doing interruptable (as opposed to unstoppable insta-kill) combos, causing players to lose in unusual ways (eg. kill them with a misdirected spell), stopping a player from killing another player, doing something cool (as voted by other players) and you can lose points by taking extra turns, killing another player in the first X turns etc. It's a fantastic system that rewards players for doing cool interactive weird things and more importantly making it fun for everyone. Something sorely lacking in any other card game.
I like the idea of a Priest meta, unlike Shaman, Zoo or Hunter they don't have much burst damage or things to end the game quickly, so it's unlikely we'll see Midrange Priests being as bad as Shamans are today.
Mant111 "so it's unlikely we'll see Midrange Priests being as bad as Shamans are today." Oh goodness no. They'll be so much worse. Imagine if Shaman didn't give you a swift and merciful death. Imagine if it could give itself a steady supply of your own cards to beat you over the head with.
Grumblebuggy Spergamatron Anything is better than zoo/face bursting you down by turn 7. Priests don't have that kind of tools like Shamans do, so they're inherently better to me.
I really ike the critic, i agree in everything you say, the game doesn´t feel that joyfull to play anymore, since a long time, the creativity is almost dead, the game feels cheap
This is Kripp's best video. I've felt like this for a long time, and it's why I stopped playing mainly. I just hope Blizzard does something about it...
I definitely agree with many of points in this rant. Generally speaking, we definitely have too many powerful decks that are generally easy to play at a decent win%. Shaman and Zoolock are examples of those decks is the reason why these type of decks become oppressive in the meta. There's a specific line of design that Blizzard has in HS right now that historically has led to this type of thing too which are the tribal decks. Examples of these are dragons, mech, demons, & beasts. Even though the concept of tribal synergy is good, they gotta be careful that they aren't too linear/powerful or else they become oppressive because of how pervasive they quickly become in all levels of HS.. His point that decks that require a high skill cap to unlock the power of the deck is right on. We lack dynamic play making cards. Cards that create complicated scenarios where mistakes can easily be made. These situations are where "great plays" can be made and talked about by casters/viewers. We need puzzles and complicated situations we can visually see on the screen versus the skillful moves being deciphered in the players head navigating future turns. Combo decks like freeze mage may be he closest thing we have. The druid deck right now does require high skill to win at the highest level but it's also got easy minions to play like cheap 8/8 that make the base line skill required to play it, still not too high.
I completely agree kripp. my favorite deck to play was control paladin, I still remember scenarios where I had to make a huge decision years ago. that has definitely been lacking lately.
Point no. 1 disregards the fact that the competitive playing field gets more level, as more very good players get through, which makes winrates go down inherently. Not saying that RNG doesn't play into some of it. For the love of God, Kripp, apply for that HS balance and design job, that you want, and tell Activision that catering to casuals is bad for gaming, despite being good economically in the short lane.
How to get rid of top decks: The card you draw at the start of your turn will be locked and cannot be used until your next turn. Both players get one extra card in the mulligan stage to compensate.
yeah, first he thinks too long and then he does the same thing i thought of after 3 seconds...and sometimes he cannot complete the obvious move. Potentially he can miss the right play every turn this way. He is a very slow "processor" and he talks too much (which i never do hehe). it's a pain to watch this proces. Fortunately I never make mistakes. In fact the earth was my idea too. spoiler-alert! plot: I am your father
I agree with the gist of the video and its the reason why I play less and less. I love to play decks that create variety and present interesting decisions. I love the discover mechanic for instance. Every time when it feels like I could have won if I made different decisions, Im motivated to play more.
i agree i love this game but there is rng for things that dont need it like discard or even the buff ur hand minions mechanic why does everything have to be random
of course that card would have to be fairly weak in stats 4 mana 2/2? 3/2? 2/3? It obviously has great synergy with certain cards you do want to discard. However I would indeed enjoy a rewamp of the mechanic.
It's because they already fucked up this mechanic: "let's make a discard mechanic, but random, and for this random mechanic works, all the discard sinergy must be overvalue". I whished Blizzard had learned how to create healthy mechanics with discover and Reno, but they didn't, the max they can do is to copy Reno mechanics.
TheNewbie Yea the discard mechanic is really unhealthy. At least it isnt viable, would feel very frustrating to play against that since its literally win or lose when it's about what cards are discarded.
I think a good card that has good "hipster" value is Big Game Hunter, so satisfying to use it against people by surprise and has nice combo potential with warrior and other classes
Karazahn is pretty much like a band aid on an axe wound . Despite its low popularity when it released it definitely help stabilize the meta in the long run in interested in looking towards karahzan synergies in the long run like how they will interact with the next expansion
Sometimes Hearthstone doesn't even feel like you're playing. Sometimes you feel like you have the role as a bot...click here, click there, get this random, get that random, fine robot, good clicking, don't think of it, click here, click there...it's like no-brainer-activity with the same importance like Kroko Doc.
The point of Grook Fu Master is to make the Windfury mechanic appear off of RNG effects in a game where Windfury minions aren't really used. Grook Fu is going to pop out of things like Firelands Portal and just make the game a little more interesting than if Grook Fu was a 5/5 no text minion.
But seriously though, sure it sucks losing against oil rogue by being bursted from 30 but how many times does that actually happen? By statistics it's much less than half against most other archetypes. Thing is, it's insanely satisfying to win playing oil rogue. It's not a good deck (and usually you would find yourself behind on board) but against all odds (about 30% of the time) you are able to squeeze out that win. Those are the moments which I play hearthstone for.
I hated that nerf because Blizzard's reason for it was "we don't want a single card to be both a board clear, as well as face damage". I totally agree with this reason, so the logical thing to do is make it only affect minions, right? Nope! They also decide to double it's mana cost for absolutely no reason whatsoever just to make it completely dead.
I really do miss the patron warrior meta days. I didn't have the cards so got crushed most of the time, but I always respected the players who used the deck well, as bad players were easily punished.
The main thing I'm taking from this is: Kripp has been playing too much Hearthstone and needs to take a break. Winning is still fun and satisfying, but if you burn yourself out on a game, of course you're gonna start to feel like it's all bullshit. EDIT: I would even argue it's always been the way he says here, he just can't see it because he wasn't tired of the game 2 years ago. EDIT2: Oh easy to play decks haven't existed before? Face Hunter was in the meta since the fucking conceiving of this game and that was the easiest deck ever lol. Kripp is so blinded by nostalgia for the time when he still enjoyed this game -- the problems have almost nothing to do with where HS has gone, it has to do with where Kripp has gone.
the thing i agree most with in this video is when you say the victories doesnt feel satisfying. the only win i feel good about these days is the 12th, doesnt matter how good or bad of a deck im playing
i like anime a lot, but that game's presentation looks so awful that i don't feel like playing it at all even though the mechanics look sweet, "generic anime bullshit" would be the category i'd put it in.
TL:DR: The vast majority of players like fast, easy decks, and they spend money on those decks. HS will not change because HS is making money the way it is. Hearthstone is not going to change. Believe it or not, Blizzard is giving most of the players what they want! But we are not most of the players. Kripp and his viewers and pros and their viewers and all the twitch stars and their viewers are nothing compared to the majority of HS players. A staggering majority of players don't get past rank 20. But they buy cards, and skins, and all that shit, and Blizzard sees that, and sees that they like fast decks and easy decks. So they make fast, easy decks good. That's it. HS makes a shitload of money, and most of that money comes from bad, casual players.
Upuu That's bullshit. Card games do not survive by being base and simplistic, nor do they survive by catering to the lowest form of player. Duelyst just gutted Kara Winterblade because they realized that Kara's presence boiled decks across all factions down to "kill opponent before turn 7 or lose." And the community thanked them overwhelmingly for it. MtG's Modern format banned Jace, the Mind Sculptor, not because it was overpowered, but because it abused sideboard mechanics to win and became notoriously unfun to both play and play against- the same basic reason that Inkmoth Nexus is on the chopping block now. People want skill, and games boiling down to inconsistent draws and dice rolls is precisely the kind of terrible experience that makes the majority of players want to vomit, to the point that videos like these, made by people who literally LIVE off of the community of this game, are being made.
