Dave's Forza Customs - Episode 06 - Bobnar Turbo

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  • Опубліковано 5 лип 2024
  • Modified 1988 Lamborghini Countach LP5000 QV "Bobnar Turbo" @ Virginia Full and Yas Marina Full
    Here's the link to the same car in bone stock configuration for comparison:
    • Forza Motorsport (2023...
    Some links for info on the Bobnar cars:
    www.wearecurated.com/inventor...
    www.autoevolution.com/news/la...
    I still play using my old Logitech G27 which is likely older than some people that play this game =)
    I slightly adjusted my force feedback settings based on a video by UA-camr ermz. I recommend you do the same.
    Car settings are matching the real car as closely as possible so I use manual with clutch for cars with an H-pattern and paddle shifters for everything else. Cars with ABS have that enabled. Traction control is only used on cars that have it and are super fast or hard to control. I prefer it disabled otherwise.
    Everything else, like stability management is always disabled.
    Normally, I try to keep the car off the curbs in my 'all cars' videos for the sake of sound, however not in this video. Below are my sound settings:
    -voice-over 50 (effects career tour intros and pit girl)
    -tire 60 (effects anything related to tires including curb sounds and screeching plus offroad encounters)
    -opponent car 90
    -impacts 70
    -environments 55 (crowds, helicopters, wind noise at high speeds)
    -HUD 0 (every...single...car level...so annoying, just disable for nice, quiet leveling up)
    License free Music obtained here on UA-cam: Neon Dreams by White bat Audio
    Credits: Karl Casey @ White Bat Audio
    Additional music was obtained from the UA-cam audio library for creator use:
    El Secreto by Yung Logos
    I use NVidia ShadowPlay within GeForce Experience for recording at native resolution (3440x1440).
    I use Shotcut for video editing.
    My custom PC specs:
    -Intel i9-12900k
    -32GBs DDR5-5200
    -4th Gen NVMe SSD
    -NVidia 3090ti
    Video settings used to play the game
    -As of patch 5.0 with latest NVidia drivers, they fixed the bug regarding micro stuttering with V-sync on so I run locked at 60fps
    -Ultra quality DLSS (DLAA)
    -16x anisotropic texture filtering
    -all ray tracing at max settings. The stuttering bugs are almost entirely fixed, only rarely does it hitch up
    -shadows ULTRA
    -cubemap reflections ULTRA
    -car model ULTRA
    -car livery ULTRA
    -windshield reflections ULTRA
    -mirrors ULTRA
    -track textures HIGH
    -particle effects ULTRA
    -motion blur ALWAYS OFF in EVERY game...cuz gross
    -lens flare HIGH
    Disclaimer: I do not own any of the content in this video. I am not associated with Turn 10, Microsoft, any automobile manufacturer nor the creators of the music used for the intro. I'm just making gaming related videos for entertainment purposes.
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