How To Make Super Mario 64 Co-op Deluxe Custom Character Mods!

Поділитися
Вставка
  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 130

  • @endertgyjvcvcdfg
    @endertgyjvcvcdfg 11 днів тому +3

    Having a problem, I made a custom life icon, it is 16x16 the tex file generated, and it's named correctly in the lua, but it won't show up. It's just the missing image question mark when I load the game.

    • @Garrulous64
      @Garrulous64  7 днів тому +2

      In your Lua file, search for CT_CHAR. There should be one more instance of it lower in the Lua file. Change that to CT_(whatever you named the other ones).
      This should fix the issue.

    • @endertgyjvcvcdfg
      @endertgyjvcvcdfg 7 днів тому +1

      @@Garrulous64 I fixed it. It still had the .png at the end in the lua, so I got rid of it and it worked.

  • @raunak0983
    @raunak0983 20 днів тому +48

    At this very moment in time, nobody has actually watched the whole video in normal speed, without time skips.

  • @TheCiShow
    @TheCiShow 20 днів тому +8

    Hell yeah, thanks for making this my talented bro

  • @twistedlogic7218
    @twistedlogic7218 20 днів тому +12

    Idk if anyone has typed this already, but there's and easier way to rotate things in blender and also get them at perfect angels. You can press r and any one of the keys that corresponds to different axis (xy and z) and them type 90 or -90 depending on which direction your trying to go. Doing that it'll just snap to a position that's 90 degrees from it's original spot. And you don't have to only use 90 it works with any number

    • @twistedlogic7218
      @twistedlogic7218 20 днів тому +1

      Idk if I explained that we'll lol, not good at explaining things without the thing I'm explaining in front of me

    • @Garrulous64
      @Garrulous64  17 днів тому +1

      I appreciate the info! I just like to rotate manually because that's just how i do it ¯\_(ツ)_/¯

    • @NickMarkick
      @NickMarkick 12 днів тому

      Or just hold ctrl while rotating

  • @DrybowoSuperstar
    @DrybowoSuperstar 20 днів тому +14

    0:29
    Star Force Megaman
    Bro made the Peakest mod ever ngl frfr putting the best characters ever into an great game

    • @Garrulous64
      @Garrulous64  20 днів тому +5

      Maybe i will release that mod at some point!

    • @DrybowoSuperstar
      @DrybowoSuperstar 20 днів тому +1

      @@Garrulous64 It would be cool but is up to you dw

    • @N64_Wega64
      @N64_Wega64 13 днів тому

      ​@@Garrulous64 the only reason why i went to this tutorial was to find out how to open the templates so i can mess around with the rig and make animations or renders lol

  • @Winner_64
    @Winner_64 20 днів тому +3

    Nice tutorial! I learned how to make SM64 mods a bit ago but it was really hard to start. So its good to see that new modders have easy guide to start.

  • @Winner_64
    @Winner_64 13 днів тому +3

    For those who have a problem with shading your model smooth and it looks a bit broken you can go into edit mode with your mesh, press A to select everything and then you can press Shift+N. Then everything should be fine!

  • @roastbeef1416
    @roastbeef1416 20 днів тому +1

    NICE, I've been searching for a consice tutorial for this and I'd seen that you had posted Sonic previous to this as well! This works out great omg, thanks for posting this man

  •  20 днів тому +2

    Aye! The before Christmas upload we take these! Very informative. Only thing to note when messing with the script you can use any generic text editor

  • @TheJimmyDodgerArchive
    @TheJimmyDodgerArchive 19 днів тому

    I literally installed this game like a month ago and was playing as Peter Griffin, thinking
    "Man, I wish I knew how to do this stuff, but it's probably overly complicated and a long process."
    And then you pull up in my recommended now with a completely different video type than usual, with the most convenient tutorial ever.
    Thanks man, I'm gonna put my friend in the game and prank him. :)
    32:21 Was not expecting the RHS Jumpscare

  • @zoesusername
    @zoesusername 20 днів тому +1

    YES BEEN WAITING FOR THIS VIDEO SINCE I SAW YOUR FORUM POST TYSM

  • @S.F.Y.T.A.G
    @S.F.Y.T.A.G 20 днів тому +5

    Title: I made a Sonic the Hedgehog mod *(And you can too!)*
    Literally 40 seconds later: "First things first this tutorial is going to be *specifically* for the Super Mario 64 Co-Op Deluxe branch of the *pc* port of Mario 64."

