Fun fact about the Human Grunt AI, no more than two will ever attack you, even if you're in a room full of them. Because, otherwise, they would gun you down so fast it wouldn't be fun or very fair.
I couldn't explain this games combat better. It's not about brute forcing your way through crowds of enemies. It's about outsmarting your enemies. You don't play as a space marine you play as a scientist. That's why I love this game to death so much! To this day it still feels unique among shooters.
@@kindoomdestin true he always was the rasonance cascade wasn't his fault it was those dumbass scientists in anomalous materials labs he just did what he was told
The enemy variety The much better setting The more interesting weapons The better enemy ai And many more half-life 2 doesn't hold a candle to the original
Agreed! HL2 has some really great moments I will forever remember and enjoy like the Bridge Sequence, Ravenholm, or storming the beaches of Nova Prospekt with an army of ant lions. But to me it just didn’t engage me as much as HL1 did, especially with the combat and fewer weapons.
I definitely prefer the combat and action in HL1 to HL2. But HL2's atmosphere is simply perfect and captivating. HL2 is a series of gimmicky sections that are fun enough but don't outstay their welcome. I also prefer in HL2 that there are actual characters, and non-named NPCs aren't just copy-pasted egghead caricatures. The HL2 citizens felt so much more human than the HL1 scientists to me, mostly due to the voice acting and dialogue.
Apparently UA-cam removed polls, here are the options: 1. On A Rail analysis 2. Video on 3 Enemies (Alien slave, controller, agrunt) 3. Music and Sound Design Edit: It's been decided, next episode will be an On A Rail analysis.
That grenade tossed right into the pipe is an accurate summary of 90% of my encounters with the army grunts in Half-Life. Just... Pin point grenade tosses that I'm too busy thinking "What in the goddamn was that throw" to move out of the way.
YT game reviews of Half-Life HECU: "they demonstrate squad AI and all this other cool stuff while forcing you to take cover" actual Half-Life HECU: "I understand the grenades, you see. I can make them go where I want them to."
5:01 Yeah it's funny how good the game AI is compared to even new game's AI, like I once saw a video recently comparing the literal cockroach AI to the mess that is cyberpunk 2077's AI in some cases and somehow it works better in some places.
I watched a UA-camr (can't remember who), that played Half-Life using stealth. He would lure enemies to choke points. I never seen it played that way. Very slow and methodical.
What about a video detailing Black Mesa's questionable ethics towards otherworldly experiments? A friend and I played through Decay for the first time a couple years ago and were pleasantly surprised to see more interesting Black Mesa experiments and studies done on Xen's flora and fauna, especially the "Bullsquid Juicer." I think even Opposing force had some neat Race X stuff.
9:56 an alternate way is to go behind the tank via pipes. You will be in an open area (inside the water to be exact) for some time but if you are dast and silent enough it is no problem. I always choose since it enables me take out enemies much more easily but also it prevents the tank from shooting you.
8:46 Or in Waynes case he and the science team will run the fuck away because the helicoptor spawn point is bugged and is just constantly spawning more and more helicoptors, creating an eldritch amalgamation of metal and government military budget
I was never really into HL1's combat until watching this video, I was playing it too much like a modern shooter instead of it's own thing, after watching this I've replayed HL1 and now its combat is some of my favorite combat in an FPS ever.
@Leonardo Vargas yeah! and ive seen that it actually helps me in *other* shooters as well, ive been playing Doom(1993) and Doom II too violently in fact and would often get myself killed by walking out into open fire. and it can also apply to my current favorite shooter, ULTRAKILL, by being overwhelmed i would run away, think about how i can approach the situation, and execute said approach. granted this all happens way faster than the original half life, (like once a second) and it is a little more complex because of mechanics and general speed of the game, but still it is very important for survivability!
"Don't you find this all rather fascinating?" "No." A more eloquent way to express the relationship between a scientist and a security guard doesn't exist.
everyone keeps thinking Half Life has super AI for its time. Squad based tactics for soldiers but... the devs said it themselves. There is no squad based tactics. They all act independently and people are thinking its more complicated than it really is.
