I swear I nearly crapped in my pants when you revealed this. This is incredible!!! Thanks for this. Not only can I see how the topology is corrected, but I can go into my own examples and actually try to fix a situation by observing how the topology is rearranged.
I love the way you put things together and how easy it looks like when somebody knows what they are doing! Thanks my friend! I have learned a lot from this tutorial!
What????...oh my god.....Thanks a lot man.....you UA-cam tutorial guys are the f***king TEACHERS to me 🙏🏻🙏🏻 love & respect.....please keep sharing that knowledge & experience
YES this is what i have been looking for; an easy way to automatically reduce polycount by saying how many polys you want... only thing is my mesh turns green now lol
Hey MrHaraga, how do you like the samsung monitor? I was gifted the same one but feel like it has some issues with glare. It's the Samsung U28E570 4k 28" at 60hz? Right now it's my only monitor and was wondering if you had any recommendations for a good monitor?
it served me well back in the day it's an excellent option for the price, but now my primary monitor is the Samsung odyssey g9 and I'm still using the 4K Samsung monitors for coding and as a second monitor, great monitor in general !!! Thanks for asking 😉
Hey Hi. I have a question : How much it is important when you do modeling your corner edge must be in loop ? Because I'm trying basic models like sofa, table etc but I am not able to achieve that hard edge loop, whenever I use insert edge loop that hard edge loop connection gets cut I don't know how :/ (& I mostly do modeling using 'insert edge loop' tool not like making 2 different parts & then merge/attach them.)* Does this video's method will solve that ? & If I want to make showreel then should I use this method ? Is it ok or is it like 'not industry standard' ? please guide me. 🙏
it's a workflow you need to figure out which workflow would work for you and that depends on the quality that you want to reach in the end,and the time that you are going to spend on the project 😊
polyRetope; is not working, will you tell us without a script ? quad is also not working when we bring a high poly model and want to convert it by the quad option, tell me something if you have any solution.
@@MrHarraga omg thank you so much for the reply 🙏 is there other way to lower the poly from a high poly whenever doing 3d design without messing up the details? (Whenever i do auto retopo, it kinds of messes up the details i did)
if you have maya 2020, Select the object, switch to modeling, and then go to Mesh and click on quadrangulate, you can also rebuild the mech in the same menu.
@@MrHarraga i grabed a ready retopo character from a profissional, and just try the same thing that you did, the character get all messed, i dont know what do you mean
I swear I nearly crapped in my pants when you revealed this. This is incredible!!! Thanks for this. Not only can I see how the topology is corrected, but I can go into my own examples and actually try to fix a situation by observing how the topology is rearranged.
You're very welcome!
I’ve been working with maya for a few years now, and this was mind blowing, total game changer 🤟🏻👍
So glad they exposed these! I did not know about the dynamic edit tho! Very cool!
3:33 Shut the front door. That's life changing. I can finally use Booleans!
Yah Right ! They Upgrade it in Maya 2020, Now you can fiend it under "Mesh"
I have bing watched modelling tutorials today . This was easily lord of the tutorials to me today. Thanks Buddy
I love the way you put things together and how easy it looks like when somebody knows what they are doing! Thanks my friend! I have learned a lot from this tutorial!
Thanks, very useful. Also your PC tower looks cool :)
4:09
The fun part?
I'm already amazed!
What????...oh my god.....Thanks a lot man.....you UA-cam tutorial guys are the f***king TEACHERS to me 🙏🏻🙏🏻 love & respect.....please keep sharing that knowledge & experience
YES this is what i have been looking for; an easy way to automatically reduce polycount by saying how many polys you want...
only thing is my mesh turns green now lol
Wow thank you just started working with Maya and was worried about making it clean , amazing 🤗
Oh my god... You've no idea how much this gonna help me.. Thanks a lot ❤️❤️❤️
this is so far the coolest tutorial amazed, subscribed 🖐️
Really gud stuff.
Woww very useful technic it is! Thank you.
Thanks a lot man, U saved my time from doing Retopo 👏
Thank you so much! That was really helpful
Wooooow!!!This is amazing!!
you saved me bro
Great Man
that is fantastic; your help have saved me man ;thaaaaaaanks
im from india im big fan of u Sir................
Thank You
Great tutorial! I loved it! Thank you!