    • @MlopsFunny
      @MlopsFunny 20 днів тому +5

      Honestly? Coop Deluxe is the simplest fork of those to install. It also aims to be as accurate as possible to vanilla

    • @S.F.Y.T.A.G
      @S.F.Y.T.A.G 19 днів тому

      @MlopsFunny oops i forgot to mention people that aren't on pc

    • @Ayaanyx7
      @Ayaanyx7 11 днів тому

      You can play it on mobile and you could use this tutorial by using winulator

  • @aliminator1310
    @aliminator1310 20 днів тому +1

    MERRY CHRISTMAS, GARRULOUS!!!

  • @endertgyjvcvcdfg
    @endertgyjvcvcdfg 13 днів тому

    Thanks man. I'm making a mod with one of my characters. And so far, it's going smoothly.

  • @Kaos_Element
    @Kaos_Element 13 днів тому

    Thank you. I’ve been wanting to make custom characters in this game for a while, and now there’s a tutorial that I can easily follow.

  • @bananabike279
    @bananabike279 16 днів тому

    First we got Garrulous64 audio books, now we got tutorials too? Rad!

  • @ChipChapChop
    @ChipChapChop 20 днів тому +1

    Seeing Mario with Sonic’s eyes is funny as hell.

  • @SepSmi79
    @SepSmi79 20 днів тому

    I see that the promised time has finally arrived. Thank you for the details!

  • @EveTanooki
    @EveTanooki 20 днів тому

    I downloaded the junio sonic mod literally like, maybe 3 or 4 hours ago?
    First clicked just because "oh cool, sonic"
    Then I saw you made it and was like "oh woah didn't know you made mods"
    And now I see this.
    I dunno if this is fate but it is certainly a funny set of coincidences.

  • @rodrickgoldberg2324
    @rodrickgoldberg2324 20 днів тому +1

    You want to know a few what-ifs I was curious about?
    What if Sage was in the IDW comics? And/or what if Sage was created sooner?

  • @U_N.E.O
    @U_N.E.O 20 днів тому

    Thanks for answering my question man. (On Bluesky if you don’t remember)

  • @ChipChapChop
    @ChipChapChop 19 днів тому

    That was pretty cool! I would like to try my hand at making a character mod too! Thanks for doing the legwork!

  • @Mrxstardex
    @Mrxstardex 20 днів тому

    Really good tutorial! Thx!

  • @GameFactsSpecial
    @GameFactsSpecial 20 днів тому

    That Sonic Model looks great in game.

  • @BrainDeadXX
    @BrainDeadXX 15 днів тому

    9:30 hold shift while rotating to have your model stap to rotations by 90 degrees

  • @yellowinahat
    @yellowinahat 20 днів тому +2

    That shading is cursed.

  • @FredrickFazbearing
    @FredrickFazbearing 20 днів тому +3

    ever notice how Modern Sonic's eyelids are blue, and Classic Sonic's are tan?

    • @FlashlockAnimator
      @FlashlockAnimator 20 днів тому +2

      What's even worse is that Modern Sonic's eyelids used to be tan too, up until a certain game, which scarily implies he spontaneously grew fur over them one day.

    • @FredrickFazbearing
      @FredrickFazbearing 20 днів тому +4

      @@FlashlockAnimator new fear unlocked: growing eyelid hair

  • @ImYourCat2
    @ImYourCat2 20 днів тому +1

    thank for using gart

  • @FastTheSonic
    @FastTheSonic 20 днів тому +1

    24:37 how do you open this menu in the bottom half of the screen?

