The only point that seems to me to generate some lack of visibility is that even though the electrical particles indicate the presence of energy, the connection between the copper bars and the passage of energy through them is not very clear. Other than that, it is very good.
That's understandable. Especially when dealing with tight corners it can get difficult to tell which way energy is going! I will see what I can do! Thanks for the feedback! I am glad you like the datapack!
A very vanilla-friendly way of giving copper more uses. While alot of tech-mods focus on copper as a key part, it's nice to have something dedicated solely to just copper to bring it up to par with other materials as it's still pretty useless in vanilla. It being a Datapack is also a big plus, here's hoping more people pick up and use this!
@davethebrave. Are you saying that you watched me when I made middle schooler level cringe minecraft content a few years back? All of those videos are hidden but not deleted! I have grown a lot since those times and have even learned how to make video games! My new goal with the channel is to make datapacks and show them off and also make dev logs for my own game that I am working on! I got a bunch of datapacks I have been making for my friends over the years that I want to polish up and I also got tons of new ideas so it may be a bit before I start doing dev logs for my own game but honestly I am glad to be back on UA-cam! I lost a lot of confidence over the years but my new friends and this channel is helping me regain the confidence I once had and just be happier in general! I'm glad you're here!
The machines were so much fun to make and play around with! Originally I used enchantment particles to show what blocks were machines but it was so hard to tell that they were machines so I gave them their own unique looks using block displays and item displays which was one of the best decisions I ever made for this datapack! The second best decision was adding effects to the creation and breaking of machines! You don't really get to see the breaking of the machines in this video but I encourage you to do it because the effects for some of the machines are just so satisfying!
A lot of this stuff is truly genius, but I think there are a couple of things that, if tweaked, would make the pack truly amazing. I think that putting some more work into the visuals with connecting the wires would be good. It’s hard to read the direction of wires when they don’t connect to eachother and don’t connect to restore components. I also think that the cost of some of the contraptions is a little off. The teleporter should be more expensive, maybe a loadstone instead of crying obsidian? Maybe the air compressor could use a heavy core? The tree chopper should have a delay based on how large the tree is. Just simple stuff like that
@stephenharris2957 Balancing and the wire and electricity visuals are some things that I really need to work on! I have some ideas but I think you have given me a better idea of what I should focus on! Thanks for the feedback! I am glad you like the pack!
Hey! Why dont you work with the guy that made Copper Wiring? You two can combine the datapacks that are related to this and probly make something really good.
@muhammedemirfiliz1277 The goals of our datapack are very different with his being made to be an extention to the redstone system and mine being more about machines and power generation. The packs should not conflict with each other but our power systems don't interact. I think both datapacks would be fun when used together! We are friends and like helping each other bug fix so who knows we might work together on just one datapack but we have both agreed that we are not combining these two.
@@DumpstarFireDev oh ok than. I'm not really good with data pack or never really thouched one, so i might have did something wrong when putting them to the game.
@miladmoro88 That is the plan! I am working on 1.0.2 and after that I have a plan for a big update! I also have tons of other amazing datapack ideas! There is so much more to come! I'm glad you like what I have so far!
You can fix the requirement of teleporters both being loaded by storing the last known coordinates of its pair inside it, then performing a spreadplayers command on a marker entity at the X and Z location of the paired portal. This command temporarily loads all chunks that entities are sent to, so when the marker entity is sent here, you can do everything from checking if the paired portal still exists to teleporting the player to it all in one mcfunction before killing the marker. Do note that all these commands DO need to be run in a function at the same time as the chunks are loaded and the marker is sent there, as once it leaves the scope of that function, the chunk and marker will become unloaded. In order to use spread players on the stored X and Z coordinates in a teleporter, use function macros to pass the stored coordinates into the function. I had to do all this to make a teleporter myself a month or so ago, it works completely between unloaded chunks, and if I were to add a system for storing the dimension, making it cross-dimension would be easy too.
@GameJam230 yeah I have been thinking about storing the coordinates. I may also change the process you set which teleporter you teleport to. Thanks for the feedback!
