God I loved this game as a kid, even this port was the one that really got me into the franchise. From the SNES, it brought me to the PC! I recently did a playthrough of this game on the Nightmare difficulty as well and I had a blast with it!
+aquelescaraaaaaaaaaa They couldn't just slap the Jaguar version on it like they did with most of the other ones. If the beta 32x version is to be believed, they were originally going to use PC levels but I guess they were strapped for time.
+DXSnakeEater The 32x and jaguar versions were done by carmack himself, he had to rush the 32x one because of sega and there stupid deadlines. And yes the playstation version whilst was probably the best pre xbox console port overall, still could of been better if more effort was put into it, infact the playstation could of handled a direct port of the pc version if they attempted that. And yes agree about final doom on ps1, only half the game was actually from final doom on pc, the other half was master levels for doom 2, and only 6 plutonia maps? I would of rather had a ps1 version of plutonia only than a mixture
RHGames The Beta version seems to suggest that Carmack was legitimately going for a PC-type Doom port for the 32x but, because of the deadline, had to go with the watered down Jaguar version's levels instead. Too bad Sega couldn't have just waited, it might have been one of the legitimately good 32x games.
MetroidJunkie2007 Hmm I don't think him watered down the levels in the 32x version was because of the deadline, I think it was to improve the framerate, the jaguar and 32x versions were being worked on at the same time I believe, if the 32x could of handled the original pc levels, then the jaguar definitely could of but they are watered down there also. but atleast it had Episode 3 levels.
RHGames The 32x's beta version had nearly identical to the PC levels and only lagged because it was full screen, something the final version fixed anyway. The reason the Jaguar couldn't do full PC levels was because the Jaguar had very tiny storage space for its cartridges. Only a few megabytes unless I'm mistaken, even the SNES had bigger cartridges, though not by much.
The main limitation is cartridge space. *4 megabytes* is the maximum size of a SNES cartridge. Doom for PC was far larger. About 10. Also, the SuperFX chip brought the SNES to 21 megaherts @ 16 bit. Doom required 40 megahertz minimum @ 32 bit. Nothing about Doom is 16 bit. The SNES doesn't meet any requirements for Doom at all! Yet it's running right here.
Eso es un error. -SFX1 puede direccionar 1MB -SFX2 puede direccionar 2MB -SNES puede direccionar hasta 16MB, aunque hay una ligera limitación con la diferenciación entre memoria alta, y memoria baja. La snes podría manejar cartuchos de 95Mbits sin ningún problema. El resto, desde los 63 y algo, hasta los 117,5Mbits, ya sería entrar en lo que se denomina "low memory", que permite una tasa de transferencia por DMA mas baja.
Blast Processing Ever heard of a 32 bit DOS extender? That's what DOOM ran under. DOS/4G ran 32 bit programs under DOS. Chrono Trigger for SNES did have 32MB. Many, many months ago when I wrote that comment, I didn't know about specialty cartridges.
+SouthwesternEagle This is quite common with PC to console ports though. Rarely the consoles meet the requirements of the PC version yet they are ported anyway. For example Doom 3 on PC required a 1.5 Ghz CPU with a DX9 compatible GPU and 384 MB RAM and the original Xbox only had the GPU part covered (733 Mhz CPU and 64 MB RAM).
In all honesty I was blown away at how good this port was considering the hardware limitations. They had to eliminate a LOT of the enemy animations and make them all do the old 'facing you always' routine. They had to SERIOUSLY tone down the difficulty and eliminate most of the enemies. Also, since the SNES had no functioning mouse controller they took that into consideration as well. Some SFX were scrapped and enemy 'dying' animations were altered and sped up to reduce lag. There's other various things as well.
+zangoosevsseviper999 No it wasn't, the 3DO had a shitty 12MHZ cpu and Doom didn't support its 3D Hardware so it had to do all the work on the shitty CPU. Back then you could get a 66 mhz 486 PC for the cost of a 3DO. And that didn't run it perfectly on the largest levels.
+SouthwesternEagle There was hardly any difference between the 60 and 66. And the Pentium 60 is worth more money now. I still have the CPU chip. It has real gold on it.