  • @silversjunkpile
    @silversjunkpile 18 днів тому

    0:35 whisper lanky

  • @RayTheMaymay
    @RayTheMaymay 18 днів тому

    Would be nice if the title specified that it's a modding tutorial for SM64CoopDX, since most people might not be able to tell solely off of the thumbnail

  • @TieZeeGuy235
    @TieZeeGuy235 20 днів тому +1

    OMG THANK YOU THANK YOU 🙏

  • @AndoWasHere
    @AndoWasHere 20 днів тому +4

    Hey garrulous uh can you slow down your upload schedule because having a video every day seems a bit to extreme but hey im just saying if you need it take a break anyway take care

    • @therealclassicsonicexists
      @therealclassicsonicexists 20 днів тому

      What are you talking about? It was 2 weeks in between videos. Are you talking about UA-cam shorts? Cuz everyone's doing that

  • @Jesterman
    @Jesterman 20 днів тому +2

    Still waiting for the Sonic Advance 3 review

  • @kibeesan9
    @kibeesan9 20 днів тому

    thakns to yuo i ported my oc to mario 64 lol nice tutorial

  • @SuperLeono69
    @SuperLeono69 19 днів тому

    7:53 this model is all what

  • @LukasATBK
    @LukasATBK 20 днів тому

    pretty damn nice tutorial, i've been doing sm64coopdx mods since earlier this year, I wish this video existed earlier to start out, tysm for the knowledgement 💟

  • @mrjack3855
    @mrjack3855 12 днів тому

    Love your sonic mod, I do wish the metal sonic could be used normally and not just as the metal cap.

    • @Garrulous64
      @Garrulous64  12 днів тому

      I can probably make that work

  • @carolinebleuler7036
    @carolinebleuler7036 20 днів тому

    Dude I want to see the next part of what if mephiles survived

  • @Dandan_YT
    @Dandan_YT День тому

    Hey i'm having a problem.
    My character's model is not showing in game, for some reason it only shows his skeleton(somehow), did i mess something in the model? how do i fix it?

  • @sysnico8691
    @sysnico8691 14 днів тому

    I'm getting a 'Metal Mario.001 has no mesh children' error and the github seems to not know either.
    As well as '"Capless Switch" in armature "Mario" has a mesh switch option with no defined mesh.'
    Animation and texture wise everything worked out fine.
    Does anyone have any idea how to fix it?

  • @SIG7Pro
    @SIG7Pro 20 днів тому

    Blender 4 is out!?!?!?

  • @Best_Bean
    @Best_Bean 5 днів тому

    Does my model have to be segmented and if it isn't how do I do that?

  • @PocketDeerBoy
    @PocketDeerBoy 13 днів тому

    TIP: if you want to rotate an object by a precise degree, you can simply press R while selecting any object and then type in the number of degrees you want to rotate it by.

    • @PocketDeerBoy
      @PocketDeerBoy 13 днів тому

      actually i'm agonizing over how imprecise this whole process of yours is oh my god

    • @Garrulous64
      @Garrulous64  7 днів тому

      I am new to Blender and I like to do things manually so I know it's correct. I'm not in this to rush through everything and have the program make mistakes.

  • @User54362
    @User54362 20 днів тому +1

    Hey man

  • @soda2987
    @soda2987 20 днів тому +1

    HELLOOOOOO

  • @Tyniscus
    @Tyniscus День тому

    I seem to be having an interesting problem. Upon exporting and testing the model in-game, the character just appears as a bunch of floating bones.

  • @WhosAnthonyOk
    @WhosAnthonyOk День тому +1

    does the file have to be an obj or can i use an existing fbx of mine?