@@DumpstarFireDev for my datapack, I used a right-clickable item using the consumable tag and an advancement, which makes it so it isn’t a constantly ticking item. That made it so I could store the coordinates of each portal in the item while going towards the other one, which would then establish a link when clicking the second one. This would also do other things such as disabling any previous links either portal pad had
@GameJam230 That is actually how I was going to do it! I think when I made the teleporter I was still learning when it came to datapacks! Thus pack has been worked on for a long time on and off. It was meant for just my friends but I am glad I released it! Thanks again for the helpful advice for improving my datapack!
I like this a lot but i can't really easily visualize where energy is with all of the particles going everywhere. Maybe you could show energy in some other way?
Absolutely great! And I have a 🎉DIFFERENT🎉 complaint then just visuals! With the quarry its 🔻hard🔻 to mine stuff 👇underground👇 because you have to go mine underground to the deepest point desired to assign the mining area!
@bluelightning7272 Hmmm... I will see what I can do for making the area you want to mine easier to select. I don't currently have any ideas but I really want to make sure thus datapack is as easy to use as reasonably possible! Maybe you still set the area like normal but maybe it can be extended and moved before you set the quarry? I don't know how I would do that yet but I will try some different things! Thanks for the feedback! I'm glad you like the datapack!
@@DumpstarFireDev why not use the mouse wheel to define the depth, he would be sure to put items in slot 2 to 9 of the hotbar and look at which item the player has in hand and compare it with the present to determine the direction and speed
@micuit-cuit2 Interesting idea! I may be able to do something like it! Thank you for that idea! Seriously with a few modifications to that idea it would be way better than my initial idea! Lol
@@micuit-cuit2 Cool and as a side effect you could also just use the number keys to ad depth because pressing the number keys also changes the selected hotbar slot! With that I don't have to use my INCREDIBLY INACCURATE Apple magic mouse ,,scroll wheel"! PLEASE @DumpstarFireDev don't make me suffer like The Create Mod does by making me use my INCREDIBLY INACCURATE scroll wheel! I beg you!
No I am not making it where you scroll to adjust the area! I am keeping the way you first set the corners the same but then allowing you to edit the area by using the slots as options for adjusting the corners. to use the option you would sneak. for example slot 4 could move the selected corner in the positive x direction one block when you sneak. then if you wanted to switch the corner you have selected you could select slot 2 and then sneak to switch corners. This method should be easily useable no matter how jank you mouse is since you can also use the number keys to select a slot! I am actually done with adding the ability to adjust the mining area and I really think it works well! I will hopefully get the update out soon but for now I still got a few things I want to adjust!
the chunkloader feels kind of useless compared to a vanilla chunkloader, maybe you can make it generate random ticks to actually give players a reason to use it over a nether portal and a boat.
@bendabossno8788 Yeah i guess that is a good point although I can't just give random ticks to a certain location. We'll at least it will be useful for anyone that doesn't want to deal with nether portal linking! I will still look into it though.
This is incredibly cool. Also, you have a good personality and voice for UA-caming. However, if you do make a second video, I'd suggest getting Sodium or Optifine to zoom in rather than the somewhat awkward looking at the floor. Greta video!
Furnaces smelting while simultaneously generating electricity doesn't make sense to me. Personally, I would have tried to make a new block similar to a furnace which generates electricity from the heat of burning fuel
@moatazamr2358 I guess you got a point but also the electricity could be getting generated by the excess heat. I wasn't going for anything too realistic and I don't really have much of an idea for what other block I could use. Maybe if there is something smelting less energy will be produced? I will think about it but still I wasn't going for super realistic. Thanks for the feedback!
@Warden-ob1w4n I used to play bedrock edition so I know how disappointing it can be to hear that something cool on java won't be going to bedrock. I didn't really have plans to have a version for bedrock and I currently have no idea how I would do it but I may look into it. No promises but it would be nice to have a bedrock version I just don't know if that is something I can realistically do! I have a lot of other things in my life to focus on but I will at least see what I can do for bedrock!
