Amabel Goes To 4X School, Part 3: Endless Space 2 - 05
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- Опубліковано 29 гру 2024
- Amabel is a professional board game publisher who has been designing hex maps and war games for a decade now, but somehow has no experience of 4Xs. Join us as I bring my thousands of hours of experience (bolstered by my legendarily spotty memory) to bear and educate her about one of my favorite game genres!
To the stars! Endless Space 2 is the first space 4X on our journey, which means it's time to introduce a new but related set of core peculiarities alongside what might still be the best presentation the genre has to offer. Join us as we navigate a galaxy peopled by giant trees, fish mobsters, robots from an abstract math dimension, sentient clouds of unrefined hack, and so much more!
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Also yes there is a benefit from hacking from further away and via indirect paths:
1. When the hack reaches the target, it has a fixed time to complete.
2. The opponent's time to trace and counter the hack is based on your hack's path length.
So yes it takes longer to set up, but it ensures it can't be countered (or can't be countered easily, at least).
The bird samurai are cool and all, but I'm still hoping you do Vodyani next. :3
• Arks make them play very differently.
• Very cool villain aesthetic.
• Absolutely rocking it.
• Sort of the 'protagonists' of ES2?
• Doritos
Thank you so much for this series! You’re both doing fantastic work.
35:20 Bear in mind that much such Hutu-Tutsi BS was done in the supposed name of science. It wasn't _actually_ scientific of course, but socially it was _perceived_ as such, which is what the game seems to be modeling here.
Yippee new episode! I just finished binging a bunch of old rhns
I think the design concept behind the expansion too fast equals discontent mechanic is that newly established colonies, take resources away from established ones as they become self-sufficient so too much expansion feels like tax on the established worlds. Youre initially asking citizens to produce goods and food for ‘over there’ and initially getting nothing in return. once the colonies are established, you can mitigate this by building the infrastructure of self sufficiency.
you can also consider it as the stress of managing such a large empire, the more people and places you have to deal with the more you need communication between each, and the more time and effort is needed to manage them all to the same standards, and I imagine a population can feel that strain when their needs and issues would be less quickly handled or smaller issues start to possibly pile up.
One of the elements of this game that you don't really get in a terrestrial 4x is that notion of just getting a signal from a remote portion of space and zipping on over just to see what's up. Is it going to be just a lonely system out in a weird part of space or are you going to be able to backtrace some starlanes to connect to your empire?
Umbral Choir could be fun run
Expansion into space without pre existing life there is probably good IRL. Eggs in one basket and all.
OMG YAYYYAYAYAYAY
I loved Endless Space 2 initially, but the expansions added too much of that "mechanical noise". Specifically, the entire hacking system is something I would rather just never interact with, but the game effectively forces you to. Even if your empire has no real affinity for it... you're bugged about it constantly, and you HAVE to deal with a system that is way too complicated to just set up basic "defenses". I stopped going back to the game after that was added.