    • @WhosAnthonyOk
      @WhosAnthonyOk 22 години тому

      the model shows up in game either as the model's skeleton or a glowing green metal luigi

    • @WhosAnthonyOk
      @WhosAnthonyOk 22 години тому

      now i got the model to show up but the animations arent playing

    • @WhosAnthonyOk
      @WhosAnthonyOk 21 годину тому

      how do you get both the armature and the model out of blender (its making me do one or the other)

  • @Scigam243
    @Scigam243 17 днів тому

    it says
    "A vertex was found that was significantly weighted to multiple groups. Make sure each vertex only belongs to one group whose weight is greater than 0.5. (Torso, Body)"

    • @Scigam243
      @Scigam243 17 днів тому

      it also says "All vertices must be part of a vertex group, be non-trivially weighted (> 0.4), and the vertex group must correspond to a bone in the armature.
      Groups of the bad vert that don't correspond to a bone: []. If a vert is supposed to belong to this group then either a bone is missing or you have the wrong group.
      Groups of the bad vert below weight limit: ['Head', 'Torso', 'Left Shoe', 'Butt', 'Body']. If a vert is supposed to belong to one of these groups then make sure to increase its weight."

    • @Garrulous64
      @Garrulous64  16 днів тому

      Yes. This is that issue i mentioned in the video. You missed some vertices when assigning groups.
      Click your mesh and go to edit mode. Now click the select tab close to where you changed to edit mode.
      In the select menu, click select all by trait, and at the bottom, select all ungrouped vertices. Then you'll need to assign them vertex groups.

    • @Scigam243
      @Scigam243 16 днів тому

      @@Garrulous64 i clicked select by ungrouped vertices but nothing was selected

    • @Garrulous64
      @Garrulous64  16 днів тому

      Oh ok. I misread your initial question. You have vertices that have multiple vertex groups assigned. Click on Torso in the vertex groups list, and then hit select. This will highlight all torso verts.
      Next, click Body and then hit remove.
      There us no Body vert group in Mario's model though which means you did not delete your model's existing vert groups before assigning the correct ones.
      Go into your vertex group list and look underneath Right Shoe DL. There should be no Mario vert groups past that point in the list and you can delete everything below right shoe dl

  • @Feartheredchicken
    @Feartheredchicken 18 днів тому

    "A vertex was found that was significantly weighted to multiple groups. Make sure each vertex only belong to one group whose weight is greater than 0.5." Then it tell me some bones that aren't even connected with one another. Does anyone know how to fix that?

    • @Garrulous64
      @Garrulous64  18 днів тому +2

      That message should tell you which vertexes have more than one group assigned. Go into edit mode, and find those points, and remove the second vertex group.

  • @speedrunner64
    @speedrunner64 5 днів тому

    thank you man

  • @Gooduser-DatYoyoMiguel
    @Gooduser-DatYoyoMiguel День тому

    And to post the mod on the mod site?

  • @recoloredgoober95
    @recoloredgoober95 13 днів тому

    I'm getting a problem when i click the Apply Rest Pose button where it says something about the import menu code being incorrect

    • @Garrulous64
      @Garrulous64  13 днів тому

      I've never seen that issue before.

  • @loudhedgehog1116
    @loudhedgehog1116 12 днів тому

    Just a question, but what if your model has multiple hands inside of it? Edit: I'm using the Mario & Sonic at the Olympic games Ds Sonic Model.

    • @Garrulous64
      @Garrulous64  12 днів тому

      You can delete the uneeded extra hands

  • @SonicMarioGamer6463
    @SonicMarioGamer6463 7 днів тому

    There’s no vertex groups for me

  • @MACHOLOR
    @MACHOLOR 16 днів тому

    A proper tutorial for SM64 coop custom model?? Is this a dream?!
    make sure to Shade Smooth your models guys, if you don't. The shading on the model will look out of place in SM64

    • @Garrulous64
      @Garrulous64  15 днів тому +1

      That's why i made the tutorial! Hard to find one about specifically this stuff. A lot of the ones i found were outdated.

    • @MACHOLOR
      @MACHOLOR 15 днів тому

      @Garrulous64 thank you Mr. Garrulous! This will definitely increase the amount of custom character mods!!

  • @mine4114-rc7nu
    @mine4114-rc7nu 2 дні тому

    I followed this tutorial, it worked, i followed it for a different model and now the character is offset to the left a bit. Any help?

    • @Garrulous64
      @Garrulous64  2 дні тому

      You might have accidentally moved the Body bone. It should be with the shadow bone

  • @Plu1223
    @Plu1223 14 днів тому

    I know I made a comment already, but is it fine if I ask you on the SM64 coop deluxe PM system about my problem? I've still yet to find out a solution.

