Just wanted to toss up a video specifically highlighting the entire elevator sequence and subsequent Resonance Cascade in Black Mesa: Blue Shift - I've already covered this in my full playthrough of the chapter, but this part is just too darn good to not showcase. I was planning to just show the elevator sequence itself, but decided to also include the lead up to it with Barney first meeting Patrice, walking through the warehouse and fixing the elevator - in my mind part of what makes this entire section of the game so good is the buildup to it and the short period of being acquainted with the two scientists in the elevator. - these elements work to create a more emotional and intense payoff. Again, everything about this sequence just works - the score, the setpieces, the dialogue. A vast improvement over HL:BS' version in every way in my opinion, though it still retains much of the same key elements - the Guard jumping out of the way of the train, the subsequent derail, the Xenians teleporting in. All these setpieces are present but made much more intense and cinematic.
Thanks, I was trying my best to embody Barney and how I think he would've reacted - that was an attempt to make it seem like he's grabbing hold of the rails, as was the desperate last second attempt to reach Patrice.
@@Sexy_Nutella ah, very interesting, you're always very good with showing a character's thoughts without making it overtly obvious show don't tell, right?
5:35 I find this sequence particularly evocative. All throughout Gordon Freeman's story, you meet guards who've already been fighting and surviving the Xenian invasion. They're either gungho or just barely keeping it together. Here, I find myself reminded that a lot of those security guards are high school grads or college dropouts. They're blue collar workers. They're _civilians_. The most stressful job they've had to do is deal with catty scientists and the firearms training they do have is likely treated as a requirement of the job, but not a fundamental to it like soldiers. Now all of a sudden, there's resonance cascade. The average Barney doesn't know what that means, all they know is there's all these weird lights and strange creatures popping up all over the place. The BMRF, which was already falling apart, suddenly has catastrophic failures. This wasn't part of the job description, or at least not something taken seriously. Shit. Shit. It's really something to see how the Barneys we all know and love and gave us company in our journey as Gordon Freeman are experiencing the world go to hell as it's happening.
Well said. It's strikingly frightening how this, I'd imagine, would play out quite similarly in real life. Like you said I doubt the training the guards received would've prepared them adequately for anything like this. Though you get the heroes like Calhoun I'd imagine most of them were completely caught offguard.
It's an incredible shame we aren't given concrete numbers as to how many managed to successfully escape the base, besides Vance, Kleiner, Barney and Rosenburg's group. We're forced to assume a vast majority of the Facility staff and their families living on base died, either by the Cascade, Xenians, the Military, or ultimately the Nuclear explosion. But you are right, I adore that little scene as well, little world building additions like that, adding to the building dread and tension as they hurry off responding.
This small sequence really puts into perspective just how chaotic a resonance cascade can be. The rest of the games show just how devastating the aftermath is…
4:56 is when the resonance cascade truly starts. Pay attention to everything from that point on. All the alarms are going off by that point. And at 4:09 is when the Anti Mass Spectrometer Overhead Capacitors reach 105% And the "discrepency" is seen and then ignored by a scientist who should've never ignored it.
Good breakdown - love the slowly escalating sense of dread as the elevator descends. Down to the ability to isolate key moments from the event as you've described
"Uh...it's probably not a problem...probably...but I'm showing a small discrepancy in...well, no, it's well within acceptable bounds again" One of many opportunities to avoid doom that was ignored. Honestly though, what a fantastic sequence here. It's more anxiety inducing than actually being Gordon in the test chamber (music is partly responsible). At least Gordon knows the source of the problem. Barney has no idea why everything is happening and yet the mod still perfectly plays off the fact that the player knows it will happen. The dread of knowing that it's coming is worse. It shows you all the signs beforehand like a dark omen, and suddenly what would normally just be a crappy day with malfunctioning machines and crabby attitudes now feels so much more sinister. Perfect portrayal of the Black Mesa Incident and how completely awful it would be to experience firsthand.
I would argue that the rift is open at 5:25, scientists warn about a sound and the soundtrack blends with a energy pulse, guards are seen running because at the mark you suggested is likely when cameras went* off and they could tell something when horribly wrong
This is beautiful, I love how they expanded upon the resonance cascade scene so well, it feels like it's actually happening realistically now (kind of an ironic phrase), the devs did a great job
@@declandude25 while black mesa did a lot of improvements on graphics (obviously) Details..and xen Where the original half life shines is the very scene of resonance cascade .. The sound, the dark vibes..even in the blueshift elevator scene...og blueshift was better than new one...you can something intense happened in the og blueshift elevator combined with light flickers and deep voice and elevator shakings... The new blueshift elevator scene seems like a bomb exploded outside..
To this day. This was a cool way on giving us different role and a point side of view on what we saw on the resonance cascade, because it showed how helpless the situation has gotten even at first glance. I also like it was in a Elevator sequence, showing how we couldn't save those poor peoples demise and were just spectating from afar.
To me, it's an eerie call back to Gordon coming out of the test chamber. There's a sequence where Gordon calls an elevator, which causes the cable to snap and dooming a bunch of scientists and a security guard.
So I know this has nothing to do with the RC but I love how the problem with the elevator was literally that it wasn’t plugged in, AND despite waiting for over HALF AN HOUR these geniuses never thought to check to see if the cables for the elevator were plugged in
Haha, right? It's like they waited for that long when they literally could have checked the maintenance room to their immediate right. Though perhaps the scientists were not mechanically inclined in the slightest and had that mentality of "not my job, not my problem".
@@Sexy_Nutella I mean, would you go and check the maintenance area in real life if an elevator decided to not work? Sure, the error turned out to be trivial in this case, but that's not always the case.
