for the wii u virtual console it usually only freezes so the gamepad is responsive but on rare occasions it does crash and I still don't know how it happens but its crashed like twice out of 10 tries
Odd Wright Pannenkoek2012 is pretty much the same thing, but for Super Mario 64. I guess people are experiencing a high level of nostalgia for old games and are also interested in breaking them.
It's because people will find an interest in UA-camrs who go extremely in-depth on "just a game" and explain things that can happen with how it was programmed. It's also just the absurdity of the things that people will research such as beating a level while only pressing A a small amount of times or hitting a block for ~500 years to crash a game.
Hey guys, there's been an overwhelmingly positive response regarding the new intro, and a couple of you have asked if I made it myself. I did not, it was made by TheSneakySpy. Give him some love over at ua-cam.com/users/TheSneakySpy :) Also, I recorded commentary at like 2 in the morning for this, so sorry if I sound tired lol
I feel bad for any kids that got this crash on this N64. Imagine the frustration of going through this boss, and dropping the controller when using bow on the last turn.
okey That's why I said "dropping the controller". Oh, and if you had the peekaboo badge, you could see its health and jokingly finish it off with bow's uncharged slap.
Translation lookaside buffer (TLB) is a bit of ram portioned that keeps track of what was recently added two the physical system memory. Presumably player stats must be updated two physical memory and this happens at the same time as the boss death animation so we save load times, but also the flag that huffnpuff was defeated must also be set and sent so it just screws up and sends wrong data
VC just seems to "go with it" instead of crashing, nothing I know of is genuinely fixed from a programming perspective. In fact, it allows for more glitches in some cases
Maybe the VC one removed the "shouldn't do" checks. I know that games have some checks that say what the game shouldn't do, and crashing when those checks are met to prevent game/save damage. Maybe the VC version removed those checks, so it only crashes when asked to do something it actually CAN'T do.
Well TJ """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""Grassdigger""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Yoshi, hear me out.
yeah Stryder links me most of the unlisted videos when they are first uploaded. He has to wait for the Nintendo Creator's Program to approve it which sometimes takes a while lol
That is one good question. But probably the N64 would use either a 16 bit or a 32 bit integer to keep that kind of value stored. If it was 8 bit, it would be easy but since it would be 16 bit or highher it would be hard as fuck.
The max value in 16 bit is (2^16)-1, or 65535. If it's using a 16 bit number (or higher), you'd have to bounce off of that spring a crapload of times to get something to happen.
Speaking of programming wise, The maximum Value of a 8 Bit integer is FF, But that is hex. Games normally use Hex or Dec. If it goes like 01 02 03 04 05.. 09 0A then its Hex, After that it goes 0B 0C 0D 0E and 0F. Then it is 10 11 and so on.
lol don't worry, we've still got more of those glitches coming up! A lot of people have been asking for some easier glitches they could try, so the next few videos won't all be as ridiculous. The max Tidal Wave is incredibly tough to do, but it is possible in real-time. It'll just take a lot of attempts, most likely. I noticed only A, B, and C-Down appear, and the same button never repeats itself, which might make it easier.
Just glitches that I think would be easy to perform without much practice. Like in this video, the out of bounds glitch is really simple. I also have plans to create a "Top 10 Easiest Glitches"
this is the case for this game, but some games do have crashes or just general glitches that can be lethal to a game. such as the og donkey kong country. there is a glitch there that is so bad it actually rewrites the games code and makes it completely unplayable
My suspicion is that it crashes because the death animation finishes sooner than the smack animation, causing the game to try to spin a despawned object, which doesn't end well. As for the overload glitch, that I only presume is because the game runs out of memory.
So I've got a bit of a story, not related to Paper Mario, but it's the only time I've ever crashed a console game. I was playing MKWii and was in the process of unlocking Mii Outfit B. I'd just started, so I was still on the Mushroom Cup. Going into Mushroom Gorge, I started a Time Trial, beat the ghost... then the game crashed. I didn't ever figure out why it happened, because deleting my save data fixed it.