Da Shieldmasta I'm not saying that this is a good idea, I'm not saying that other games haven't succeeded because of it, I'm just saying that this is the path HS is going down at the moment. I feel that Blizzard is moving farther away from trying to make games with that degree of integrity that they started with, and more towards making games that sell well. Duelyst is, in my opinion, a great example of a game that has a team that really wants to make the best game they can make, and frankly I'm going to switch over to it if I don't like gadgetzan. Also, maybe I'm wrong about HS. They're certainly pushing Reno Mage and some other fun decks, so maybe they redeem themselves here. My original comment was a bit melodramatic; I'm just unhappy with HS lately and I've invested a lot time and money into it.
I love combo decks. It doesn't matter if you're playing Faceless Manipulator as a huge charge minion, bursting your opponent down with a freeze mage list, discounting key cards for OTK potential, or even flooding board with Grim Patrons; combo decks are hard to build, hard to master, and honestly FAR less frustrating to lose to than aggro lists. I'm sad to see Emperor Thaurissan will be leaving us soon, and am similarly sad to see Blizzard nerfing combo cards left and right (Warsong Commander, Charge, Gadgetzan Auctioneer, Force of Nature...), but I hope that blizzard will find it in their hearts to give us Johnnys a place in Hearthstone again.
Druid wasn't even a combo deck. That shit was OP and would take only 2 cards to work. Thank goodness that crap is dead. Even in the championships players would go for that same deck..... what a shame was to see that... and blizzard, as always, took an eternity to nerf it.
make higher ranks actually worthy of being that rank instead of "oh hey.. you played ranked about 300 games as shaman and you won roughly above 50% of the time" you should be knowledgeable and skilled in deck building rather than just net deck and hope u get good rng even if you're a shitty player you can legit get legend.
Richard Jones Man I understand what you are saying but Damn man your streams are mostly watching you be mad but suck it up you are getting to paid to play a game or 6 if they are paying you to play it. Love you're channel. Easy decks=Everyone can play it and it's basic. # I'veNeveredPlayedCancerShamenorMidrange.
The game isn't just about deck building. Net decking is NOT a problem in a cardgame with a healthy balance and large card pool. As Kripp mentioned, the current best deck is countered only by decks with crippling weaknesses to almost anything else...THAT is the problem. Counter-play is a really important part of any game, but the fact is that the best deck right now (midrange shaman) realistically only runs minion removal as its counter-play...i.e. Hex, Lightning Bolt, Lightning Storm, etc. If powerful cards were released to counter the current good decks...even in the case the new cards were overpowered, they just need 'overpowered' counters to THOSE cards. Example: clearly Ice Block is overpowered against OTK decks, but Eater of Secrets counters Ice Block. The downside obviously being that Eater of Secrets sucks, so running one changes your deck composition and how you should play out your games. THAT is where the real skill comes in. Remember the meta where the best decks were almost all Druid decks...with the big difference being a few flex slots that totally changed how the deck was played? THAT was a healthy metagame (even though people at the time complained about Druid being OP). The thought that you can take an existing deck and by changing a few cards make it aggro, control, or combo (or anything in between) increases the skill cap tremendously and makes for a more interesting metagame.
I have actually quitted the game after grim patron nerf - it was obvious - this game(and all other blizz games) is being made to be as idiot friendly as possible so that Blizzard can make them dollars... waste of time.. 'who will win this coin flip'
I think if everyone of the bad cards could make a niche deck, at some point the devs would have to consider way more combos/OP synergy that it would make future cards not viable and potentially delay new expansions as they run out of ideas
Kripp hit the nail on the head for at least one of the issues. Easy to play fast decks being too strong really stops me from having fun experimenting with new decks. That said, I'd also address 2 more, somewhat related issues. The first problem is that there are too many auto-include/necessary cards. A lot of the time when I'm building a deck, I'll try to put in a lot of the cards I want for combos or synergies, then realize "oh, well I guess I need fireball, frostbolt, and I'll also need..." and between strong basic removal, heals/taunts, etc that you absolutely need to stay alive, before long you're left with barely any card slots for your combos and synergies. At that point, the few cards you'd add would be too inconsistent if you needed to combo them, so you end up better off just putting in some boring but strong on their own threats. This is also the reason I say just adding aggro counters like good board clear isn't really a great solution to the overall problem. Fixing the problem this way would just add more required/auto-include cards to decks, thus leaving even less space for innovation. The other problem is I think the standard rotation is terrible. There were problems that needed to be addressed, but those problems were that aggro was too strong and that specifically certain cards like egg, creeper, dr balance, and shredder were too good. But rather than take a more sensible approach like balancing the aggro problem or nerfing those specific cards, they took a sledgehammer and just broke everything. Just to get rid of those problem cards, they also got rid of important control tools like belcher and healbot which pretty much killed efforts to make control decks that weren't warrior, paladin, priest, or reno and they also got rid of cool deck defining cards like duplicate/echo, and also tribal/synergy cards that never had a chance to be a deck and now never will because by the time blizzard builds up enough cards for a deck to be viable some of the necessary cards rotate out. Decks are never going to be interesting because they will always be balanced around being "classic plus a few good cards." And before anyone says "hey, if you want to use those old cards, wild still exists," the problem that was supposed to be solved with the standard change is perpetually in wild. Why would I want to play the mode that will forever have shreder, dr boom, secret paladin, etc ON TOP OF all the new bullshit released? Personally, my solutions would be something like: 1. Make sweeping changes to health totals, deck sizes, and quality of aggro/curve cards to make the game overall slower. 2. Either revert standard and nerf problem cards or do a rotating core set that includes enough interesting cards to make different deck archetypes viable each cycle sort of like what Kibler suggested.
Darthelmet and i dont mind standard but they should pay some attention to wild and nerf some cards like dr boom. also why cant they ever buff a card from unusable to maybe usable in some super niche super situational occasion, eg. i dont mind crap cards like hemet or the destroy a legendary blackrock card cos at least they can be good in some super situational situation.
b-but kripp you were happy when they nerfed patron, which was the hardest deck to play in HS... and now you are complaining there are too much randomness and hard decks are worthless?? the community wanted it and you wanted it too... now face the consequences!
you are wrong. of course the top players were able to have those 60%+ winrates but its not because of RNG its because the playerbase was a lot worse back than. just watch some of your own older videos and count the mistakes you make every single game, id mop the floor with a 2014 version of kripp. theres a decent number of players who have been playing for years now. in tournaments players are making so few mistakes that having a 65%+ against them is just not possible.
One does not simply expect Blizzard to stop marketing the world's premier children's card game to toddlers.
One should expect Blizzard to further reduce the skill ceiling until it meets the floor and every toddler has a 50% win ratio.
^ SO much this
Until it drops till 40%, except shaman or the new meta deck
This son of Denethorino II, son of Ectheliorino II, gets it.
It is already like this...hell it's been like this a long time ago. You had bots reaching legendary rank by playing face decks and getting ~50% win rate.
Did you mean the "skill basement" then?
Everytime kripp makes a hearthstone rant ben brode cries inside
Henry C why should he? This is valuable feedback for him that can be used to improve the game.
bluesage485 after all the shit people talked about Purify, saying that Its cool to play bad and hipster cards just makes it harder to take feedback seriously
Henry C ben brode doesn't know how to cry, he just laughs sadly
do you know what a joke is? feedback would of been fine after the first deathrattle meta but when i cant play priest anymore because the aggro shaman otk druid meta it looks like ben brode has been taking any of that glorious "feedback" into the piloted shredder (get the joke)
HAHAHA IMPROVE THE GAME
pbs.twimg.com/media/CN88atwVAAAcYfC.jpg
Still waiting for "How good are Kripperrinos?" don't fail me bro
Kripperrinos are cancer and he probably cringe everytime one sad fucker make an account to comment with kripperrino theme name.
yea I mean, the cow and duck version are basicly cancer, but I cracked up some times at the Boromirino, Russian guy and the MagmaRagrino comments
everyone forgets about me..
