Unreal Engine 5.2 PHOTOREAL VR | RTX 4090 Nanite + Lumen Virtual Reality

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  • Опубліковано 8 січ 2025

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  • @heartbroken3344
    @heartbroken3344 Рік тому +37

    This is incredible, can’t wait to see actual photorealistic VR games on UE5

  • @cpuwolf
    @cpuwolf Місяць тому

    these settings save my life, I have looked lots of videos but no one hit the point. life saver video. Thank you

  • @FPChris
    @FPChris 5 місяців тому

    Would love to see an updated 5.4 version of this. I took a break from VR to learn other Unreal elements but now I'm getting ready to try it again. My hopes are that by the time the RTX5090 hits VR Nantite/Lumen will finally by truly doable.

  • @brettcameratraveler
    @brettcameratraveler Рік тому +2

    Did you test VR/Nanite in combination with RTXDI / GI? Thoughts on its comparison to Lumen in quality and performance when used with Nanite/VR?

  • @Nynex
    @Nynex Рік тому +2

    Looks great, I have been playing around in Nanite and Lumen as well. I found a cheap asset for smooth/thumbstick locomotion called VR true locomotion for $15.

  • @IchEsseHaende
    @IchEsseHaende Рік тому +1

    This is great! I would love to see a dark underwater scene like in Soma.

    • @chadtheall682
      @chadtheall682 Рік тому +1

      THAT would be absolutely terrifying! T^T

    • @IchEsseHaende
      @IchEsseHaende Рік тому

      @@chadtheall682 yes terrifying and awesome! :D

  • @orivxdevlabs
    @orivxdevlabs Рік тому

    This is incredibe man. You are a GOAT lol. I wish I could hire you to help with my project.

  • @user-hx1wz1lv4r
    @user-hx1wz1lv4r Рік тому

    Cool video man. Its like a Demo/Tutorial without feeling like either.

  • @Nobody-Nowhere
    @Nobody-Nowhere Рік тому

    Can you release these as VR environments? New headsets like Pimax Crystal have been released, i think there would be interest for high quality VR environments.

  • @ElRicardo
    @ElRicardo Рік тому +1

    Is there a possibility to change the movement of TP to move like a normal game? (W A S D but with the stick)

  • @ibrahemabdelaty-r6v
    @ibrahemabdelaty-r6v 9 місяців тому

    awsome work !! any ideas how to pack this for quest 3 headset (apk)

  • @gopherchucksgamingnstuff2263
    @gopherchucksgamingnstuff2263 Рік тому +3

    Thanks, man, I am working on a VR and flatscreen werewolf hunting game for 4 person co-op. You just solved an issue for me lol

    • @DrakeMakes
      @DrakeMakes  Рік тому +1

      So glad to be of aid, best of luck with the project!

    • @MickaelSchaack
      @MickaelSchaack Рік тому

      tell me more about your game maybe i can help you ;)

  • @ThyTrueNightmare
    @ThyTrueNightmare Рік тому

    Wanna upload a build somewhere? Would love to see if my system can run this

  • @BalazsLengyelMD
    @BalazsLengyelMD Рік тому

    Are you getting a realitvely low FPS and sort of jitter? I am seeing that with lumen activated. Although, I am driving the Oculus headset with an RTX2080Ti.

  • @deimovprojects
    @deimovprojects Рік тому

    Hi excelent tutoriall! it is optimal to use this method for VR Standalone???

  • @pinsandneedles8562
    @pinsandneedles8562 Рік тому

    Didn't you use the wrong channel for the displacement? I thought it was always the blue channel.

  • @buster5661
    @buster5661 Рік тому +1

    You'll let me know when your 4090 melts right?

  • @chadtheall682
    @chadtheall682 Рік тому

    This is just SO exciting! This is a HUGE transition period now that UE5 supports VR! VR 100% is the future of video games, instead of looking at a screen you'll now be IN the game world you're playing in! From the little knowledge I have on VR technology, it relies on the hardware you're playing on, so I can only imagine when the PS6 comes out it'll be way more powerful than a PS5 and UE5 will be so much advanced by then the PSVR3 will probably finally be the time where a lot more people will be interested in VR gaming because the technology is finally there to really immerse you, and we should finally be seeing more developers working on big AAA games for VR by then! Can't wait to see the advancements over the next 5-6 years! :D

  • @InverseSaver
    @InverseSaver Рік тому

    Heya, cool video. I'm pretty sure you do not have Lumen running at all currently. The simplest way to test this is to use the starting VR scene and check for bounce lighting in the indoor-type area. I reckon in your current setup it will be pitch-black or the color of your skylight.

  • @3DComparison
    @3DComparison Рік тому

    Amazing content! Glad I found your channel!

    • @DrakeMakes
      @DrakeMakes  Рік тому

      Thank you! Glad to have you here!

