Patrick Kemp - Design tooling at Spry Fox

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  • Опубліковано 15 лис 2023
  • A walkthrough of how Spry Fox designs are implemented under the hood. We've developed a text-based config library that contains a number of procedural patterns so our small design team can multiply our content efforts and maintain our game systems. In our latest project, we've added a "design dashboard" layer which lets us peer into our own game data at a higher level. I'll talk through how it works, why we like it, and where we plan to take it next.
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КОМЕНТАРІ • 1

  • @shijohnson-bey889
    @shijohnson-bey889 5 місяців тому +1

    Thanks for sharing! I loved the simplicity and expressivity of the YAML-based tooling.
    Standalone spreadsheets are NOT IT for simulation-heavy projects with lots of content.