When i was a kid i played Doom on my dads 486 or 386 PC. I always play on the PC via download from Steam now when i want to play the first three classic Doom games. I played this port on ZNES emulator about eight years ago and enjoyed it. Cool that the SNES version is in a red cartridge. Thanks for the upload.
That port was made without any type of optimization. Was made in C. The programmers said, that if they had programmed the game in assembler, doom could have had an 20% more of speed... maybe even more with optimization.
@@Ralph007es woooow seriously ? I tout the programmer already squeezed everything out of that super fx2 chip,BUT am very very curious what could be more squeezed out of the super fx2 chip,what if we could convert C languange into assambly through an compilor and then debug and optimize it? Then maybe we can make it run 20% faster, Also since the super fx2 chip only accepts 2MB roms at max i was thinking in order to free up more memory space we can store the music and background data data into a saperate rom(since the super fx2 chip is only used for sprites and those 3D environments) now we could also add extra textures for floors & ceilings ,inprove the game engine etc,,, so who knows how much better doom on snes could be???
You will notice in this version of Doom the enemies are always facing you, that's because the sprites of them being viewed from either side or from behind are missing from this port.
My parents rented Doom 1 for me for the SNES way back, when I was maybe 5 or 6, the main thing I remember is how ridiculous the Chaingun sounded because of how choppy the game was, I giggle every time I think about it.
I have a vague memory of somewhere in this game, being dropped onto a (impossible) hole where you were instantly surrounded and had no chance. Anybody know what I'm referring to??..
hey at 22 41 is that a secret level? I remember watching a friend do this map and fighting the cyber demon ,but don't really remember it being in the pc version.
Lol i remember first time playing doom on a floppy disk. Had to type the /c path in to play it then. Now i did a full play through of brutal doom and man i was impressed.
I'm not knocking the SNES, I'm just saying that it's obvious that 16 bit consoles weren't ready for Doom sized games. Sure many would have put up with it back in the 90s, but I find it hard to believe that anyone would go out of there way to play this version today.
The amount of damage the rocket launcher does in the SNES version is much higher than the PC version. Rocket splash damage is very deadly as well. The same thing can be said about the BFG.
I played snes doom in nightmare modes at inferno, but my conclusion is, No matter how impressive this port is and whatever nintendo knew the weakness of the fx2 chip to make it up by accepting to not let it ported from the jaguar version, it’s flaws just makes it pretty much unplayible, it feels more like an untested unfinished version, if the programmer already said that he wanted more time to optimise and perfecting it,well that explaines alooot,because it feels more like a demo version, The only real good thing about this version is the music, the rest are medium or bad.
So wait a sec here... The Cyberdemon in Warrens takes only 6 rockets to kill on Nightmare. It was at point- blank range, but I'm pretty sure that splash damage doesn't effect Cyberdemon so what gives? All I can say about it is that it's fucking AMAZING.
Some of the weapons (shotgun, rocket launcher, plasma rifle and BFG) are much more powerful in the SNES port. The shotgun can damage enemies from the distance without reduced damage (unlike all other versions where the shots are widespread), and the rocket launcher can destroy the Barons in just 3-4 rockets.
ojideagu Just solder a new crystal oscillator in place of the old. Look up Overclocking Doom to 27 MHz on UA-cam. Also, Doom wasn't a rare cartridge. I picked up a used one for $2.50.
+SouthwesternEagle In the UK the game is rare. Just the cartridge alone without a box or anything is about $40 in US money. With the box and everything up to $100 in excellent condition
+SouthwesternEagle Yeh, I think the PAL version is rare in all of Europe it's expensive. I think partly because most people in the Europe played Doom on PC so they didn't import many into Europe and it was expensive at the time.
They really shouldn't have made this it's just unplayable the Snes with the Super FX2 chip just doesn't have the horse power. At least the Mega Drive version was playable and fairly responsible utilising the 32x peripheral.
But the snes version had most of the levels with only 3-5 being removed, and had better music. It wasn't pretty, but for a port it had the best all around play.
The Super FX chip must not have been very powerful at all if it couldn't even handle Doom at such a low resolution, and with no texture mapped floors, or ceilings.
