"Would the Kleber have survived that encounter?" Probably, because given the long range and high speed of the Kleber, ChatBonk would probably have just missed his salvos at the destroyer instead of doing damage. "Open water" doesn't mean "sitting duck" when it's something as fast as the Kleber like Jingles seems to be insinuating.
@@TheLesserWeevil There’s a reason why it’s called a _general_ rule. I do not think the guy was in the wrong for choosing to ensure the kill on the Yamato and Shikishima over a chance of some dubious damage on a Klèber.
@@TheLesserWeevil Ik chat he’s a good player, and it’s the right call, at that range and speed the likelyhood of a unicum player hitting it is still low, better to secure the kill
@@ShawFujikawa dubious or not, often times you score a critical on the dd's engine or rudder so other players in your team have an easier time to hit him. Sometimes you set a nice fire which keeps him spotted for a little longer, and yes that might sound like something almost irrelevant, but a lot of times it's enough for the DD to get killed or lose a huge amounth of HP. DD's don't need to make or be forced to make big mistakes, small mistakes in a DD can mean their death 9 out of 10 times at tier 10. In this situation, he saw the position of the enemy BB's, you can already know if you play wows regularly where you can and cann't lob shells. He had time to fire 3 or even 4 salvos at the DD before he was out of the blind spot and able to lob at the BB's.
I can explain why he wasn’t shooting at the kleber. At more than 10k away, hitting a french DD is damn near impossible, chatbonk probably thought that his shells and damage are better spent on things he can kill and consistently damage rather than shooting at a DD far away that he couldn’t possibly hit.
Might have been worth firing a salvo at it while waiting for the other ships to become visible, but it's arguable and I agree the chances of hitting weren't great.
Jingles thinks he is a Pro when he does these replays, it's very easy to armchair admiral it after you've already seen the battle The guy did a fantastic job in this game imho
"We're sorry, but the team you're looking for is unavailable-." "- If you feel you've reach this message as an error, please hang up and then dial your operator."
That happened to me one time in an Atlanta. Not quite as high or score, maybe around 2k total. Those are kind of frustratingly magical moments where you're really on your game and carrying your team farther than it should have gone considering what your teammates have done. But in the end it's not enough!
to be fair, on ranges above 10km, the Kleber is freaking hard to hit due to her insane speed. Shooting the Yamato was probably the better choice because he was sure to hit the Yamato.
there were moments where he could not shoot anything but the kleber. Even taking potshots would help, you never know, you could get lucky. With that being said his team lost, doesnt matter that he did so much dmg. They lost as a team.
The kleber wasn’t even hardly moving. Yes, it can move quite fast but it wasn’t moving at all or at least on two chances it was stationary. Drop in a salvo each time and it would be on low health or dead. No time lost. There are a number of games in which target selection is most important. If the goal is to win, this is an epic fail due to lack of judgement. It appears, however, that this player was farming damage and didn’t care if he won or not. The result is he lost the match but farmed the greatest damage. He achieved his goal, deliberately throwing the match while farming the most damage.
"There's a Klebeeeeer over there Chatbog" Yeah... a Kleber at 14km kiting away, those two salvo's he could have fired at it would've been nothing but wasted DPM and fire starting potential. He made the right call shooting at Yamato. Edit: Him continueing to shoot at Shikishima is fucking unforgivable though, that almost made me entirely delete this comment.
Yeah, the first time was a judgement call. The second time was an error. When you have a destroyer showing broadside to a Hindenberg at 9km, that should be a dead destroyer in only two or three salvos. He might have lost the game regardless, mind you.
@@ShawFujikawa A Kleber has 21,9k base HP, 25,4k with SE. I'm not saying it's likely to happen, but it is very definitely possible to take out a Kleber with just 2 salvo's, especially when it's already taken some hits.
I would make the same choice not to shoot at the DD. Given the choice between a BB he is guaranteed to kill with his DPM (while also helping a teammate) or a DD that is insanely fast at the distance it was, the BB is the better call in my mind. Why shoot at something and not hit it while something else is right in front of you and you CAN help take them out.
What about the 30 odd seconds where the Kleber was the ONLY ship spotted on the enemy team? There was nothing else to shoot at, and instead of at least taking potshots at the very least, he instead waited and then subsequently didn’t even manage to save the teammate he was trying to save.
I think the friendly CV is more to blame for this outcome. While damage may not be everything, kills are even less. Looks to me that the CV was farming kills, rather than helping the team with spotting and with taking out annoying DDs.
Kills are everything, but not if you have to fly your planes for half a minute to a part of the map that only has 1 enemy, and only to steal them from someone who was about to get them a few seconds later anyway. The CV is definitely to blame, for his/her target choices as well as the terrible positioning, about 15 km farther away from the enemy than necessary, in the endgame.
Have you tried hitting a Kleber at 13.5km moving at full speed? With the HE saturation, the few hits he might have scored on the Kleber wouldn't have done anything.
@@XXI_Rapax Trying to hit a speeding Kleber (or any DD) at 13km when he has speed boost activated is difficult to say the least and the DD player KNOWS that. Yes, you do need to pressure them to make them think but I'd rather secure a kill.
@@jimmiarreltherford8464 You're right. In that match, focusing the Yamo down to try and keep the Zao alive would have been my choice too. At that moment the CV should have been hunting the Kleber. If it would have been me I'd have farmed the damage too. He ended up on 450k, who wouldn't want to do that? But yes, a cruisers job is to blap DD's, especially when they are spotted for 6 months. Having said that trying to hit a Kleber at 11km/13km is hard, especially as it can reach 59kts!
Jingle, don't you know that you'll probably need another monitor or have a widescreen monitor to actually aim at the kleber,and of course has a godlike aiming skill
Got to love the guy in chat who's complaining about USN not getting good ships in a while when Alaska, Ohio and Georgia exist. And 'Des Moines is bad now'. Really?
Everyone just mad that wargaming nerfed the legendary mod so you cant pair it with engine mod to get British light cruiser acceleration in a HEAVY CRUISER with 5.5 SEC RELOAD on 203MM TRI BARRELED BOOM STICKS. I remember seeing videos on those changes/nerfs and I agree most of them suck. Like the Montana mod got nerfed to hell in the fire and flooding department.....which is kinda stupid when everyone in US navy is trained in damage control among other things, the massive flooding and fire time reduction made it unique and thematic ya know, sure the rudder fixing time was kinda meh who cares but still.
@@Dalnore Oh god, I forgot FDR. Allthough I don't consider CVs ships, game-sense wiese. No offense, but the game would be better without them, imho. There would still be plenty wrong, but CVs are the worst offenders atm.
