I feel like from what I've seen and tested, evolved mortar is okay in regular mortar cycle decks, but really excels in mortar bait decks because of the goblins it spawns
@@SenquilityI use mortar,goblins, goblin barrel, ice spirit, monk (mighty miner is another option I would recommend instead), rocket, log, and princess. Pretty much ripped it from RyleyCR’s video
@@Senquility I find that EVO mortar, ice spirit, firecracker (or archer queen), miner, valk, goblins, poison, log is really good (pushed up to grand champ)
The evolutions are pretty good and some times get a lot of value but other times it’s just a waste like the skeletons and how easily they are countered
@@Ultrrraaa I was considering using my shards on skeletons but I chose Firecracker. I mainly play Log-bait and I can't really find a place for the skeletons and I ain't removing the Ice Spirit I switched the Princess for an evolved Firecracker and while it does sometimes activate the enemy king tower and it's not able to get a guaranteed hit and put as much pressure to respond as the princess it's so much better for defence and making big pushes
@@igl0bruh693 fire cracker is only 3. Royal gaint even tho it's 6 ,can be put in fast cycle decks. I don't want them to demolish everything, but you literally don't even see them until double elixir, for any deck. it doesn't matter the cost, it still takes time to cycle I just want one cycle less, and they would actually feel nice instead of seeing them once all game!
Honestly, I say that they add 2 guards in to the skeleton evolution and take away 2 of the regular skeletons, this makes sure that a zap doesn't just take them out after a whole 3 cycles. The guards don't regenerate,but they just ensure the skeletons can take 2 hits, so that they actually get value. Sure, they are 1 elixir, but they take 3 whole cycles, what do you expect? The shield should only have 1 hp though.
@@maddieh7510 same bro, my deck is evo skeletons, valk, ice wiz, tesla, poison, tornado, log, rocket and now it's really bad because evo RG and firecracker are op
@@runshootkillstuff3391sure it's a cycle card but the point of the evolutions is to make the skeletons be more than a cycle card sure it dies to small spells like zap or the log but unless under very specific circumstances the skeletons aren't great and the fact that you have to cycle to the skeletons through the whole game just to have them die to zap WITHOUT them getting value at all is a problem. Sure it is 1 elixir but it is probably the worst evolution and arguably a waste of evolution shards and it needs to be changed somehow
I think the best idea for morvo (mortar evo) is to, well yes, spawn a goblin when it dies but to also nerf the goblin’s initial attack when it lands enough to limit the goblin to one hit if unanswered. We’ve seen this nerf in things like the barb barrel before so why not
I like this a lot! It reminds me of the goblin drill when it first was released. Impossible to defend. Having a first attack delay on the goblin that spawn would be nice to mitigate the oppressiveness of the morvo
One thing that's very strong about the Firecracker evolution is that if they put something heavy to defend your push (like a Megaknight) and that unit is distracted the Firecracker can get a ton of damage on the tower from the bridge because every single one of the fires she leaves does the same damage, so weather she's shooting straight at the tower or only a small particle hits it will still deal the full burn damage (around 300 for every shot) Look at 11:09 for example
0:16 evolved barbarian ( need a rework ) 3:27 evolved squeletton ( need a buff ) 6:52 evolved rg ( need a nerf) 9:17 evolved fire craquer ( need a nerf ) 13:08 evolved mortar (need a little buff )
Evo skeletons and Evo mortar both feel like reworks of the original card rather than upgrades. The skeletons now apply pressure and have the ability to 3 crown. But all it takes is 1 mother witch and it's a permanent hog graveyard until the mother witch is taken out. The mortar when ignored is flat out better but if you have 1 melee unit that attacks other units, when placed in the middle-back range of the mortar, (as long as it's not fast) should distract the mortar for the full duration of it's lifetime. Meanwhile an Evo firecracker or a marcher can take full advantage of the evo mortars extra health to deal bonus damage to the tower
My thoughts on each evolution: Barbarians: Small buff (More rage time or more hp) Firecracker: Nerf (less hp or less poison damage) Royal Giant: Nerf (less hp or impact has a smaller radius and knockback) Skeletons: Buff (2 cycles instead of 3) Mortar: Ok
When oj was talking about the evolved skeletons, he said "if you log them and not all die you're screwed" but usually all die and since it's a card that needs to be dead and most spells have enough radius to kill them all, they jsut die. When oj showcased evolved barbarian, he said that it's too slow and easily dies and didn't really show how good it could really be
The thing that people are forgetting is that evolved skellies aren’t meant to be a win condition - they are INSANE. For a 1 elixer cycle card they pop off like crazy; even if you get only 1 down ever it forces out at LEAST 2 elixer for a spell.