I will notice you FeelsGoodMan
they just type "moo" and "quack".. where's the joke?
Make Hearthstone great again!!!
XD
CX
DC
d:-) hehexd
never seen the penguin kripp with this much hair before
So i was working on a pill for kripp's head shaking issue, and i found out that the pill could be used as salt.
THAT was on point for me, I couldn't explain why I wasn't having fun on this game until now when you said it.
The loses are heartbreaking and hair-tearingly frustating. And when you win it's OK, just OK.
The only decks that I feel good when I win with them is Pirate Warrior and Mill Rogue
PedroFelix if you want satisfaction from winning play an OTK deck
Step back, find other games to play, and play Hearthstone only every 2-3 days to complete quests. Try out low-ranked Wild for this, people play crazy decks. Take it casual, instead of going for high legend. When a new expansion hits, experiment.
Enjoy the game again. After mellowing out, go for the competitive side again until you burn out, rinse and repeat.
3yo players want to play ladder to I guess xDDD
it's all BALANCE for 3yo players, but BALANCE
Or just find better card games like Elder Scrolls: Legends. I find myself playing HS only once a week after I heard of Legends. Lore is better, art is better, no goofy cards like in HS (maybe that's for someone's taste but I don't like my fantasy being goofy and shit), you get card advantage if opponent is rushing your face and most of all, LEGENDARIES COST 1200 to craft, making it WAY cheaper to play the actual game.
Stefan Kojadinov And Duelyst legendaries cost only 900.
Backstreet Leper and the newly announced Poisonous Swamp Ooze make me question who the hell thought that was a good idea to print. Both are undeniably worse versions of the CLASSIC cards they're based off of. I get that filler is gonna happen in a full expansion, but cards like that are borderline insulting.
Mathmachine poisonous swamp ooze is not actually that bad since if someone has played a weapon you want to remove they probably used 1 charge of it and it is now at 1 durability
they print better cards and people bitch about power creep lmao. blizzard cant win in any way, there's always gonna be some group of people upset by whatever they release.
Yeah for Arena purposes Ooze isn't that terrible all things told, 3 mana 4/3 is still an ok body. But it's only 1 durability for 1 mana 1/1 in stats more. That makes no sense to me. Either that means they think Acidic Ooze is too powerful, or they're *grossly* underpowering this one. Hell, for Constructed purposes, Bloodsail Corsair is better than Poisonous Ooze, and that card is total shit. So I don't see the point of this card's ability being so bad.
who what or, they should just print cards that arent just the same but worse or just the same but better and its fine
They probably think Acidic Ooze is too powerful. It is pretty OP when it hits, and it's still solid as a 3/2.
it's still hard to master, just mastering it doesn't give any bonus over playing brain-dead decks
Well said.
Yea, you're right. It's still difficult to master but even more so because you lose to decks that are so hard to deal with when playing aggressively. I often consider it to just be pressing an "I win" button. I mean, when a midrange shaman can play 23/22 in one turn after you've cleared his board you tend to get a little pissed. It's so broken that somebody can play that from a board that was previously empty.
Lewis Pickering yeah. I still play fun decks time to time but I find myself contributing to the problem in ladder because it's the only way to win against other aggro decks
The main issue is there isn't enough of good answer to easy to play deck, AoE card generally do the trick but we currently in lack of them or overpriced for so many class. Oh guess who also have the cheapess the same clas that actually play those easy to play deck.
want a challenge? try to keep your finger on kripp's forehead while he is talking in this video. good luck.
so good :D
I think I can keep doing this if I had time xD
Turns this into a drinking game, if you dare.
Using your mouse instead of your finger and you got a decent aim practice for FPS games.
I said to myself while watching 'He moves his head too much.'
Try Mouse Cursor on his Nose for Hardcore Mode Difficulty
Having a simple winning strategy (like easy to play winning decks) is a design failure in any game.
14:13
thanks bro
Skipperino Kripperino saved even when early, hallelujah
ty a lot saved a bunch of time
Skipperino Kripperino damn
you inspired a good twitch emote. Good job
thank you! this has been my issue for a while now...EVERYONE IS PLAYING THE SAME FREAKIN DECKS!! like rarely do you come against someone who builds their own decks from scratch!! I started playing this game because I like yugi-oh and the idea of playing different people with different decks. But this is insane! where's the creativity??!! everyone is so obsessed with winning that everyone is using the same boring decks. nowadays if you face a rogue it's mill rogue, if you face a priest it's dragon priest.. like WHY?!
Jersonx3000 but I always build my own Decks :(
Because people are meta-slaves.
It's like I am playing with the same guy every time
Jersonx3000 don't forget the abomination that are the C'thun decks, Here I am trying out my weapon pirate Rouge deck or my Inspiring Priest deck and 80% of the matches were C'thun decks....
I feel the same I came from MTG and there's so many more fucking cards its staggering makes sense because of how old MTG is. However not only does Hearthstone dumb down mana and creature types, it just seems to be afraid to add new mechanics. Nearly every MTG set has a new and usually interesting mechanic just live a a little blizzard ffs.
Here's what I want to see. An automated system that keeps track of how often all different cards are being played, and then rewards people for playing the cards that aren't seeing play. This would be similar to how WoW tracks what roles are being queued into random dungeons and gives rewards to whichever role (tanks or healers, typically) are lacking at the time. The extra reward would come in terms of how many games you need to win to get the 10 gold reward. Playing with the latest most popular meta deck, you would still need three wins, but if you choose to play with some hipster deck with magma rager and shatter and whatever, then you could potentially get 10 gold every win. High level play gets to keep its competitive integrity because you still move up and down the ladder based purely on wins and losses, but there is also a place for people who want to experiment and try new things without feeling that they're just losing out on rewards by not just constantly netdecking.
lowercaserho That's a great idea.
lowercaserho I don't think this is the best solution.
lowercaserho lol, I'm going to go make a whirlwind magma rager deck to get five extra gold
lowercaserho
Moral of the story: Controll should be strongest and Aggro should be the weakest.
no
moral of the story:AoEs need to cost less,hard removals need to cost more and all spells get nerfed so they dont hit face.Also put more healing cards that are playable..There is literally no common decent card that heals your hero instead of the Reno and Alex..Put a fking 7 mana 5/5 heal your hero for 10 or sth
And burn all the recent rng cards(cancer like swashburglar and babbling book)
I don't know, I think swashburglar is definitely a fun card, and can easily fuck you over more than it actually helps you. I wouldn't say "burn them" but certainly ban them in tournaments.
Did you even listen? The moral of the story is: Skill-intensive decks should be strongest and autopilot should be weakest (historically this is close to control vs. aggro but not always and it doesn't have to be that way at all), please stop printing terrible cards unless they're at least terrible in an interesting way.
Jacob Collier swashburglar can actually prove a lot of skill, when you use it you can get a card youve never used in rogue before which is very skill intensive. Cancer like flame juggler where its just 50/50 win the board / lose the board shouldnt be made.
14 min rant on blizzard.
Brb getting coffee and pulling down pants
well maybe he like a little cream with his coffee
Kripperino Timetraverino holy shit I wanna play runescape now
The problem in Hearthstone has always been dying turn 6. It's not interactive if you die without playing your cards, and the only decks that can play their cards by that turn, are aggro decks, and those are mindless for the most part.