Yeah, it's so funny looking back twenty years later. I think for the time it was powerful in regards to just being able to display those 3D-esque shapes in that space. Man just think, only ten years later...Doom 3
gotta remember that the super FX had to work with whatever voltage/watts it could get from the nes cartridge port, so no wonder is not that powerful. also believe or not, in the way the original Doom does its graphics, making walls is rather fast but the ceiling and the floor have no trick to it, and are the most cpu consuming parts of the game.
+Joey Jo Jo Jr Shabadoo You have to put things into context. Doom did not run well on a 386 PC and the SNES wasn't even on a 286 level. Super FX was designed to help SNES render 3D graphics as seen in Star Fox and was built into the game cartridge itself. If you wanted better you'd be looking at a much more costly sollution and at that point it might as well be an add-on like the Sega 32X was.
I love this game to death, but for me the only flaw is that fact the spider demon is too damn easy! I recall saving nearly 500 plasma rounds for the final boss, and at as far a distance as I could get from the spider demon I emptied 5 round of the BFG at him and he died =D The spider demon should be the boss for the 2nd world, and the boss in warrens.
I wish I could find my Doom SNES cartridge. I would not play it all the time (it's not very fun) just every once in a while, like once a year or every couple of months. I have no idea why I can't find cartridge either. I do not sell my games, I never lent Doom to friends and nobody in my family cared for the game. I have all my other SNES games, just not my red cartridge. **I LOOKED EVERYWHERE GODDAMMIT!!!**
I can't believe some people had to put up with this version of Doom. I thought I had it bad playing it on the GBA. No offence to those who still like it, but aside from the music, this port is extremely primitive.
God I loved this game as a kid, even this port was the one that really got me into the franchise. From the SNES, it brought me to the PC!
I recently did a playthrough of this game on the Nightmare difficulty as well and I had a blast with it!
. I play at this game when i was a child. Amazing memories
So ironically, the SNES version is the most complete port of Doom, featuring nearly all levels, music and enemies, and that was for a 16-bit console.
+aquelescaraaaaaaaaaa They couldn't just slap the Jaguar version on it like they did with most of the other ones. If the beta 32x version is to be believed, they were originally going to use PC levels but I guess they were strapped for time.
+DXSnakeEater
The 32x and jaguar versions were done by carmack himself, he had to rush the 32x one because of sega and there stupid deadlines. And yes the playstation version whilst was probably the best pre xbox console port overall, still could of been better if more effort was put into it, infact the playstation could of handled a direct port of the pc version if they attempted that. And yes agree about final doom on ps1, only half the game was actually from final doom on pc, the other half was master levels for doom 2, and only 6 plutonia maps? I would of rather had a ps1 version of plutonia only than a mixture
RHGames The Beta version seems to suggest that Carmack was legitimately going for a PC-type Doom port for the 32x but, because of the deadline, had to go with the watered down Jaguar version's levels instead. Too bad Sega couldn't have just waited, it might have been one of the legitimately good 32x games.
MetroidJunkie2007 Hmm I don't think him watered down the levels in the 32x version was because of the deadline, I think it was to improve the framerate, the jaguar and 32x versions were being worked on at the same time I believe, if the 32x could of handled the original pc levels, then the jaguar definitely could of but they are watered down there also. but atleast it had Episode 3 levels.
RHGames The 32x's beta version had nearly identical to the PC levels and only lagged because it was full screen, something the final version fixed anyway. The reason the Jaguar couldn't do full PC levels was because the Jaguar had very tiny storage space for its cartridges. Only a few megabytes unless I'm mistaken, even the SNES had bigger cartridges, though not by much.
The main limitation is cartridge space.
*4 megabytes* is the maximum size of a SNES cartridge.
Doom for PC was far larger. About 10.
Also, the SuperFX chip brought the SNES to 21 megaherts @ 16 bit.
Doom required 40 megahertz minimum @ 32 bit. Nothing about Doom is 16 bit.
The SNES doesn't meet any requirements for Doom at all!
Yet it's running right here.
Eso es un error.