Yeah that is fair. At the end of the day they are just skeletons, not a win con. Maybe because the other evos feel so OP , the evo skeletons feel underwhelming in comparison. Once the other evos are balanced, maybe the evo skellys are fine how they are
@@KashmanTV Yeah, that’s about how I see it. The other ones are op as hell, but I definitely use skellies in a lot more decks than I do the other cards, so it’s nice that it can be pretty powerful. Although I do agree with what you said about them feeling underwhelming compared to the other cards - they are busted.
@@zgaming8721they deserve a 2 cycle due to the fact that splash units and spells exist , it's pretty underwhelming to see them immediately out of the equation that quickly.
@@ΓιώργοςΠαρασκευόπουλος-ω4τ I agree that it does need a 2 card cycle, but as is they are fine. As a cycle card, you usually play it a lot more often than other cards. Also, it’s 1 elixer so when you DO get evolved skeletons, it’s REALLY good.
I think the skeletons Evo need to be used as a defence and then form a counter push. You just need to wait for and then it can make a great elixer trade. It's hard to change the cycle because skeletons can be used in cycle decks and more heavy decks, and that will depend on how many evolutions you get in the game.
@@KashmanTVthey are more of defencive card like if giant Goes to your Tower you can use 1 elixer card to conter them then you can place your own giant like cart to proteck them
@@alexszulczynski5546skele evo is more of a desperation defense. A good scenario is you over extend and the other opponent defends well, but uses a small spell. The card can save your tower at a cost of a few hits
By the time I got the full set of evolution, and I was able to use the evil skeletons. I was so happy when I only was to Spaans, and then you get the Evo
Evo skeletons need a buff for sure imo, they can be easily taken down with basically every spell, splash troops and flying troops, and they also take so long to get. I would change the cycle needed from 3 to 2.
Idea: Evolution or not? You're gonna be picking cards, like overrated underrated and you're gonna say if they need an evolution or not. Then, you will describe the evolution if they need one!❤
Kashman this deck is so OP if you know how to use it here is the deck: Giant Skeleton, wizard, goblin barrel, log, guards, cannon, fireball this is so GODDAM OP
Rework for evo barbs, nerf evo royal giant, big nerf for firecracker, buff evo skeletons (the evo rarely changes interactions substantially especially with 3 cycle) To adjust the meta I personally think goblins should have a very slight spawn delay nerf and fisherman have an initial hook delay nerf
Evo skellies need a buff. Bring their max summon counter to 9, make their health better (so that they could survive a princess arrow) and up their damage a bit.
I don’t understand why people are so upset over the skeletons… their a friggin 1 elixir cycle card that can delete an e-giant, a golem, and they can counter a giant graveyard push JUST ON THEIR OWN!! For 1 elixir!! People are comparing them to the RG which is an incredible win condition compared to a GD 1 elixir cycle card.. you can’t compare them.. look at them for what they are. Their very, very good. That being said.. they need to be reworked: 2 cycles instead of 3 would, and back down to 6* max spawned is the change they need.