@@aqua8584 an option to set up squads does not mean the AI works as a squad. i havent used map editor but it could be for grouping soldiers for multiple reasons
Yep My experience *Kill everyone taking a ton of hits and running backwards into walls and everything* *Pause to breathe* “How the fuck did I survive that? My brain was on complete autopilot”
To be fair, the 'I think a lot of people get blinded by the nostalgia of doom, and forget that once you take away the demon shooting, the game becomes a chore' is a REALLY bad way of putting it. That's one of DOOM's big appeals-- you could say the same for almost any game. ''I think a lot of people get blinded by the nostalgia of pac-man, and forget that once you take away the ghosts, the game becomes a chore', or 'I think a lot of people get blinded by the nostalgia of Pokemon, and forget that once you take away the gym's and battles, the game becomes a chore'. Games are reliant on many different factors to make them fun. But I DO agree that the other areas of older shooters could get tedious, and that's because eventually you HAVE to stop doing those fun things, unlike the other games I've listed- - I just think it was a bad way of putting it xD Either way, great video!!! I love this Cascade series. =)
Yesterday I finished half life, today was opposing forces, tomorrow probably blue shift and then half life 2. I still don't have the episodes but I will get them some day.
Ladders: look where you wanna go press and hold “W”, to get off, look at the destination(preferably away from the ladder) and press “SPACE” Worked wonders for me Never had any problems with them
You know the bit with the marines, sewer, and the tank doesn't require you to kill all of them. Gold source is based on the quake engine. As a result, the enemies have in-flighting, just pop out once, maybe lob a grenade, and crawl back m you'll hear a lot of shooting and shouting. When it does down, there's usually 1 marine left, but most of the time even the tank is destroyed
Despite all the Half Life videos out there, yours is one of the only videos to touch upon the things that made the game stand out to me as a storytelling and gameplay experience. Keep these up! Maybe you should do Dark Souls next? lol...
"Valve can't do ladders." Not even in VR, I tried to grab a ladder to go down it in Half-Life: Alyx and I lost my grip or something and fell to my death. I *could've* just been clumsy because I only had the Index for a few months at that point and migrated from the Rift but it felt like tradition.
Funny thing about that big fight with the tank in surface tension is that you can just peak your head out of two of the several pipe exists, duck back into cover in said pipes and listen as all the soldiers kill themselves and their tank with grenades.
Huh, I've always just jumped across that Rope bridge to leave as many planks intact when I need to return to the other side. I always assumed the ropes were set to be nonsolid.
its interesting how there are different scenarios where two types of enemys are fighting and you have to pick and choose who to fight based on what you want to deal with at the end of the fight
9:10 I played on hard mode and how I dealt was this was basically using the snarks to kill like most of the HECU leaving 2 and a tank which I could just gun down easily if I climbed in the sewer opening behind the tank
Found this channel about a month and a half ago, seems UA-cam is finally pushing smaller channels that put in the effort straight to the front of the algorithm, the amount of small channels I've uncovered recently is amazing. Keep it up man, legit happy to see your hard work finally getting recognition.
If you want to use the ladders properly, hold shift and walk backward, the direction you mouse is facing will drift you off to one side or the other, but you can get it centered as you travel down. Still kinda wonky getting off ladders sometimes, but this surely helps GOING DOWN ladders.
Is funny how you had to use classic Doom when you were talking about games using projectiles based enemies and completely ignored that it also included some of the most deadly hitscan enemies in any game.
8:23 in my most recent playthrough the helicopter i think hit the wall while i was in the bunker. I just heard an explosion and came outside to see nothing at all.
I didn't realize I was using the HD models this whole time until I did some research to try to find out why the HL1 SMG was an assault rifle in my game while everywhere else I only could find people using the MP5. I have no model type preference. I think they both have equal pros and cons.
When I was 13 I showed this game to my friend who was a console gamer playing all the usual stuff at the time so when I showed him Half-Life the first thing he ever saw was THIS 3:51 The reaction was priceless... 😅
Looks like it's not only Black Mesa that has that helicopter bug out. When I played it before it became a paid game on Steam, the copter just stopped responding after I hit it with a few rockets. I don't even remember what I did to get it to finally explode.
