Hey thank you for nice tutorial.. we are going to improve fuel nechanics in 0.8.2.X :-) also the signals will allow to enter more trains into bloc if their routes will not collide
Hello to the developers! Can you please add nice road corners. I mean that now to build a 90° road crossing you need to erase small part of the road and after that road IS useful but ISN'T beautful
As soon as your main lines become a little bit congested they just break. It doesn't matter what I do they simply don't work. Even simple actions like moving back a few metres to allow another train through is broken. Trains are completely unworkable in this game.
*Komrad!* _Finally found a tutorial I can use!_ KUDOS my friend, you deserve sooo many more Tovarishes! I joined the ExactChaos Party today. *Spasiba!*
11:20 to avoid this direction clusterf#*(! I usually define a train support area, there i build an track circle (don't build it as small as possible, be a little bit generous) and connect my fuel station, the depot, the train construction bureau and my main track to it. So trains have the opportunity to make a turnaround.
At 11:35 there’s an extremely easy trick to fix the train unable to turn back just build a roundabout from the inward station to the other line the game automatically makes like a sort of clover leaf turn around which the trains will use to go to the other track
Thanks for help man! Took me a bit to understand hot trains work, but once you start using them, you understand how inefficient trucks are for large scale transportation
@@ExactChaos You technically use them, but It will need a hundreds of them to replace a train. I like how the original map works. Coal is on one side of the map and Iron is on the other, so you WILL NEED to carry resources far away. And here you will either need trains and railroads, or hundreds of trucks. Or ships and long conveyors.
Thanks. this is the only helpful tutorial I've found. The others do not explain in detail what the different types of semaphores actually do, just "do this, do that".
Thanks for the tutorial There's the tutorials in the game now (i don't know if there were when this video was made) but the one about switches just told me to place one there and another there without really explaining how they worked and thanks to this vid I now have an idea of how it works (also the electric wire explaination was good). Besides you also made me learn about some of the things I could be doing that I wasn't like planning out the buildings before funding their construction.
Excellent tutorial you've saved me I've sold trains so many times because they get stuck and I couldn't figure out the switches . Also your accent is incredible 👍
Why thanks you for the tips. I had guessed a few ones, but I wasn't sure of how the presignals worked. Being a long-time player of OpenTTD with a more evolved pathfinding (multiple trains can enter a switch or a huge grid at the same time, as long as they know where to go, they won't collide) I was utterly confused as to why trains would stay stuck at switches despite the fact there were open tracks. It's also annoying that trains stops at the "build track" and not up to the last avaible stop point like in OpenTTD. While fiddling in-game, I realized that you can also add signals as waypoints, it's a cheap but effective way to force trains to go the path you want. And for your last tip, I can confirm, as of when I write this comment, W&R still crashes when creating complex railtracks.
Great tutorial, I was hoping I'd learn some more about petrol stations as that's the only thing I'm having trouble with at this point, but it seems you have the same issues as I do. Petrol stations are such pains at the moment, I have my head wrapped around how trains work in this game pretty well I reckon, to the point where everything but 3 lane rail systems are easy for me to build, but I ALWAYS end up with trains not being able to get to well connected petrol stations. In my current save I have a quite large rail network, plenty of petrol stations accessible by junctions that allow trains to enter and exit from and on to any rail, in any direction, with the proper switches set up and plenty of space to use said junctions. Yet I constantly have trains unable to refuel, I check their ranges, they should be able to get there. Petrol stations are powered, signals are checked and triple checked, no problems there. The trains will in fact use my petrol stations for a while, a few in game days perhaps, and then eventually decide they are too good for any of my petrol stations and would rather just sit on the rail forever. Meanwhile I'm focused on my nuclear campus on the other side of the map not realising I'm not making any money because there are trains clogging up half the system and costing me hundreds of thousands of rubles in potential exports. A temporary fix could be to at least alert the player when trains can't refuel or get stuck so they can quickly address the problem or at least send the problem train back to a depot and restart it. Similar to how the game alerts you when a building is on fire. I suspect there may be some issues with train path finding that may be found and fixed by the devs at some point, but for now it seems your advice is the best to take on this matter; just upgrade to electric trains as soon as you possibly can.