In general, 3D games in the N64 Era are pretty broken. Have you tried breaking other games like Super Mario 64 and the like? I find it interesting that games like this are so thoroughly broken yet you can easily play through without touching any glitches. Are games on the Wii broken, such as Super Mario Galaxy? What about Harvest Moon games? (those are my favorite games if you were wondering)
As someone focused on Paper Mario, I'm probably not the best person to answer this question, but a few friends that glitch hunt in newer games described it as "new games seem to be easier to break since they're rushing releases and worry about updates later, but because of the more advanced programming languages, the results of the glitches aren't as crazy." Also, I strongly recommend Pannenkoek if you'd like to see Super Mario 64 broken.
I would agree that newer games tend to be more broken. However, the brokenness tends to subtract from the fun because the bugs prevent progress or in many cases break the whole game. The N64 Era has all these bugs, but they improve the overall experience by not being game breaking or annoying. By the time of the GameCube, most bugs worth noting are game breaking or boring and aren't very interesting. I like to see the science behind the bugs, and as the eras progress, the code gets more complex and little things like clips can be easily patched because the processing headroom is much greater. They don't have to do little shortcuts in the code in new games to make them fit into the cpu instruction budget. That's part of what makes the N64 so interesting; they're kind of at that turning point between having total freedom with what one can do in a game and being bottlenecked by limited storage and cpu and graphics processing. (as can be clearly seen by the crash from a simple overflow of numbers from an attack). The N64 is quite a bit before my time though. That's probably another factor in what makes it so 'cool' to me. I don't find as much enjoyment in pre-n64 games as I do in N64 and post-n64 games. I'm sorry for the wall of text, my mind just started flowing with ideas.
I think most game breaking bugs are removed from older games maybe because of limited space to work with making it easier to find code that goes wrong as well as not having to produce a new game every year to please the masses. Meaning more bug/play testing can be done. This is just my opinion though since i know not enough of the game making industry. You can't ignore some newer games though. The ones that actually have effort put into them can have some glitches or secret data that are quite interesting to see.
As cyclomatic complexity increases, so does the potential for programmer errors. There are no glitches in a program that prints "Hello World" and exits, because there's only one path of execution and zero variables. Testing the program is as simple as testing the single execution path. But in a game as complex as Super Mario Galaxy, with simulated physics and tons of variables, there are millions of execution paths and corner cases. Millions of things that can go wrong. It's impossible to test all of them. So bugs will get through, and people will find them. There actually is a way to counter this, no matter how complex the code is, and that is to be dilligent. Writing functions that are small portions of code that focus on one specific task and are easily unit-testable. Minimizing global variables, scope contamination, and naming collisions. Testing for unexpected values and reacting appropriately, etc. But deadlines, space constraints, manual optimization, poor team management, and market pressures are all things that can compromise good practice. Video Game Software isn't as tidy as General Purpose Software. The latter gets frequent updates and is required to be secure, while the former is allowed to be as buggy and poorly-functioning as the market will tolerate. Someone hacks a game by abusing a glitch? No one cares. Heartbleed? Oh...en.wikipedia.org/wiki/Heartbleed#/media/File:Simplified_Heartbleed_explanation.svg
Ahh, my favorite new channel returns to bestow upon me a gift yet again :3 Love ya Stryder7x! That intro is also great by the way so good job with that!
I love this game, its perhaps my favourite of all time. I have so many fond memories and feelings unlike anything else I've played since. I'm glad I found this channel because it brings back so much.
+Mr. Mr. The source code of Paper Mario is not available to anyone (in fact, pretty sure it's illegal to have) The closest thing we've got are debugging software to view the game's memory. It's not the same thing as interpreting source code, but it can help explain some of the glitches
Really like the new intro, Stryder! Keep up the amazing work in your videos too. Also, if you see this comment, you said that this chapter is one of the most stable chapters in Paper Mario, but which chapter do you think is the most broken/glitchy? Based on your video content, I would think it's between chapter 7 (due to the compilation), or Chapter 5 with how many glitches there seem to be there, plus the one room with the springs that you (I think) said was the "glitchiest" in the game.