Variety as scarce as it may be in Half-Life compared to some newer games, it's still something that sets it above Half-Life 2 and Black Mesa in my opinion. These games are more focused on telling a very specific, tight story, and don't allow you to get off a set path as much.
@@PurpleColonel I suppose, but it's more based around set pieces and imposed on the player, you pretty much *have* to drive the airboar, you often *have* to use the gravity gun, and so on. for me, variety comes from what you *can* do at a given time, and I think hl1 and its expansions, especially op4, are better at that
sure HL1 makes use of setpieces and gimmicks, but in normal gameplay you are also given variety of tools to use on variety of enemies and obstacles that I think hl2 is lacking
@@PurpleColonel I find the weapon variety to be better in Half-Life 2. More weapons isn't always better. There ARE weapons in Half-Life 1 that I don't use A LOT.
meanwhile modern games "here is randomized samey weapon and armor, equip them and shoot enemies in the head 20 times until they die and drop better weapons which look like the ones you are using but you gotta use them because your old weapons are weak.
Kinda odd, I know it's not related to Half-Life (even if I enjoy it A LOT), why do I prefer Serious Sam MORE than Doom (even if Doom has a community and has tons of mods for the Classics that I like and have played - Brutal Doom and Project Brutality) even if the game is an endless repeat (get weapons, shoot endless HORDES of enemies, proceed to the next area, do it all over again), and some areas can definitely fall on those "empty area" stuff? Is it because of Ancient history? Ancient Egypt, Mayans, Babylonians and the Medieval ages? Even Croteam's other game, The Talos Principle, goes with Rome, Egypt, Medieval and Heaven environments other than the Nexus areas. Serious Sam 4 too. France, Italy and Russia/Siberia.
If you're looking for feedback, you should equalize the audio levels. certain parts (like when you cut to the doom music) your voice was completely drowned out and I had to reach for the volume knob because my ear drums were being damaged
It’s simply unfair to compare this game to the majority of others. For the main reason that this was released wayyyy back in 1998. Comparing it to games of that era isn’t fair bc it’s so far ahead and superior on many levels to everything besides maybe goldeneye and imo it’s much more fun than goldeneye. And comparing it to modern games isn’t exactly fair either bc well, besides the fact that it came out 25 years ago, so many games have stolen little tidbits from this franchise that it really helped mold FPS into what they are today. They were able to take what worked and focus on improving those elements. I’ll never forget the first time I installed this on my stepdads desktop and witnessed that iconic valve intro. Every step of the game back then was “wow look what I can do, oh what’s this”. Such great times I’ll never forget.
Hey PurpleColonel, can you review Descent 3 ? It tries too much, to be like Half Life, but ails, because the puzzles are often braindead. Half Life puzzles are based on Action Film physics, but D3s physics don't make sense.
10:13
Dont you find this all rather fascinating?
-no.
average virgin trying to impress chad
Just another normal day in Black mesa
Barney keeping it real
Fun fact about the Human Grunt AI, no more than two will ever attack you, even if you're in a room full of them. Because, otherwise, they would gun you down so fast it wouldn't be fun or very fair.
The fact I never even noticed this confirms the "would gun you down so fast" bit.
In Gary’s Mod this isn’t true, not sure if it’s with HL source or just GM, I used HL:S DM in Gary’s mod to test this. Not sure if that helps or not
@@KinerfV4 I've never tested it in Garry's Mod or HL Source, but I know for sure it's true in the GoldSrc versions of Half-Life.
Fun fact real soldier actually work in pairs so this is probably how the grunts would fight
Combine soldiers also do the same thing
10:15 me talking to my parents about videogames
bruh
@Stix N' Stones bruh
ikr all the time
@@fnaflista Bruh
@@qwertyiuwg4uwtwthn what ?
I couldn't explain this games combat better. It's not about brute forcing your way through crowds of enemies. It's about outsmarting your enemies. You don't play as a space marine you play as a scientist. That's why I love this game to death so much! To this day it still feels unique among shooters.
I dunno man, running into a group of marines that duck as a result of my grenade while shooting the .357 at them does make me feel like an Astartes.