@EduPintilie I would like to support that version but there was such a huge change in the way datapacks are structured between 1.20 and 1.21 and I don't have the old unpolished version of the pack that was in 1.20 anymore. Even if I did, that version would be stuck on 1.0 of the pack since during the restructuring of datapacks there were some features added that are utilized in 1.0.1. Just like with mods it is time consuming and difficult to support many versions of minecraft while also explain functionality with the pack. Datapacks also have a lot more limitations than mods so work arounds are very difficult to create. Sorry.
@EduPintilie Well I didn't delete it I just made a bunch of changes to the old one to make it function in the new version and didn't make a backup which I should start making backups now that I think of it!
@@DumpstarFireDev don't tell me mojang THE F CREATORS OF MINECRAFT DON'T HABE BACKUPS OF OLDVERIONS (I think every company has backups of old versions some companies keep unreleased dev versions of the game which is very nice)
I have zero experience or qualifications to say this but couldn't you make it be suspicious sand because you can't get it in survival and won't need to worry about what spot regular sand is in
@reddragonlordz9948 That is sadly not how it works. The default falling block is a sand block so when you try to set a falling block to be something like a stick it will just default to sand which I can not change! I use it defaulting to sand to detect if there is an invalid item. You can still put a hopper with sand above if you have a stick in every slot except the first in the block placer! I am still trying to play around with it to see if I can make it work better! Thanks for trying to help!
The only point that seems to me to generate some lack of visibility is that even though the electrical particles indicate the presence of energy, the connection between the copper bars and the passage of energy through them is not very clear. Other than that, it is very good.
That's understandable. Especially when dealing with tight corners it can get difficult to tell which way energy is going! I will see what I can do! Thanks for the feedback! I am glad you like the datapack!
I love it. Simple, gives actual use to copper, and just cool with all the new machines!
@DatGamerFish Thank you! I have had so much fun working on it and I am excited to keep add cool machines to it!
A very vanilla-friendly way of giving copper more uses. While alot of tech-mods focus on copper as a key part, it's nice to have something dedicated solely to just copper to bring it up to par with other materials as it's still pretty useless in vanilla.
It being a Datapack is also a big plus, here's hoping more people pick up and use this!
I've been watching this for a few years now and it's so good to see you there are lots of people who don't know how to do that.
@davethebrave. Are you saying that you watched me when I made middle schooler level cringe minecraft content a few years back? All of those videos are hidden but not deleted! I have grown a lot since those times and have even learned how to make video games! My new goal with the channel is to make datapacks and show them off and also make dev logs for my own game that I am working on! I got a bunch of datapacks I have been making for my friends over the years that I want to polish up and I also got tons of new ideas so it may be a bit before I start doing dev logs for my own game but honestly I am glad to be back on UA-cam! I lost a lot of confidence over the years but my new friends and this channel is helping me regain the confidence I once had and just be happier in general! I'm glad you're here!
Чезабретто
Congratulations on your work 👏
The machines are excellent.
The machines were so much fun to make and play around with! Originally I used enchantment particles to show what blocks were machines but it was so hard to tell that they were machines so I gave them their own unique looks using block displays and item displays which was one of the best decisions I ever made for this datapack! The second best decision was adding effects to the creation and breaking of machines! You don't really get to see the breaking of the machines in this video but I encourage you to do it because the effects for some of the machines are just so satisfying!
A lot of this stuff is truly genius, but I think there are a couple of things that, if tweaked, would make the pack truly amazing.
I think that putting some more work into the visuals with connecting the wires would be good. It’s hard to read the direction of wires when they don’t connect to eachother and don’t connect to restore components.
I also think that the cost of some of the contraptions is a little off. The teleporter should be more expensive, maybe a loadstone instead of crying obsidian? Maybe the air compressor could use a heavy core? The tree chopper should have a delay based on how large the tree is.
Just simple stuff like that
@stephenharris2957 Balancing and the wire and electricity visuals are some things that I really need to work on! I have some ideas but I think you have given me a better idea of what I should focus on! Thanks for the feedback! I am glad you like the pack!
Hey! Why dont you work with the guy that made Copper Wiring? You two can combine the datapacks that are related to this and probly make something really good.