I had a bit of a theory: Perhaps the reason why Huff n Puff doesn't crash if the Tidal Wave is fatal is because he won't spawn any Tuff Puffs? Perhaps it's because the death animations for those tuff puffs haven't loaded yet, so therefore the game attempts to load too many tuff puffs than the battle can handle? The fact that the game crashes after Huff n Puff receives damage is what made me come up with this.
I know this one glitch isn't in Paper Mario, nor The Thousand-Year Door, but I think it needs some good attention; There's this one glitch that I only saw happen once when battling Torch Tusk in Donkey Kong Jungle Beat (Gamecube version). I have no idea what causes it, but since you know a lot of fancy stuff, you might be able to get into that glitch's detail. The glitch starts when Torch Tusk's death animation doesn't play right away.
Can we just stop and think for a second that there's a 50k sub channel on UA-cam dedicated entirely to glitching Paper Mario on N64. Actually I don't even know what to think of this.
you know what sir. I like your content. your content is much different from the content I normally watch so I am surprised I like it as much as I do. you have a charismatic voice too. I like it
Watch stryder7x videos crashes the nintendo switch I'm not kidding I was watching this video on my switch and it crashed it and I had to do a hard restart (to anyone who finds and read this comment N64 on this comment )
I love that intro. So many people make such unnecessarily long intros with not a lot of interesting stuff. But your intro is nice, concise and really appropriate.
Maybe that's why there's so many glitches during the boss fight, the level was so well constructed and detailed to go through everything in chapter 6 in a specific order, or maybe they just had a lot of problems with the boss/areas in chapter 6 in general...
Do you know about the out of bounds glitch in this chapter that involves a Bulb-Ulber that stands right next to an invisible wall? (south-east of the main area) Get the Bulb-Ulber to walk to the far right and if you try to go in between the Bulb-Ulber and the invisible wall, you'll notice that Mario starts getting pushed out from between the Bulb-Ulber and the invisible wall. If you talk to the Bulb-Ulber while you're being pushed out, you'll most likely get pushed out of bounds and be able to fall off the map or walk around the edges. It's a really simple glitch to fool around with. I found it totally by accident (not saying I discovered it just asking if you know about it :p)
Not really related to this video, but hey - Didn't you have an explanation video about the Shiver Mountain music corruption (via footprint storage or some such) glitch? Where'd that video go? I can't seem to find it.
The reason the second glitch crashes is to prevent dire consequences from occurring. When you perform a Tidal Wave on enough enemies, their souls gathered in a single small space creates enough supernatural force to summon an ancient demon ghost. Fortunately, the developers saw to this glitch and limited the Paper Mario cartridge's data export to 5.5491 million bits, so as to be able to play the game normally and prevent this problem from reaching severe stages.
if you're playin on a Rom, and you have the infinite health/Level three boots, You can Hurt bowzer in the first fight, after he Uses the star rod, And when you hurt him after the Star rod Buff, The game will Crash because the game wasn't programmed for you to be able to hurt him for the first star rod buff.
Ways to Crash Paper Mario:
• Hitting a Block for 416 Years
• Gently Smacking Huff 'N' Puff
• A lot of other things.
I hate intros. xd
My favorite is using Double Dip, then throwing an Egg Missile at Lava Piranha.
Wait, I think that's only considered a softlock...
Nah, pretty sure that's a crash :)
for the wii u virtual console it usually only freezes so the gamepad is responsive but on rare occasions it does crash and I still don't know how it happens but its crashed like twice out of 10 tries
+ShyGuySquad Are you doing stuff to make it crash on purpose? lol
I've never had that issue with the game on my Wii U.
It amazes me how far this channel has gotten off on one game
Odd Wright Pannenkoek2012 is pretty much the same thing, but for Super Mario 64. I guess people are experiencing a high level of nostalgia for old games and are also interested in breaking them.
+vegetavsluigi Funny you mentioned Pannenkoek, I am subscribed to him too...
one of these days I will make an Ocarina of Time channel. Only then will you truly see the depths of madness
It's because people will find an interest in UA-camrs who go extremely in-depth on "just a game" and explain things that can happen with how it was programmed. It's also just the absurdity of the things that people will research such as beating a level while only pressing A a small amount of times or hitting a block for ~500 years to crash a game.