@@od4361 I mean, you could have just let the grenade do the work, then shotgun them. Probably less ammo use
8:11 I love how gordon can tight rope walk like a circus performer while wearing a bulky suit of power armor
It's not really bulky though
Its because hes a highly trained professional
@@kindoomdestin true he always was the rasonance cascade wasn't his fault it was those dumbass scientists in anomalous materials labs he just did what he was told
"In Doom you are always in control"
Well, someone haven't played Plutonia.
I've always liked HL1 a lot more than 2. at least in part due to setting, but mostly due to presentation and story.
The enemy variety
The much better setting
The more interesting weapons
The better enemy ai
And many more half-life 2 doesn't hold a candle to the original
half life 2 is really good, but for some reason i just found it way less fun than the original
For me both games are good.
Agreed! HL2 has some really great moments I will forever remember and enjoy like the Bridge Sequence, Ravenholm, or storming the beaches of Nova Prospekt with an army of ant lions. But to me it just didn’t engage me as much as HL1 did, especially with the combat and fewer weapons.
I definitely prefer the combat and action in HL1 to HL2. But HL2's atmosphere is simply perfect and captivating. HL2 is a series of gimmicky sections that are fun enough but don't outstay their welcome. I also prefer in HL2 that there are actual characters, and non-named NPCs aren't just copy-pasted egghead caricatures. The HL2 citizens felt so much more human than the HL1 scientists to me, mostly due to the voice acting and dialogue.
"Soldiers telegraph what they're doing with voice lines..."
Soldier: *WHEUGHAEYGH!!!*
This is actually one of the most well written video I’ve seen on UA-cam
Top notch grammar buddy. 👌
I totally agree btw. I'm not JUST here to be an asshole.
@@femaleinksans8712 it’s okay I still love you
Unlike this comment
@@geekyredheads I liked yours
@@ItsTheWAB good job, child.
Apparently UA-cam removed polls, here are the options:
1. On A Rail analysis
2. Video on 3 Enemies (Alien slave, controller, agrunt)
3. Music and Sound Design
Edit: It's been decided, next episode will be an On A Rail analysis.
1
1
1
3
3
That grenade tossed right into the pipe is an accurate summary of 90% of my encounters with the army grunts in Half-Life. Just... Pin point grenade tosses that I'm too busy thinking "What in the goddamn was that throw" to move out of the way.
YT game reviews of Half-Life HECU: "they demonstrate squad AI and all this other cool stuff while forcing you to take cover"
actual Half-Life HECU: "I understand the grenades, you see. I can make them go where I want them to."
Man they practice their CSGO granade throws
they prolly in platinum league (Or whatever is the highest Rank in Cs idk i dont play it)
5:01 Yeah it's funny how good the game AI is compared to even new game's AI, like I once saw a video recently comparing the literal cockroach AI to the mess that is cyberpunk 2077's AI in some cases and somehow it works better in some places.
i love how the game forces gordon back into cozy relaxed areas after intense fights
Ah yes. The one fight in HL1 which I will always think of as the "modern major-general" fight.
I watched a UA-camr (can't remember who), that played Half-Life using stealth. He would lure enemies to choke points. I never seen it played that way. Very slow and methodical.
3:27 I just realized that we can destroy the osprey in this section.
It took me some REAL boredom to realize you can shoot it down
What about a video detailing Black Mesa's questionable ethics towards otherworldly experiments? A friend and I played through Decay for the first time a couple years ago and were pleasantly surprised to see more interesting Black Mesa experiments and studies done on Xen's flora and fauna, especially the "Bullsquid Juicer." I think even Opposing force had some neat Race X stuff.
That stuff always made me wonder how much Gordon was in on pre-cascade.
@@Digitaaliklosetti Gordon doesn't need to know all this, he's a highly trained professional!
9:56 an alternate way is to go behind the tank via pipes. You will be in an open area (inside the water to be exact) for some time but if you are dast and silent enough it is no problem. I always choose since it enables me take out enemies much more easily but also it prevents the tank from shooting you.