@@Sexy_Nutella i don't know if you played black mesa - azure sheep but it was made by the same devs and the voice acting is absolutely atrocious, devs really came a long way.
6:22 a noticeable change is that there is no security guard on the rails, instead, it’s a cargo robot Edit: I just noticed a small guard facepalm for me
Ik that this is supposed to be more realistic than in the original game, but honestly, it lacks the intensity and the "oh shit we are fucked" feels you get from the og version
Masterpiece of a scene recreation. I can’t explain how much tension this transpired into me while watching fully aware of how this scene goes and what happens The score is something else too. In the pitch of the action it just bends so organically with what is going on the screen
Judging from the system errors in the Elevator ride, I predict it's when the AM Scientists are running the Test Chamber more than 90% 4:12 5:28 When the facility starts to break down with failures, and system crashes, that's when Gordon Freeman pushes the Crystal cart into the beam causing the Resonance Cascade to happen teleporting the Xen Creatures into the facility.
Yeah, I think that first power outage was the boosting of the Anti Mass Spectrometer to 105%. I'm guessing the subsequent ones are due to Gordon having to wait for the Xen crystal to be delivered before the actual Resonance Cascade begins.
@@FredrIQ I think it's rather at 5:25, as exactly at that moment about every emergency alarm turns on around the facility and you hear that fateful announcement "Extreme energy field hazard in sector C", to me this one part due to all this is the exact one the xen crystal is inserted into the beam and triggers the resonnance cascade as they try to shut the machine down. Then a few seconds after when the train crashes and all, is the moment when Gordon gets teleported a bit around Xen before ending back up in the crippled spectrometer's room with the aliens starting to teleport in.
4:05 ~ The right soundtrack in the right place can make all the difference in the world. This turned out to be surprisingly one of my favorite sequences among all Black Mesa related projects.
Man it saddens me that your are underrated,your gameplays are the best the way you move and play it feels like im watching a movie,you deserve more subs and views
I can't believe this has been available for a whole year and I had no idea. I absolutely love the extra details. You can pin point the exact moment when Freeman triggers the Cascade to here 4:58, the rumblings and quakes from distant explosions as the Cascade begins to spread outward from the Anomalous Materials Lab. Another great part is seeing the two Guards rushing off in a hurry. All of these extra world building moments are just fantastic.
This sequence is so incredibly well done. I can't stop watching the elevator and cascade portions, the music is so haunting and cinematic stunning. I love being able to see what's happening in BM outside the test chamber. Meta-Collide is pure tension-inducing audio bliss.
I heard in the Remake of Opposing Force aka "Operation:Black Mesa" it will include a remake of Blueshift called Guard Duty, it has new weapon that replaces the crowbar, its basically a flashlight baton, you can use it to attack, don't worry the crowbar is still in the game but only for the multiplayer, try to compare both remakes
It is still well in the making and as per the latest updates from the studio, they've made _major strides_ giving us some sneak peaks into how the final product is going to look like. To say that the Black Mesa project was worth the wait is a colossal undertatement, so waiting for Op: BM, knowing how much heart, attention to detail and passion the Tripmine are pouring to it, makes me a very happy person.
I was blew away by the quality of this scene and the mod in general. I can't wait to see how are they going to expand the opening of Operation Black Mesa
This is from a different team (HECU Collective). Although the same guys that are making O:BM (Tripmine Studios) is also making their own version of Blue Shift too
Remember guys, Blue Shift was once considered the least liked version of Half Life Universe. See how a different perspective from mod makers makes things much more different! Also, Nutella, I have been waiting for Chapter Three.
Anyone else find it odd that the security guard is in charge of fixing things in Black Mesa? Do they not have mechanics or electricians on staff? Also that woman's scream during the elevator crash was more real sounding that I bargained for...
Irrational? Yes. Unrealistic? Unfortunately, no. It was mentioned a lot of times that most scientists in BMRF treat guards as "even more useless than others" maintenance workers. Because what do they see? People standing near doors with guns, bored out of their minds or just indifferent or sleepy or trying to look cool way too hard... Anyway, second part of the problem is that BMRF really doesn't have enough maintenance guys to deal with facility-wide epidemic of malfunctions we observe here.
A part of this section that I cut out was the part where Barney first arrives at Sector G and the checkpoint guard tells him that all the maintenance personnel are occupied. This is why Barney had to go deal with the elevator himself. Though it does seem like Black Mesa seems short-staffed in this regard in general and has to constantly rely on the Guards for everything else as well, like Vadim said in his own comment.
From personal experience, it's very realistic. Security guards tend to get saddled with menial bullshit tasks more often than most, especially if there are personnel shortages (or if the place is intentionally corner-cutting to save money). Judging by the recruiting/referral ads on the trams, and Black mesa being something of a caricature of a mismanaged government facility in general, it seems pretty accurate.
How do you think the materials are handled in a factory if there is no available forklift? By hand. If there is no available maintenance team available, security guards are put to work. It would be too naive to assume they just stand by the door all day.
I think Blue Shift oversells the "random things going wrong" idea, in the base game it was mildly unsettling, but overall things seemed fine (ignoring the radioactive green goo spill on the way in). While in Blue Shift it looks like Black Mesa is being managed by Wheatley
I liked how in this remake of a classic you get more of the guards interacting. You actually see them making their way through all this right along Barney and Gordan.
"Warning. Extreme energy field hazard in-- Sector C" with the klaxons and security guards panicking was so fucking ominous and scary. I knew what was about to happen and that elevator ride was a visceral experience anyways. 11/10, plus they took my favorite room in the original where the train crashes and made it such a spectacle. This remake has no right to be as good as it is and feels more like official Black Mesa dlc than a mod lmao. Very pleased with chapter 4, as well as the rest of it so far, and eagerly awaiting chapter 5 xen levels.