***** That's why I said ~500. the Tilde means approximately. 416 is above 400 so I said ~500.
Hey guys, there's been an overwhelmingly positive response regarding the new intro, and a couple of you have asked if I made it myself. I did not, it was made by TheSneakySpy. Give him some love over at ua-cam.com/users/TheSneakySpy :)
Also, I recorded commentary at like 2 in the morning for this, so sorry if I sound tired lol
I was just about to say how much I love it, and up pops a comment.
I'll go tell him how much I love it then, xD
Was about to say, "nice intro," but you already knew that :P
Aidan Weiss-Rice
Basically, haha
you have a new subscriber now.
Stryder7x Your link does not work. :(
Rule #134: If it exists, it can be broken.
Rule 365789: if there are any rules, all game mechanics and objects must obey them
Brett Austen Rule #365790: If Stryder7x is playing said game, refer to rule #134.
What if rule 134 is broken?
mind fuck.
Ruleception
I feel bad for any kids that got this crash on this N64. Imagine the frustration of going through this boss, and dropping the controller when using bow on the last turn.
yeah but it would have to be uncharged
okey That's why I said "dropping the controller". Oh, and if you had the peekaboo badge, you could see its health and jokingly finish it off with bow's uncharged slap.
Trust me when I say It was
+Windows U Me too.
I feel bad.
Even worse, be playing at 3 am and get a crashing noise and the scary black screen with white text that you dont know what it is
"translation lookaside buffer exception on store"
dear Mr. stryder, the god, i dont know what to make of those 6 words.
Translation lookaside buffer (TLB) is a bit of ram portioned that keeps track of what was recently added two the physical system memory. Presumably player stats must be updated two physical memory and this happens at the same time as the boss death animation so we save load times, but also the flag that huffnpuff was defeated must also be set and sent so it just screws up and sends wrong data
My game crashes when I remove the cartridge while playing...
That happens with any game. It's basic rules.
You've made my day. ;)
Try that with anything. It always happens. No matter what.
Whitefright Did you try blowing on the controller and inputting the konami code into the cartridge?
Well, on older systems you will get a crash if you remove the game cartridge while playing.
Newer systems (like the wii and wii u) Will not crash.
So what happens if you repeat this for 416 years?
You're gonna be a pile of dusty bones by that time.
But to be honest,it isn't gonna chance.
You crash the crash because the crash counter rolls over to crash crash crashity crash crash
Crashception
Huff n' Puff will simply build his -defacto- spinning speed for 12 hours
Alex W It makes you travel to a parallel universe
You would crash the crash.
Cute intro.
Does the gentle smack thing only crash the game on the N64? What about the virtual console?
On VC, it didn't crash for me
Cool, thanks. Any idea why that might be the case? Does the virtual console just contain some bugfixes?
VC just seems to "go with it" instead of crashing, nothing I know of is genuinely fixed from a programming perspective. In fact, it allows for more glitches in some cases
That's super weird. I guess it's a thing with the hardware? I dunno, thanks for responding though!!
Maybe the VC one removed the "shouldn't do" checks. I know that games have some checks that say what the game shouldn't do, and crashing when those checks are met to prevent game/save damage. Maybe the VC version removed those checks, so it only crashes when asked to do something it actually CAN'T do.
A smack is a smack, you can't say it's only gentle
TJ """""""""""""""""""""""""""""""""""""""Henry""""""""""""""""""""""""""""""""""""""" Yoshi
Grassdigger
God dang it man I was about to comment that ( I did tho, but I didnt copy you)
But first, we need to talk about parallel universes
I've been smacked by a cat, it felt gentle.
Well TJ """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""Grassdigger""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Yoshi, hear me out.
Yay an intro :D
OH MY GOSH, A FLOATING SHOPPING LIST!
Doublechindoge 7 Im not a shopping list... IM A GHOOOOST!!!
OMG A GHOST RUN!!!!!!!!!!!!!!!
IT WAS HIS HAT MR KRABS! HE WAS #1!