8:46 Or in Waynes case he and the science team will run the fuck away because the helicoptor spawn point is bugged and is just constantly spawning more and more helicoptors, creating an eldritch amalgamation of metal and government military budget
I was never really into HL1's combat until watching this video, I was playing it too much like a modern shooter instead of it's own thing, after watching this I've replayed HL1 and now its combat is some of my favorite combat in an FPS ever.
@Leonardo Vargas yeah! and ive seen that it actually helps me in *other* shooters as well, ive been playing Doom(1993) and Doom II too violently in fact and would often get myself killed by walking out into open fire.
and it can also apply to my current favorite shooter, ULTRAKILL, by being overwhelmed i would run away, think about how i can approach the situation, and execute said approach.
granted this all happens way faster than the original half life, (like once a second) and it is a little more complex because of mechanics and general speed of the game, but still it is very important for survivability!
"and work together, to simulate an actual squad of well-trained marines"
*scientist guns them all down*
Well Gordon is a trained proffessional
This video was awesome and neat comedic moments. Keep up the work man! :D
0:55 Fellow Accursed Farms fan!
"Don't you find this all rather fascinating?"
"No."
A more eloquent way to express the relationship between a scientist and a security guard doesn't exist.
9:42 "DED"
Ah, You've Read the back of the Half-Life PC Disc Case yes I recognize that.
I thought this vid was made by a bigger youtuber, the quality is just stunning, will be looking forward for more things from you
9:10
WHERE'S MY CHORUS?!
2:40
Me, being absolutely trash at navigation: Anything can be a maze if you put your mind to it!
everyone keeps thinking Half Life has super AI for its time. Squad based tactics for soldiers but... the devs said it themselves. There is no squad based tactics. They all act independently and people are thinking its more complicated than it really is.
But there’s literally options for setting up squads in the map editor
Also, hound eyes definitely have squads
@@aqua8584 an option to set up squads does not mean the AI works as a squad. i havent used map editor but it could be for grouping soldiers for multiple reasons
The only marine that can influence the entire squad is the red barrette.
Obviously since they are the squad leaders
Run,
Shoot,
Live,
Think.
I'm pretty sure that's how that goes
Close enough.
Yep
My experience
*Kill everyone taking a ton of hits and running backwards into walls and everything*
*Pause to breathe*
“How the fuck did I survive that? My brain was on complete autopilot”
*sure.*
Colonel: (Explains the intricacies of the combat in this game)
Me: I just shoot gun and quickload, now I feel stupid!
To be fair, the 'I think a lot of people get blinded by the nostalgia of doom, and forget that once you take away the demon shooting, the game becomes a chore' is a REALLY bad way of putting it. That's one of DOOM's big appeals-- you could say the same for almost any game. ''I think a lot of people get blinded by the nostalgia of pac-man, and forget that once you take away the ghosts, the game becomes a chore', or 'I think a lot of people get blinded by the nostalgia of Pokemon, and forget that once you take away the gym's and battles, the game becomes a chore'. Games are reliant on many different factors to make them fun. But I DO agree that the other areas of older shooters could get tedious, and that's because eventually you HAVE to stop doing those fun things, unlike the other games I've listed- - I just think it was a bad way of putting it xD Either way, great video!!! I love this Cascade series. =)
Daaamn. Now THAT'S what I call "a masterfully made video". Your style is unique and well thought.
8:00 idk if the joke is that you didn't notice it, but there's a narrow ledge to the right of the bridge that takes you around it :)
very well done video. nice attention to the details. nice reminder of why the original Half-Life 1 is my all time favourite game :)
INCREDIBLE, I've never learned so much about game design than with this channel.
I think what really made me love the game was how combat with the soldiers plays out.
It feels so realistic, it's amazing is a 20+ year old game
“Don’t you find this all rather fascinating ?”
“Nope……..”
*awkward silence*
8:17, I go along the ledge underneath the pipe, I suspected that if I went across the bridge, the whole thing would break, never went across it
Soon it will be 22 years old and it is still the best game ever.
awesome videos.
9:00
That area is so hard and I love it as much as how often I died there
This episode was great! Can't wait for more :)
Man that was a really good video, keep it up!