  • @daviusmavius3453
    @daviusmavius3453 2 дні тому

    Ok so I just got two questions here since I'm pretty slow. Is blender 3.6 recommended like it says on the GitHub or is the latest version fine? Also I have ran into an issue where after I assign the parts to the vertex groups no matter what the model just doesn't seem to move with the armature at all. Hope you can help with this.

    • @Garrulous64
      @Garrulous64  2 дні тому

      I use Blender 4.2. Fast64 GART works best on 4.2. Not sure about the issue. Might be because GART has problems with earlier versions of blender

    • @daviusmavius3453
      @daviusmavius3453 2 дні тому

      @@Garrulous64 ahhh ok i'll give that a shot then. Thanks!

    • @daviusmavius3453
      @daviusmavius3453 День тому

      @@Garrulous64 Also sorry for asking again but I do have one more small issue. The Mario template appears all black so I click the button that's suppose to update them in the fast64 tab but nothing seems to happen. Would you have any idea why it does this?

  • @connordoesamazing3009
    @connordoesamazing3009 20 днів тому +2

    Yo

  • @Plu1223
    @Plu1223 17 днів тому

    Is there a template with Waluigi? As I'm trying to port a model that has more human-like length limbs, and the Mario template makes my model makes their feet levitate when doing the idle/crouch animation

    • @Garrulous64
      @Garrulous64  17 днів тому

      The template download unfortunately does not come with Waluigi.

    • @Plu1223
      @Plu1223 17 днів тому

      @@Garrulous64 damn, well thanks for answering me though. (I know Toad's Tool/VJ Luigi template is there but it also wouldn't fit my model too.)

    • @Plu1223
      @Plu1223 16 днів тому

      @@Garrulous64 also would you at least know a solution to my model's feet levitating? I've been trying to port this model since three days ago but every single time the feet end up levitating when doing the idle/crouch animation like I said.

    • @Garrulous64
      @Garrulous64  16 днів тому

      Try dragging the thigh bones downwards in pose mode until your character's feet line up with the ground in game

    • @Plu1223
      @Plu1223 16 днів тому

      @@Garrulous64 I'm not sure if you understand my problem. The model I'm using has their lower legs (including feet) go up every time they bend their knees.

  • @CrazyDavePlants
    @CrazyDavePlants 23 години тому

    can i make a custom movesets?

    • @Garrulous64
      @Garrulous64  20 годин тому

      Yeah, but i don't know how to do that.

  • @LeppyGtag
    @LeppyGtag 11 днів тому

    What do I do if my models head has multiple parts?

    • @Garrulous64
      @Garrulous64  11 днів тому

      Make them all part of the head group

  • @Official_QWERTY
    @Official_QWERTY 20 днів тому +1

    72 person here huh

  • @ethancat1596
    @ethancat1596 15 днів тому

    When I join my model and the wings my textures mess up

    • @Garrulous64
      @Garrulous64  15 днів тому

      Yeah i've seen that happen. Not sure why it sometimes occurs 😞

    • @ethancat1596
      @ethancat1596 15 днів тому

      ​@@Garrulous64so it ain't fixable?

    • @Garrulous64
      @Garrulous64  14 днів тому

      I don't know how to fix that.

  • @ThePlayerRolo
    @ThePlayerRolo 20 днів тому

    You made Waddle Deee?????????

  • @AeriaVelocity
    @AeriaVelocity 20 днів тому

    But I did already XD

  • @Natureza09-c2s
    @Natureza09-c2s 18 днів тому

    Someone pick Doraemon characters from the N64 Japanese game.

  • @DavidRodriguez-ql1ex
    @DavidRodriguez-ql1ex 9 днів тому

    I wish you learn how to do It on android

  • @Ayaanyx7
    @Ayaanyx7 17 днів тому

    Hi could you make a beebo mod since i really want to make one but i am on mobile and it is close to impossible to do it

  • @DocumicTheIdiot
    @DocumicTheIdiot 20 днів тому +1

    Hi