I think the evo skeletons can only be saved by getting a shield like guards, but the shield should have way less health than the shield of guards and only the first 4 skeletons would get a shield
Try out my royal giant deck. I’ve been using it since before evolutions and it was still great: Royal Giant Witch Bomb Tower Skeletons Ice golem Knight Log Ice Spirit
Ain't no way you want the Mortar evo to get a buff It's already super broken It has more hp than the regular Mortar It can deal 500 damage to the tower with a single shot It requires your opponent to take it down quickly but it's hard because it has more hp. And what happens when it shoots? It distracts your troops and makes them run back to the tower just to kill the Goblin that has already died by the time they've gotten back there The goblins have to constantly be defended otherwise they get a ton of damage but in the same time you can't just defend. You have to take out the source but it has more hp and shoots distraction Goblins too quickly. It's way too broken and as you said it: It takes at least half of your tower or even the whole tower. Even if you only see it once a game it's still too much. It's not fair when your opponent has a cheap "I take your tower and you can't do anything about it" card even if it's only playable once per game
WHAT IF YOU DO AN SHORT SERIES (like nerf or buff, overrated underrated etc.) WHERE YOU GIVE THEM TYPES LIKE IN POKEMONS. HERE THEY ARE DEFENSIVE OFFENSIVE CHAOTIC(to distract) BOTHENSIVE (def. and of. at once) SUPPORT (cant do much by themself) and SYNERGIC (good by themself, but great with other card) CYCLIC (only for filling the deck) and FUNNY (not much for competetivness, but more for enjoying game or win) AND CARDS CAN HAVE TWO TYPES AT ONCE (for instance, evolved mortar is funny and offensive) PLS MAKE THIS REAL, I SUBSCRIBED TO YOUR CHANNEL ON 2 UA-cam PROFILES
Hear me out they should make the cycles 2 instead of 3 and they should make the original skeleton that spawn first not die to log/zap but the skeleton’s that spawn after that die to log/ zap
Evo Barbarians buff: 1 sec longer rage effect after hitting a target (2-3 sec boost); Evo Skeletons: well rated imo Evo Firecracker: 3 less ticks of the firecrackers (nerf) Evo RG: HP nerf (again) Evo Mortar: First hit slower (it doesn’t shoot immediately)
I think most of them should be nerfed cuz every single card with a evolution is being used right now. I actually am surprised this evolutions are not receiving as many backlash as like phoenix and monk cuz like them they are op, the meta is around them, it's pay to win and supercell refuses to actually nerf them
Tbh only the barbs and firecracker deserved an evolution in the first place. Skeletons and royal giant were already A-S tier cards so giving them an evolutions was pointless so they shouldn’t receive any buffs at all. The firecracker evolution made her busted af so I can see her getting nerfed but the barbs evolution is imo the only one that I don’t mind seeing a buff for since the barbs are already a weak card
Hey Kash! I have a deck I normally use so maybe next time you want to try it! Prince, skeleton barrel, firecracker, mega knight, goblin gang, mirror, rage, and skeleton army
the thing about evolved barbs normal barbs are trash but u cant say normal rg is bad like its a win con but evo rg just makes him even more op so i think evo barbs kinda need a buff just a small one
I think a lot of people are still in the honeymoon phase about evolutions but we need to consider this objectively, for no additional elixir cost you get to place an objectively stronger version of a card already in you deck. Evolutions are very strong fundamentally speaking, the abilities are cool, and the variety is good, but the fact that these all get health buffs on top of everything is terrible. Royal Giant evolution has the second highest health in the entire game, firecracker evolution survives arrows, the mortar evolution has even higher health on top of higher damage and faster hits, these are all in a really unhealthy state. I left out the barbarians and skeletons for a reason though, skeleton evolution is underwhelming and barbarians are one of the worst cards out there and even with evolution they still get taken out really easily by a player that doesn't suck and is prepared. These updates we've been getting have been objectively bad for the game and for the players. Everyone needs to stop spending money on this game until Supercell sees a hit to their revenue because of their bad changes.
I think if the evolved skeletons got shields like the guards it would be a good buff, but only the original 4 will have shields while the other copies only become basic skeletons
too op honestly. maybe if they made ONLY the evo cost 2 elixir then that could be somewhat ok but being able to tank 1 of anything on all 4 skelly's whilst they're just multiplying with each hit on you is a bit op. would definitely make them super super good for defense and require something like a fire crackers to stop. even EQ probably wouldnt even kill them. you'd need arrows to kill witha spell but arrows suck.
Yo uh Kashman if you still do those viewer decks mine is mega knight, cannon, dart goblin, ice wiz, e wiz, heal spirit, wall breakers and my last card is and earthquake hope you enjoy it
I think evolutions should not get a nerf, but a rework. There is no downside for just using a rg 2 times and you get a buffed rg the second time. I propose that you can play evolutions every cycle but you have to pay an extra elixir(or half an elixir)
Hey kashman. If you ever do a video on the best decks with evolutions could you use mine? I’ve gotten 2 emotes from path of legends because of this deck. Evo Royale giant Ice golem (or goblins) Valkyrie P.E.K.K.A Magic archer Fire cracker Fire ball Log Thank you!