-SFX1 puede direccionar 1MB
-SFX2 puede direccionar 2MB
-SNES puede direccionar hasta 16MB, aunque hay una ligera limitación con la diferenciación entre memoria alta, y memoria baja.
La snes podría manejar cartuchos de 95Mbits sin ningún problema. El resto, desde los 63 y algo, hasta los 117,5Mbits, ya sería entrar en lo que se denomina "low memory", que permite una tasa de transferencia por DMA mas baja.
SouthwesternEagle The largest SNES cartridge ever produced was 32 megabites. DOS was also a 16-bit os, not 32-bit.
Please, know your stuff.
Blast Processing Nope... The largest cartridge is star ocean with 48 compressed megas. In fact, it has 96 megas.
Blast Processing
Ever heard of a 32 bit DOS extender? That's what DOOM ran under. DOS/4G ran 32 bit programs under DOS.
Chrono Trigger for SNES did have 32MB. Many, many months ago when I wrote that comment, I didn't know about specialty cartridges.
+SouthwesternEagle This is quite common with PC to console ports though. Rarely the consoles meet the requirements of the PC version yet they are ported anyway. For example Doom 3 on PC required a 1.5 Ghz CPU with a DX9 compatible GPU and 384 MB RAM and the original Xbox only had the GPU part covered (733 Mhz CPU and 64 MB RAM).
Nice snes port of doom with wonderful music.
In all honesty I was blown away at how good this port was considering the hardware limitations. They had to eliminate a LOT of the enemy animations and make them all do the old 'facing you always' routine. They had to SERIOUSLY tone down the difficulty and eliminate most of the enemies. Also, since the SNES had no functioning mouse controller they took that into consideration as well. Some SFX were scrapped and enemy 'dying' animations were altered and sped up to reduce lag. There's other various things as well.
+zangoosevsseviper999 No it wasn't, the 3DO had a shitty 12MHZ cpu and Doom didn't support its 3D Hardware so it had to do all the work on the shitty CPU. Back then you could get a 66 mhz 486 PC for the cost of a 3DO. And that didn't run it perfectly on the largest levels.
+ojideagu You have to make sure the PC is always in Turbo Mode. A 486 DX4/100MHz CPU will run Doom and Doom 2 (and even Descent) at full speed.
+SouthwesternEagle I had a Pentium 60mhz back in 1994 so it was fine for me.
ojideagu That's an old CHUNK! The Pentium 66 is heavy-duty!
+SouthwesternEagle There was hardly any difference between the 60 and 66. And the Pentium 60 is worth more money now. I still have the CPU chip. It has real gold on it.
When i was a kid i played Doom on my dads 486 or 386 PC. I always play on the PC via download from Steam now when i want to play the first three classic Doom games. I played this port on ZNES emulator about eight years ago and enjoyed it. Cool that the SNES version is in a red cartridge. Thanks for the upload.
It feels so good re-visiting the first level (bonus level) with all your weapons.
It's a great achievement for the SNES, but a mediocre port.
Still, I like the way it follows the PC version alot, featuring lots of levels.
That port was made without any type of optimization. Was made in C.
The programmers said, that if they had programmed the game in assembler, doom could have had an 20% more of speed... maybe even more with optimization.
@@Ralph007es woooow seriously ?
I tout the programmer already squeezed everything out of that super fx2 chip,BUT am very very curious what could be more squeezed out of the super fx2 chip,what if we could convert C languange into assambly through an compilor and then debug and optimize it? Then maybe we can make it run 20% faster,
Also since the super fx2 chip only accepts 2MB roms at max i was thinking in order to free up more memory space we can store the music and background data data into a saperate rom(since the super fx2 chip is only used for sprites and those 3D environments) now we could also add extra textures for floors & ceilings ,inprove the game engine etc,,, so who knows how much better doom on snes could be???
The second time i saw the cyber demon, i thought it wanted a rematch
You will notice in this version of Doom the enemies are always facing you, that's because the sprites of them being viewed from either side or from behind are missing from this port.
Well I'm glad that I was able to help. Great game. You should do a video with your overclocked version of doom. I'm curious of seeing it.
Thanks to the cartridge limitations, the enemies this port of Doom are apparently deaf. You can’t alert them by sound, just sight.