I am so happy I finally have an explanation for that Huff N Puff glitch :) thank you
I was hoping you'd see this, thank you for bringing it to our attention!
I'm a big fan of your vids so I watch them all :P kinda cool really to be the(for a lack of a better term) "discoverer" of a game crash
+Sakuya How about, "Actually, it's kinda cool to be the person who discovered the crash."
why is the intro so smooth
it looks like a real part of the game what the heck
60 fps.
It's called "animation"
NO SWEARING ON MY CHRISTIAN MINECRAFT SERVER
It took around 2-3 hours total to edit together
Probably
Bow smacked him out of the game's code.
tfw accidentally find a new glitch when testing something for this video.
comment two days ago??? lol edit: I see why, you're mentioned in the video. makes sense. :P
Video might have been unlisted before and he was given a link two days ago
yeah Stryder links me most of the unlisted videos when they are first uploaded. He has to wait for the Nintendo Creator's Program to approve it which sometimes takes a while lol
they did
Umm i think something's wrong with your intro it glitched out for me
TeerdKrepp that's sarcasm, right?
The Golden Ninja sarcasm?
^ this. What is this "sarcasm" The Golden Ninja is tqlking about?
mariomadproductions I'm totally lost right now
TeerdKrepp I didn't mean any offense, it's just hard to interpret text with sarcasm, and that there are actually pretty dumb people out there.
will the game softlock if you bounce from the top spring of Mt.Lavalava 255 times?
That is one good question. But probably the N64 would use either a 16 bit or a 32 bit integer to keep that kind of value stored. If it was 8 bit, it would be easy but since it would be 16 bit or highher it would be hard as fuck.
16-bit cause 255 is 1111111111111111
+ColdH21 No it isn't. 255 is 11111111 in binary.
The max value in 16 bit is (2^16)-1, or 65535. If it's using a 16 bit number (or higher), you'd have to bounce off of that spring a crapload of times to get something to happen.
Speaking of programming wise, The maximum Value of a 8 Bit integer is FF, But that is hex. Games normally use Hex or Dec.
If it goes like 01 02 03 04 05.. 09 0A then its Hex, After that it goes 0B 0C 0D 0E and 0F. Then it is 10 11 and so on.
That intro is super cute! It's so cool!
**smacks a cloud and cloud somehow dies and FREEZES TIME ETERNALLY** Paper Mario Logic Ya'll
Speaking of that insanely strong tidal wave, is it actually possible to do real-time realistically, or are there just too many frame-perfect inputs?
lol don't worry, we've still got more of those glitches coming up! A lot of people have been asking for some easier glitches they could try, so the next few videos won't all be as ridiculous.
The max Tidal Wave is incredibly tough to do, but it is possible in real-time. It'll just take a lot of attempts, most likely. I noticed only A, B, and C-Down appear, and the same button never repeats itself, which might make it easier.
Stryder7x be my dad.
easier glitches ?
easier than what ?
easier than Blue House skip will still be too hard
Just glitches that I think would be easy to perform without much practice. Like in this video, the out of bounds glitch is really simple. I also have plans to create a "Top 10 Easiest Glitches"
how about the top ten easiest game crash?
I have a question. Can or is a game crash fatal for a game?
It might wear out a console, but I've crashed this game on my Wii a few thousand times and haven't had any issues
How does it wear out? Does your console not work if it crashes too many times?
I've heard people say it just strains the hardware, having to power it off by unplugging it, so maybe it'll stop working someday
All right. Thanks. I just wanted to know.
this is the case for this game, but some games do have crashes or just general glitches that can be lethal to a game. such as the og donkey kong country. there is a glitch there that is so bad it actually rewrites the games code and makes it completely unplayable
you should be a beta tester
Will there ever be another game you're going to dissect for crashes? Or is it strictly this version of paper mario
Not sure, I may explore other games, but will continue to do Paper Mario until all interesting content has been exhausted :)
MrMrannoying he's done glitch videos for thousand year door if that's anything
My suspicion is that it crashes because the death animation finishes sooner than the smack animation, causing the game to try to spin a despawned object, which doesn't end well.
As for the overload glitch, that I only presume is because the game runs out of memory.