Kashman is the only clash royale UA-camr that i watch even if a deleted the game
Yea right 🙄
what about B-RAD?
And austin
Fr
@@AlexLopez12453why did you use that smiley 🙄 it look like a beach smiley
I feel like from what I've seen and tested, evolved mortar is okay in regular mortar cycle decks, but really excels in mortar bait decks because of the goblins it spawns
I CANT FIND ANY GOOD DECKS FOR THE MORTAR EVO!!
Definitely! Mortar bait or mortar miner are the way to go!
@@SenquilityI use mortar,goblins, goblin barrel, ice spirit, monk (mighty miner is another option I would recommend instead), rocket, log, and princess. Pretty much ripped it from RyleyCR’s video
@@Senquility I find that EVO mortar, ice spirit, firecracker (or archer queen), miner, valk, goblins, poison, log is really good (pushed up to grand champ)
The evolutions are pretty good and some times get a lot of value but other times it’s just a waste like the skeletons and how easily they are countered
Just gotta have a spell bait deck if you use skeletons and know when their spell is out of rotation
@@Ultrrraaa I was considering using my shards on skeletons but I chose Firecracker. I mainly play Log-bait and I can't really find a place for the skeletons and I ain't removing the Ice Spirit
I switched the Princess for an evolved Firecracker and while it does sometimes activate the enemy king tower and it's not able to get a guaranteed hit and put as much pressure to respond as the princess it's so much better for defence and making big pushes
@@UltrrraaaI try I gave up on skeletons because I swear I literally only fight like some stupid triple small spell decks somehow whenever I use them
skeletons are literally 1 elixir, do you really expect them to demolish everything?
@@igl0bruh693 fire cracker is only 3. Royal gaint even tho it's 6 ,can be put in fast cycle decks. I don't want them to demolish everything, but you literally don't even see them until double elixir, for any deck. it doesn't matter the cost, it still takes time to cycle I just want one cycle less, and they would actually feel nice instead of seeing them once all game!
Me when losing an argument against any person of Asian descent 7:48 💀
Bruhh😂
Nah blud tripping
Asians hate this one word!
Onemontopoea for chipping
7:47 WHAT IS BRO SAYIN 🗣️🗣️💯💯‼️‼️
😐
@7:47 he really just said a slur like 14 times 😂
Nobody cares
@@Yeahyeah12383so does your father protection
@@Yeahyeah12383no one asked for your opinion
Lol😂
@@Floridabaritoneboy oh my gosh your so gangster like slayyyy ♿️
Honestly, I say that they add 2 guards in to the skeleton evolution and take away 2 of the regular skeletons, this makes sure that a zap doesn't just take them out after a whole 3 cycles. The guards don't regenerate,but they just ensure the skeletons can take 2 hits, so that they actually get value. Sure, they are 1 elixir, but they take 3 whole cycles, what do you expect? The shield should only have 1 hp though.
I hate the 3 cycle for the evo skeletons. Feels bad to finally get them after 2 mins for them to be taken out right away with any spell😤
@@KashmanTVme who used probably the only free source of wild evo shards on the skeletons:
@@maddieh7510 same bro, my deck is evo skeletons, valk, ice wiz, tesla, poison, tornado, log, rocket and now it's really bad because evo RG and firecracker are op
@KashmanTV why are you acting like it's so bad that it dies to spells? It's a cycling card it's not a win condition
@@runshootkillstuff3391sure it's a cycle card but the point of the evolutions is to make the skeletons be more than a cycle card sure it dies to small spells like zap or the log but unless under very specific circumstances the skeletons aren't great and the fact that you have to cycle to the skeletons through the whole game just to have them die to zap WITHOUT them getting value at all is a problem. Sure it is 1 elixir but it is probably the worst evolution and arguably a waste of evolution shards and it needs to be changed somehow
they should nerf the pricetag
I think the best idea for morvo (mortar evo) is to, well yes, spawn a goblin when it dies but to also nerf the goblin’s initial attack when it lands enough to limit the goblin to one hit if unanswered. We’ve seen this nerf in things like the barb barrel before so why not
I like this a lot! It reminds me of the goblin drill when it first was released. Impossible to defend. Having a first attack delay on the goblin that spawn would be nice to mitigate the oppressiveness of the morvo
One thing that's very strong about the Firecracker evolution is that if they put something heavy to defend your push (like a Megaknight) and that unit is distracted the Firecracker can get a ton of damage on the tower from the bridge because every single one of the fires she leaves does the same damage, so weather she's shooting straight at the tower or only a small particle hits it will still deal the full burn damage (around 300 for every shot)
Look at 11:09 for example
Ohhhh that is a good point! So maybe a nerf to her small particles would be sufficient 🤔
@@KashmanTVYeah, those poison particles are the tower killer,
Fisherman evolution concept: pulls air troops and slows them for many seconds
7:47 kash out of context
Lol
0:16 evolved barbarian ( need a rework )
3:27 evolved squeletton ( need a buff )
6:52 evolved rg ( need a nerf)
9:17 evolved fire craquer ( need a nerf )
13:08 evolved mortar (need a little buff )
Evolde
I think you need to evolve your grammar too.
