in the past, everyone shout out "nerf this, nerf that"... but pvp and pve is just a huge different. for myself: imagine you play shadow and literally every tank in SoD is outdamage you. feels kinda unsatisfying 😢 what if blizz adds a note to some runes like "deals X increased %-dmg to non-player-characters". problem solved. so you can control the difference between pvp and pve. cheers, keep up your content :)
in the past, everyone shout out "nerf this, nerf that"... but pvp and pve is just a huge different.
for myself: imagine you play shadow and literally every tank in SoD is outdamage you. feels kinda unsatisfying 😢
what if blizz adds a note to some runes like "deals X increased %-dmg to non-player-characters". problem solved.
so you can control the difference between pvp and pve.
cheers, keep up your content :)