@The Infidel they don't call it the des memes for nothing. especially ridiculous when you go max reload build, and its reload drops down to about 3ish seconds with AR on 9 8" guns with improved pen angles. citadels for days. i've taken down tierX bbs from half health to nothing before they could get two salvos off to kill me even with no citadel hits.
This game is a pretty good example of the power of CVs. Notice how the red CV didn't fly a single plane on ChatBonk's side of the map the entire game? And notice too how the other flank got annihilated? Being constantly spotted and having to dodge bombs/torpedos - and losing your angles - weakens ships much more than just the damage actually done by the CV.
And in late game it's often fucking broken, especially if just one side has still a CV. He can do what he wants, especially finishing low-hp ships off or defending caps, and you can do almost nothing against it. If he plays well, you have no chance to catch him. Every other ship has to play cunningly and risky in such a situation, but CVs? No, why?
Personally I would always shoot the dd unless it is to secure a kill on a fleeing target or to reset a cap. However that cv was guilty of stealing kills on an already dead ships rather than focusing elsewhere.
16:25 "every aircraft carrier sunk in real life was set on fire" IJM Shōkaku and IJM Unryū - torpedoed by US submarine (no fires) HMS Ark Royal, HMS Eagle and HMS Courageous - torpedoes by German submarine (no fires) HMS Glorious - Sunk by gunfire from German battleships Scharnhorst and Gneisenau. (lost due to flooding not fires) USS Hornet and USS Lexington - Had to be sunk by friendly fire after excessive battle damage USS Wasp and USS Yorktown - Sunk by IJN submarines. Maybe The Mighty Jingles is thinking about what happened to the IJN Taihō, where bad damage control allowed the ship to be filled with gasoline fumes turning the ship into a fuel air bomb. But that was bad training and damage control management as the torpedo strike should not have resulted in the massive explosions that happened.
@@Skull-in-the-house He should have said "the greatest loss of life and damage to aircraft carriers has been caused by fires" USS Franklin is a good example
Imagine taking a statement made on UA-cam as a joke to show how ridiculous damacon is on CVs seriously and then taking all that time to type that out...
It can't be just me but of late Jingles hosting a replay video has the volume so quiet I have to turn my headphones to near max to hear him, yet any advertisement pops up and I nearly go deaf. :P
Funny, I watched the Flambass video that had been up 16 seconds and as soon as that finished, I checked the old mans channel and his had been up 20 seconds
Well the kleber is hilariously hard to hit when its over 10km. So I do understand he didnt shoot because it would have been a lost shot with high possibility.
Well, you miss every shot you don't take. And for a good portion of the time he didn't shoot the Kleber, he didn't even have other targets. Also, the Hindenburg has relatively good shell velocity and has an easier time hitting the Kleber than most ships.
In a 5 years old game people still dont get it that it's important to put pressure not necessarly hit the target. Imagine if he shot the Kleber in the first place: Kleber forced to disengage...or second time...if the carrier dropped the Kleber he had to slow down and turn...easier target for Chatbonk...put pressure, always...
Hindi is my favorite ship to play. Got called a useless coward during a the ranked Arms Race season while scoring 270k dmg, 4 kills, 75k spotting dmg, 2.6 million pot dmg and successfully brawled and sank a Yamato and a Montana. I also found out that HE is not work it against British BBs. Their superstructure is so damn large and vulnerable that AP will do the trick. Range mod brings range up to roughly 21km and at 19.5km I scored a 16k volley on a Conq that called me a cheater for it. 9 hits and only 1 ricochet.
In this case I would not be so harsh with ChatBonk. He just ran out of time due to his team failing hard. The Shima at A got killed by the Kleber because he went into the open cap though the Kleber was spotted near A. Kurfürst and Montana pushed into the 7 enemies at A and died. So ChatBonk had to retreat while working them down. And that takes a while. Meanwhile 7 ships including two radar ships were parking at C and got farmed by the Yamato and Shikishima when they could have gone west to contest B. 4 minutes into the battle they took C and two slow enemy BBs were on the 10 line. That's two BBs that would have never been able to do anything if the whole lemming train had gone west to crush the crippled enemy fleet there.
Tbh I remember one tapping an emerald on full health with my konigsberg twice... in the same game... But then I also remember citadeling some other ship with it’s HE once so idek anymore
Well it was a emerald. Got tired of playing it after an Ismail citadeled me from 17 km away within the first minute by hitting the railing on the back of the ship (and only the railing)
Emerald is a paradox. Made of highly damaging and explosive ammunition that gets hit almost every time the ship takes damage. And yet, it struggles to do any damage in return.
on Konigsberg and Nurnberg I scored a lot of citadels using HE shells (on carriers, cruisers, once or twice on battleship) - I don't understand it, but then again I'm not complaining :)
@@AdamBarczynski HE has some penetration rate and when it lands and explodes, the game counts a radius around the explosion and do damage to it also -> in the are you destroy AA station, damage modules (like torpedoes etc) plus you can start a fire in certain areas of the ship. On some ships you hit hard enough that the explosion hits a citadel and while there is not so big damage compared to AP shelling, it definitely do some more dmg than standard HE hit. For more info watch wargamings videos "how it works" with shells and ammo topics ;)
The CV should've went for the Kleber a long time ago instead of wasting planes on other ships. There is no way in hell he can hit a Kleber 14km away without railguns.
Jingles is much more confident in his ability to consistently hit a kleber at 14km than I am. I get the feeling this Hindenburg captain wasn't quite so optimistic about his accuracy either.
Tbh, I would have done similar in terms of target choice, when ChatBonk had 2+ fires burning on a single target and no broadside to shoot, decided to choose another target which is just good practice, no point wasting damage on a target that doesn't have an opportunity to make immediate gains for the enemy. The Shikishima at that point was the most significant threat as the thunderer was on low hp and the carrier was just behind which would have been disastrous for points, not to mention that a Kleber isn't hard to find with cv aircraft however it is very hard to shoot at range. The only point that I would bring up is the navigation, I think I would have been faced with no decision other than to go for B instead of going around the edges although there was the risk of the Shiki-Shima just going bow in and cutting through the hindy like a hot knife through butter. The other point being the angle shown when fighting the DM, DM ap can still do massive damage even against the angle ChatBonk was showing so that was a mistake made.
He also almost blew it with the Des Moines before capping A. He went into that fight with 40K to the DMs 26K and belatedly noticed that he too was giving a whole lot of broadside to USN superheavy AP. Other than that I have to agree with everybody else in the comments about the Kleber. Apart from the opportunity instead of killing the Shikishima, all the other shots before would've been pretty much pointless...