@@Bruh-nz8otlol Nice terraria logo btw
Bro can’t spell evolved lol
@@Bruh-nz8ot lmao
You know it's gonna be a good day when Kashman uploads. ✨
Fr man
Yes
Fr man
Letsssss goooooooo😎
Evo skeletons and Evo mortar both feel like reworks of the original card rather than upgrades. The skeletons now apply pressure and have the ability to 3 crown. But all it takes is 1 mother witch and it's a permanent hog graveyard until the mother witch is taken out. The mortar when ignored is flat out better but if you have 1 melee unit that attacks other units, when placed in the middle-back range of the mortar, (as long as it's not fast) should distract the mortar for the full duration of it's lifetime. Meanwhile an Evo firecracker or a marcher can take full advantage of the evo mortars extra health to deal bonus damage to the tower
My thoughts on each evolution:
Barbarians: Small buff (More rage time or more hp)
Firecracker: Nerf (less hp or less poison damage)
Royal Giant: Nerf (less hp or impact has a smaller radius and knockback)
Skeletons: Buff (2 cycles instead of 3)
Mortar: Ok
When oj was talking about the evolved skeletons, he said "if you log them and not all die you're screwed" but usually all die and since it's a card that needs to be dead and most spells have enough radius to kill them all, they jsut die. When oj showcased evolved barbarian, he said that it's too slow and easily dies and didn't really show how good it could really be
Evo barbs counter a lot of things
They're also crazy on defense
“Who needs an evolution when you have regular barbs”
Barbs > evo barbs
I feel as if spirits and all evolution cards work together no matter how you mix and match them.
Evolutions was a HUGE buff to any cycle decks.....which were already OP. That scared me from the start😅
The thing that people are forgetting is that evolved skellies aren’t meant to be a win condition - they are INSANE. For a 1 elixer cycle card they pop off like crazy; even if you get only 1 down ever it forces out at LEAST 2 elixer for a spell.
Yeah that is fair. At the end of the day they are just skeletons, not a win con. Maybe because the other evos feel so OP , the evo skeletons feel underwhelming in comparison. Once the other evos are balanced, maybe the evo skellys are fine how they are
@@KashmanTV Yeah, that’s about how I see it. The other ones are op as hell, but I definitely use skellies in a lot more decks than I do the other cards, so it’s nice that it can be pretty powerful.
Although I do agree with what you said about them feeling underwhelming compared to the other cards - they are busted.
@@zgaming8721they deserve a 2 cycle due to the fact that splash units and spells exist , it's pretty underwhelming to see them immediately out of the equation that quickly.
@@ΓιώργοςΠαρασκευόπουλος-ω4τ I agree that it does need a 2 card cycle, but as is they are fine. As a cycle card, you usually play it a lot more often than other cards. Also, it’s 1 elixer so when you DO get evolved skeletons, it’s REALLY good.
Battle ram evo idea. It turns into a battering ram being able to attack after connecting and spawning 3 barbs after death
That sounds terrifying! But I am intrigued 😂
2-3 cycles
But it would most likely have more health but it would be slower and maybe spawn 1-2 barbs through it's full life cycle
I feel like mortar evo is the most balanced evolution.
I 1000% agree!