You take a look at cards like Nexus Champion Saraad, this card is amazing, it's decently stated for its effect, but it has just one flaw. It's slow.
And in Hearthstone you can't play anything slow, because of flawed game design.
Give players 50 health. Then you can even print decent aggro cards, that have a chance to work, but control decks have the chance to go to turn 5 or more and get their removal.
Combo decks lose their power, or require much more build-up which allows you to counter them, control decks don't have to play anti-aggro to be "decent".
It's just an idea, but as long as the game is this fast, the card design space is limited, cool slow cards can't work, combo decks don't work, control decks are unreliable, and only aggro or midrange is viable.
Make Hearthstone slow again.
true, new cards don't help us, a bigger healthpool makes the difference!
I semi-disagree. As a primarily Control player I am in agreement with you that it is immensely frustrating to lose a game ENTIRELY on the cards in your opening hand + one or two draws. I have no real fondness for aggro decks.
But for the sake of a healthy meta, I do acknowledge aggro as a necessary evil, and know that my preferences aren't everyone's preferences.
I don't think raising HP is the problem, and in fact, that would require a LOT of rebalancing (Alexstrasza would be INSANE. Under the right circumstances that would basically be a 35 damage nuke to the face).
What I think is necessary is more cards like Zombie Chow, low cost board clears or EFFICIENT healing cards, and I think the Efficient is the important word there. We have healing cards, but almost all cards in the game that heal are fairly mediocre, with only Paladin being really able to make use of them presently. And little 2-3 health heals aren't enough. Strong low-cost taunt minions are also probably needed (Infested Tauren isn't bad, but we need stuff like Sludge Belcher again).
KatakiDoragon Three things :
First, it's been tested before, with great anti-aggro cards, such a zombie chow, deathlord, belcher, antique heal-bot, etc, but it doesn't work, to stop aggro you need to have the exact draws, if you only plays let's say, 5 anti-aggro cards, you'll end up not drawing them or they won't be enough.
So to counter that you play 10 anti aggro cards, and your deck sucks against mid-range and control.
The most cancerous meta of cancer hunter and ebola paladin was when those cards existed, they had to deal even more damage, be even faster.
Secondly, Increasing health to 50, though a mere idea, unpolished, would be simple, and not dependent on draws, meaning you consistently don't have to draw your few outs, which allows you to make a good deck without being forced to counter the aggressive meta, which in turn lower the power level of aggro, which allows even cooler decks, which makes me come to how much worse an aggro deck would be.
Thirdly, I don't think aggro decks would die out just because you add health to your hero. Aggro decks can be zoo or face decks, burn decks, burn decks would evidently lose if you have 20 more HP, but they aren't (notably) played at the moment, since they are bad in this meta.
Zoo on the other hand is extremely strong, extremely reliable, and by taking the board early, and having extreme synergy, can snowball pretty hard, and 20 more health is nothing.
I've had many games where my reno jackson did jack-shit (hehe) and i simply lost all the health i had gained in the next turn.
There's many ways to balance a game. Blizzard has tried making cool shit, slow shit, it doesn't work, the tier 1 decks are always aggro or mid-range, it's time for a change.
Wouldn't that totally screw rogue over, though?
Happy the pig Absolutely not, it would be the best thing for rogues.
Rogues's hero power is bad atm because you take damage and can never heal correctly.
With more health, you don't need healing, so your hero power is very good (such at is in arena)
Of course decks would need to be changed, for them to be less about burst and face damage, and more about board presence, card advantage, etc.
You could play n'zoth, miracle rogue would probably work even better since going to turn 6/7 is easier with more health, malygos rogue, Yogg rogue with gang up on the new giant, the whole *stealing cards of your opponent's class* thing would be more reliable, since it'd be less weak to aggro, and the slower games would allow for more opportunities to get back the board and get your slower strat working.
Remember the days when playing the strongest minion on curve wasn't the best play? Cause I don't
Patron combo with charge didnt care about that, freeze mage or oil rogue same thing
need a light...
Try to do that. Seriously. Dont copy decks. Just go into your card collection and put _"the strongest minion on curve"_ and try to get past rank 17. Good luck.
+Yatsura2 Just play secret paladin on wild and you actually win games by doing that
Yatsura2 i mean Malygos Druid and Midrange Shaman pretty much does this and are tier 1 so...lol
My theory for the "simplification" of Hearthstone is that a big part of the playerbase now plays on mobile. The problem with that is that deck-building on a 5" touchscreen is just annoying. And not only that, but the Android port(and possibly the iOS port, don't have an Apple device) is atrocious. Even on high-end hardware, e.g. the OnePlus 3, the game runs at an abysmal frame rate with tons of technical issues such as disconnects. Does building a deck at 15 fps where scrolling through a page takes 2-3 seconds sound fun to you?
But people still play it because of its well-done gameplay and great graphical design. So Blizzard has 3 options:
1. Ignore the mobile users - make combo-heavy decks with difficult interactions and cool animations that just aren't technically viable to be played on a phone.
2. Invest some money in making an actually well-optimized port with a better designed deck builder.
3. Satisfy mobile users by having 2-3 viable easy decks that can win or lose games in less than 5 minutes at the cost of having a less rewarding experience for expert play.
Blizzard aren't stupid or anything and they calculate and plan everything months in advance. It's obvious that they found that the 3rd option gives them the best results in terms of game popularity and profits. I know a lot of people won't agree with this, but I believe that Hearthstone has turned into a mobile game, based on the observation that half of the people I know that play it are doing so exclusively on their phones and the other half are split 50/50 between mobile and PC. I know that that is a small sample size, but those are just my 2 cents.
IMO if we want to see consistently good expansions, Blizzard must first fix their mobile ports, which takes time. Hopefully they are working on this behind the scenes.
A valid analysis. Upvoted.
Leandro Paz Please note that I used my OnePlus 3 as an example, which has one of the newest processors(a Snapdragon 820) and more RAM than my old-ass laptop that runs the game smoothly(6 gigs vs 4). It seems like your phone is blessed by some sort of godlike optimization on Blizzard's end since I've seen the game on the following: Nexus 5(listed as one of the launch-supported devices), Nexus 5X, Samsung Galaxy S6, Samsung Galaxy J5, LG G3, Sony Xperia Z5, OnePlus 3, Samsung Galaxy Note 10.1 2014(a tablet on the same list) and even a Moto G2 and it had the same problems on every device.
Also, having a counter-case doesn't make a theory "retarded". That word right there did more to define your personality than to diss the likelihood of my thoughts.
I dunno, I largely use my phone, and my experience when actually in some play mode has been relatively seamless. There's a few minor issues... I could see it being problematic for decks like the old combo warriors or rogue, where you've got to do a ton of quick mental math on a lot of values and ensure you play your cards in the correct order on time (which becomes difficult on a small screen that doesn't display all of the information immediately), but when I've played combo decks, that mental math takes care of itself once I've played the deck enough.
Deck building from scratch is an awful experience on my cell phone, I'll agree there, but that's really only for building decks from scratch. It may take a few extra seconds for me to change out some cards on an established deck, but the process isn't painful enough for me to make a mental note about it, and the vast majority of the game isn't me switching out cards in a deck.
So I dunno, am I missing the point? I know it's all anecdotal, but I don't see how mobile users are all that limited compared to non-mobile users.
David Evans The problem with deck-building and (mostly)playing on mobile, which I admittedly didn't emphasize at all in my first post is that playing on mobile is typically done in short bursts.
I can't play a game of Control Warrior vs Control Warrior between classes. I need to play something faster. The current meta decks try to fit that "speed-up".
And I do stand corrected about the deck-building. It's true that building decks isn't a large chunk of the playtime. Maybe the reason I latched onto the idea was because of the leftover salt I had from having to make 3 new decks the last 3 days because of quests(Shaman, Warlock and Rogue). Anyways, you are right in not seeing why deck-building would be a problem for mobile users.
