Does reaper do much for this, or would proximity ward be more useful? I personally enjoy the guaranteed survival that proximity ward gives, and I see that you use finishers a lot, both to guarantee kills and for special finisher. But finisher kills don’t proc reaper, plus proximity ward would make them risk free. Then again, it seems like your build is finely tuned.
It just depends is all! The class warfare modifier gives a bonus to damage and resistance for dodging. I figured It would be better to get more out of my dodges. The damage resistance I would gain would help cover the shortcoming of not having proximity ward. In strikes where there are barriers, I do not use reaper. The radiant dodge cooldown is long, so I don’t get much use out of it. Also enemy density in general. I’m more likely to use ward if enemies tend to stay in large groups in open areas. Think Heist Moon BG, for example. I’d just die without it and run outta ammo.
Oh also, ammo generation!! Reaper is pound for pound the most convenient way to get orbs for special finisher. Even more important for a double special build.
underrated destiny channel
19:08 champion must’ve been a warlock😂
This is the work of a madman (keep it up)
Another amazing run, awesome job👏
these are the most entertaining runs i've watched
Great run and super cute thumbnail. Instant sub from me ❤
Subscriber 269 here this is amazing
You deserve more recognition for this tbh. Do you have a discord?
I use this one
gm.report/discord
Does reaper do much for this, or would proximity ward be more useful? I personally enjoy the guaranteed survival that proximity ward gives, and I see that you use finishers a lot, both to guarantee kills and for special finisher. But finisher kills don’t proc reaper, plus proximity ward would make them risk free. Then again, it seems like your build is finely tuned.
It just depends is all! The class warfare modifier gives a bonus to damage and resistance for dodging. I figured It would be better to get more out of my dodges. The damage resistance I would gain would help cover the shortcoming of not having proximity ward.
In strikes where there are barriers, I do not use reaper. The radiant dodge cooldown is long, so I don’t get much use out of it.
Also enemy density in general. I’m more likely to use ward if enemies tend to stay in large groups in open areas. Think Heist Moon BG, for example. I’d just die without it and run outta ammo.
Oh also, ammo generation!! Reaper is pound for pound the most convenient way to get orbs for special finisher. Even more important for a double special build.
class item roll?
description