Yeah, a Des Moines is a very scary thing to go against at that range. Thankfully that DM decided to fire too much HE and sail broadside. Had he been even moderately good he would've killed Chatbonk there and then, a few more volleys any it would've been over.
I like the German cruisers; they're proper Jack-of-all-Trades; they can do almost everything other cruiser lines can do, it's juts other lines are specialised in one aspect and do that aspect better. Hinde especially is a useful cruiser in almost any situation a player can encounter. The 1/4 HE pen mechanic does help them do a surprising amount of damage as well, even if the ability to set actual fires is lacking. Definitely one of my favourite ships.
Thank you Jingles. I watch a SHIT ton of Flambass videos, and he ALWAYS uses the 'torpedo aiming device' but 'never' fires his torpedoes...all this time I thought he was doing that to RANGE his target, but, now I know....he's doing that to tell which direction the ship is going.....youlearnsomethingneweveryday....
There's also an approved mod in the WoWs Modstation that gives you a sort of "traffic light", indicating whether the enemy ship is going forward, backward or staying still. It's useful, especially on ships that don't have torps.
its easy to backseat drive but if you have a DD in your sights and especially if he is the only target you have, you have to go for it because they will come back and bite your ass if they are given the chance!
That DD was basically irrelevant, kiting away. C was red already, it's not like the Kleber could easily sneak into another cap. And the Shikishima was charging a friendly BB, who needed to be saved. And there was a CV in the game, so a French DD could still be countered pretty well.
Well, I don't know either if it was wrong of ChatBonk to not shoot the Kléber even when he had nothing else to shoot at but luckily there is a simple rule that applies to this situation: Cruisers are never to blame. THEY can cry about their BBs not helping them when they are literally too slow to keep up with them, they can cry about their DDs not capping even though they only have 1k health leaft and a fighter squadron is keeping overwatch over the cap, they can even blame their CVs for not doing everything at once. But a cruiser is never to blame
I think that a CV not actively hunting DDs (especially DDs that can not hide in smoke like Kleber) is much more of a reason to lose a game as a Cruiser not taking every Salvo he can get on that DD. You have to take into account that the Kleber was not that close and that this thing can do more than 50 knots with engine boost activated. So even if he had shot the Kleber, he most probably would have missed. On the other hand, the Richthoven is a german CV and the only weapon that can do effective damage against a DD is its torpedo bombers. And while the torpedos are fast and have a better chance of hitting a DD than torpedos of the other nations CVs, its still quite difficult to land them, especially against a Kleber which is around as fast as the torpedos. But nevertheless he could have at least tried it. The problem is that many people without much CV-experience are trying the german CVs, which are in my opinion a CV-class for experienced players, not for starters. If you are a CV-rookie, you should start perhaps with US-CVs, then japanese and brits and finally germans last, because they are the most difficult to handle.
So, finishing up this video and listening to Jingles talk about Chatbonk not shooting at the Kleber, come out of full screen and look at my "up next" list ... see I Chase Gaming's post from 3 days previous (that's the 24th October) titled "Always Headpat SMOL boats"
Regarding the decision to focus down the BBs over the Kleber, it was the right choice to make simply for the fact the BBs were far easier kills than a nearly full health Kleber at mid-range would ever be. Yes, a byproduct means farming more damage, but at that point of the battle the right choice was to get the easiest kills
at 14:47 I'd argue that shooting at a top speed Kleber at that range would have been a waste of shots. Unless you're equipped with soviet railguns, the destroyer captain barely has to change direction a little and he's safe.
I've been able to pull it off a surprising amount with a BB, although I think that's more on the Kleber captain's that think speed is everything, don't maneuver and think "Oh, a BB is shooting at me? Never gonna hit."
the kleber hard to hit and so on...BUT someone who enters a battle just to farm damage, is there for his/hers ego only and not to help the team by working together and killing the biggest threats on the enemy team. Another reason for why many battles turnout badly for players that may do well and work as a team...
When a battleship loses a gunfight to a heavy cruiser... ya theres a reason why nobody ever wants to push up in bbs. Sad thing is that montana loses harder the farther away he gets.
Jongles, when you are 300 pts behind and that a blattleships presents itself as the perfect target, surrounded and vulnerable, kill it because the enemy team will lose more points, killing the Kleber at that point would have been hazardeous and he wouldn't have time to fully kill it anyway between the islands. The CV was stupid though, he focused what had the most AA firepower first instead of focusing the Fr DD who basically has next to no AA at all. He lost many aircraft for nothing, once the DD is destroyed Hindenburg and CV would have made short work of the Midway regardless. That being said, I still would have tried to fire at the Kléber, at least one salvo at each occasion before terrain got in the way. With Lutjens, he has sufficient rate of fire for that kind of target switching. And to be fair, the Kléber used terrain to his advantage as well but he survived mainly because the CV didn't focus him. Let's face it, having two Des Moines in front of you is enough to make a cruiser player play safe, one Des Moines showing broadside nearly killed him with only HE, he would have killed him with AP regardless of the angle, given how OP Des Moines shells are.
CB shall have a lot of praise for the ridiculous number of damage.. The problem was in his eager to make damage, he forgot rule nr one: always try to finish of a ship if you can. The BBs just fell back and heal up some of the damage he had done. Remember that KM HE has low alpha compared to other, so you can heal up much of what was lost. Not sure if he could've kept some of the team-mates on A alive since some did some questionable plays. But i believe he might have won if he had finished of some of the ships instead of farming.
Hindy doesn't get big damage numbers due to fires. It gets it due to being able to penetrate almost every ship's deck plating. Throw IFHE on it and even Yamato, Kremlin, & GK won't be safe. Consistent 4-7k damage volleys, that's what makes the HE so effective.
About the richtofen not going after the kleber. What exactly is he supposed to do? Cvs dont play support cuz theres no reward for it, the kleber would have to be medically dead to get hit by torpedo bombers, and the only other munitions are AP. This is more an indictment of CV design being shit but still.
In the first part of the video, I sort of got the impression that by sharing his HE damage around, targeting ships with no fire, that was a good idea, but would have been better if he had set fires and then gone back to focussing one ship down.
Everyone's saying it's hard to hit a Kleber at 10 km at full speed and under boost, but I've hit 15 km shots from my Montana fairly reliably given zooming out, and also nomogram sights, and relying on the Kleber captain's overconfidence in their speed to the point they don't maneuver, and "oh it's a battleship, they're never gonna hit me."