Does anyone know why my game crashes when I crash the game? I can't figure it out....
So I've got a bit of a story, not related to Paper Mario, but it's the only time I've ever crashed a console game. I was playing MKWii and was in the process of unlocking Mii Outfit B. I'd just started, so I was still on the Mushroom Cup. Going into Mushroom Gorge, I started a Time Trial, beat the ghost... then the game crashed. I didn't ever figure out why it happened, because deleting my save data fixed it.
Hey so like a suggestion. I bet the intro would look better if your name was pixelated, so that way it matches the art of anti guy.
Me: *Gently smacks my brother*
*World gets destroyed*
Touching the controller crashes paper mario
Totally unrelated but, i wanted to do this:
Select your glitchiness
Totally glitch free
Lets glitch
Come get some glitches
PAPER MARIO!
Paper Mario equal Hi e-CRASHES BY HI
TD RollinsR What?
Glitchception
Pokémon 1rst gen.
That thing is wild in glitches.
This game is so fucking broken
the intro its so good oh my god
But can we do it with LZS using only half an a press?
an a press is an a press. You can't say its only a half
You probably have to gain speed for 12 hours, or even move the scuttlebugs home
there's currently no cases where that's useful or important.
MAN_WITH_A_PLAN a scuttlebug jamboree is required for that and it's currently impossible to create that
Sneky_meme_man (Mememememememememems)
In general, 3D games in the N64 Era are pretty broken. Have you tried breaking other games like Super Mario 64 and the like? I find it interesting that games like this are so thoroughly broken yet you can easily play through without touching any glitches. Are games on the Wii broken, such as Super Mario Galaxy? What about Harvest Moon games? (those are my favorite games if you were wondering)
If you want to see someone break the Mario 64 game, you could check out Pannenkoek. He does a lot of videos on hacking and breaking that game.
As someone focused on Paper Mario, I'm probably not the best person to answer this question, but a few friends that glitch hunt in newer games described it as "new games seem to be easier to break since they're rushing releases and worry about updates later, but because of the more advanced programming languages, the results of the glitches aren't as crazy."
Also, I strongly recommend Pannenkoek if you'd like to see Super Mario 64 broken.
I would agree that newer games tend to be more broken. However, the brokenness tends to subtract from the fun because the bugs prevent progress or in many cases break the whole game. The N64 Era has all these bugs, but they improve the overall experience by not being game breaking or annoying. By the time of the GameCube, most bugs worth noting are game breaking or boring and aren't very interesting. I like to see the science behind the bugs, and as the eras progress, the code gets more complex and little things like clips can be easily patched because the processing headroom is much greater. They don't have to do little shortcuts in the code in new games to make them fit into the cpu instruction budget. That's part of what makes the N64 so interesting; they're kind of at that turning point between having total freedom with what one can do in a game and being bottlenecked by limited storage and cpu and graphics processing. (as can be clearly seen by the crash from a simple overflow of numbers from an attack). The N64 is quite a bit before my time though. That's probably another factor in what makes it so 'cool' to me. I don't find as much enjoyment in pre-n64 games as I do in N64 and post-n64 games.
I'm sorry for the wall of text, my mind just started flowing with ideas.
I think most game breaking bugs are removed from older games maybe because of limited space to work with making it easier to find code that goes wrong as well as not having to produce a new game every year to please the masses. Meaning more bug/play testing can be done. This is just my opinion though since i know not enough of the game making industry.
You can't ignore some newer games though. The ones that actually have effort put into them can have some glitches or secret data that are quite interesting to see.
As cyclomatic complexity increases, so does the potential for programmer errors. There are no glitches in a program that prints "Hello World" and exits, because there's only one path of execution and zero variables. Testing the program is as simple as testing the single execution path.
But in a game as complex as Super Mario Galaxy, with simulated physics and tons of variables, there are millions of execution paths and corner cases. Millions of things that can go wrong. It's impossible to test all of them. So bugs will get through, and people will find them.