I konw this is now a year old bur it actually took me watching a an animation of this to notice the tanks exploding are what causes the elevator to fall. Seeing the 2 panicking guards and such is a nice touch to the build up, compared to the original. And I know Blue shift is short but what counts for me here, is that you get out alive in the end. the few weapons, you got to think relastic: Barney just wears a vest, so he can only carry a limited amount, like the revolver in a leg/secondary holster, or the SMG and shongun in his back/a sling, compared to Gordon's HEV suit, that is hinted to have some advached system. Actually, seeing the panicking guards and some of the comments, makes me wonder what the job description for the security force could be. Me, I did in in a old fanfic that a guard worked for a security company that was bought by Black mesa after it wen bankrupt. Pardon nutella, I just like the details you do, similar to Bigmacdavis
Actually, remember the map with The Americas crossed out in Alyx? I don’t think they nuked it, I think they decided to leave it alone because it was putting up too much of a fight.
I haven't played GTAV in full but I was only aware of Trevor! Didn't know there was a Patrice character. If that's the case it might as well be a reference, maybe
The fact that they have security guards doing maintenance tells us everything we need to know about the state of this place. 0:25 Is that Gus? He's got his load lifted way too high. Should keep it down low, just off the ground. What he's doing is an "OSHA Violation." 1:58 Notice how the parked forklift (forklifts can also have clamps or other attachments instead of forks) has its forks correctly placed all the way down.
*[Patrice]:* "Good Job. Better late then never." [Metal creaks, Lights flicker and lift gets stuck] *[Trevor]:* "Uh oh." *[Intercom]:* "Warning. Facility Service System failure on levels-- 3, 5 and 8." *[Trevor]:* "Oh no, It's probably one of those Anomalous Materials people again." *[Patrice]:* "How can you be sure?" *[Trevor]:* "Really!? Just look at this! Always pushing their equipment too hard, dabbling in who knows what!" *[Trevor]:* "I'd be surprised if there's one good brain among them." [Lift starts again] *[Patrice]:* "Why are you so angry?" *[Trevor]:* "How can I not be? I read how good everything is in this facility, but I haven't been able to go down an elevator for half an hour!" *[Trevor]:* "Back when I was a student, I dreamed about working something more importantthan what I do here on a day-to-day basis." *[Patrice]:* "Come on, your work is imp-- [Lights flicker and gets stuck, more metal creaking] [Gasps] *[Patrice]:* "Ugh, stuck again?" *[Trevor]:* "No need to worry, I can wait." *[Patrice]:* "Nah!" *[Trevor]:* _[Nervous panic]_ "Aaah!" *[Patrice]:* "M-maybe it short circuited?" [Lift continues] *[Trevor]:* "Of course. As if the rest of this day couldn't get any worse!" *[Patrice]:* "I-I guess it was just a malfunction. Don't always be so negative." [Lights flicker, more metal creaks] *[Patrice]:* _[gasps]_ *[Trevor]:* _[gasp]_ [Alarm] *[Trevor]:* "What is that sound?" *[Intercom]:* "Warning. Extreme energy field hazard in-- Sector C." *[Trevor]:* "Did you hear that?" [Bell alarm] *[Security guard 1]:* "Come on, Dalton, come on!" *[Security guard 2]:* "Shit, shit!" *[Patrice]:* "God... I hope everything's okay..." [Bell alarm fades] [Lights flicker] *[Trevor]:* "You know-- [Electricity kills Trevor] *[Trevor]:* "Auuugh!" *[Patrice]:* "Trevor!" *[Patrice]:* "Oh my God!" *[Patrice]:* "Trevor? Trevor.!?" [Portal Opening!] *[Patrice]:* "Oh no... Trevor..?" *[random scientist]:* "AAHH!!!, AH!" [Vortigaunt Speaking] *[Random scientist]:* [Panicked] "Oh dear!!!" [Vortigaunt Alert!] [Vortigaunt Speaking] *[Patrice]:* "Don't just stand there, do something!" *[Random maintenance worker]:* "HEEEEEELP!" [Houndeye Alert!] *[Intercom]:* "Warning. Unauthorized biological forms detected in-- Sector B, C, D and G." *[Patrice]:* "Come on Trevor, come on!" [Glock-17 Shot!] [Houndeye Death] *[Patrice]:* "Don't die on me!" *[Patrice]:* "Oh no... Come on!" *[Patrice]:* "Come on Trevor, come on..." *[Patrice]:* "What the hell is happening over there?" *[Patrice]:* "Ahh!" *[Patrice]:* "Oh God... What's happening?" *[Patrice]:* [Patrice Screaming] [Lift crashes]
Not to discredit crowbar collective’s work on black Mesa, but HECU collective knocked the resonance cascade sequence out of the f***ing park! It really shows how quickly everything went to s**t so fast.
Literally the only thing I don't really like in this sequence is that last music sting right after the crash. It sounded like this is some kind of movie trailer. And I'm dreading the day when I have to synchronize this sequence with the Resonance Cascade in base Black Mesa xD
I actually dig that last music sting because of the fact it makes it more movie-like haha. For an event like the Resonance Cascade I personally find that it adds more to the accident
I have them on max settings as well! Though I also have a mod called "Particle Enhancement Project" that makes the particle effects from explosions, gunfire, etc more cinematic.
Thanks for the support - I'd love to do them eventually but unfortunately I just don't have that much free time as I once did. That's why I'm a lot more selective as to what I upload
Maybe I'm late, but... What if there'll be a final boss fight in this remake? For example... Imagine us fighting HECU robot? Just like it was in German version of the original Half-life or Poke646 (perfect alternative continuation of the first game, from another person's perspective).