In any case, I do stand my ground on the thought that the mobile port should be improved. As a programmer with a decent amount of experience with Unity, I am pretty sure that most of the technical issues the game has can be solved.
My S7 Edge runs it with 0 issues. My first generation mini I pad crashed from time to time but otherwise ran fine. Mobile port is actually quite good from my experience.
Me: Hey Kripp, say "Hearth"
Kripp: Hearth.
Me: Say "Stone"
Kripp: Stone.
Me: Okay, now say "HearthStone"
Kripp: hurtstone.
Kripp you're not click baiting? Usually all you have to do is title THE HEARTHSTONE RANT!!! That's why I love this channel.
Backstreet Leper is literally my least favorite card in the whole game. Not only is it uncreative and has terrible stats, but the only possible situation it could be at all useful is in a face deck. How are cards THIS bad printed in the same set as amazing cards like Kazakus?
On the other hand, I do think that Grook Fu Master has potential. With just +2/+2 in your hand, he's a 5-drop with 7 health that attacks for 10 damage. With on board buffs (Kings, Might, Sergeant, Champions), this could be a really early kill combo.
Answer is terribly simple, not all cards are created by same person. If it was, game would be much more balanced and you'd never ask yourself ''Why the fuck is this card even in this game?''. Im not saying it would be better or worse though. Probably better I guess.
Brian Muir Whats wrong with aggro getting some tools in an expansion filled to the brim with anti aggro tools?
Marcus Rossi BL doesn't even qualify as a "tool," it is so bad. But the reason I don't like it being an aggro card is because, as Kripp says in the video, I don't want the easiest decks to play to also be the most successful. Even if BL was good and had playable stats, I still wouldn't like it because it's effect is an uncreative and non-skillful way to push aggro, an already fairly unskillful strategy.
Marcus Rossi bc aggro sucks and is no fun
Brian Muir So the card is to bad to be used in aggro, but you still complain about aggro not being pushed in a skillful direction with this one neutral common card. On top of this we have a bunch of interesting aggro options for paladin aswell as decks that crush aggro being buffed incredibly hard.
Also, its really really healthy for the game to have aggro decks that are simple to understand, play and craft and this card helps for that.
I totally agree with the points. I liked Karazhan as an adventure even though it wasn't challenging but it was a fun casual experience. But if I recall the only moments I watched Tournaments was when Grim Patron was top and in vanilla with decks like miracle rogue or handlock.
I'm surprised you would say that. Grim Patron was so toxic it was the only deck you saw the most besides Midrange Druid and the "barely-a-counter" Handlock. The boring meta during tournaments was ultimately the reason it was nerfed, because Blizzard was already willing to ignore the complaints about the deck on ladder.
The deck was fun to watch go off, but after seeing it too many times, and there being not a single counter to it except hoping your opponent misplays, then there was a problem.
Eunro Nut Grim Patron especially in a mirror is a hard to play deck. It showcased skill of the player.
Vegeta, Mighty Prince of the Saiyan Race That at least is something I can agree with.
The new expansion is pushing Reno decks, and those are full of complex interactions. I'm excited.
reno rotates out
Reno rotates in 4 months, in the meantime, we get both Reno and the other cards that require singleton decks. That aside, singleton decks will still be a thing after the rotation.
Yeah, Reno rotating has nothing to do with Reno decks at this point. They will continue to exist, continue to be viable and will hopefully even continue to have the same name since I've grown attached to it.
Isely Mills ._.
They will very likely not work as well unless Blizzard creates a Reno card.
In an alternate universe, Blizzard nerfs warsong commander properly not just erasing it from the game and patron warrior is less dominant but still a fairly powerful deck requiring skill. shame
Force of Nature
Ancient of Lore
Charge
Arcane Golem
Starving Buzzard
..the list goes ON
healthy metagames are the result of a Large Pool of Balanced Cards with Unique Effects.
Removing cards from the game is a step in the WRONG direction.
How do you nerf warsong commander in a proper way? That card has been limiting the design space from day 1.
+XBlueM0ndayX Perhaps it could have been made into an aura effect: "Your minions with 3 or less attack have charge". This would still allow you to fill the board with patrons for a massive swing but would limit its effectiveness with frothing berserker and large damage buffs.
They basically removed Warsong Commander from the game because playing it over a strong card without charge isn't even worth it.
Dreadsteed was originally going to be a neutral minion, but they couldn't do that because of Warsong Commander. That's what I mean by limiting the design space. Any warrior or neutral card made with 3 or less attack would have to be judged in the context of warsong commander.
Nerfing warsong was probably a step in the right direction towards dealing with aggro cancer decks too.
You know he's pissed when the head movement gets so real 5:07
We had a Diablo 3 rant.
We have a Hearthstone rant right here.
Coming up: the Blizzard rant, the life rant, and the rent rant.
Semyon Galtsev The Rant Rant
not so much of a rant as stating the obvious and missing out a lot of other stuff thats wrong with the game.
Both games have something in common: they are utter shit for non-casuals
"When I am salty in some games" lol
I go second against mage in arena? i lost.
Does anyone remember oil rogue?...I really really miss that deck :(
I feel you, brother. It was my favorite deck. Good night sweet blade flurry, we'll never forget you ='(
piero cenni Mine too...
I loved grim patron. It was by far my favorite deck to ever play in Heathstone
I loved playing it with my Priest. Every turn we're analyzing how to draw out the the combos/clears.
my biggest issue is heroic brawl. more of a p2w mode than arena
How is an optional feature of a game your biggest issue of the said game? How does that make any sense?
Dyseer Something that lasts 1 week is the biggest issue LUL
This game has ONLY optional features...
fuck off
Stelios Aek its more the thought that blizz thought they could rip more money off of us with that bs. im sick of it
Перемотал в рандомную точку и увидел что Лайфкоч заработал 128к бачей на турнирах. Это видео определенно интереснее видоса про потасовку Kappa
who else watches kripp to fall asleap ?
it´s friday..?
yeah it is ResidentSleaper
Holy shit, I finally found someone who does the same, lol ! His voice always makes want to sleep
PLEASE UNNERF MOLTEN GIANTS!!!
Look Behind You No, I mean sure it wasn't thaaaat much of a problem and sure it's not usable anymore buuuut they're blizzard, the have to destroy most cards they patch.
+Ricardo Gonzalez and blade flurry too please
I think bladefury should go back to two mana as rogues have like NO board clears at all, and destroying your weapon is one of your utensils. However I don't think It should do damage to face.
I kind of agree, Kripp. I'm a Combo player at heart but Hearthstone just seems so anti-combo it's not funny.
Modern M;tG, Hearthstone...... this is all the mainstream video game design team saying "You guys don't like hard games, so we won't make the games too hard", and then Ninja Gaiden and Dark Souls comes out and no one can figure out why everyone fell in love with those games.
LET ME COMBO WITHOUT EMPEROR, DAMNIT.
VernulaUtUmbra dark souls is so easy though,ninja was brutal though
I dont know how much of MTG you play but ''modern MTG'' still relies a lot on combos, especially after Kaladesh, thats my opinion. Blizzard has gone all casual in recent years: Diablo 3, Heroes of the Storm, Hearthstone.... The fact is that in Hearthstone they found the casual key item in the RNG.
Bruno Caran Modern as in the format, not the new standard sets. I haven't played since Dragons of Tarkir, but the only two combo decks in Modern were Living End and Storm, both of which drew a ton of hate from players and no support from Wizards.
VernulaUtUmbra Ah ok, I get it know. Agreed.Problem with modern is that you have lots of sets and tons of cards.... really difficult to try to control how the things will work. Thats why Standard is now my main format, even though I miss crazy things from Modern. But hearthstone, which gets fewer cards, shouldnt be so hard to balance things, imo.