Yesterday I finished half life, today was opposing forces, tomorrow probably blue shift and then half life 2. I still don't have the episodes but I will get them some day.
this series so far is so so good
I think canonically Gordon is hopped up on stimulants. As for DOOMSLAYER…he’s just REALLY mad
"Fuel Storage" for gamers: Dopamine storage.
Solving the puzzle is easy, but finding which puzzle to solve, that's the hard part
Ladders: look where you wanna go press and hold “W”, to get off, look at the destination(preferably away from the ladder) and press “SPACE”
Worked wonders for me
Never had any problems with them
5:17 where are the links to those videos?
Oh forgot, I'll add em to the description.
You know the bit with the marines, sewer, and the tank doesn't require you to kill all of them. Gold source is based on the quake engine. As a result, the enemies have in-flighting, just pop out once, maybe lob a grenade, and crawl back m you'll hear a lot of shooting and shouting. When it does down, there's usually 1 marine left, but most of the time even the tank is destroyed
It's good to see one of my favorite gaming franchises see some love. Your videos are really good and well written. I'd love to do a collab sometime!
Ily for that ross scott quote
I remember the first time i play half life. I try to save everyone no matter what
Miss the old day
Despite all the Half Life videos out there, yours is one of the only videos to touch upon the things that made the game stand out to me as a storytelling and gameplay experience. Keep these up! Maybe you should do Dark Souls next? lol...
'scientists can give the player extra health'!!! I'm in the middle of my first play through... i didn't know that, I've been killing them
2:14 the suit is dosing gordon up on morphine all the time
This is so epic i just subscribed!!
"Valve can't do ladders."
Not even in VR, I tried to grab a ladder to go down it in Half-Life: Alyx and I lost my grip or something and fell to my death. I *could've* just been clumsy because I only had the Index for a few months at that point and migrated from the Rift but it felt like tradition.
Funny thing about that big fight with the tank in surface tension is that you can just peak your head out of two of the several pipe exists, duck back into cover in said pipes and listen as all the soldiers kill themselves and their tank with grenades.
great video. Your anyalysis is interesting
Huh, I've always just jumped across that Rope bridge to leave as many planks intact when I need to return to the other side. I always assumed the ropes were set to be nonsolid.
its interesting how there are different scenarios where two types of enemys
are fighting and you have to pick and choose who to fight based on what you want to deal with at the end of the fight
9:10 I played on hard mode and how I dealt was this was basically using the snarks to kill like most of the HECU leaving 2 and a tank which I could just gun down easily if I climbed in the sewer opening behind the tank
Found this channel about a month and a half ago, seems UA-cam is finally pushing smaller channels that put in the effort straight to the front of the algorithm, the amount of small channels I've uncovered recently is amazing. Keep it up man, legit happy to see your hard work finally getting recognition.
If you want to use the ladders properly, hold shift and walk backward, the direction you mouse is facing will drift you off to one side or the other, but you can get it centered as you travel down. Still kinda wonky getting off ladders sometimes, but this surely helps GOING DOWN ladders.
Is funny how you had to use classic Doom when you were talking about games using projectiles based enemies and completely ignored that it also included some of the most deadly hitscan enemies in any game.
8:23 in my most recent playthrough the helicopter i think hit the wall while i was in the bunker. I just heard an explosion and came outside to see nothing at all.
I didn't realize I was using the HD models this whole time until I did some research to try to find out why the HL1 SMG was an assault rifle in my game while everywhere else I only could find people using the MP5. I have no model type preference. I think they both have equal pros and cons.
Is the "falling in this hole by accident" part important? I always miss it :(
10:14
Me and My science teacher having a conversation be like:
When I was 13 I showed this game to my friend who was a console gamer playing all the usual stuff at the time so when I showed him Half-Life the first thing he ever saw was THIS 3:51 The reaction was priceless... 😅
9:42 HEV suit: DED
4:15 blood has a bunch of hitscanners, and they kill you quick..............
Madarastse fearmo!!!!!!! or whatever the hell those cultists were saying
I want a black mesa mod that has the same runnthink shoot live in OG HL
I love your videos
this is very well orginized and well explained, good video dude.
Looks like it's not only Black Mesa that has that helicopter bug out. When I played it before it became a paid game on Steam, the copter just stopped responding after I hit it with a few rockets. I don't even remember what I did to get it to finally explode.