Go watch BAST's SFM Re-creation of the intro and Resonance Cascade sequence. It's a severely underrated short that portrays the liveliness and emotion you put into your characters during gameplay. Just like how you try and match the movements to music-in-scene, BAST did the same on how we would imagine it in our heads. It has the same feel as Animux doing Gordon's perspective in SFM. ua-cam.com/video/cGtRTFNMXCU/v-deo.html&ab_channel=BASTBrushie Who knows, imagine the Questionable Ethics battle played out in SFM taking cues from your gameplay cut? Those would be sick
Just wanted to toss up a video specifically highlighting the entire elevator sequence and subsequent Resonance Cascade in Black Mesa: Blue Shift - I've already covered this in my full playthrough of the chapter, but this part is just too darn good to not showcase.
I was planning to just show the elevator sequence itself, but decided to also include the lead up to it with Barney first meeting Patrice, walking through the warehouse and fixing the elevator - in my mind part of what makes this entire section of the game so good is the buildup to it and the short period of being acquainted with the two scientists in the elevator. - these elements work to create a more emotional and intense payoff.
Again, everything about this sequence just works - the score, the setpieces, the dialogue. A vast improvement over HL:BS' version in every way in my opinion, though it still retains much of the same key elements - the Guard jumping out of the way of the train, the subsequent derail, the Xenians teleporting in. All these setpieces are present but made much more intense and cinematic.
Hey do you have your system specs posted somewhere?
@@DBAWESOMESAUCE Sorry for the delay - here they are:
GTX 1070 8 GB
Intel i7-7700
I love how you hit the deck like you're supposed to when an elevator fails, it's a really nice little detail that shows Barney's commitment to safety
Thanks, I was trying my best to embody Barney and how I think he would've reacted - that was an attempt to make it seem like he's grabbing hold of the rails, as was the desperate last second attempt to reach Patrice.
@@Sexy_Nutella ah, very interesting, you're always very good with showing a character's thoughts without making it overtly obvious
show don't tell, right?
@@reindeerboi4543 Exactly that :)
i am 1 year late but i wanted to say i also did that in a video i made called "POV: It's May 16th 200- and you are security guard on your shift"
5:35 I find this sequence particularly evocative. All throughout Gordon Freeman's story, you meet guards who've already been fighting and surviving the Xenian invasion. They're either gungho or just barely keeping it together. Here, I find myself reminded that a lot of those security guards are high school grads or college dropouts. They're blue collar workers. They're _civilians_. The most stressful job they've had to do is deal with catty scientists and the firearms training they do have is likely treated as a requirement of the job, but not a fundamental to it like soldiers. Now all of a sudden, there's resonance cascade. The average Barney doesn't know what that means, all they know is there's all these weird lights and strange creatures popping up all over the place. The BMRF, which was already falling apart, suddenly has catastrophic failures. This wasn't part of the job description, or at least not something taken seriously.
Shit. Shit.
It's really something to see how the Barneys we all know and love and gave us company in our journey as Gordon Freeman are experiencing the world go to hell as it's happening.
Well said. It's strikingly frightening how this, I'd imagine, would play out quite similarly in real life. Like you said I doubt the training the guards received would've prepared them adequately for anything like this. Though you get the heroes like Calhoun I'd imagine most of them were completely caught offguard.
It's an incredible shame we aren't given concrete numbers as to how many managed to successfully escape the base, besides Vance, Kleiner, Barney and Rosenburg's group. We're forced to assume a vast majority of the Facility staff and their families living on base died, either by the Cascade, Xenians, the Military, or ultimately the Nuclear explosion. But you are right, I adore that little scene as well, little world building additions like that, adding to the building dread and tension as they hurry off responding.
@@Sexy_Nutella Ha, off "guard", haha
See this is why i respect the black mesa security
This small sequence really puts into perspective just how chaotic a resonance cascade can be. The rest of the games show just how devastating the aftermath is…
True that! I loved seeing it from Barney's perspective
4:56 is when the resonance cascade truly starts. Pay attention to everything from that point on. All the alarms are going off by that point.
And at 4:09 is when the Anti Mass Spectrometer Overhead Capacitors reach 105% And the "discrepency" is seen and then ignored by a scientist who should've never ignored it.
Good breakdown - love the slowly escalating sense of dread as the elevator descends. Down to the ability to isolate key moments from the event as you've described
"Uh...it's probably not a problem...probably...but I'm showing a small discrepancy in...well, no, it's well within acceptable bounds again"
One of many opportunities to avoid doom that was ignored.
Honestly though, what a fantastic sequence here. It's more anxiety inducing than actually being Gordon in the test chamber (music is partly responsible). At least Gordon knows the source of the problem. Barney has no idea why everything is happening and yet the mod still perfectly plays off the fact that the player knows it will happen. The dread of knowing that it's coming is worse. It shows you all the signs beforehand like a dark omen, and suddenly what would normally just be a crappy day with malfunctioning machines and crabby attitudes now feels so much more sinister. Perfect portrayal of the Black Mesa Incident and how completely awful it would be to experience firsthand.
I would argue that the rift is open at 5:25, scientists warn about a sound and the soundtrack blends with a energy pulse, guards are seen running because at the mark you suggested is likely when cameras went* off and they could tell something when horribly wrong
Fun Fact: They are making this into a full steam release.