For me, the reason not to shoot at the Kleber is that outside of 6 or 7 km, they are so fast that the shots are basically wasted. I hate shooting at French and Russian dd's and I basically won't do it if they are more than 10 km away no matter what ship I'm in because then I'm spotted and taking fire, but doing no damage.
I'd blame the CV instead: sweeping in to killsteal those Monty and Des Moines was a pointless waste. Also, he was about 15 km behind of where he should've been, as many CVs often are.
in any other cruiser yes its hard to hit Kleber at 12 km .. but in Hindenburg its a diff story due to its shell velocity... not saying he lost just because of that … there were probably 11 others ships who contributed as well.. but as Mr. jingles said ,yes he should have gone for Kleber .Every tiny bit of damage done to a dd makes her more vulnerable of the next counter and the less health a dd had more cautious or scared a dd is while engaging another time.
Even sinking the Kleber his team would've been way behind on points. Focusing the BBs might've helped his teammates survive long enough to cap B or C. The friendly CV, for one, should've pushed towards the center of the map much, much sooner.
I never got why people would use the primary target indicator. You can get a reduction of the possibility of module damage with that skill point. I see how man ship focusing me myself. Don't need a display to get that information. And if you're detected and targeted and the targeting lock stops this doens not mean that a DD is firing torps at you. It just means that the DD is not targeting you anymore.
I like this video, this shows ppl have to learn to be team player, you can have all the damage in the world but still losing, I see lots of selfish players who keep complaining about some dds to spot for them and they staying in maximum range and farming, then when poor dads die cut of lack of support they usually at very last minutes of game talking about how good they are and how bad other team mates are
For the most part, unlike reality a damaged ship is still as powerful as a full health ship. The only red ship that cannot do damage to your team is a dead one. Ships with heals are much harder to kill if you do it slowly. Do a lot of damage but still loose, can be a result.
Wows players: Gunnery crew to captain: Hey, we don’t know how the target is moving. Captain to torpedo crew: Hey, how is the target moving? Torpedo crew to captain: (Takes a look and make some calculations) Oh the target’s moving this way. Captain to gunnery crew: Target’s moving this way. Gunnery crew: (fires)
Jingles, "I'm not gonna say that I'm not gonna say that's gonna bite him in the @$$, but... I'm not gonna say that's gonna bite him in the @$$, but... That's gonna bite him in the @$$." Lol, keep going Jingles!
I would say its the difference between shooting and hitting battleships causing damage and setting fires or shooting at a Kelber in open water where only 1 or 2 shells would of hit because of the amount of lead you need to hit it
Jingles, do you play light cruisers with high arc shells? Because 10km out and further it's basically impossible to hit a fast DD with those kinds of guns.
Cruisers not doing their job of shooting at DDs when they can. CVs ignoring DDs. We see that all too often. And the result? The team that loses its DDs first usually loses the match.
This has little to do with that. He went for the BBs that were charging his teammates and then the CV: all 3 of them would've given his team a lot more points than a DD. The problem is his team didn't cap, but that's not the job a kiting/HE spamming cruiser, who by the way did cap A...
"The Hindenburg is good at burning down other ships". Well, with a name like that...
Zao would like a word.
Big OOF on that that one.
Especially when teaming up with Lightning
@@not2tired and with H-class
OOF!
"Would the Kleber have survived that encounter?"
Probably, because given the long range and high speed of the Kleber, ChatBonk would probably have just missed his salvos at the destroyer instead of doing damage. "Open water" doesn't mean "sitting duck" when it's something as fast as the Kleber like Jingles seems to be insinuating.
The general rule is "if you get a chance to fire at a detected DD, do it".
@@TheLesserWeevil There’s a reason why it’s called a _general_ rule. I do not think the guy was in the wrong for choosing to ensure the kill on the Yamato and Shikishima over a chance of some dubious damage on a Klèber.
@@TheLesserWeevil Ik chat he’s a good player, and it’s the right call, at that range and speed the likelyhood of a unicum player hitting it is still low, better to secure the kill
@@ShawFujikawa dubious or not, often times you score a critical on the dd's engine or rudder so other players in your team have an easier time to hit him. Sometimes you set a nice fire which keeps him spotted for a little longer, and yes that might sound like something almost irrelevant, but a lot of times it's enough for the DD to get killed or lose a huge amounth of HP. DD's don't need to make or be forced to make big mistakes, small mistakes in a DD can mean their death 9 out of 10 times at tier 10.
In this situation, he saw the position of the enemy BB's, you can already know if you play wows regularly where you can and cann't lob shells. He had time to fire 3 or even 4 salvos at the DD before he was out of the blind spot and able to lob at the BB's.
He was right to help his teammate against the BB, but he was wrong in not taking shots at the DD in the meantime while not being able to shoot the BB
I can explain why he wasn’t shooting at the kleber. At more than 10k away, hitting a french DD is damn near impossible, chatbonk probably thought that his shells and damage are better spent on things he can kill and consistently damage rather than shooting at a DD far away that he couldn’t possibly hit.
Might have been worth firing a salvo at it while waiting for the other ships to become visible, but it's arguable and I agree the chances of hitting weren't great.
Hindeburg was the go-to ship for hackers back then
@@thepavl thank god there aren't any now
Jingles thinks he is a Pro when he does these replays,
it's very easy to armchair admiral it after you've already seen the battle
The guy did a fantastic job in this game imho
@Binary Grid Agreed, it's certainly not a
"Bazar aversion" to shooting at him
LUL Jingles is funny
Hey team, can ya be a tea-
Oh, and half of them are dead.
story of my recent captain career, usually around 8 mins in or so ya glance up at the top and screen and go "oh....its another one of those games"
"We're sorry, but the team you're looking for is unavailable-." "- If you feel you've reach this message as an error, please hang up and then dial your operator."
@@jaywerner8415 8 minutes? Luxury!
the fact that he just got more base xp than the mvp of the winning team is just insane. it's uncommon to see that (well at least for me)
That happened to me one time in an Atlanta. Not quite as high or score, maybe around 2k total. Those are kind of frustratingly magical moments where you're really on your game and carrying your team farther than it should have gone considering what your teammates have done. But in the end it's not enough!
Yeah but 440k damage is extremely rare
to be fair, on ranges above 10km, the Kleber is freaking hard to hit due to her insane speed. Shooting the Yamato was probably the better choice because he was sure to hit the Yamato.
there were moments where he could not shoot anything but the kleber. Even taking potshots would help, you never know, you could get lucky. With that being said his team lost, doesnt matter that he did so much dmg. They lost as a team.