MY EARS ARE FINE BUT MY EYES!!! AHHHHH!!!!!
THEY ARE BURNING
Meanwhile the 32x version is the opposite
Interesting different wall textures are used in some stages. Slough of Despair uses the green stone instead of that black and white jagged pattern.
My parents rented Doom 1 for me for the SNES way back, when I was maybe 5 or 6, the main thing I remember is how ridiculous the Chaingun sounded because of how choppy the game was, I giggle every time I think about it.
I have a vague memory of somewhere in this game, being dropped onto a (impossible) hole where you were instantly surrounded and had no chance. Anybody know what I'm referring to??..
Last level
E1M8: Phobos Anomaly (E1M7 in the SNES port)
hey at 22 41 is that a secret level? I remember watching a friend do this map and fighting the cyber demon ,but don't really remember it being in the pc version.
Yes that is the secret level for this episode.
Lol i remember first time playing doom on a floppy disk. Had to type the /c path in to play it then. Now i did a full play through of brutal doom and man i was impressed.
I'm not knocking the SNES, I'm just saying that it's obvious that 16 bit consoles weren't ready for Doom sized games. Sure many would have put up with it back in the 90s, but I find it hard to believe that anyone would go out of there way to play this version today.
Well the only red door in that level is the exit door. I picked up the red key at 29:43 . It says on the top "picked up a red key".
This and ps1 versions were my favourite ports! 0:30 Pantera Mouth of war 🤟
This is on Nightmare mode (the hardest difficulty), that's why the enemies move so fast.
ok bitch
What are you playing this on? Its so much faster than my SNES Doom...and i even overclocked the framebuffer
I recorded this while playing on the ZSNES emulator.
How on earth do you unlock the red door in Warrens?
DOOM for SNES - still very impressive
I found that even on nightmare there was too much access ammo laying about. They should have made it more 'survival'.
Just 6 rockets to kill the Cyberdemon???? I'm sure when I use to fight the fucker, it took 60-80 rockets.
is the best version, and the classic one
cristhian ruiz you mean pc us the best version
How did you kill the cyberdemon with just 6 rockets???
The amount of damage the rocket launcher does in the SNES version is much higher than the PC version. Rocket splash damage is very deadly as well. The same thing can be said about the BFG.
classic doom, the best FPS
why no floor texture?
The engine does not support floor (and roof) textures. Keep in mind that this was programmed in Amiga with C as the language.
Nice gameplay thanks for nostalgy)
Nightmare on SFC Doom is really a nightmare.
Which emulator you used?
6 Rockets to kill the Cyberdemon on nightmare mode? That it?
Are you emulating? If I recall, the framerate on the SNES wasn't nearly this good.
Yes I did this gameplay on an emulator.
Does it have the option to overclock the cartridge or it just default?
''Nightmare'', the SNES version, doesn't seem to change much with the Ultra violence version...
Solid Game old time to nes
This version is creepy af
Although this is arguably the worst port, the fact it can run on the SNES is amazing
I played snes doom in nightmare modes at inferno, but my conclusion is,
No matter how impressive this port is and whatever nintendo knew the weakness of the fx2 chip to make it up by accepting to not let it ported from the jaguar version, it’s flaws just makes it pretty much unplayible, it feels more like an untested unfinished version, if the programmer already said that he wanted more time to optimise and perfecting it,well that explaines alooot,because it feels more like a demo version,
The only real good thing about this version is the music, the rest are medium or bad.
So wait a sec here... The Cyberdemon in Warrens takes only 6 rockets to kill on Nightmare. It was at point- blank range, but I'm pretty sure that splash damage doesn't effect Cyberdemon so what gives? All I can say about it is that it's fucking AMAZING.
Some of the weapons (shotgun, rocket launcher, plasma rifle and BFG) are much more powerful in the SNES port. The shotgun can damage enemies from the distance without reduced damage (unlike all other versions where the shots are widespread), and the rocket launcher can destroy the Barons in just 3-4 rockets.
The snes version is very close, with the PC version, even though it's a little slow!