I'd love for that to happen. The devs have earned it
Even I cannot wait for it
Once it’s fully released, Black Mesa: Opposing Force will be next
Bit too late but I think you refer to operation black mesa
@@mcelfy1006 Yea, but the video was titled "Black Mesa: Blue Shift" and not "Guard Duty"
This is beautiful, I love how they expanded upon the resonance cascade scene so well, it feels like it's actually happening realistically now (kind of an ironic phrase), the devs did a great job
Agreed. I was really really impressed seeing this for the first time
Sorry the original better with the deep announcement voice...and the alarm sound was better than black mesa
@@asdbef3667
this is about my opinion?
@@declandude25 yes
@@declandude25 while black mesa did a lot of improvements on graphics (obviously)
Details..and xen
Where the original half life shines is the very scene of resonance cascade .. The sound, the dark vibes..even in the blueshift elevator scene...og blueshift was better than new one...you can something intense happened in the og blueshift elevator combined with light flickers and deep voice and elevator shakings...
The new blueshift elevator scene seems like a bomb exploded outside..
To this day. This was a cool way on giving us different role and a point side of view on what we saw on the resonance cascade, because it showed how helpless the situation has gotten even at first glance. I also like it was in a Elevator sequence, showing how we couldn't save those poor peoples demise and were just spectating from afar.
Yeah, I really liked the different perspective on the Resonance Cascade, showing that it was affecting the entire facility rather than just Sector C
To me, it's an eerie call back to Gordon coming out of the test chamber. There's a sequence where Gordon calls an elevator, which causes the cable to snap and dooming a bunch of scientists and a security guard.
So I know this has nothing to do with the RC but I love how the problem with the elevator was literally that it wasn’t plugged in, AND despite waiting for over HALF AN HOUR these geniuses never thought to check to see if the cables for the elevator were plugged in
Funny how snooty scientists act towards the guards but can’t figure out something so simple
Haha, right? It's like they waited for that long when they literally could have checked the maintenance room to their immediate right. Though perhaps the scientists were not mechanically inclined in the slightest and had that mentality of "not my job, not my problem".
@@Sexy_Nutella maybe the door was locked
To be honest, it's still better than vanilla version, where you literally needed to push the button for them
@@Sexy_Nutella I mean, would you go and check the maintenance area in real life if an elevator decided to not work? Sure, the error turned out to be trivial in this case, but that's not always the case.
When disaster starts in Black Mesa and when elevator falls with Barney during the resonance cascade ,this looks scary.
Yeah, it's intense and much more haunting than the original for sure
such an amazing scene - great voice acting especially for the guards and patrice
Agreed! The voice acting in this mod is great
@@Sexy_Nutella i don't know if you played black mesa - azure sheep but it was made by the same devs and the voice acting is absolutely atrocious, devs really came a long way.
6:22 a noticeable change is that there is no security guard on the rails, instead, it’s a cargo robot
Edit: I just noticed a small guard facepalm for me
There is a guard ! but he seems very small !
Yup, there is actually a guard there, he's just harder to see since the map is so much bigger
@@TheRundas95 the elusive small guard
Ik that this is supposed to be more realistic than in the original game, but honestly, it lacks the intensity and the "oh shit we are fucked" feels you get from the og version
Masterpiece of a scene recreation. I can’t explain how much tension this transpired into me while watching fully aware of how this scene goes and what happens
The score is something else too. In the pitch of the action it just bends so organically with what is going on the screen
Judging from the system errors in the Elevator ride, I predict it's when the AM Scientists are running the Test Chamber more than 90% 4:12
5:28
When the facility starts to break down with failures, and system crashes, that's when Gordon Freeman pushes the Crystal cart into the beam causing the Resonance Cascade to happen teleporting the Xen Creatures into the facility.
Yeah, I think that first power outage was the boosting of the Anti Mass Spectrometer to 105%. I'm guessing the subsequent ones are due to Gordon having to wait for the Xen crystal to be delivered before the actual Resonance Cascade begins.
@@Sexy_Nutella You can hear explosions at 5:10, so nope.. it was already in progress
4:57 is probably the moment the resonance cascade happened?
@@FredrIQ Yeah, i think so too
@@FredrIQ I think it's rather at 5:25, as exactly at that moment about every emergency alarm turns on around the facility and you hear that fateful announcement "Extreme energy field hazard in sector C", to me this one part due to all this is the exact one the xen crystal is inserted into the beam and triggers the resonnance cascade as they try to shut the machine down. Then a few seconds after when the train crashes and all, is the moment when Gordon gets teleported a bit around Xen before ending back up in the crippled spectrometer's room with the aliens starting to teleport in.
Patrice's voice reminds me of Alyx's. It's refreshingly natural-sounding compared to the voice of the female scientists in Black Mesa.
Yeah, I liked the base game voice too but I'm glad Patrice's was different given she is a character we see more of
@@Sexy_Nutella For a second I thought you meant she survived. But alas, no
:(
4:05 ~ The right soundtrack in the right place can make all the difference in the world.
This turned out to be surprisingly one of my favorite sequences among all Black Mesa related projects.
Same here!
That bass drop is incredibly important on setting the dread in motion
Curse those anomalous materials people! Always pushing their equipment way too hard! 😤
All my homies hate the Anomalous Materials team >:(((
*gets electrocuted*
@@Sexy_Nutella but there has to be one good Brain among them lol
AM Department: Haha anti-mass spectrometer go brrrrr
i'd be surprised if there's one good brain among them
I think i've identified the main issue. They painted their fuel tank red and grey. That's a surefire way to have it explode.
A rookie mistake by the science team, easily avoidable if they played more shooters ;)
Don't forget if it has a ⚠️ Warning symbol that also turns it explosive
Only warning text is missing. Like: "in case of explosion, watch directly in to explosion!"
Or green
@@ron3557 That's only in Crash Bandicoot.
