These tutorials pack a lot of useful information and insights, that's why I don't mind having to watch them many times to kind of just grasp them. The upcoming foreach loop will be very welcome. I came up with the point cloud domain size trick just yesterday and it was very rewarding realizing it wasn't a dumb idea.
Funny how I saw an animation of this a couple days ago, and thought "I wonder how these would be done in geonodes?" Looks like I conveniently have that question answered for me lmao. 😄
Why are you able to type in things like "not" and find the correct node? Mine can't find it and I'm having to pause the video and look closely at what category/ node yours is falling under so I can search that.
If you drag off a socket and then release the noodle, you get a special context search that lets you search for specific functions within nodes. The standard search won’t offer that
Love your tutorials! Thanks for all the knowledge you share with the blender community
Thanks Jared!
This is really useful.
Thanks Rob!
These tutorials pack a lot of useful information and insights, that's why I don't mind having to watch them many times to kind of just grasp them. The upcoming foreach loop will be very welcome. I came up with the point cloud domain size trick just yesterday and it was very rewarding realizing it wasn't a dumb idea.
"It's very hypnotic." Pauses several times before the end of the video.
I ended up using what I learned here to recreate Conway's Game of Life in blender
Great tutorial!
Amazing what a great learning experience to build that! Geo nodes has really started coming into it’s own
Cool. Instead of adding the new "trigger" attribute you could just add same "idx" to the bounds and write "-1" for all faces:)
This way it's possible to get rid of "isHit" component and change type from Vector to plain Integer.
Nice optimisation!
Fantastic! Well done!
Funny how I saw an animation of this a couple days ago, and thought "I wonder how these would be done in geonodes?"
Looks like I conveniently have that question answered for me lmao. 😄
No go make it yourself! I bet you can find a much more elegant solution
@@Erindale Seeing if I could make it work for multiple balls would be quite the rabbit hole XD
what a great tutorial ❤❤
So 😎 thanks Erin!
Why are you able to type in things like "not" and find the correct node? Mine can't find it and I'm having to pause the video and look closely at what category/ node yours is falling under so I can search that.
If you drag off a socket and then release the noodle, you get a special context search that lets you search for specific functions within nodes. The standard search won’t offer that
What about extending this to voxels insead of a planar field and to see the result rotate the view onto the qube?
Just had the time to see your tutorial. You already had the idea! great.
Does this work in blender 4.0?
It does
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BRO WHAT IS BLENDER EVEN
Best game engine