Adding Resources To My Game: Automation Game Devlog #2
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- Опубліковано 17 бер 2024
- Welcome to the second episode of my automation game devlog series! In this video, I dive a bit deeper into the logistic network add my first two machines - an extractor and a compactor, setup the random world generation and create three starting resources: cows, chickens and wheat.
great content man i sure hope you make it
Thanks :)
Meat ain’t the only raw material you could get from a cow, milk would work as well. On the other hand, there would be no need for the transportation of the cows if you were to milk them :)
I like what you're doing, keep up the good work!
Thanks! Yea I thought about whether to go with beef or milk and landed on beef, but I would like to be able to add milk as a resource as well eventually. I might use a different machine type for it that handles fluids or have a setting on the extractor that can toggle between the resource types. Still some planning to do :)
What canves size you are using for your pixel art
I've been using 16 x 16 to keep the images simple as this is my first time making my own game art.
@@CodingWithRuss that's good keep working
nice video
Thanks!
If chicken lay eggs, should not cows give milk instead meat?
Yep, that annoyed me too so I have added a way of getting milk and beef separately from the cows. I'll include that in the next devlog :)
What IDE do you use?
It's godot's own IDE