Man it saddens me that your are underrated,your gameplays are the best the way you move and play it feels like im watching a movie,you deserve more subs and views
Thanks for the kind words :) I'm just grateful to have such an awesome community around my videos.
I watch the whole thing like I'm watching a movie. Never thought I'd do this with a playthrough someday, I hate watching gameplays.
I can't believe this has been available for a whole year and I had no idea.
I absolutely love the extra details. You can pin point the exact moment when Freeman triggers the Cascade to here 4:58, the rumblings and quakes from distant explosions as the Cascade begins to spread outward from the Anomalous Materials Lab. Another great part is seeing the two Guards rushing off in a hurry. All of these extra world building moments are just fantastic.
Yeah, this entire sequence was brilliant. All those small moments just amp up the tension
This sequence is so incredibly well done. I can't stop watching the elevator and cascade portions, the music is so haunting and cinematic stunning. I love being able to see what's happening in BM outside the test chamber. Meta-Collide is pure tension-inducing audio bliss.
I thought the scientist were finally being nice to the guards until he got to the elevator
Hahaha. Still as snobby as ever :(
I heard in the Remake of Opposing Force aka "Operation:Black Mesa" it will include a remake of Blueshift called Guard Duty, it has new weapon that replaces the crowbar, its basically a flashlight baton, you can use it to attack, don't worry the crowbar is still in the game but only for the multiplayer, try to compare both remakes
It is still well in the making and as per the latest updates from the studio, they've made _major strides_ giving us some sneak peaks into how the final product is going to look like. To say that the Black Mesa project was worth the wait is a colossal undertatement, so waiting for Op: BM, knowing how much heart, attention to detail and passion the Tripmine are pouring to it, makes me a very happy person.
O:BM and Guard Duty are definitely on my list to check out once they're out!
@@luckylarry71 MAJOR strides.
I was blew away by the quality of this scene and the mod in general. I can't wait to see how are they going to expand the opening of Operation Black Mesa
This is from a different team (HECU Collective). Although the same guys that are making O:BM (Tripmine Studios) is also making their own version of Blue Shift too
“Why security guard can’t fix elevator”
-trevor
Those snobby scientists!
this is INSANE, this level of detail is incredible, this is definetly above even the standards of black mesa it self
Jesus. This is really scary in another perspective. I got goosebumps all over.
Lore of Black Mesa: Blue Shift - The Resonance Cascade Momentum 100
Goddamn that’s intense! Also imagine a 2p co-op where you play those two security guards
That'd be cool. Sort of a Half-Life: Decay but with Guards :)
It was one of the most intense scene I have ever seen in Half-Life series.
Agreed, I'd argue this is equally impressive as the train sequence in Half-Life: Alyx (just not in VR).
Remember guys, Blue Shift was once considered the least liked version of Half Life Universe. See how a different perspective from mod makers makes things much more different!
Also, Nutella, I have been waiting for Chapter Three.
Sorry man, real life stuff has been occupying my time. I am still working on Chapter 3 slowly but surely.
you can see the sparks from the brakes before the crash, that wasn't an automatic train, it had a driver
Yup. I'm thinking that's why the Guard was trying to wave it down as well.
Well the driver was probably fine, the front derailed, but wasn't thrown up like the middle and back.
The train in the original Blue Shift also had a driver.
did not know there was a blue shift mod in the works
thanks for the info
3/8 of the chapters are out right now but they are playable. I'd highly recommend!
@@Sexy_Nutella looks just as great as black mesa
The voice actor who voiced Patrice the lady scientist sounds a lot like Lake Bell omg
From the in-game credits, she was voiced by a user named bONES!! - she did a phenomenal job
that scream really shiver my spine
Yeah, it's a scarily realistic scream
Anyone else find it odd that the security guard is in charge of fixing things in Black Mesa? Do they not have mechanics or electricians on staff?
Also that woman's scream during the elevator crash was more real sounding that I bargained for...
Irrational? Yes. Unrealistic? Unfortunately, no. It was mentioned a lot of times that most scientists in BMRF treat guards as "even more useless than others" maintenance workers. Because what do they see? People standing near doors with guns, bored out of their minds or just indifferent or sleepy or trying to look cool way too hard...
Anyway, second part of the problem is that BMRF really doesn't have enough maintenance guys to deal with facility-wide epidemic of malfunctions we observe here.
A part of this section that I cut out was the part where Barney first arrives at Sector G and the checkpoint guard tells him that all the maintenance personnel are occupied. This is why Barney had to go deal with the elevator himself. Though it does seem like Black Mesa seems short-staffed in this regard in general and has to constantly rely on the Guards for everything else as well, like Vadim said in his own comment.
From personal experience, it's very realistic. Security guards tend to get saddled with menial bullshit tasks more often than most, especially if there are personnel shortages (or if the place is intentionally corner-cutting to save money).
Judging by the recruiting/referral ads on the trams, and Black mesa being something of a caricature of a mismanaged government facility in general, it seems pretty accurate.
Ah, I see. Thanks for clarifying
How do you think the materials are handled in a factory if there is no available forklift? By hand. If there is no available maintenance team available, security guards are put to work. It would be too naive to assume they just stand by the door all day.
I think Blue Shift oversells the "random things going wrong" idea, in the base game it was mildly unsettling, but overall things seemed fine (ignoring the radioactive green goo spill on the way in). While in Blue Shift it looks like Black Mesa is being managed by Wheatley
I can see your point - though I seem to recall the original Blue Shift also having this amount of craziness happening.
Mind you, Barney is working in the shitty back end of the facility, not in the fancy part Gordon is doing the big experiment in.