Nah bro needs a nerf
7:47 when im losing to my asian friend in clash royale
I think the skeletons Evo need to be used as a defence and then form a counter push. You just need to wait for and then it can make a great elixer trade. It's hard to change the cycle because skeletons can be used in cycle decks and more heavy decks, and that will depend on how many evolutions you get in the game.
it's also because Evo skeletons are literally BUILT for bait decks
Yeah that is fair. I guess every evolution does not have to be broken😅 Even the fact that you get 4 skeletons for 4 elixir is pretty stonks
@@KashmanTVthey are more of defencive card like if giant Goes to your Tower you can use 1 elixer card to conter them then you can place your own giant like cart to proteck them
@@alexszulczynski5546skele evo is more of a desperation defense. A good scenario is you over extend and the other opponent defends well, but uses a small spell. The card can save your tower at a cost of a few hits
By the time I got the full set of evolution, and I was able to use the evil skeletons. I was so happy when I only was to Spaans, and then you get the Evo
If Royale giant becomes 2 cycles it’ll be the skeletons but 6 elixir and usually a heavier deck. Every other opinion is valid though ❤
Yeah, maybe that is too much of a nerf....maybe just another hp nerf would be sufficient🤔
Remember:
5 Or More Elixir:1 Cycle.
3-4 Elixir:2 Cycles.
2 Or Less Elixir:3 Cycles
Little did he know that all the evolutions sold in the shop for 140 dollars were sold a week later for 6 each.
Is nobody talking about the fact that he said “chink”7:47
Evo skeletons need a buff for sure imo, they can be easily taken down with basically every spell, splash troops and flying troops, and they also take so long to get. I would change the cycle needed from 3 to 2.
Changing the cycle from 3 to 2 would be amazing! Right now they suck....
@@KashmanTV ikr!
This video needs a…
PART 2!!!
The fact that you use the phrase “garbonzo beans” makes you a legend bro😎 besides myself I never heard anyone say that 😭😂
I like the barb rework you proposed, and I've also shared that idea for a while as I thought Original that was how it worked.
I honestly thought that the barb rework he proposed would be the real evolution before they came out
@@hmmm....37 THATS WHAT IM SAYING 🔥🔥🔥🗣🗣🔈🔈🔈🔈🔈
the e-skeletons are a 1 elixir graveyard
12:35 *Needs a little bit of nerf*, 2 second later, firecracker needs a NERF A NERF A NERF 😂😭
My eyes went out of their sockets when I heard the word buff when he referred to Evo mortar
7:46 Asians would be mad
Edit: yes i liked my own comment. get over it
Idea: Evolution or not? You're gonna be picking cards, like overrated underrated and you're gonna say if they need an evolution or not. Then, you will describe the evolution if they need one!❤
Ohhhhh I like this a lot!👀
7:46 kash bro you might wanna rethink what sounds you make 😭
Barbs and skeletons are balanced but all the others need nerfs
Kashman: Does 2400 damage on tower with an evo RG at the bridge.
Also Kashman: Oh I forgot it doesn’t hit air. That’s a little annoying.
All I am asking for is perfection....is that too much to ask for😂
Kashman : *when he plays evo mortar he wins every game*
Me : yes it's pretty strong it probably needs a ner...
Kashman : IT NEEDS A BUFF !!!
I love how much this has flipped now with Evo barbs being one of the meta cards
Love how he just starts saying racial slurs at 7:47 unintentionaly
Kashman this deck is so OP if you know how to use it here is the deck: Giant Skeleton, wizard, goblin barrel, log, guards, cannon, fireball this is so GODDAM OP
Try this deck i main because yes, Ram Rider, Firecracker, Bomber, Arrows, Zap, Royal Giant, Skarmy, Dart Goblin.
Rework for evo barbs, nerf evo royal giant, big nerf for firecracker, buff evo skeletons (the evo rarely changes interactions substantially especially with 3 cycle)
To adjust the meta I personally think goblins should have a very slight spawn delay nerf and fisherman have an initial hook delay nerf
Evo skellies need a buff. Bring their max summon counter to 9, make their health better (so that they could survive a princess arrow) and up their damage a bit.
I don’t understand why people are so upset over the skeletons… their a friggin 1 elixir cycle card that can delete an e-giant, a golem, and they can counter a giant graveyard push JUST ON THEIR OWN!! For 1 elixir!! People are comparing them to the RG which is an incredible win condition compared to a GD 1 elixir cycle card.. you can’t compare them.. look at them for what they are. Their very, very good.