Variety as scarce as it may be in Half-Life compared to some newer games, it's still something that sets it above Half-Life 2 and Black Mesa in my opinion. These games are more focused on telling a very specific, tight story, and don't allow you to get off a set path as much.
That's interesting, I find hl2 has more variety in its gameplay, with every chapter being so distinct.
@@PurpleColonel I suppose, but it's more based around set pieces and imposed on the player, you pretty much *have* to drive the airboar, you often *have* to use the gravity gun, and so on. for me, variety comes from what you *can* do at a given time, and I think hl1 and its expansions, especially op4, are better at that
sure HL1 makes use of setpieces and gimmicks, but in normal gameplay you are also given variety of tools to use on variety of enemies and obstacles that I think hl2 is lacking
@@blueshit199 Ah, I see. I'd agree with that yeah, and that's probably a lot of why I like HL1 more.
@@PurpleColonel I find the weapon variety to be better in Half-Life 2. More weapons isn't always better. There ARE weapons in Half-Life 1 that I don't use A LOT.
Does anyone know what Ross Scott video that quote comes from? I have been trying to find it but have been incapable.
I feel like the human grunts have a better Ai than most newer games
You don't need to feel that, because it's true. Especially in HL1's DLCs.
"Guards drop ammo"
LOL
I love this vid, i wish he didnt dunk on doom so much, but great vid nonetheless
Great video!
Go, Recon
“Friendly npcs would be glad to help out Gordon…” just don’t shoot and kill them you freak.🙄
0:18 gmod construct
meanwhile modern games "here is randomized samey weapon and armor, equip them and shoot enemies in the head 20 times until they die and drop better weapons which look like the ones you are using but you gotta use them because your old weapons are weak.
I use this as a walkthrough, but I can never get "fall into the hole by accident" right.
Man I literally finished replaying half life on hard difficulty yesterday but watching your videos makes me want to replay it again lmfao
Woah I never noticed enemies wouldn't attack while moving and only did one action at a time
dope
if you owned this game in 1999 you could easily play it for years its a good fucking game.
"if you played a game where you did this for 8 hours would it be fun?" well, i'd say about 7% of my 1200 hours on gmod wants to say otherwise
Kinda odd, I know it's not related to Half-Life (even if I enjoy it A LOT), why do I prefer Serious Sam MORE than Doom (even if Doom has a community and has tons of mods for the Classics that I like and have played - Brutal Doom and Project Brutality) even if the game is an endless repeat (get weapons, shoot endless HORDES of enemies, proceed to the next area, do it all over again), and some areas can definitely fall on those "empty area" stuff?
Is it because of Ancient history? Ancient Egypt, Mayans, Babylonians and the Medieval ages? Even Croteam's other game, The Talos Principle, goes with Rome, Egypt, Medieval and Heaven environments other than the Nexus areas. Serious Sam 4 too. France, Italy and Russia/Siberia.
If you're looking for feedback, you should equalize the audio levels. certain parts (like when you cut to the doom music) your voice was completely drowned out and I had to reach for the volume knob because my ear drums were being damaged
It’s simply unfair to compare this game to the majority of others. For the main reason that this was released wayyyy back in 1998. Comparing it to games of that era isn’t fair bc it’s so far ahead and superior on many levels to everything besides maybe goldeneye and imo it’s much more fun than goldeneye. And comparing it to modern games isn’t exactly fair either bc well, besides the fact that it came out 25 years ago, so many games have stolen little tidbits from this franchise that it really helped mold FPS into what they are today. They were able to take what worked and focus on improving those elements. I’ll never forget the first time I installed this on my stepdads desktop and witnessed that iconic valve intro. Every step of the game back then was “wow look what I can do, oh what’s this”. Such great times I’ll never forget.
Hey PurpleColonel, can you review Descent 3 ? It tries too much, to be like Half Life, but ails, because the puzzles are often braindead. Half Life puzzles are based on Action Film physics, but D3s physics don't make sense.
Honestly Barney's were more useful than the HECU in opposing force, like half of my deaths in OpFor where because the machine gunner friendly fired me