  • @vaaalsongs4867
    @vaaalsongs4867 Рік тому

    This looks absolutely insane

  • @OhlsonAnimation
    @OhlsonAnimation Рік тому

    I love this! Would you say it's sustainable building VR games like this at this point? What is your overall fps in this demo?

  • @MickaelSchaack
    @MickaelSchaack Рік тому

    nothing change when i put your config... maybe in 5.3 it change ?

  • @rujik2848
    @rujik2848 Рік тому +1

    please shre your equipments?

  • @judofernando8298
    @judofernando8298 Рік тому

    hey, question please. i have a VR project and it is a museum where the player could interact and explore the whole building. but i really afraid about the polycounts since it already reach 500k poly. and it still 40% done. the question is, is it still considered as normal ? can i just use nanite ? or does the PC spec must be high end to run the game ?

  • @mpalenque
    @mpalenque Рік тому

    how are you using hand tracking in UE 5.2 ? I use ultraleap but is only 5.1

  • @matthieugaude4787
    @matthieugaude4787 Рік тому

    Hello,
    That's great !
    I'm a beginner with UE5 for the Quest II and I found a video for the setup of UE 5.1. It's work but when I try the same setup with 5.2, the Build crash about the version of Android !
    Someone could share a fonctionnal setup ? Thank's a lot !

  • @UncleBurrito15
    @UncleBurrito15 Рік тому

    This is really nice. Wish I could try it too.

  • @jhon117x
    @jhon117x Рік тому

    Hey! Cool video! we are currently benchmarking sVT capabilities in UE with lumen, could you tell me what your framerate is like in this level ?

  • @ackerman258
    @ackerman258 Рік тому

    What FPS is the demo running at? Recording looks a lil choppy. Amazing that it runs at all though

  • @davidmagalhaes729
    @davidmagalhaes729 Рік тому

    Incredible content.
    But are these graphics after being compiled for the VR headset or is it still on the desktop?

    • @DrakeMakes
      @DrakeMakes  Рік тому

      Thanks! These demos are still on the desktop, everything in this video was running in editor.

  • @ablea.l7376
    @ablea.l7376 Рік тому +1

    Hi Sir , I am following the same settings for a small architecture scene. But i am getting jerky movement on VR device (HP Reverb2). i have a Good Graphics too (Radeon Radeon 7900 xtx). Is there any difference between Nvidia and Radeon that supports Lumen & Nanite?

    • @DrakeMakes
      @DrakeMakes  Рік тому +1

      I’m not sure about the differences between NVidia and Radeon- I know the Reverb is incredibly high resolution so all I can think to try is turning down the resolution scale a bit when testing your scene. Best of luck!

  • @B1gg13_4nt
    @B1gg13_4nt Рік тому

    what are ur export settings in bridge bc when i try to export to UE i can only export to old versons like UE 4.26

    • @DrakeMakes
      @DrakeMakes  Рік тому

      I use the Quixel Bridge plugin so I can access Megascans directly from the editor

  • @swipsi6858
    @swipsi6858 Рік тому

    I got for real scared when the light was all out, only the fleshlight. VR-horror will tortur one.

  • @dedicatez
    @dedicatez Рік тому

    needs a camera stabilizer having something so jittery is an unrealistic eye experience.

  • @r.m8146
    @r.m8146 Рік тому

    amazing

  • @Soul2023_
    @Soul2023_ Рік тому

    Almost indistinguishable from real life

  • @theboy181
    @theboy181 Рік тому

    NEAT!

  • @yosha_ykt
    @yosha_ykt Рік тому

    Laptop name?

  • @bigsky7617
    @bigsky7617 Рік тому

    Would my 3080ti stand a chance?

    • @DrakeMakes
      @DrakeMakes  Рік тому +1

      It ran pretty smoothly on the 4090- I definitely think it’s worth a shot! I was able to get VR to run on a 2060 by lowering some settings and using less complex models/textures. Good luck!

    • @bigsky7617
      @bigsky7617 Рік тому

      @@DrakeMakes I read recently that Quest 2 doesn't support Nanite or Lumen because it's 'mobile.' Guessing I'll have to pony up for a Vive or something? I'll try building something without those, but I'm still finding 4.27 just works better.
      I'm having a great time with 5.2, but really only for flat-screen.

    • @CyionVR
      @CyionVR Рік тому

      @@bigsky7617 You can hook up a quest2 to a pc and then it will work. You can use a link cable or a wireless setup but you need a nice wireless router for that.

    • @bigsky7617
      @bigsky7617 Рік тому

      @@CyionVR I have wireless PCVR setup. Did they mean it only won't work natively on Quest? If that's the case I've been shorting myself! PCVR is what I'd like to develop...

    • @CyionVR
      @CyionVR Рік тому +1

      @@bigsky7617 pretty sure yes.

  • @buster5661
    @buster5661 Рік тому +1

    Your "dark" is too dark
    Real light spreads. Your light does not

  • @stuartburns8657
    @stuartburns8657 Рік тому

    Shame pcvr is pretty much dead