The kleber wasn’t even hardly moving. Yes, it can move quite fast but it wasn’t moving at all or at least on two chances it was stationary. Drop in a salvo each time and it would be on low health or dead. No time lost. There are a number of games in which target selection is most important. If the goal is to win, this is an epic fail due to lack of judgement. It appears, however, that this player was farming damage and didn’t care if he won or not. The result is he lost the match but farmed the greatest damage. He achieved his goal, deliberately throwing the match while farming the most damage.
@@richardbeckenbaugh1805 why not blame it on the other 11 players on his team, like his cv
"There's a Klebeeeeer over there Chatbog"
Yeah... a Kleber at 14km kiting away, those two salvo's he could have fired at it would've been nothing but wasted DPM and fire starting potential.
He made the right call shooting at Yamato.
Edit: Him continueing to shoot at Shikishima is fucking unforgivable though, that almost made me entirely delete this comment.
Also he did send shots at Kleber initially, missed and redirected to the BB as the Kleber went undetected.
Yeah, the first time was a judgement call. The second time was an error. When you have a destroyer showing broadside to a Hindenberg at 9km, that should be a dead destroyer in only two or three salvos. He might have lost the game regardless, mind you.
I say he made a good call, the person who's judgement I question is the carrier for throwing away bombers vs another carrier rather than a destroyer.
@@Cailus3542 A Klèber doesn’t die in 2 or 3 salvos even at point blank lol. At 9km you wouldn’t even consistently kill Shimakazes with 2 or 3 rounds.
@@ShawFujikawa A Kleber has 21,9k base HP, 25,4k with SE. I'm not saying it's likely to happen, but it is very definitely possible to take out a Kleber with just 2 salvo's, especially when it's already taken some hits.
I would make the same choice not to shoot at the DD. Given the choice between a BB he is guaranteed to kill with his DPM (while also helping a teammate) or a DD that is insanely fast at the distance it was, the BB is the better call in my mind. Why shoot at something and not hit it while something else is right in front of you and you CAN help take them out.
True and the Kleber was at full hp. At this point there was no chance at all to take him out but by shooting the BB he could help his team.
nope. you're a loser. literally.
What about the 30 odd seconds where the Kleber was the ONLY ship spotted on the enemy team?
There was nothing else to shoot at, and instead of at least taking potshots at the very least, he instead waited and then subsequently didn’t even manage to save the teammate he was trying to save.
I think the friendly CV is more to blame for this outcome. While damage may not be everything, kills are even less. Looks to me that the CV was farming kills, rather than helping the team with spotting and with taking out annoying DDs.
Kills are everything, but not if you have to fly your planes for half a minute to a part of the map that only has 1 enemy, and only to steal them from someone who was about to get them a few seconds later anyway.
The CV is definitely to blame, for his/her target choices as well as the terrible positioning, about 15 km farther away from the enemy than necessary, in the endgame.
Have you tried hitting a Kleber at 13.5km moving at full speed? With the HE saturation, the few hits he might have scored on the Kleber wouldn't have done anything.
you have to put pressure!
@@XXI_Rapax Trying to hit a speeding Kleber (or any DD) at 13km when he has speed boost activated is difficult to say the least and the DD player KNOWS that. Yes, you do need to pressure them to make them think but I'd rather secure a kill.
@@jimmiarreltherford8464 well that helped him a lot. trying to secure a kill and also let the enemy secure a kill...good point! bravo!
@@jimmiarreltherford8464 You're right. In that match, focusing the Yamo down to try and keep the Zao alive would have been my choice too. At that moment the CV should have been hunting the Kleber. If it would have been me I'd have farmed the damage too. He ended up on 450k, who wouldn't want to do that? But yes, a cruisers job is to blap DD's, especially when they are spotted for 6 months. Having said that trying to hit a Kleber at 11km/13km is hard, especially as it can reach 59kts!
Aim 19mills in front of it ...
Jingle, don't you know that you'll probably need another monitor or have a widescreen monitor to actually aim at the kleber,and of course has a godlike aiming skill
@Mathew Long and then the kleber takes a slight turn and everything misses
@Mathew Long Yeah, but trying to hit a full speed Kleber at more than 10km is rolling the dice, it’s probably not gonna do anything.
@vladypunkyface Ah yes hit one shell out of 12... That makes so much difference
Got to love the guy in chat who's complaining about USN not getting good ships in a while when Alaska, Ohio and Georgia exist. And 'Des Moines is bad now'. Really?
Everyone just mad that wargaming nerfed the legendary mod so you cant pair it with engine mod to get British light cruiser acceleration in a HEAVY CRUISER with 5.5 SEC RELOAD on 203MM TRI BARRELED BOOM STICKS. I remember seeing videos on those changes/nerfs and I agree most of them suck. Like the Montana mod got nerfed to hell in the fire and flooding department.....which is kinda stupid when everyone in US navy is trained in damage control among other things, the massive flooding and fire time reduction made it unique and thematic ya know, sure the rudder fixing time was kinda meh who cares but still.
He said USN didn't get good ships on exactly the same day (Oct 1) this flying monstrosity FDR was released.
@@Dalnore Oh god, I forgot FDR. Allthough I don't consider CVs ships, game-sense wiese. No offense, but the game would be better without them, imho. There would still be plenty wrong, but CVs are the worst offenders atm.
@The Infidel they don't call it the des memes for nothing. especially ridiculous when you go max reload build, and its reload drops down to about 3ish seconds with AR on 9 8" guns with improved pen angles. citadels for days. i've taken down tierX bbs from half health to nothing before they could get two salvos off to kill me even with no citadel hits.
@@DJVC1985 No offense, but you are wrong. CV is fun :)
11:56 that enemy des mones is a member of the "-TOG-" clan.
GK as well.
This game is a pretty good example of the power of CVs. Notice how the red CV didn't fly a single plane on ChatBonk's side of the map the entire game? And notice too how the other flank got annihilated? Being constantly spotted and having to dodge bombs/torpedos - and losing your angles - weakens ships much more than just the damage actually done by the CV.
@Binary Grid Sailing alone in a carrier game? that's a deserved paddling.
@@Ushio01 He never claimed to have been alone. All you need is a few weaker AA ships around you, and the CVs will do as they please.
And in late game it's often fucking broken, especially if just one side has still a CV. He can do what he wants, especially finishing low-hp ships off or defending caps, and you can do almost nothing against it. If he plays well, you have no chance to catch him. Every other ship has to play cunningly and risky in such a situation, but CVs? No, why?
Personally I would always shoot the dd unless it is to secure a kill on a fleeing target or to reset a cap. However that cv was guilty of stealing kills on an already dead ships rather than focusing elsewhere.
