Infinite Block Breaker Game - Simulation Nodes Tutorial

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  • Опубліковано 11 вер 2024

КОМЕНТАРІ • 26

  • @JaredOwen
    @JaredOwen 7 місяців тому +16

    Love your tutorials! Thanks for all the knowledge you share with the blender community

    • @Erindale
      @Erindale  7 місяців тому +1

      Thanks Jared!

  • @DECODEDVFX
    @DECODEDVFX 7 місяців тому +2

    This is really useful.

    • @Erindale
      @Erindale  7 місяців тому +1

      Thanks Rob!

  • @deslomator
    @deslomator 5 місяців тому

    These tutorials pack a lot of useful information and insights, that's why I don't mind having to watch them many times to kind of just grasp them. The upcoming foreach loop will be very welcome. I came up with the point cloud domain size trick just yesterday and it was very rewarding realizing it wasn't a dumb idea.

  • @JohnWesleyDavison
    @JohnWesleyDavison 7 місяців тому +3

    "It's very hypnotic." Pauses several times before the end of the video.

  • @VoiceofVesper
    @VoiceofVesper 7 місяців тому +2

    I ended up using what I learned here to recreate Conway's Game of Life in blender
    Great tutorial!

    • @Erindale
      @Erindale  7 місяців тому

      Amazing what a great learning experience to build that! Geo nodes has really started coming into it’s own

  • @nikitakashirin2117
    @nikitakashirin2117 6 місяців тому +1

    Cool. Instead of adding the new "trigger" attribute you could just add same "idx" to the bounds and write "-1" for all faces:)

    • @nikitakashirin2117
      @nikitakashirin2117 6 місяців тому

      This way it's possible to get rid of "isHit" component and change type from Vector to plain Integer.

    • @Erindale
      @Erindale  6 місяців тому

      Nice optimisation!

  • @marcelolbr
    @marcelolbr 7 місяців тому +1

    Fantastic! Well done!

  • @quackers969
    @quackers969 7 місяців тому +1

    Funny how I saw an animation of this a couple days ago, and thought "I wonder how these would be done in geonodes?"
    Looks like I conveniently have that question answered for me lmao. 😄

    • @Erindale
      @Erindale  7 місяців тому

      No go make it yourself! I bet you can find a much more elegant solution

    • @quackers969
      @quackers969 7 місяців тому

      @@Erindale Seeing if I could make it work for multiple balls would be quite the rabbit hole XD

  • @Aaws424
    @Aaws424 6 місяців тому +1

    what a great tutorial ❤❤

  • @3DCGdesign
    @3DCGdesign 7 місяців тому +1

    So 😎 thanks Erin!

  • @TrisAF
    @TrisAF 6 місяців тому

    Why are you able to type in things like "not" and find the correct node? Mine can't find it and I'm having to pause the video and look closely at what category/ node yours is falling under so I can search that.

    • @Erindale
      @Erindale  6 місяців тому

      If you drag off a socket and then release the noodle, you get a special context search that lets you search for specific functions within nodes. The standard search won’t offer that

  • @user-cm6sq3om1m
    @user-cm6sq3om1m 7 місяців тому +1

    What about extending this to voxels insead of a planar field and to see the result rotate the view onto the qube?

    • @user-cm6sq3om1m
      @user-cm6sq3om1m 7 місяців тому

      Just had the time to see your tutorial. You already had the idea! great.

  • @mazherghabour
    @mazherghabour 7 місяців тому +1

    Does this work in blender 4.0?

  • @affanden-it5uk
    @affanden-it5uk 6 місяців тому

    ⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐

  • @myt9125
    @myt9125 7 місяців тому

    BRO WHAT IS BLENDER EVEN

    • @Erindale
      @Erindale  7 місяців тому

      Best game engine