@muhammedemirfiliz1277 The goals of our datapack are very different with his being made to be an extention to the redstone system and mine being more about machines and power generation. The packs should not conflict with each other but our power systems don't interact. I think both datapacks would be fun when used together! We are friends and like helping each other bug fix so who knows we might work together on just one datapack but we have both agreed that we are not combining these two.
@@DumpstarFireDev oh ok than. I'm not really good with data pack or never really thouched one, so i might have did something wrong when putting them to the game.
@muhammedemirfiliz1277 I wonder what went wrong? I hope you can figure things out!
O
This is amazing. Please update this datapack and include new features and fixes. I have an eye out for ya
@miladmoro88 That is the plan! I am working on 1.0.2 and after that I have a plan for a big update! I also have tons of other amazing datapack ideas! There is so much more to come! I'm glad you like what I have so far!
You can fix the requirement of teleporters both being loaded by storing the last known coordinates of its pair inside it, then performing a spreadplayers command on a marker entity at the X and Z location of the paired portal. This command temporarily loads all chunks that entities are sent to, so when the marker entity is sent here, you can do everything from checking if the paired portal still exists to teleporting the player to it all in one mcfunction before killing the marker. Do note that all these commands DO need to be run in a function at the same time as the chunks are loaded and the marker is sent there, as once it leaves the scope of that function, the chunk and marker will become unloaded. In order to use spread players on the stored X and Z coordinates in a teleporter, use function macros to pass the stored coordinates into the function.
I had to do all this to make a teleporter myself a month or so ago, it works completely between unloaded chunks, and if I were to add a system for storing the dimension, making it cross-dimension would be easy too.
@GameJam230 yeah I have been thinking about storing the coordinates. I may also change the process you set which teleporter you teleport to. Thanks for the feedback!
@@DumpstarFireDev for my datapack, I used a right-clickable item using the consumable tag and an advancement, which makes it so it isn’t a constantly ticking item. That made it so I could store the coordinates of each portal in the item while going towards the other one, which would then establish a link when clicking the second one. This would also do other things such as disabling any previous links either portal pad had
@GameJam230 That is actually how I was going to do it! I think when I made the teleporter I was still learning when it came to datapacks! Thus pack has been worked on for a long time on and off. It was meant for just my friends but I am glad I released it! Thanks again for the helpful advice for improving my datapack!
I like this a lot but i can't really easily visualize where energy is with all of the particles going everywhere. Maybe you could show energy in some other way?
@seccuenta50ydos Yeah I have heard that from others so I will work it it! Thanks for the feedback!
Absolutely great! And I have a 🎉DIFFERENT🎉 complaint then just visuals!
With the quarry its 🔻hard🔻 to mine stuff 👇underground👇 because you have to go mine underground to the deepest point desired to assign the mining area!
@bluelightning7272 Hmmm... I will see what I can do for making the area you want to mine easier to select. I don't currently have any ideas but I really want to make sure thus datapack is as easy to use as reasonably possible! Maybe you still set the area like normal but maybe it can be extended and moved before you set the quarry? I don't know how I would do that yet but I will try some different things! Thanks for the feedback! I'm glad you like the datapack!
@@DumpstarFireDev why not use the mouse wheel to define the depth, he would be sure to put items in slot 2 to 9 of the hotbar and look at which item the player has in hand and compare it with the present to determine the direction and speed
@micuit-cuit2 Interesting idea! I may be able to do something like it! Thank you for that idea! Seriously with a few modifications to that idea it would be way better than my initial idea! Lol
@@micuit-cuit2 Cool and as a side effect you could also just use the number keys to ad depth because pressing the number keys also changes the selected hotbar slot!
With that I don't have to use my INCREDIBLY INACCURATE Apple magic mouse ,,scroll wheel"!
PLEASE @DumpstarFireDev don't make me suffer like The Create Mod does by making me use my INCREDIBLY INACCURATE scroll wheel! I beg you!
No I am not making it where you scroll to adjust the area! I am keeping the way you first set the corners the same but then allowing you to edit the area by using the slots as options for adjusting the corners. to use the option you would sneak. for example slot 4 could move the selected corner in the positive x direction one block when you sneak. then if you wanted to switch the corner you have selected you could select slot 2 and then sneak to switch corners. This method should be easily useable no matter how jank you mouse is since you can also use the number keys to select a slot! I am actually done with adding the ability to adjust the mining area and I really think it works well! I will hopefully get the update out soon but for now I still got a few things I want to adjust!