Those Pinkys can drift like Tokyo Drift
38:42 ending
7:55 lol
UA-cam, fuck you.
mis respetos para quien juega esto a mi da miedo hacerlo
Talvez por la música.
If you overclock this cartridge to 27 MHz, then it will run at this speed shown in the video.
+SouthwesternEagle How do you overclock a cartridge? It's not worth damaging a rare game, just use an emulator.
ojideagu Just solder a new crystal oscillator in place of the old. Look up Overclocking Doom to 27 MHz on UA-cam.
Also, Doom wasn't a rare cartridge. I picked up a used one for $2.50.
+SouthwesternEagle In the UK the game is rare. Just the cartridge alone without a box or anything is about $40 in US money. With the box and everything up to $100 in excellent condition
ojideagu Oh? That's interesting. :)
+SouthwesternEagle Yeh, I think the PAL version is rare in all of Europe it's expensive. I think partly because most people in the Europe played Doom on PC so they didn't import many into Europe and it was expensive at the time.
censored monsters...right?
The Spider Demon also just didn't seem like a final boss to me. The Cyber Demon had the look of a final boss much more to me.
i like this!!
Cyberdemon only took few rockets to kill. I swear it takes loads more on the PS1 version.
For me it took like 22+ on the PC version, and most were hits!
They really shouldn't have made this it's just unplayable the Snes with the Super FX2 chip just doesn't have the horse power. At least the Mega Drive version was playable and fairly responsible utilising the 32x peripheral.
But the snes version had most of the levels with only 3-5 being removed, and had better music.
It wasn't pretty, but for a port it had the best all around play.
The Super FX chip must not have been very powerful at all if it couldn't even handle Doom at such a low resolution, and with no texture mapped floors, or ceilings.
Yeah, it's so funny looking back twenty years later. I think for the time it was powerful in regards to just being able to display those 3D-esque shapes in that space. Man just think, only ten years later...Doom 3
gotta remember that the super FX had to work with whatever voltage/watts it could get from the nes cartridge port, so no wonder is not that powerful.
also believe or not, in the way the original Doom does its graphics, making walls is rather fast but the ceiling and the floor have no trick to it, and are the most cpu consuming parts of the game.
+Joey Jo Jo Jr Shabadoo You have to put things into context. Doom did not run well on a 386 PC and the SNES wasn't even on a 286 level. Super FX was designed to help SNES render 3D graphics as seen in Star Fox and was built into the game cartridge itself. If you wanted better you'd be looking at a much more costly sollution and at that point it might as well be an add-on like the Sega 32X was.
+xyz12345 The SNES was 3.58 MHz 16-bit. It was even less powerful than an 8086 4.77MHz CPU from 1978.
SouthwesternEagle Exactly, it's almost a miracle that it runs Wolfenstein 3D and Doom.
I love this game to death, but for me the only flaw is that fact the spider demon is too damn easy! I recall saving nearly 500 plasma rounds for the final boss, and at as far a distance as I could get from the spider demon I emptied 5 round of the BFG at him and he died =D The spider demon should be the boss for the 2nd world, and the boss in warrens.
Same goes for almost any version... What a letdown of an ending!
I wish I could find my Doom SNES cartridge. I would not play it all the time (it's not very fun) just every once in a while, like once a year or every couple of months.
I have no idea why I can't find cartridge either. I do not sell my games, I never lent Doom to friends and nobody in my family cared for the game. I have all my other SNES games, just not my red cartridge. **I LOOKED EVERYWHERE GODDAMMIT!!!**
I can't believe some people had to put up with this version of Doom. I thought I had it bad playing it on the GBA. No offence to those who still like it, but aside from the music, this port is extremely primitive.
I got this SNES version of DooM as a kid. This game has the best soundtrack! Totally got me into Heavy Metal \m/
eu sei um segredo pra matar a aranha mecanica em menos de 1 minuto
andrezxcv1000 Sei que já faz dois anos que você postou isso mas compartilhe seus conhecimentos com os colegas kkkkkkkk
Doom nightmare is easier on snes than on the pc because monsters don’t respawn
SNES version looks like ass after going to the PC but it had the best music!
Not as good as I remember...
The way you play this game is extremely baffling to me.