In Yu-Gi-Oh you can lose in turn 1 if your oponent draws good :/
Felipe how?
iiroo Cyberdragon + Cyber Twin Dragon + Power Bond combo, is easy to get and is 1 turn OTK.
You can also type "YuGiOh turn 1" on youtube and see lots of vids. There is also Pokemon TCG, which I saw once a turn 1 victory in a championship because the oponnent didnt draw a basic pokemon at start.
exodia
The thing is, these decks, while they may be powerful IF RNG is on their side, are largely very inconsistent. Exodia is op when it works, but it only works like 30% of the time when you dont just draw dead cards. Its way too inconsistent to be played competitively. Hence, the problem with hearthstone, where the easiest, most brainless decks completely and utterly dominate the meta. In Yu-Gi-Oh, that would be the equivalent of a burn deck being tier 1. Zero skill involved.
and then there are cards like snatch steal which can fuck you up completely if you dont draw Mystical Space Typhoon or some shit
Lol at the coin flipping contest. Made me think of a tournament where you just do one coinflip and loser walks and it is streamed on twitch XD
There was a shitstorm because players where using coin as a elimination stage in some game - hell, maybe it was even Hearthstone.
Grimmer you're think of the Democrat nomination of Clinton vs Sanders, literal coin toss decided Clinton the winner. Multiple coin tosses to be fair...
Honestly, patron was really only extremely annoying to me when they dropped the frothing down on what was an empty board and killed you in one go. Perhaps that was what should have been nerfed in their kit.
I'm glad this video finally was made. It has needed to have been made for a while.
There are just a lot less non-legendary cards with unique effects, such as Frothing Berserker , Frostwolf Warlord, Doomsayer... etc. Nowadays, Blizzard just print cards with different stats, but repeated effects, which are boring.
When I see the word rant in the title, I paused the video to grab popcorn. This gunna be gud.
Blizzard should nerf cards each month. It's impossible to get a healthy game if one class has been dominating for 8 months. More especially when this one doesn't have any counter. I hope shaman will get shitty cards, to be honest, I can't stand another year of shaman...
Hiroki Takei this will be the year of PRIEST
Hiroki Takei It's interesting to see what shaman gets since they are revealing them last. I believe Shaman is going to get atleast one
of those Reno style cards.
You shouldn't hope that we get shitty cards. I want to see control shaman pushed. We don't need shaman to get shitty cards, we need a new archetype for the class, and for the current archetype to become worse.
That's part of Blizz genius...make a digital card game but then only patch it once 2 times a year and fix problems with new expansions like physical paper games. Derp.
+Sarijus Blekspelas i wish a deck around thoughtsteal+shiftingshade+mindvision+confessor but in the current meta thats a deadly mistake
You have a great point with those hipster decks and hipster cards. The most fun I've had in Hearthstone this year was when I built my own Reno Druid deck and I included Silithid Swarmer because I could. It pairs very nicely with the Druid Hero Power and I attribute many of my wins with that deck solely to this card.
I think Majordomo fitted into that same category Hemet was in. It was obvoiusly a bad legendary and could fuck you up if it came out at the wrong time. But it created really interesting decks, like a combo with Coldarra Drake and Spirit of the Lake, a triple Ragnaros paladin, or my personal favorite, Mindgames + Lorewalker. Because nothing fits the name Mindgames better than giving the card to your opponent with Cho, only for them to dig out Executus and get royally fucked up.
Nowadays we get shit like Medivh, and Inkmaster.
Thank you for making this Kripp. I have been playing less and less Hearthstone over the last few months. I used to play Arena and Constructed every day and really loved the game for two years. However, the systemic problems that keep showing themselves have crippled my enthusiasm for this game. I've been playing Heroes of the Storm and Shadowverse and have been enjoying myself a lot more.
Ironic as fuck how after they nerf Yogg Pavel won the way he did.
I agree with this. One of the biggest reason why I no longer play is that personally I get no enjoyment out of the game, even when I am winning. It just doesn't feel like I have that much of an impact on the outcome of a game. I don't want to play a game where skill boils down to a 1-5% win rate increase.
One does not simply "become" a hipster.
The idea of cool and interesting decks being rewarded is something I'd love to see. In many Magic: The Gathering Commander communities, they actually use a point system to determine the winner. Points are earned by doing interruptable (as opposed to unstoppable insta-kill) combos, causing players to lose in unusual ways (eg. kill them with a misdirected spell), stopping a player from killing another player, doing something cool (as voted by other players) and you can lose points by taking extra turns, killing another player in the first X turns etc.
It's a fantastic system that rewards players for doing cool interactive weird things and more importantly making it fun for everyone. Something sorely lacking in any other card game.
The Good: Ink Master is my waifu
The Bad: Rat Pack turning Hunter into pure cancer.
The Ugly: Priest is going to be meta.
I like the idea of a Priest meta, unlike Shaman, Zoo or Hunter they don't have much burst damage or things to end the game quickly, so it's unlikely we'll see Midrange Priests being as bad as Shamans are today.
Mant111 Trust me they will be
Mant111 "so it's unlikely we'll see Midrange Priests being as bad as Shamans are today."
Oh goodness no. They'll be so much worse. Imagine if Shaman didn't give you a swift and merciful death. Imagine if it could give itself a steady supply of your own cards to beat you over the head with.
Grumblebuggy Spergamatron
Anything is better than zoo/face bursting you down by turn 7. Priests don't have that kind of tools like Shamans do, so they're inherently better to me.
It's really impressive that this is done in one take. Makes me feel like you are talking straight to us.
I really ike the critic, i agree in everything you say, the game doesn´t feel that joyfull to play anymore, since a long time, the creativity is almost dead, the game feels cheap
This is Kripp's best video. I've felt like this for a long time, and it's why I stopped playing mainly. I just hope Blizzard does something about it...
Kripps on point once again. Now I don't even want to buy MSoG. Kinda over this game now.
^
Phils Goodman i didnt say little, wtf
Your last point about bad cars is so spot on!
Great video!
The point of printing garbage cards is to make people buy more packs.
I definitely agree with many of points in this rant. Generally speaking, we definitely have too many powerful decks that are generally easy to play at a decent win%. Shaman and Zoolock are examples of those decks is the reason why these type of decks become oppressive in the meta. There's a specific line of design that Blizzard has in HS right now that historically has led to this type of thing too which are the tribal decks. Examples of these are dragons, mech, demons, & beasts. Even though the concept of tribal synergy is good, they gotta be careful that they aren't too linear/powerful or else they become oppressive because of how pervasive they quickly become in all levels of HS..
His point that decks that require a high skill cap to unlock the power of the deck is right on. We lack dynamic play making cards. Cards that create complicated scenarios where mistakes can easily be made. These situations are where "great plays" can be made and talked about by casters/viewers. We need puzzles and complicated situations we can visually see on the screen versus the skillful moves being deciphered in the players head navigating future turns.
Combo decks like freeze mage may be he closest thing we have. The druid deck right now does require high skill to win at the highest level but it's also got easy minions to play like cheap 8/8 that make the base line skill required to play it, still not too high.
I am dreading playing against priest dragon decks come new expansion. Feel it is going to be overly simple priest decks just smashing everyone.
Don't be silly. If Priest rises, Warlock will keep them in check.
Yep as a priest main (not this expansion) I know that if Priest rises Jaraxxus will send us back to oblivion :D
Kris TKM uses sacrificial pact* The light brings Victory
Fadoodleblober yea it should be a priest class card
Fadoodleblober so much for that joke:|
I uninstalled like 3 weeks ago. Still watch every kripp and trolden video. Why am I like this?
Oh baby, I am just really excited about trying the new highlander priest deck with the new legendary, nothing else interests me in this game :D
I completely agree kripp. my favorite deck to play was control paladin, I still remember scenarios where I had to make a huge decision years ago. that has definitely been lacking lately.