Thank you helped me a lot
Super awesome...just sub
I also have tried the same you did, but my object distorts, like the mesh becomes distorted. What should I do now?
Kindly tell me something. plz.
Don't you have the slide thing on +_+
@@muhammadmustanisharal9910 same here, bloody mess of 5 green faces..
Did u find the answer btw? )
Amazing Tip!!!!
superb bro,, very useful trick
Hey great video. but i have a question? i cant acces my UUID parameters, it only shows a serial key number
This is magic! Thanks!!
Enjoy!
Thank you, very useful!!!
How does this compare to the new Retopology modifier in Max?
Hey MrHaraga, how do you like the samsung monitor? I was gifted the same one but feel like it has some issues with glare. It's the Samsung U28E570 4k 28" at 60hz? Right now it's my only monitor and was wondering if you had any recommendations for a good monitor?
it served me well back in the day it's an excellent option for the price, but now my primary monitor is the Samsung odyssey g9 and I'm still using the 4K Samsung monitors for coding and as a second monitor, great monitor in general !!! Thanks for asking 😉
@@MrHarraga Thanks for letting me nitpick. Appreciate the helpful video!
Mr Maya Master lol
Keep up the good work 🤟🏻
why the polyRetopo didn't work on my 3D object
Great job 💪🏻
You saved my life bro!!!!!!!!!
many thanks for u brother
You are welcome brother
Thank you
You are welcome
Amazing keep going
one small request,, about resolution, I saw in 1080p and 4K also,, the Maya screen doesn't look clear, its little blur,, can please fix it.
Hi yes I will ^_^
Does not work with complex shapes
Amaizing
Hey Hi. I have a question : How much it is important when you do modeling your corner edge must be in loop ?
Because I'm trying basic models like sofa, table etc but I am not able to achieve that hard edge loop, whenever I use insert edge loop that hard edge loop connection gets cut I don't know how :/
(& I mostly do modeling using 'insert edge loop' tool not like making 2 different parts & then merge/attach them.)*
Does this video's method will solve that ?
& If I want to make showreel then should I use this method ? Is it ok or is it like 'not industry standard' ?
please guide me. 🙏
it's a workflow you need to figure out which workflow would work for you and that depends on the quality that you want to reach in the end,and the time that you are going to spend on the project 😊
polyRetope; is not working, will you tell us without a script ? quad is also not working when we bring a high poly model and want to convert it by the quad option, tell me something if you have any solution.
I have to see or have the object, so I can help !
@@MrHarraga its just a simple curtain with heavy mesh . (very high poly)
Some how this does not work with extruded surface or imported object from max. Anyone can answer ?
Thanks for the highlight...I hope to get an answer from you after some experiment...
I have maya 2019 and I cant get the Retop to work
Bro, after giving that script my mesh becomes green, how to fix it?
just assign a material to it!
@@MrHarraga 👍ya I done it thanks...
Does this also work on 2020 version of maya?
in 2020 you don't have to use the code they actually included in the edit mesh tab
@@MrHarraga omg thank you so much for the reply 🙏 is there other way to lower the poly from a high poly whenever doing 3d design without messing up the details? (Whenever i do auto retopo, it kinds of messes up the details i did)
The topology was pretty bad when a retopologyase
If the opject was scaned for exambil and mybe to coblecated you need to prepare it befor going with the retopologyase
Hi sir, this is venkatesh.
I have imported 3ds max file into maya, how to convert it into quadrangulate mesh
if you have maya 2020, Select the object, switch to modeling, and then go to Mesh and click on quadrangulate, you can also rebuild the mech in the same menu.
@@MrHarraga iam using 2018 . Now what to do?
@@venkateshchintu726 same things for the quadrangulate, But if it didn't work use the scripts that left in the description.
how i change "Phyton" to "MEL"? Ty!
and why my maya says "Can't perform polyRetopo1 on selection"?
@@fcschiavon use it in MEL double click on phython in will chng to MEl
its got flaws.. it depreciates your geometry
you need to prepare it befor going with the retopologyase
Hi Crush
this is no usefull for character mess everything
you just need to practice more to learn how to use it with every geometry, because this method is very useful especially in character design
@@MrHarraga i grabed a ready retopo character from a profissional, and just try the same thing that you did, the character get all messed, i dont know what do you mean