That being said.. they need to be reworked: 2 cycles instead of 3 would, and back down to 6* max spawned is the change they need.
7:50 pov you said your Asian on CoD.
😑
I think the evo skeletons can only be saved by getting a shield like guards, but the shield should have way less health than the shield of guards and only the first 4 skeletons would get a shield
Try out my royal giant deck. I’ve been using it since before evolutions and it was still great:
Royal Giant
Witch
Bomb Tower
Skeletons
Ice golem
Knight
Log
Ice Spirit
Can you rate my deck? Inferno dragon,evo Skeletons,Tesla,fireball,the log,Electro wizard, goblin barell and Mega knight. Pls its my birthsday
Ain't no way you want the Mortar evo to get a buff
It's already super broken
It has more hp than the regular Mortar
It can deal 500 damage to the tower with a single shot
It requires your opponent to take it down quickly but it's hard because it has more hp. And what happens when it shoots? It distracts your troops and makes them run back to the tower just to kill the Goblin that has already died by the time they've gotten back there
The goblins have to constantly be defended otherwise they get a ton of damage but in the same time you can't just defend. You have to take out the source but it has more hp and shoots distraction Goblins too quickly. It's way too broken and as you said it: It takes at least half of your tower or even the whole tower.
Even if you only see it once a game it's still too much. It's not fair when your opponent has a cheap "I take your tower and you can't do anything about it" card even if it's only playable once per game
Can you make best decks for arena 7-8? I’m struggling here 😭😭
If u put giant akeleton then put e skeletons and get them to the tower only arrows will stop them or the tower will go
My opinion:
Barbarians: balanced
Skeletons: B U F F
RG: nerf
Mortar: balanced but may be on the watchlist
Firecrackers: delete
Another great Royal Giant Royale Video 😂
WHAT IF YOU DO AN SHORT SERIES (like nerf or buff, overrated underrated etc.) WHERE YOU GIVE THEM TYPES LIKE IN POKEMONS. HERE THEY ARE
DEFENSIVE
OFFENSIVE
CHAOTIC(to distract)
BOTHENSIVE (def. and of. at once)
SUPPORT (cant do much by themself) and
SYNERGIC (good by themself, but great with other card)
CYCLIC (only for filling the deck) and
FUNNY (not much for competetivness, but more for enjoying game or win)
AND CARDS CAN HAVE TWO TYPES AT ONCE (for instance, evolved mortar is funny and offensive)
PLS MAKE THIS REAL, I SUBSCRIBED TO YOUR CHANNEL ON 2 UA-cam PROFILES
🥲
Evo skeleton’s should have an hp buff so log doesn’t kill and they don’t get 1 tapped idk just like with firecracker arrows doesn’t kill
Day 9 of not breathing until he does best deck for arena 11
Day 9 for 11
Nerf all of them to 0% Stat increase and remove the abilities. Then its fair.
"yeah, we lost 1 mk later"
literally mid-ladder
Hear me out they should make the cycles 2 instead of 3 and they should make the original skeleton that spawn first not die to log/zap but the skeleton’s that spawn after that die to log/ zap
"bigger gun I respect that I respect that" That a bit sus hmmm 💀💀💀
Evo Barbarians buff: 1 sec longer rage effect after hitting a target (2-3 sec boost);
Evo Skeletons: well rated imo
Evo Firecracker: 3 less ticks of the firecrackers (nerf)
Evo RG: HP nerf (again)
Evo Mortar: First hit slower (it doesn’t shoot immediately)
Tf nah
hell nah fate u trippin
bro is in miners mine
Barbs are the most balanced of them
Skeles are way too weak
@@JGG_QuitVSRG barbs are still pretty op
7:40 kashman says some questionable words
You need to split the skeletons and support them with a ice Colem or something else
7:40, nobody gonna talk how he says a racial slur a couple times, hesitates… and then talks about his royal giant 😂
I think most of them should be nerfed cuz every single card with a evolution is being used right now. I actually am surprised this evolutions are not receiving as many backlash as like phoenix and monk cuz like them they are op, the meta is around them, it's pay to win and supercell refuses to actually nerf them
*_Kashman casually says 5 racial slurs in a row_* 7:45 💀
I don't think he knew
EXACTLY
7:47
Bro you know “chink” is not a word liked by people💀
Lmao i was looking for this comment
KashmanTV: barbarians and evolved barbs are very strong!
fireball:I'm about to end this man's whole career
what about yuor series called "how to beat each arena"? i would like see the best deck for arena 9 or higher :)
Tbh only the barbs and firecracker deserved an evolution in the first place. Skeletons and royal giant were already A-S tier cards so giving them an evolutions was pointless so they shouldn’t receive any buffs at all.