Point no. 1 disregards the fact that the competitive playing field gets more level, as more very good players get through, which makes winrates go down inherently. Not saying that RNG doesn't play into some of it.
For the love of God, Kripp, apply for that HS balance and design job, that you want, and tell Activision that catering to casuals is bad for gaming, despite being good economically in the short lane.
How to get rid of top decks:
The card you draw at the start of your turn will be locked and cannot be used until your next turn.
Both players get one extra card in the mulligan stage to compensate.
that doesnt change anything if you think about it
Sweddy top decks will always be in card games. that amount of rng is necessary. imo the main issue is shit like flame juggler or paveling book
But Life Coach is the King of missed lethals...
reckful
yeah, first he thinks too long and then he does the same thing i thought of after 3 seconds...and sometimes he cannot complete the obvious move. Potentially he can miss the right play every turn this way. He is a very slow "processor" and he talks too much (which i never do hehe). it's a pain to watch this proces. Fortunately I never make mistakes. In fact the earth was my idea too.
spoiler-alert!
plot: I am your father
You made a mistake with the very first letter in your first sentence, when it wasn't capitalized.
Ok I admit it: Sometimes even I make mistakes
In fact, I didnt invent the planet either....
Please don't tell your mother
Drk Broek My mother is dead.
I agree with the gist of the video and its the reason why I play less and less. I love to play decks that create variety and present interesting decisions. I love the discover mechanic for instance. Every time when it feels like I could have won if I made different decisions, Im motivated to play more.
i agree i love this game but there is rng for things that dont need it like discard or even the buff ur hand minions mechanic why does everything have to be random
If there was a warlock card: Battlecry: Discard a card of your choice. THAT would be interesting decision making.
discard silverware golem everytime
of course that card would have to be fairly weak in stats 4 mana 2/2? 3/2? 2/3?
It obviously has great synergy with certain cards you do want to discard.
However I would indeed enjoy a rewamp of the mechanic.
It's because they already fucked up this mechanic: "let's make a discard mechanic, but random, and for this random mechanic works, all the discard sinergy must be overvalue". I whished Blizzard had learned how to create healthy mechanics with discover and Reno, but they didn't, the max they can do is to copy Reno mechanics.
TheNewbie
Yea the discard mechanic is really unhealthy. At least it isnt viable, would feel very frustrating to play against that since its literally win or lose when it's about what cards are discarded.
I think a good card that has good "hipster" value is Big Game Hunter, so satisfying to use it against people by surprise and has nice combo potential with warrior and other classes
Leaferino Kripperino?
I feel like with the new expansion it'll only encourage more aggro decks with small buffed up minions rather than a more control oriented game
14:13 FASTER THAN RUSSIANERINO
Nope
Karazahn is pretty much like a band aid on an axe wound . Despite its low popularity when it released it definitely help stabilize the meta in the long run in interested in looking towards karahzan synergies in the long run like how they will interact with the next expansion
Incoming Ben Brode excuse video response to quell customer agreements with Kripp...
Sometimes Hearthstone doesn't even feel like you're playing. Sometimes you feel like you have the role as a bot...click here, click there, get this random, get that random, fine robot, good clicking, don't think of it, click here, click there...it's like no-brainer-activity with the same importance like Kroko Doc.
should've been a longer rant. I know a lot of people who can complain about Hearthstone for at least an hour
The point of Grook Fu Master is to make the Windfury mechanic appear off of RNG effects in a game where Windfury minions aren't really used. Grook Fu is going to pop out of things like Firelands Portal and just make the game a little more interesting than if Grook Fu was a 5/5 no text minion.
Bring back blade flurry!
But seriously though, sure it sucks losing against oil rogue by being bursted from 30 but how many times does that actually happen? By statistics it's much less than half against most other archetypes. Thing is, it's insanely satisfying to win playing oil rogue. It's not a good deck (and usually you would find yourself behind on board) but against all odds (about 30% of the time) you are able to squeeze out that win. Those are the moments which I play hearthstone for.
I hated that nerf because Blizzard's reason for it was "we don't want a single card to be both a board clear, as well as face damage". I totally agree with this reason, so the logical thing to do is make it only affect minions, right? Nope! They also decide to double it's mana cost for absolutely no reason whatsoever just to make it completely dead.
It's a combo deck card. Which requires planning. Which requires thinking ahead. Which requires thinking.
Which is why Blizzard hates it.
Moral of the story, Ben Brode is anti-fun
Wang Mingrui not true he made purify...
The most fun I got these days is with that burgle rogue. No game is the same and some turn out to be very entertaining and satisfying.
Moo
I really do miss the patron warrior meta days. I didn't have the cards so got crushed most of the time, but I always respected the players who used the deck well, as bad players were easily punished.
I don't like the deck either, I'm pretty sure midrange shaman not the easiest deck to play
Zoolock and Face/Midrange Shaman are pretty easy to play.
First 2 words for you : "peace", "love".
so bascially kripp is complaining that casualstone is too casual... OF COURSEEEEEEEEEEEEEEEEEEEEEEEE
I still remember "charge forward, my blade be thirsty, my blade be thirsty, whirlwind, a fight count me, a fight count me in... GG"
The main thing I'm taking from this is: Kripp has been playing too much Hearthstone and needs to take a break. Winning is still fun and satisfying, but if you burn yourself out on a game, of course you're gonna start to feel like it's all bullshit.
EDIT: I would even argue it's always been the way he says here, he just can't see it because he wasn't tired of the game 2 years ago.
EDIT2: Oh easy to play decks haven't existed before? Face Hunter was in the meta since the fucking conceiving of this game and that was the easiest deck ever lol. Kripp is so blinded by nostalgia for the time when he still enjoyed this game -- the problems have almost nothing to do with where HS has gone, it has to do with where Kripp has gone.
the thing i agree most with in this video is when you say the victories doesnt feel satisfying. the only win i feel good about these days is the 12th, doesnt matter how good or bad of a deck im playing
Just play Duelyst already..
Minimal draw RNG
Minimal net decking
If you're good, you rank up very fast.
Just more skill involved in general.
why play duelyst when theres shadowverse
***** and you look like the average moron on the internet
i like anime a lot, but that game's presentation looks so awful that i don't feel like playing it at all even though the mechanics look sweet, "generic anime bullshit" would be the category i'd put it in.
That pretty much sums up my problems with the game. I hope Blizzard sees this and takes it to heart.
TL:DR: The vast majority of players like fast, easy decks, and they spend money on those decks. HS will not change because HS is making money the way it is.
Hearthstone is not going to change. Believe it or not, Blizzard is giving most of the players what they want! But we are not most of the players. Kripp and his viewers and pros and their viewers and all the twitch stars and their viewers are nothing compared to the majority of HS players. A staggering majority of players don't get past rank 20. But they buy cards, and skins, and all that shit, and Blizzard sees that, and sees that they like fast decks and easy decks. So they make fast, easy decks good. That's it. HS makes a shitload of money, and most of that money comes from bad, casual players.
Upuu That's bullshit.
Card games do not survive by being base and simplistic, nor do they survive by catering to the lowest form of player. Duelyst just gutted Kara Winterblade because they realized that Kara's presence boiled decks across all factions down to "kill opponent before turn 7 or lose." And the community thanked them overwhelmingly for it. MtG's Modern format banned Jace, the Mind Sculptor, not because it was overpowered, but because it abused sideboard mechanics to win and became notoriously unfun to both play and play against- the same basic reason that Inkmoth Nexus is on the chopping block now. People want skill, and games boiling down to inconsistent draws and dice rolls is precisely the kind of terrible experience that makes the majority of players want to vomit, to the point that videos like these, made by people who literally LIVE off of the community of this game, are being made.