@@LonelyKnightess yeah, but even some of the higher grade sectors of BMRF were also experiencing various problems as well.
lmao could you imangine if that was actually the case
I ve seen that they are working on chapter 4 right now daver put out a teaser recently for the music
Yup, I'm hyped!!
I liked how in this remake of a classic you get more of the guards interacting. You actually see them making their way through all this right along Barney and Gordan.
i wonder what it would look like if the resonance cascade never happened i hope someone makes that into a mod
"Warning. Extreme energy field hazard in-- Sector C" with the klaxons and security guards panicking was so fucking ominous and scary. I knew what was about to happen and that elevator ride was a visceral experience anyways. 11/10, plus they took my favorite room in the original where the train crashes and made it such a spectacle. This remake has no right to be as good as it is and feels more like official Black Mesa dlc than a mod lmao. Very pleased with chapter 4, as well as the rest of it so far, and eagerly awaiting chapter 5 xen levels.
Yeah, if I could describe BM:BS in a few words, it would quite literally be "feels like an official Black Mesa DLC".
"I'm Patrice and my coworker Trevor" - admit, you would feel less sad it it was Random Scientist A and Random Scientist B...
Very true. The voice acting also helps sell the brief emotional attachment you have with these folks!
Just found your video
I was searching for resonance cascade and it appeared
Hope you enjoyed it! :)
And when he woke up, Barney's quest to escape the facility began.
I konw this is now a year old bur it actually took me watching a an animation of this to notice the tanks exploding are what causes the elevator to fall. Seeing the 2 panicking guards and such is a nice touch to the build up, compared to the original. And I know Blue shift is short but what counts for me here, is that you get out alive in the end. the few weapons, you got to think relastic: Barney just wears a vest, so he can only carry a limited amount, like the revolver in a leg/secondary holster, or the SMG and shongun in his back/a sling, compared to Gordon's HEV suit, that is hinted to have some advached system.
Actually, seeing the panicking guards and some of the comments, makes me wonder what the job description for the security force could be. Me, I did in in a old fanfic that a guard worked for a security company that was bought by Black mesa after it wen bankrupt. Pardon nutella, I just like the details you do, similar to Bigmacdavis
Er mah gerd, the buildup in this game is fantastic!
Agreed! The suspense is great. Much more intense than HL:BS
Actually, remember the map with The Americas crossed out in Alyx? I don’t think they nuked it, I think they decided to leave it alone because it was putting up too much of a fight.
Chapter four is out now!
Patrice and Trevor smells like GTA V reference
I haven't played GTAV in full but I was only aware of Trevor! Didn't know there was a Patrice character. If that's the case it might as well be a reference, maybe
That was a really good scream by the actress at the end. Screaming is easy to fuck up, but she nailed it.
Agreed. Refreshingly terrifying compared to the usual scientist voices
The fact that they have security guards doing maintenance tells us everything we need to know about the state of this place.
0:25 Is that Gus? He's got his load lifted way too high. Should keep it down low, just off the ground. What he's doing is an "OSHA Violation."
1:58 Notice how the parked forklift (forklifts can also have clamps or other attachments instead of forks) has its forks correctly placed all the way down.
0:17 Trevor?
Trevor in Black mesa
That would be interesting ;)
Trevor is actually the black guy in the lift
Someone needs to split this with a video of BM gameplay of Gordon putting the specimen in, like a side by side "as it happened"
Yes they should, maybe when the full release of BM Blue Shift is done someone will do it.
I finally got a gaming pc to play this and was not disappointed but for some reason the music didn't play during this scene
Hmm weird. Maybe check the installation files? BM:BS is a pain to install correctly. Otherwise perhaps their Discord can help ya
Wow. Impressive, I should check this mod out.
Definitely recommend checking it out :)
The "good brain among them" is a certain bearded scientist in orange body armor
Hi! I heard, that BMBS chapter 3 is already realised!
Yes it is, I just haven't had the time to cover it!
4:00 origin
THE TRAIN CRASH
WHY IS IT ANIMATED GOOD
Ikr! It looked so awesome
*[Patrice]:* "Good Job. Better late then never."
[Metal creaks, Lights flicker and lift gets stuck]
*[Trevor]:* "Uh oh."
*[Intercom]:* "Warning. Facility Service System failure on levels-- 3, 5 and 8."
*[Trevor]:* "Oh no, It's probably one of those Anomalous Materials people again."
*[Patrice]:* "How can you be sure?"
*[Trevor]:* "Really!? Just look at this! Always pushing their equipment too hard, dabbling in who knows what!"
*[Trevor]:* "I'd be surprised if there's one good brain among them."
[Lift starts again]
*[Patrice]:* "Why are you so angry?"
*[Trevor]:* "How can I not be? I read how good everything is in this facility, but I haven't been able to go down an elevator for half an hour!"
*[Trevor]:* "Back when I was a student, I dreamed about working something more importantthan what I do here on a day-to-day basis."
*[Patrice]:* "Come on, your work is imp--
[Lights flicker and gets stuck, more metal creaking]
[Gasps]
*[Patrice]:* "Ugh, stuck again?"
*[Trevor]:* "No need to worry, I can wait."
*[Patrice]:* "Nah!"
*[Trevor]:* _[Nervous panic]_ "Aaah!"
*[Patrice]:* "M-maybe it short circuited?"
[Lift continues]
*[Trevor]:* "Of course. As if the rest of this day couldn't get any worse!"
*[Patrice]:* "I-I guess it was just a malfunction. Don't always be so negative."
[Lights flicker, more metal creaks]
*[Patrice]:* _[gasps]_
*[Trevor]:* _[gasp]_
[Alarm]
*[Trevor]:* "What is that sound?"
*[Intercom]:* "Warning. Extreme energy field hazard in-- Sector C."