16:25 "every aircraft carrier sunk in real life was set on fire"
IJM Shōkaku and IJM Unryū - torpedoed by US submarine (no fires)
HMS Ark Royal, HMS Eagle and HMS Courageous - torpedoes by German submarine (no fires)
HMS Glorious - Sunk by gunfire from German battleships Scharnhorst and Gneisenau. (lost due to flooding not fires)
USS Hornet and USS Lexington - Had to be sunk by friendly fire after excessive battle damage
USS Wasp and USS Yorktown - Sunk by IJN submarines.
Maybe The Mighty Jingles is thinking about what happened to the IJN Taihō, where bad damage control allowed the ship to be filled with gasoline fumes turning the ship into a fuel air bomb. But that was bad training and damage control management as the torpedo strike should not have resulted in the massive explosions that happened.
I heard him say that and literally facepalmed XD
@@Skull-in-the-house He should have said "the greatest loss of life and damage to aircraft carriers has been caused by fires" USS Franklin is a good example
Imagine taking a statement made on UA-cam as a joke to show how ridiculous damacon is on CVs seriously and then taking all that time to type that out...
I think you mean the Taiho for your final example (you already mentioned the Shokaku being torpedoed earlier).
@@Wolfeson28 You are correct my bad it was the Taihō not the Shōkaku
It can't be just me but of late Jingles hosting a replay video has the volume so quiet I have to turn my headphones to near max to hear him, yet any advertisement pops up and I nearly go deaf. :P
In World of Warship legends, we don't know what good German HE is! Great vid Jingles
We dont even get tier 10s!
uploaded 16 seconds ago? And I just got my morning coffee ready! Sweet!
You beat me by 104 seconds, _and my kettle hasn't boiled yet._ Unfair
Morning coffee and jingles is the best way to start a day 😃
Funny, I watched the Flambass video that had been up 16 seconds and as soon as that finished, I checked the old mans channel and his had been up 20 seconds
I think the CV had more to play in the loss than the Hindy...
Well the kleber is hilariously hard to hit when its over 10km. So I do understand he didnt shoot because it would have been a lost shot with high possibility.
To be fair, at that range, it's very difficult to deal consistent damage to a Kleber in any ship other than a Venezia.
i think he didn´t shoot the Kleber because this thing very hard to hit at 12km+
Well, you miss every shot you don't take. And for a good portion of the time he didn't shoot the Kleber, he didn't even have other targets. Also, the Hindenburg has relatively good shell velocity and has an easier time hitting the Kleber than most ships.
In a 5 years old game people still dont get it that it's important to put pressure not necessarly hit the target. Imagine if he shot the Kleber in the first place: Kleber forced to disengage...or second time...if the carrier dropped the Kleber he had to slow down and turn...easier target for Chatbonk...put pressure, always...
"You were not best enough" - Jingles 2020, i love this line :)
and this is the problem with "teams" in WOT, most do not play to win, they play to do damage
Hindi is my favorite ship to play. Got called a useless coward during a the ranked Arms Race season while scoring 270k dmg, 4 kills, 75k spotting dmg, 2.6 million pot dmg and successfully brawled and sank a Yamato and a Montana. I also found out that HE is not work it against British BBs. Their superstructure is so damn large and vulnerable that AP will do the trick. Range mod brings range up to roughly 21km and at 19.5km I scored a 16k volley on a Conq that called me a cheater for it. 9 hits and only 1 ricochet.
I also think the reason he held his fire against the kleber was beacuase its a complete pain in the ass to hit easpeacially at that range
In this case I would not be so harsh with ChatBonk.
He just ran out of time due to his team failing hard.
The Shima at A got killed by the Kleber because he went into the open cap though the Kleber was spotted near A.
Kurfürst and Montana pushed into the 7 enemies at A and died. So ChatBonk had to retreat while working them down. And that takes a while.
Meanwhile 7 ships including two radar ships were parking at C and got farmed by the Yamato and Shikishima when they could have gone west to contest B.
4 minutes into the battle they took C and two slow enemy BBs were on the 10 line. That's two BBs that would have never been able to do anything if the whole lemming train had gone west to crush the crippled enemy fleet there.
Oh come on Jingles! This is even quieter than usual!
Damage isn't everything? That's like saying salt mines production isn't everything.
It's like saying mining salt in salt mine isn't everything
Yes and people like you are the reason why your team looses. WOWS does actually require you to think not just try and shoot everything you see.
And off to the mines you go... You will be missed 😉
Tbh I remember one tapping an emerald on full health with my konigsberg twice... in the same game...
But then I also remember citadeling some other ship with it’s HE once so idek anymore
Well it was a emerald. Got tired of playing it after an Ismail citadeled me from 17 km away within the first minute by hitting the railing on the back of the ship (and only the railing)
Emerald is a paradox. Made of highly damaging and explosive ammunition that gets hit almost every time the ship takes damage. And yet, it struggles to do any damage in return.
on Konigsberg and Nurnberg I scored a lot of citadels using HE shells (on carriers, cruisers, once or twice on battleship) - I don't understand it, but then again I'm not complaining :)
@@AdamBarczynski HE has some penetration rate and when it lands and explodes, the game counts a radius around the explosion and do damage to it also -> in the are you destroy AA station, damage modules (like torpedoes etc) plus you can start a fire in certain areas of the ship. On some ships you hit hard enough that the explosion hits a citadel and while there is not so big damage compared to AP shelling, it definitely do some more dmg than standard HE hit.
For more info watch wargamings videos "how it works" with shells and ammo topics ;)
The CV should've went for the Kleber a long time ago instead of wasting planes on other ships. There is no way in hell he can hit a Kleber 14km away without railguns.
Going for DDs in a german CV is questionable,hitting them with ap rockets/bombs yields mostly overpens,so you instead go for BBs or broadside Cruisers
Jingles is much more confident in his ability to consistently hit a kleber at 14km than I am. I get the feeling this Hindenburg captain wasn't quite so optimistic about his accuracy either.
With a win, that would have been 4100+ Base XP. That's freaking INSANE.
❤Definitely the best Jingles video of the year...and that's absolutely EVERYTHING!!🤓
Tbh, I would have done similar in terms of target choice, when ChatBonk had 2+ fires burning on a single target and no broadside to shoot, decided to choose another target which is just good practice, no point wasting damage on a target that doesn't have an opportunity to make immediate gains for the enemy. The Shikishima at that point was the most significant threat as the thunderer was on low hp and the carrier was just behind which would have been disastrous for points, not to mention that a Kleber isn't hard to find with cv aircraft however it is very hard to shoot at range. The only point that I would bring up is the navigation, I think I would have been faced with no decision other than to go for B instead of going around the edges although there was the risk of the Shiki-Shima just going bow in and cutting through the hindy like a hot knife through butter. The other point being the angle shown when fighting the DM, DM ap can still do massive damage even against the angle ChatBonk was showing so that was a mistake made.