The firecracker evolution made her busted af so I can see her getting nerfed but the barbs evolution is imo the only one that I don’t mind seeing a buff for since the barbs are already a weak card
Hey Kash! I have a deck I normally use so maybe next time you want to try it! Prince, skeleton barrel, firecracker, mega knight, goblin gang, mirror, rage, and skeleton army
the thing about evolved barbs normal barbs are trash but u cant say normal rg is bad like its a win con but evo rg just makes him even more op so i think evo barbs kinda need a buff just a small one
I think a lot of people are still in the honeymoon phase about evolutions but we need to consider this objectively, for no additional elixir cost you get to place an objectively stronger version of a card already in you deck. Evolutions are very strong fundamentally speaking, the abilities are cool, and the variety is good, but the fact that these all get health buffs on top of everything is terrible. Royal Giant evolution has the second highest health in the entire game, firecracker evolution survives arrows, the mortar evolution has even higher health on top of higher damage and faster hits, these are all in a really unhealthy state. I left out the barbarians and skeletons for a reason though, skeleton evolution is underwhelming and barbarians are one of the worst cards out there and even with evolution they still get taken out really easily by a player that doesn't suck and is prepared. These updates we've been getting have been objectively bad for the game and for the players. Everyone needs to stop spending money on this game until Supercell sees a hit to their revenue because of their bad changes.
I think they should keep Evo barbs and skeletons the same, they seem balanced, but the RG and firecracker need health nerfs
I think if the evolved skeletons got shields like the guards it would be a good buff, but only the original 4 will have shields while the other copies only become basic skeletons
That could be super interesting! Would definitely make them feel as strong as the other evos
too op honestly. maybe if they made ONLY the evo cost 2 elixir then that could be somewhat ok but being able to tank 1 of anything on all 4 skelly's whilst they're just multiplying with each hit on you is a bit op. would definitely make them super super good for defense and require something like a fire crackers to stop. even EQ probably wouldnt even kill them. you'd need arrows to kill witha spell but arrows suck.
9:52 me when losing an argument against someone of african descent:
Not buff or nerf. Just complete removal. They are ruining the game
yo what 7:47
Yo uh Kashman if you still do those viewer decks mine is mega knight, cannon, dart goblin, ice wiz, e wiz, heal spirit, wall breakers and my last card is and earthquake hope you enjoy it
I have deleted the game but still love watching your videos
How did he think he could stop 10 barbarians with minions?
I think evolutions should not get a nerf, but a rework. There is no downside for just using a rg 2 times and you get a buffed rg the second time. I propose that you can play evolutions every cycle but you have to pay an extra elixir(or half an elixir)
FINALLY NERF OR BUFF SERIES RELEASED IN MODIFIED VERSION 😂
7:48 idk if you can say that😭
Kashman... please, when is brawl stars content coming ?? 😢
It's a very good day to watch kash and the underrated channel is yours thanks for this amazing content you are a legend ❤️
Much love hussienamhaz!🙌
7:46 bro.....do you know what you're saying 😳😳
Claim your within 10 minutes tickets here
👇
Hey kashman. If you ever do a video on the best decks with evolutions could you use mine? I’ve gotten 2 emotes from path of legends because of this deck.
Evo Royale giant
Ice golem (or goblins)
Valkyrie
P.E.K.K.A
Magic archer
Fire cracker
Fire ball
Log
Thank you!
Completely agree with u but i think fire cracker is well rated
I thought Kashman was joking when he said that mortar needs a buff
Nerf everything because the zucc god freddy said so 😎
7:47 💀
Do ya'll hear him saying "Evil barbs" or is it just me?
Firecracker evolution is good, but the only problem is that you have to play firecracker.
Can you rate my deck for area 12 prince mini peka skeleton army snowball arrows log bomber and musketeer