The car looks like Lotus Esprit. It's I think more well known than you think as it was in a Bond movie. Your version actually looks a bit like it did in the movie because it transformed into a submarine.
Hey, a quick question instead of Boolean those circular holes and connecting segments, can’t I just sculpt all the hole and detail in high poly and bake them into bump, normal or height map and transfer those data into my low poly model. 😅i am lazy need a quick way to finish my model in time.
Hey, thanks for the comment. Yeah you could just sculpt some details and bake the high poly down to the low poly, but it would depend on what you are trying to achieve, what purpose the model is for and what the detail is. If it is a large detail that changes the silhouette, I would model that in. But if you want to make a low poly model for distant use, or for real time rendering, yeah you can use baked normal maps.
Hello! Just wanted to thank you for making this video, lots of valuable stuff in here, and its also nice to hear some reassurance during some tough times hah. Is there a best way to contact you? Would love to get some feedback on some work/ advice if you have the time :) Thanks!
Hey! Happy you liked it and I hope it helped In some way :) Yes absolutely, you can contact us at info@summerdaystudios.com I would be more than happy to give you some feedback.
quite a information you shared mate ♥
Thanks, Glad you liked it!
The car looks like Lotus Esprit. It's I think more well known than you think as it was in a Bond movie. Your version actually looks a bit like it did in the movie because it transformed into a submarine.
Oh you're right! I didn't realise. it's a cool looking car
Hey, a quick question instead of Boolean those circular holes and connecting segments, can’t I just sculpt all the hole and detail in high poly and bake them into bump, normal or height map and transfer those data into my low poly model. 😅i am lazy need a quick way to finish my model in time.
Hey, thanks for the comment. Yeah you could just sculpt some details and bake the high poly down to the low poly, but it would depend on what you are trying to achieve, what purpose the model is for and what the detail is. If it is a large detail that changes the silhouette, I would model that in. But if you want to make a low poly model for distant use, or for real time rendering, yeah you can use baked normal maps.
Hello! Just wanted to thank you for making this video, lots of valuable stuff in here, and its also nice to hear some reassurance during some tough times hah. Is there a best way to contact you? Would love to get some feedback on some work/ advice if you have the time :) Thanks!
Hey! Happy you liked it and I hope it helped In some way :) Yes absolutely, you can contact us at info@summerdaystudios.com
I would be more than happy to give you some feedback.