I use alot of Diesel trains; what I did is placing refueling stations near loading stations, and I add the refueling station in the train's schedule. For placing stations you can either place is parallel to the tracks , or perpendicular like on the video. In that case you add a switch or you make a loop at the exit of the fueling station so the train can leave it easily. If it try to back up, add a signal or waypoint in the middle of the loop and add it to the scehdule (yes, you can add signals to a train's schedule).
Maybe you already have figured out so I ask you: How does education system work, to be more precisely, with an example, where exact does engineers come from? The reason to ask is there are multiples education buildings and I haven't discovered the difference yet......thanks for a brilliant video with trains:-)
Hey thank you for nice tutorial.. we are going to improve fuel nechanics in 0.8.2.X :-) also the signals will allow to enter more trains into bloc if their routes will not collide
That is great news.
Thanks. Amazing news! Keep up the good work, I believe WR:SR will become the future standard for city builders!!
Well, Transport Fever players are gonna love that one.
Hello to the developers! Can you please add nice road corners. I mean that now to build a 90° road crossing you need to erase small part of the road and after that road IS useful but ISN'T beautful
Hi devs, you do good work!
THANK YOU! And, info only a couple of months old!
As soon as your main lines become a little bit congested they just break. It doesn't matter what I do they simply don't work. Even simple actions like moving back a few metres to allow another train through is broken. Trains are completely unworkable in this game.
*Komrad!*
_Finally found a tutorial I can use!_
KUDOS my friend, you deserve sooo many more Tovarishes!
I joined the ExactChaos Party today.
*Spasiba!*
Jassie ou dankie vir die lekke video
11:20 to avoid this direction clusterf#*(! I usually define a train support area, there i build an track circle (don't build it as small as possible, be a little bit generous) and connect my fuel station, the depot, the train construction bureau and my main track to it. So trains have the opportunity to make a turnaround.
Yeah the turnarounds do help. Now with the new pathing in the latest update things should also be easier to manage.
Wow! Mega useful tutor my friend!!! Mega useful! Your explanation's very simple but covers all situations that may happen ingame..
A very informative video, presented with such a charismatic accent! Liked and subbed. Baie dankie, hoop daar's veel meer!
Thanks for the vid man, really helped me. Also, your accent sounds like a mix of Dutch, South African and Australian, never heard that before
At 11:35 there’s an extremely easy trick to fix the train unable to turn back just build a roundabout from the inward station to the other line the game automatically makes like a sort of clover leaf turn around which the trains will use to go to the other track
It's quite satisfying watching the trains work together
Great video, no faff and convoluted explanations for simple concepts thank you for making it
Thanks for help man! Took me a bit to understand hot trains work, but once you start using them, you understand how inefficient trucks are for large scale transportation
Great. Yeah trucks really can't be the backbone of a glorious soviet state!
@@ExactChaos You technically use them, but It will need a hundreds of them to replace a train. I like how the original map works. Coal is on one side of the map and Iron is on the other, so you WILL NEED to carry resources far away. And here you will either need trains and railroads, or hundreds of trucks. Or ships and long conveyors.
The wonderful rolling of the r's can mean only just one thing. That I've finally found a South African streamer. Lekker man!
Thanks. this is the only helpful tutorial I've found. The others do not explain in detail what the different types of semaphores actually do, just "do this, do that".
Brilliant, nice head on your top:-)
Thanks for the tutorial
There's the tutorials in the game now (i don't know if there were when this video was made) but the one about switches just told me to place one there and another there without really explaining how they worked and thanks to this vid I now have an idea of how it works (also the electric wire explaination was good). Besides you also made me learn about some of the things I could be doing that I wasn't like planning out the buildings before funding their construction.
Glad I could help!
Very nice tutorial, thanks for the tips!
Glad it was helpful!