*[Trevor]:* "Did you hear that?"
[Bell alarm]
*[Security guard 1]:* "Come on, Dalton, come on!"
*[Security guard 2]:* "Shit, shit!"
*[Patrice]:* "God... I hope everything's okay..."
[Bell alarm fades]
[Lights flicker]
*[Trevor]:* "You know--
[Electricity kills Trevor]
*[Trevor]:* "Auuugh!"
*[Patrice]:* "Trevor!"
*[Patrice]:* "Oh my God!"
*[Patrice]:* "Trevor? Trevor.!?"
[Portal Opening!]
*[Patrice]:* "Oh no... Trevor..?"
*[random scientist]:* "AAHH!!!, AH!"
[Vortigaunt Speaking]
*[Random scientist]:* [Panicked] "Oh dear!!!"
[Vortigaunt Alert!]
[Vortigaunt Speaking]
*[Patrice]:* "Don't just stand there, do something!"
*[Random maintenance worker]:* "HEEEEEELP!"
[Houndeye Alert!]
*[Intercom]:* "Warning. Unauthorized biological forms detected in-- Sector B, C, D and G."
*[Patrice]:* "Come on Trevor, come on!"
[Glock-17 Shot!]
[Houndeye Death]
*[Patrice]:* "Don't die on me!"
*[Patrice]:* "Oh no... Come on!"
*[Patrice]:* "Come on Trevor, come on..."
*[Patrice]:* "What the hell is happening over there?"
*[Patrice]:* "Ahh!"
*[Patrice]:* "Oh God... What's happening?"
*[Patrice]:* [Patrice Screaming]
[Lift crashes]
Not to discredit crowbar collective’s work on black Mesa, but HECU collective knocked the resonance cascade sequence out of the f***ing park! It really shows how quickly everything went to s**t so fast.
What button do you push to walk really slow? Like on 1:35
The game does that automatically so you walk with the npc
Like GRÆYgoo said, the game automatically slows the player's movement when you are close to Patrice to avoid you overtaking her.
Como me gusta la parte del elevator cuando ya comienza el catástrofe en cada lugar y más por el tren q destruyó a esa máquina.
¡El choque de trenes fue realmente impresionante!
ik this is late but
if that robot thing didn’t cross the tracks, that train would not have crashed
Hey ! Do you have any plan about playing the Portal games in videos ?
If I had a bunch of time I would. As it stands, life is really busy and I haven't planned much farther ahead than finishing Blue Shift
did she really have the audacity to say “god i hope everything’s ok” while alarms are going off and the facility is pretty much tearing itself apart?
I guess she didn't realise the severity of it at that point!
5:26
Love the build up to the event!
Literally the only thing I don't really like in this sequence is that last music sting right after the crash. It sounded like this is some kind of movie trailer.
And I'm dreading the day when I have to synchronize this sequence with the Resonance Cascade in base Black Mesa xD
I actually dig that last music sting because of the fact it makes it more movie-like haha. For an event like the Resonance Cascade I personally find that it adds more to the accident
5:11 "maybe it short circuited?" literally the entire black mesa is going to hell and you say it short circuited 💀
So, you know that HL Alpha Goldsrc mod?
How do you make Black Mesa look so good? Mines on max graphics for every setting
I have them on max settings as well! Though I also have a mod called "Particle Enhancement Project" that makes the particle effects from explosions, gunfire, etc more cinematic.
@@Sexy_Nutella You have a very strong PC 👍
Please complete Portal and Portal 2, many would like to see this walkthrough.
Thanks for the support - I'd love to do them eventually but unfortunately I just don't have that much free time as I once did. That's why I'm a lot more selective as to what I upload
Im back I used to be that guy who commented on your videos.
Looks like you made a new account! What was your previous name?
You should play through Signal Lost, it's a very good Half Life 1 mod!
There's so many great mods that I still have yet to play haha. Ill add that to the list ;)
Between HL:BS and Guard Duty (when it’s released), which one would you prefer? And is this mod free or paid?
Guard Duty hasn't been released yet so I can't really comment on that. This mod is free but you need Black Mesa to play it
What is the music that plays while walking through the storage facility, I don't know what it is.
Maybe I'm late, but...
What if there'll be a final boss fight in this remake?
For example...
Imagine us fighting HECU robot?
Just like it was in German version of the original Half-life or Poke646 (perfect alternative continuation of the first game, from another person's perspective).
Go watch BAST's SFM Re-creation of the intro and Resonance Cascade sequence. It's a severely underrated short that portrays the liveliness and emotion you put into your characters during gameplay. Just like how you try and match the movements to music-in-scene, BAST did the same on how we would imagine it in our heads. It has the same feel as Animux doing Gordon's perspective in SFM.
ua-cam.com/video/cGtRTFNMXCU/v-deo.html&ab_channel=BASTBrushie
Who knows, imagine the Questionable Ethics battle played out in SFM taking cues from your gameplay cut? Those would be sick
That indeed would be sick :) thanks for the link share
Hey so is this available for purchase???
Its a free mod but you need to have Black Mesa already :)
I really hope you can Install this with the click of a button and not all the file dragging and shit
It's pretty confusing, the installation instructions on the Steam workshop didn't really help me lol. I had to look up a video online
I feel sorry for the woman.
> le me who has played blue shift
rip patricia :(
Her screams sounded so shockingly real and terrifying!
This a shooter game o horror game?
Where or how do i get this game?
Steam workshop
Buy Black Mesa, and then this mod is called Black Mesa: Blue Shift
👍👍👍👍👍👍👍👍👍👍
A aaaaaaaaa aaaaaaaaa rip science 😂🤣