Mojang should hire you because we this in next minecraft update
well done :]
Upgrade guys, UPGRADE!
Mojang should note this
Is this the simply sarc thingy? Where copper could be used to het electricity from everyday things?
@FriedMonkey362 I did not base it off of that but I guess maybe we had similar ideas for using copper!
the chunkloader feels kind of useless compared to a vanilla chunkloader, maybe you can make it generate random ticks to actually give players a reason to use it over a nether portal and a boat.
@bendabossno8788 Yeah i guess that is a good point although I can't just give random ticks to a certain location. We'll at least it will be useful for anyone that doesn't want to deal with nether portal linking! I will still look into it though.
This is incredibly cool.
Also, you have a good personality and voice for UA-caming. However, if you do make a second video, I'd suggest getting Sodium or Optifine to zoom in rather than the somewhat awkward looking at the floor.
Greta video!
@@hamzamotara4304 Thank you! I will check that out!
very veryyy coool
being able to filter the miner to mine only ores would be nice you could use there different tiers of pickax
@@zithyak8758 Interesting idea! I will definitely think about it. Thanks for the feedback!
Furnaces smelting while simultaneously generating electricity doesn't make sense to me.
Personally, I would have tried to make a new block similar to a furnace which generates electricity from the heat of burning fuel
@moatazamr2358 I guess you got a point but also the electricity could be getting generated by the excess heat. I wasn't going for anything too realistic and I don't really have much of an idea for what other block I could use. Maybe if there is something smelting less energy will be produced? I will think about it but still I wasn't going for super realistic. Thanks for the feedback!
Could this be a way to see where chunk borders are without using f3 🤔
I must ask: Bedrock Edition when?
@Warden-ob1w4n I used to play bedrock edition so I know how disappointing it can be to hear that something cool on java won't be going to bedrock. I didn't really have plans to have a version for bedrock and I currently have no idea how I would do it but I may look into it. No promises but it would be nice to have a bedrock version I just don't know if that is something I can realistically do! I have a lot of other things in my life to focus on but I will at least see what I can do for bedrock!
@@DumpstarFireDev Fully understandable. I just love this concept and what you've done with it.
1.20 support (first 1.20 versinon)
@EduPintilie I would like to support that version but there was such a huge change in the way datapacks are structured between 1.20 and 1.21 and I don't have the old unpolished version of the pack that was in 1.20 anymore. Even if I did, that version would be stuck on 1.0 of the pack since during the restructuring of datapacks there were some features added that are utilized in 1.0.1. Just like with mods it is time consuming and difficult to support many versions of minecraft while also explain functionality with the pack. Datapacks also have a lot more limitations than mods so work arounds are very difficult to create. Sorry.
@@DumpstarFireDev so you don't have older versions? Why do you delete old versions of datapacks
@EduPintilie Well I didn't delete it I just made a bunch of changes to the old one to make it function in the new version and didn't make a backup which I should start making backups now that I think of it!
@@DumpstarFireDev bro pack devs should have backups of older versions
@@DumpstarFireDev don't tell me mojang THE F CREATORS OF MINECRAFT DON'T HABE BACKUPS OF OLDVERIONS
(I think every company has backups of old versions some companies keep unreleased dev versions of the game which is very nice)
I have zero experience or qualifications to say this but couldn't you make it be suspicious sand because you can't get it in survival and won't need to worry about what spot regular sand is in
@reddragonlordz9948 That is sadly not how it works. The default falling block is a sand block so when you try to set a falling block to be something like a stick it will just default to sand which I can not change! I use it defaulting to sand to detect if there is an invalid item. You can still put a hopper with sand above if you have a stick in every slot except the first in the block placer! I am still trying to play around with it to see if I can make it work better! Thanks for trying to help!
a bit ironic, but chunk loaders aren't all that important anymore as of this snapshot. Ender stasis now acts as a chunk loader...