There actually is a way to counter this, no matter how complex the code is, and that is to be dilligent. Writing functions that are small portions of code that focus on one specific task and are easily unit-testable. Minimizing global variables, scope contamination, and naming collisions. Testing for unexpected values and reacting appropriately, etc. But deadlines, space constraints, manual optimization, poor team management, and market pressures are all things that can compromise good practice. Video Game Software isn't as tidy as General Purpose Software. The latter gets frequent updates and is required to be secure, while the former is allowed to be as buggy and poorly-functioning as the market will tolerate. Someone hacks a game by abusing a glitch? No one cares. Heartbleed? Oh...en.wikipedia.org/wiki/Heartbleed#/media/File:Simplified_Heartbleed_explanation.svg
Liking that new intro, and this video was pretty good too! Man, I love this game.
YOU TRY TO SMACK ME GENTLY?!
YOU SHALL DIAE!
0:18 i want to eat all those clouds
Ahh, my favorite new channel returns to bestow upon me a gift yet again :3
Love ya Stryder7x! That intro is also great by the way so good job with that!
She protec
She attac
But most importantly
She crash the game with gentle smac
I love this game, its perhaps my favourite of all time. I have so many fond memories and feelings unlike anything else I've played since. I'm glad I found this channel because it brings back so much.
How can you access the programming for this game? Is there somewhere you are able to view it?
+Mr. Mr. The source code of Paper Mario is not available to anyone (in fact, pretty sure it's illegal to have)
The closest thing we've got are debugging software to view the game's memory. It's not the same thing as interpreting source code, but it can help explain some of the glitches
Ok cool, thanks for the reply.
Really like the new intro, Stryder! Keep up the amazing work in your videos too. Also, if you see this comment, you said that this chapter is one of the most stable chapters in Paper Mario, but which chapter do you think is the most broken/glitchy? Based on your video content, I would think it's between chapter 7 (due to the compilation), or Chapter 5 with how many glitches there seem to be there, plus the one room with the springs that you (I think) said was the "glitchiest" in the game.
I had a bit of a theory: Perhaps the reason why Huff n Puff doesn't crash if the Tidal Wave is fatal is because he won't spawn any Tuff Puffs? Perhaps it's because the death animations for those tuff puffs haven't loaded yet, so therefore the game attempts to load too many tuff puffs than the battle can handle? The fact that the game crashes after Huff n Puff receives damage is what made me come up with this.
Interesting intro. I like it. :)
please don't smack the huff n. puff
New intro!
Hey, nice intro there! ^w^
breathing within 20ft of a paper mario n64 cartridge causes the game to crash
I know this one glitch isn't in Paper Mario, nor The Thousand-Year Door, but I think it needs some good attention; There's this one glitch that I only saw happen once when battling Torch Tusk in Donkey Kong Jungle Beat (Gamecube version). I have no idea what causes it, but since you know a lot of fancy stuff, you might be able to get into that glitch's detail. The glitch starts when Torch Tusk's death animation doesn't play right away.
Nunof Yerbizness I am not an expert, but I think that there is too many sprites on the screen and the GameCube is trying to handle it
Huff N. Puff: Can I get rid of all sunshine in Flower Fields please?
Bow: *_No._*
**smack**
mario.exe has stopped working please reboot the system
Can we just stop and think for a second that there's a 50k sub channel on UA-cam dedicated entirely to glitching Paper Mario on N64.
Actually I don't even know what to think of this.
Amazing intro, great voice, game glitches. Everything you have. You deserve more subs
noice intro
Huff N Puff's name in the Chinese version is "Cloudy Big Boss"
nice name....
such a cool intro
its so well programed that in a bunch of loading zones,you can do 1/2 frame perfect jumps and fall off the world. great job nintendo.
If you add the expansion pak to the N64 and play this scenario does it still crash?
I'll huff and i'll puff AND I WILL CRASH THE GAME DOWN!
can paper Mario the thousand year door be broken , can u try and see ???
I wanna see if the other Paper Mario games can crash. ^^
DON'T LET RICH FEMALE BOOS GENTLY SMACK AN EVIL CLOUD OR LIFE WILL CEASE.
(it sounds a bit funnier this way.)
le intro
Watching Stryder7X crashes Paper Mario.