Excellent tutorial you've saved me I've sold trains so many times because they get stuck and I couldn't figure out the switches . Also your accent is incredible 👍
Is this scotish accent, i love it, nice tutorial!!! Thanks!
extremely good tutorial - which is what it was. perfectly detailed. ty! 😁
Regarding the stuck train in the diesel station.... Why not run a loop out the back with it's own passing tracks?
The best tutorial for trains
thanks for this!
Great guide, thank you :)
Great clear explanation, thanks!
Why thanks you for the tips. I had guessed a few ones, but I wasn't sure of how the presignals worked. Being a long-time player of OpenTTD with a more evolved pathfinding (multiple trains can enter a switch or a huge grid at the same time, as long as they know where to go, they won't collide) I was utterly confused as to why trains would stay stuck at switches despite the fact there were open tracks.
It's also annoying that trains stops at the "build track" and not up to the last avaible stop point like in OpenTTD.
While fiddling in-game, I realized that you can also add signals as waypoints, it's a cheap but effective way to force trains to go the path you want.
And for your last tip, I can confirm, as of when I write this comment, W&R still crashes when creating complex railtracks.
Dam bro, made a ton of sense, thanks!
I thought I was no dummy until I contemplated rail networks. Good grief! Thanks for the helpful info lad.
Great tutorial, I was hoping I'd learn some more about petrol stations as that's the only thing I'm having trouble with at this point, but it seems you have the same issues as I do.
Petrol stations are such pains at the moment, I have my head wrapped around how trains work in this game pretty well I reckon, to the point where everything but 3 lane rail systems are easy for me to build, but I ALWAYS end up with trains not being able to get to well connected petrol stations. In my current save I have a quite large rail network, plenty of petrol stations accessible by junctions that allow trains to enter and exit from and on to any rail, in any direction, with the proper switches set up and plenty of space to use said junctions. Yet I constantly have trains unable to refuel, I check their ranges, they should be able to get there. Petrol stations are powered, signals are checked and triple checked, no problems there.
The trains will in fact use my petrol stations for a while, a few in game days perhaps, and then eventually decide they are too good for any of my petrol stations and would rather just sit on the rail forever. Meanwhile I'm focused on my nuclear campus on the other side of the map not realising I'm not making any money because there are trains clogging up half the system and costing me hundreds of thousands of rubles in potential exports.
A temporary fix could be to at least alert the player when trains can't refuel or get stuck so they can quickly address the problem or at least send the problem train back to a depot and restart it. Similar to how the game alerts you when a building is on fire.
I suspect there may be some issues with train path finding that may be found and fixed by the devs at some point, but for now it seems your advice is the best to take on this matter; just upgrade to electric trains as soon as you possibly can.
I use alot of Diesel trains; what I did is placing refueling stations near loading stations, and I add the refueling station in the train's schedule.
For placing stations you can either place is parallel to the tracks , or perpendicular like on the video. In that case you add a switch or you make a loop at the exit of the fueling station so the train can leave it easily. If it try to back up, add a signal or waypoint in the middle of the loop and add it to the scehdule (yes, you can add signals to a train's schedule).
Lekker man lekker
are you doing a airport ceo episode
trains is still too hard for me, i cant make 3 more oil trading train coz they just stop each other, it is work only one
I wish there was a tutorial in W&R. I watch your videos on how to start though :) So I guess a win for you hehehe :)
There are 6 tutorials in W&R
Is this the same in the newest version of the game? Great info regardless
There have been a few updates to rail and exactly how it works in the game recently, but the info is still relevant.
very nice
idk if you are reading comments on a 3 year old video but thanks for the tutorial!
98% of player in soviet republic don't know how to use chain
Maybe you already have figured out so I ask you: How does education system work, to be more precisely, with an example, where exact does engineers come from? The reason to ask is there are multiples education buildings and I haven't discovered the difference yet......thanks for a brilliant video with trains:-)
Thanks. Engineers come from any type of university, technical, medical or communist HQ.
Thanks, yeah found out that the problem was they worked another place, solved. Cool serie you have there, good job thanks.
Are you a Swede?
No, I am a South African.
British american russian arabic irish dialect
your accent is like chocolate