"A staggering majority of players don't get past rank 20." 4Head EleGiggle LUL MingLee
Da Shieldmasta I'm not saying that this is a good idea, I'm not saying that other games haven't succeeded because of it, I'm just saying that this is the path HS is going down at the moment. I feel that Blizzard is moving farther away from trying to make games with that degree of integrity that they started with, and more towards making games that sell well. Duelyst is, in my opinion, a great example of a game that has a team that really wants to make the best game they can make, and frankly I'm going to switch over to it if I don't like gadgetzan.
Also, maybe I'm wrong about HS. They're certainly pushing Reno Mage and some other fun decks, so maybe they redeem themselves here. My original comment was a bit melodramatic; I'm just unhappy with HS lately and I've invested a lot time and money into it.
Being rank 18 in HS puts you in top 20% of players, according to Blizzard.
PMFsisa 50%*
I thank you kripp for speaking out for all HS players. I really like your ideas and concerns and hopefully the hearthstone team will listen. :)
yeah, they'll listen, like they've been for the last 3 years. come on
And thats why i stopped playing hearthstone, welcome Gwent!
Good choice!
I stopped a long time ago. but i like to rage about stuff and Shitstone is such an easy target
I love combo decks. It doesn't matter if you're playing Faceless Manipulator as a huge charge minion, bursting your opponent down with a freeze mage list, discounting key cards for OTK potential, or even flooding board with Grim Patrons; combo decks are hard to build, hard to master, and honestly FAR less frustrating to lose to than aggro lists. I'm sad to see Emperor Thaurissan will be leaving us soon, and am similarly sad to see Blizzard nerfing combo cards left and right (Warsong Commander, Charge, Gadgetzan Auctioneer, Force of Nature...), but I hope that blizzard will find it in their hearts to give us Johnnys a place in Hearthstone again.
that druid deck was not even a combo deck. It had a combo but u did not need to build around force+roar. that shit better got nerfed.
Druid wasn't even a combo deck. That shit was OP and would take only 2 cards to work. Thank goodness that crap is dead. Even in the championships players would go for that same deck..... what a shame was to see that... and blizzard, as always, took an eternity to nerf it.
make higher ranks actually worthy of being that rank instead of "oh hey.. you played ranked about 300 games as shaman and you won roughly above 50% of the time" you should be knowledgeable and skilled in deck building rather than just net deck and hope u get good rng even if you're a shitty player you can legit get legend.
Richard Jones Man I understand what you are saying but Damn man your streams are mostly watching you be mad but suck it up you are getting to paid to play a game or 6 if they are paying you to play it. Love you're channel. Easy decks=Everyone can play it and it's basic. # I'veNeveredPlayedCancerShamenorMidrange.
The game isn't just about deck building. Net decking is NOT a problem in a cardgame with a healthy balance and large card pool. As Kripp mentioned, the current best deck is countered only by decks with crippling weaknesses to almost anything else...THAT is the problem. Counter-play is a really important part of any game, but the fact is that the best deck right now (midrange shaman) realistically only runs minion removal as its counter-play...i.e. Hex, Lightning Bolt, Lightning Storm, etc.
If powerful cards were released to counter the current good decks...even in the case the new cards were overpowered, they just need 'overpowered' counters to THOSE cards.
Example: clearly Ice Block is overpowered against OTK decks, but Eater of Secrets counters Ice Block. The downside obviously being that Eater of Secrets sucks, so running one changes your deck composition and how you should play out your games.
THAT is where the real skill comes in.
Remember the meta where the best decks were almost all Druid decks...with the big difference being a few flex slots that totally changed how the deck was played? THAT was a healthy metagame (even though people at the time complained about Druid being OP). The thought that you can take an existing deck and by changing a few cards make it aggro, control, or combo (or anything in between) increases the skill cap tremendously and makes for a more interesting metagame.
+Richard Jones I see you in the comment section of every WoW and Hearthstone video dude, haha
Brett Pierce lol
Because OTK combo decks are fun and interactive! Thanks Kripp!
I have actually quitted the game after grim patron nerf - it was obvious - this game(and all other blizz games) is being made to be as idiot friendly as possible so that Blizzard can make them dollars... waste of time.. 'who will win this coin flip'
I think if everyone of the bad cards could make a niche deck, at some point the devs would have to consider way more combos/OP synergy that it would make future cards not viable and potentially delay new expansions as they run out of ideas
TIME TO QUIT THIS SHIT CHILD CARD GAME KRIPPARIAN
WE WANT OLD KRIPPARIAN BACK
Kripp hit the nail on the head for at least one of the issues. Easy to play fast decks being too strong really stops me from having fun experimenting with new decks. That said, I'd also address 2 more, somewhat related issues.
The first problem is that there are too many auto-include/necessary cards. A lot of the time when I'm building a deck, I'll try to put in a lot of the cards I want for combos or synergies, then realize "oh, well I guess I need fireball, frostbolt, and I'll also need..." and between strong basic removal, heals/taunts, etc that you absolutely need to stay alive, before long you're left with barely any card slots for your combos and synergies. At that point, the few cards you'd add would be too inconsistent if you needed to combo them, so you end up better off just putting in some boring but strong on their own threats. This is also the reason I say just adding aggro counters like good board clear isn't really a great solution to the overall problem. Fixing the problem this way would just add more required/auto-include cards to decks, thus leaving even less space for innovation.
The other problem is I think the standard rotation is terrible. There were problems that needed to be addressed, but those problems were that aggro was too strong and that specifically certain cards like egg, creeper, dr balance, and shredder were too good. But rather than take a more sensible approach like balancing the aggro problem or nerfing those specific cards, they took a sledgehammer and just broke everything. Just to get rid of those problem cards, they also got rid of important control tools like belcher and healbot which pretty much killed efforts to make control decks that weren't warrior, paladin, priest, or reno and they also got rid of cool deck defining cards like duplicate/echo, and also tribal/synergy cards that never had a chance to be a deck and now never will because by the time blizzard builds up enough cards for a deck to be viable some of the necessary cards rotate out. Decks are never going to be interesting because they will always be balanced around being "classic plus a few good cards." And before anyone says "hey, if you want to use those old cards, wild still exists," the problem that was supposed to be solved with the standard change is perpetually in wild. Why would I want to play the mode that will forever have shreder, dr boom, secret paladin, etc ON TOP OF all the new bullshit released?
Personally, my solutions would be something like: 1. Make sweeping changes to health totals, deck sizes, and quality of aggro/curve cards to make the game overall slower. 2. Either revert standard and nerf problem cards or do a rotating core set that includes enough interesting cards to make different deck archetypes viable each cycle sort of like what Kibler suggested.
Darthelmet i like the idea of sweeping health changes but they should never change the deck size imo.
Darthelmet and i dont mind standard but they should pay some attention to wild and nerf some cards like dr boom. also why cant they ever buff a card from unusable to maybe usable in some super niche super situational occasion, eg. i dont mind crap cards like hemet or the destroy a legendary blackrock card cos at least they can be good in some super situational situation.
b-but kripp you were happy when they nerfed patron, which was the hardest deck to play in HS... and now you are complaining there are too much randomness and hard decks are worthless?? the community wanted it and you wanted it too... now face the consequences!
yes he wanted it to get nerfed not completly destroyed
phgo91vga patron was so fucking easy lmao. Just like every deck in hearth stone.
Nightmares Graphics
okay twitch chat.... every deck is easy and there are no bad RNG in HS... it is just salt... u.u"
Once again, Kripp is right about basically everything. Hope Blizzard doesn't lag too hard taking his advice, or it won't matter.
you are wrong. of course the top players were able to have those 60%+ winrates but its not because of RNG its because the playerbase was a lot worse back than. just watch some of your own older videos and count the mistakes you make every single game, id mop the floor with a 2014 version of kripp. theres a decent number of players who have been playing for years now. in tournaments players are making so few mistakes that having a 65%+ against them is just not possible.
Totally agree! Blizz doesn't like OTK that's fine but repressing combo deck is just sad.