Every time Jingles features a Hindenburg it ends in defeat.
He also almost blew it with the Des Moines before capping A. He went into that fight with 40K to the DMs 26K and belatedly noticed that he too was giving a whole lot of broadside to USN superheavy AP.
Other than that I have to agree with everybody else in the comments about the Kleber. Apart from the opportunity instead of killing the Shikishima, all the other shots before would've been pretty much pointless...
Yeah, a Des Moines is a very scary thing to go against at that range. Thankfully that DM decided to fire too much HE and sail broadside. Had he been even moderately good he would've killed Chatbonk there and then, a few more volleys any it would've been over.
I like the German cruisers; they're proper Jack-of-all-Trades; they can do almost everything other cruiser lines can do, it's juts other lines are specialised in one aspect and do that aspect better. Hinde especially is a useful cruiser in almost any situation a player can encounter.
The 1/4 HE pen mechanic does help them do a surprising amount of damage as well, even if the ability to set actual fires is lacking.
Definitely one of my favourite ships.
Thank you Jingles. I watch a SHIT ton of Flambass videos, and he ALWAYS uses the 'torpedo aiming device' but 'never' fires his torpedoes...all this time I thought he was doing that to RANGE his target, but, now I know....he's doing that to tell which direction the ship is going.....youlearnsomethingneweveryday....
There's also an approved mod in the WoWs Modstation that gives you a sort of "traffic light", indicating whether the enemy ship is going forward, backward or staying still. It's useful, especially on ships that don't have torps.
14:19 I wonder if that building really exists, it’s quite lovely.
Dude that tip about priority target is already helping me
Man, I wish I could have been that Kleber player... I always get focused when I'm a DD....
its easy to backseat drive but if you have a DD in your sights and especially if he is the only target you have, you have to go for it because they will come back and bite your ass if they are given the chance!
That DD was basically irrelevant, kiting away. C was red already, it's not like the Kleber could easily sneak into another cap.
And the Shikishima was charging a friendly BB, who needed to be saved.
And there was a CV in the game, so a French DD could still be countered pretty well.
Well, I don't know either if it was wrong of ChatBonk to not shoot the Kléber even when he had nothing else to shoot at but luckily there is a simple rule that applies to this situation: Cruisers are never to blame. THEY can cry about their BBs not helping them when they are literally too slow to keep up with them, they can cry about their DDs not capping even though they only have 1k health leaft and a fighter squadron is keeping overwatch over the cap, they can even blame their CVs for not doing everything at once. But a cruiser is never to blame
I think that a CV not actively hunting DDs (especially DDs that can not hide in smoke like Kleber) is much more of a reason to lose a game as a Cruiser not taking every Salvo he can get on that DD. You have to take into account that the Kleber was not that close and that this thing can do more than 50 knots with engine boost activated. So even if he had shot the Kleber, he most probably would have missed. On the other hand, the Richthoven is a german CV and the only weapon that can do effective damage against a DD is its torpedo bombers. And while the torpedos are fast and have a better chance of hitting a DD than torpedos of the other nations CVs, its still quite difficult to land them, especially against a Kleber which is around as fast as the torpedos. But nevertheless he could have at least tried it. The problem is that many people without much CV-experience are trying the german CVs, which are in my opinion a CV-class for experienced players, not for starters. If you are a CV-rookie, you should start perhaps with US-CVs, then japanese and brits and finally germans last, because they are the most difficult to handle.
Jingles video, time to turn up the audio by 20%.
those famous armored fireproof American battlecarriers bouncing 8in HEs from the deck and launching CAPs at the same time
11:40 That Des Moines went from about 90% health to dead in 5 seconds.
So, finishing up this video and listening to Jingles talk about Chatbonk not shooting at the Kleber, come out of full screen and look at my "up next" list ... see I Chase Gaming's post from 3 days previous (that's the 24th October) titled "Always Headpat SMOL boats"
Regarding the decision to focus down the BBs over the Kleber, it was the right choice to make simply for the fact the BBs were far easier kills than a nearly full health Kleber at mid-range would ever be. Yes, a byproduct means farming more damage, but at that point of the battle the right choice was to get the easiest kills
Yup, plus a charging Shikishima is a much bigger threat to a friendly CV than a retreating Kleber.
Wish my Hindy had that fire chance with all the flags and skills I put on her :c
Great video Jingles! I learned from your comments. And try my best in de German boats next time ☺️
at 14:47 I'd argue that shooting at a top speed Kleber at that range would have been a waste of shots. Unless you're equipped with soviet railguns, the destroyer captain barely has to change direction a little and he's safe.
The 10 second intro is SO much better! I watch older videos as well, as a new viewer. Of course I... skip ahead past the intro most of the time
I have never once used the Priority Target skill, I think it's a waste of points.
This video taught me that Jingles has no clue what a Kleber is
When a Hindy is shooting at your BB, it seems to have a pretty good fire chance.
The jingle man cometh
"Every CV that was sunk IRL was sunk due to fire."
Yorktown?
Shinano
Have you ever tried to hit a French DD at 14km, damn near impossible.
I've been able to pull it off a surprising amount with a BB, although I think that's more on the Kleber captain's that think speed is everything, don't maneuver and think "Oh, a BB is shooting at me? Never gonna hit."
the kleber hard to hit and so on...BUT someone who enters a battle just to farm damage, is there for his/hers ego only and not to help the team by working together and killing the biggest threats on the enemy team. Another reason for why many battles turnout badly for players that may do well and work as a team...
Proudly sends jingles the game of his life. Puts him in the 400k club and gets ripped by jingles who has never even joined the 300k club.
When a battleship loses a gunfight to a heavy cruiser... ya theres a reason why nobody ever wants to push up in bbs. Sad thing is that montana loses harder the farther away he gets.
A great example that Random games are indeed not team games. Everyone is a loner, and likely selfish.
Jingles' solution : just shoot at the Frenchman!
I have to say, i am a little hurt, but I understand, coming from a Brit...
Jongles, when you are 300 pts behind and that a blattleships presents itself as the perfect target, surrounded and vulnerable, kill it because the enemy team will lose more points, killing the Kleber at that point would have been hazardeous and he wouldn't have time to fully kill it anyway between the islands.