Don't think i've ever clicked on a video 6 secs after it was uploaded.
Turtlemore But did it crash Paper Mario?
Watching and commenting on a video over a year late crashes Paper Mario.
I’m just wondering how this man beat the chapter 6 boss with so little level ups.
Pretty sure he dumped all his star points into BP
Addendum: This guy also beat this game at level one.... so....
Walking On A Sidewalk Crashes Paper Mario
Now that's a sexy intro
Gently Smacking Huff N. Puff... I'm sure there's some innuendo there.
i Love that intro!!
EVERYTHING CRASHES PAPER MARIO!
Nice intro!
you know what sir. I like your content. your content is much different from the content I normally watch so I am surprised I like it as much as I do. you have a charismatic voice too. I like it
How can you smack Huff 'N Puff? He is.. Dusttt...
I don't understand
Watch stryder7x videos crashes the nintendo switch I'm not kidding I was watching this video on my switch and it crashed it and I had to do a hard restart (to anyone who finds and read this comment N64 on this comment )
Reading this comment crashes everything in existence
I still don't see why that attack in particular crashes the game. How does it slow down the death animation?
I love that intro. So many people make such unnecessarily long intros with not a lot of interesting stuff. But your intro is nice, concise and really appropriate.
What's next? Watching stryder7x crashes paper mario?
I like how you guys know just about every nook and crany about this game
Going outside and getting some sun for once in your goddamned life crashes paper mario
Existing crashes paper Mario
Playing a completely different game crashes paper Mario
Maybe that's why there's so many glitches during the boss fight, the level was so well constructed and detailed to go through everything in chapter 6 in a specific order, or maybe they just had a lot of problems with the boss/areas in chapter 6 in general...
Game
Paper Mario: The Thousand-Year Door - 2004 (UA-cam Gaming)
Nice intro! Glad to see a few glitches that aren't crazy complicated.
Nice intro dude! Did you make it yourself or...?
Man you're good I suck at glitches how did you get so good?
'if it exists, it can be broken"
- albert einstien
OMFG I GOT A DONT DRIVE HIGH AD AND ALL I COULD THINK OF WAS HUFF N PUFF
Blinking twice in three seconds crashes logic itself
boo: I'm gonna smack you gently..... since you're on the point of dying
*SMACK*
boo: Heh, piece of ca
*crash*
Do you know about the out of bounds glitch in this chapter that involves a Bulb-Ulber that stands right next to an invisible wall? (south-east of the main area) Get the Bulb-Ulber to walk to the far right and if you try to go in between the Bulb-Ulber and the invisible wall, you'll notice that Mario starts getting pushed out from between the Bulb-Ulber and the invisible wall. If you talk to the Bulb-Ulber while you're being pushed out, you'll most likely get pushed out of bounds and be able to fall off the map or walk around the edges. It's a really simple glitch to fool around with. I found it totally by accident (not saying I discovered it just asking if you know about it :p)
i actually learn more from this channel than at school, no joke, 1 video = 1 school year lmfao
Aye! Amazing intro there man. I also enjoyed the video so keep up the great work.
only 2 chapters away, excited to try this
me: yo i just did a TAS
friend: cool! what tool did you use?
me: the "beat the game instantly" asset!
friend: ಠ_ಠ
nice intro! :D
(i'll sub for it, yo)
Not really related to this video, but hey - Didn't you have an explanation video about the Shiver Mountain music corruption (via footprint storage or some such) glitch? Where'd that video go? I can't seem to find it.
The reason the second glitch crashes is to prevent dire consequences from occurring. When you perform a Tidal Wave on enough enemies, their souls gathered in a single small space creates enough supernatural force to summon an ancient demon ghost. Fortunately, the developers saw to this glitch and limited the Paper Mario cartridge's data export to 5.5491 million bits, so as to be able to play the game normally and prevent this problem from reaching severe stages.
if you're playin on a Rom, and you have the infinite health/Level three boots, You can Hurt bowzer in the first fight, after he Uses the star rod, And when you hurt him after the Star rod Buff, The game will Crash because the game wasn't programmed for you to be able to hurt him for the first star rod buff.