The CV was stupid though, he focused what had the most AA firepower first instead of focusing the Fr DD who basically has next to no AA at all. He lost many aircraft for nothing, once the DD is destroyed Hindenburg and CV would have made short work of the Midway regardless.
That being said, I still would have tried to fire at the Kléber, at least one salvo at each occasion before terrain got in the way. With Lutjens, he has sufficient rate of fire for that kind of target switching. And to be fair, the Kléber used terrain to his advantage as well but he survived mainly because the CV didn't focus him.
Let's face it, having two Des Moines in front of you is enough to make a cruiser player play safe, one Des Moines showing broadside nearly killed him with only HE, he would have killed him with AP regardless of the angle, given how OP Des Moines shells are.
CB shall have a lot of praise for the ridiculous number of damage.. The problem was in his eager to make damage, he forgot rule nr one: always try to finish of a ship if you can. The BBs just fell back and heal up some of the damage he had done. Remember that KM HE has low alpha compared to other, so you can heal up much of what was lost. Not sure if he could've kept some of the team-mates on A alive since some did some questionable plays. But i believe he might have won if he had finished of some of the ships instead of farming.
(Fires a salvo at the Kleber)He never shot at the Kleber(as it goes unspotted)!
His scroll zooming was making me sea sick
Hindy doesn't get big damage numbers due to fires. It gets it due to being able to penetrate almost every ship's deck plating.
Throw IFHE on it and even Yamato, Kremlin, & GK won't be safe. Consistent 4-7k damage volleys, that's what makes the HE so effective.
>doesn't play for the team
>loses
>Oh No
>Anyways
About the richtofen not going after the kleber. What exactly is he supposed to do? Cvs dont play support cuz theres no reward for it, the kleber would have to be medically dead to get hit by torpedo bombers, and the only other munitions are AP. This is more an indictment of CV design being shit but still.
In the first part of the video, I sort of got the impression that by sharing his HE damage around, targeting ships with no fire, that was a good idea, but would have been better if he had set fires and then gone back to focussing one ship down.
Cripes, could you not have the camera doing the ZOOM IN ZOOM OUT ZOOM IN ZOOM OUT nausea dance?
I don't know, shooting slow reloading guns at a Kleber, I can understand why he was hesitant, given the French saturation benefit too.
Thunderer has 63% fire chance base Conqueror has 48% base, sorry for the correction jingles
Why is the audio so low?
Damage isn’t everything? Ya mean kills aren’t everything? Cause I’m looking at you Flexseal, That’s a lot of Damage!
i am only watching this before my world of warships game finishes downloading
Everyone's saying it's hard to hit a Kleber at 10 km at full speed and under boost, but I've hit 15 km shots from my Montana fairly reliably given zooming out, and also nomogram sights, and relying on the Kleber captain's overconfidence in their speed to the point they don't maneuver, and "oh it's a battleship, they're never gonna hit me."
For me, the reason not to shoot at the Kleber is that outside of 6 or 7 km, they are so fast that the shots are basically wasted. I hate shooting at French and Russian dd's and I basically won't do it if they are more than 10 km away no matter what ship I'm in because then I'm spotted and taking fire, but doing no damage.
Commenting on all of jingles videos until he posts a new assassins creed odyssey video part 2 electric boogaloo
So, over 400k damage, but because his priority was damage farming rather than killing what needed to be killed, he cost his team the game.
I'd blame the CV instead: sweeping in to killsteal those Monty and Des Moines was a pointless waste. Also, he was about 15 km behind of where he should've been, as many CVs often are.
I've always prioritized shooting DDs when playing cruisers.
Don’t know why, but the German battleships and cruisers are my favorites of the ones. They just feel good to use.
in any other cruiser yes its hard to hit Kleber at 12 km .. but in Hindenburg its a diff story due to its shell velocity... not saying he lost just because of that … there were probably 11 others ships who contributed as well.. but as Mr. jingles said ,yes he should have gone for Kleber .Every tiny bit of damage done to a dd makes her more vulnerable of the next counter and the less health a dd had more cautious or scared a dd is while engaging another time.
Even sinking the Kleber his team would've been way behind on points.
Focusing the BBs might've helped his teammates survive long enough to cap B or C. The friendly CV, for one, should've pushed towards the center of the map much, much sooner.
I never got why people would use the primary target indicator. You can get a reduction of the possibility of module damage with that skill point. I see how man ship focusing me myself. Don't need a display to get that information. And if you're detected and targeted and the targeting lock stops this doens not mean that a DD is firing torps at you. It just means that the DD is not targeting you anymore.
Jingles, a most interesting match. You have a lot of good observations. Yeah, damage is great....then again....
I like this video, this shows ppl have to learn to be team player, you can have all the damage in the world but still losing, I see lots of selfish players who keep complaining about some dds to spot for them and they staying in maximum range and farming, then when poor dads die cut of lack of support they usually at very last minutes of game talking about how good they are and how bad other team mates are
For the most part, unlike reality a damaged ship is still as powerful as a full health ship. The only red ship that cannot do damage to your team is a dead one. Ships with heals are much harder to kill if you do it slowly. Do a lot of damage but still loose, can be a result.
fChatbox must play an old school Affliction Lock in WOW.
Wows players:
Gunnery crew to captain: Hey, we don’t know how the target is moving.
Captain to torpedo crew: Hey, how is the target moving?
Torpedo crew to captain: (Takes a look and make some calculations) Oh the target’s moving this way.
Captain to gunnery crew: Target’s moving this way.
Gunnery crew: (fires)
The BIGGEST Factor, is no one else did their job on his team!
There's something slightly morbid about a ship named Hindenburg dispensing mass quantities of fire damage.
Jingles, "I'm not gonna say that I'm not gonna say that's gonna bite him in the @$$, but... I'm not gonna say that's gonna bite him in the @$$, but... That's gonna bite him in the @$$."
Lol, keep going Jingles!
I would say its the difference between shooting and hitting battleships causing damage and setting fires or shooting at a Kelber in open water where only 1 or 2 shells would of hit because of the amount of lead you need to hit it
Jingles, do you play light cruisers with high arc shells? Because 10km out and further it's basically impossible to hit a fast DD with those kinds of guns.
I just want to see the replay on the Yamato getting that double strike
Cruisers not doing their job of shooting at DDs when they can. CVs ignoring DDs. We see that all too often. And the result? The team that loses its DDs first usually loses the match.
This has little to do with that.
He went for the BBs that were charging his teammates and then the CV: all 3 of them would've given his team a lot more points than a DD.
The problem is his team didn't cap, but that's not the job a kiting/HE spamming cruiser, who by the way did cap A...