@@SunnySunblade the current plan is to release everything at once to avoid the mix of hi res and ds textures , which will includes all worlds , characters , weapons , effects , panels , ui , and menus . the ui and menus might come after but everything else will definitely happen all at the same time . please be sure to stay tuned for the next progress report :)
You have no idea how happy this makes me lol This might be a hot take, but Days is my favorite handheld KH game! This looks so good. I can't wait to see all the upgrades you guys are cooking up!
@@Danthelion. we are definitely working on big things ! days is my favourite of the handhelds too , another hot take but my favourite kh game in the whole series lol
@@Dewdlebot thankyou ! if you mean textures of the models , yes , in this video you can see roxas now has new textures . if you mean replacing character models , we dont know how to do that at the moment , and will likely be a far future thing , but its atleast a thought weve had
thankyou ! the first two tracks were remastered by me , the third is the official remastered version from the ost , i feel like the days versions of these tracks are often overshadowed by their kh2 and 1 counterparts so i want to try my best to let them shine like they were meant to :)
Looking great! I would add some drop shadows to the bright brick patterns in the tunnels to match the original though, it looks a bit off and flat without them. I would also recommend roughing up the edges on the trees in the Sandlot a little to make it look more natural.
@@Fighter_Builder thankyou for the feedback ! i thought about drop shadows in the tunnels but ultimately i opted to go without the drop shadows , as thats how they are in kh2 , which is what im aiming for and have been incredibly closely referencing when making them . the trees are actually rendered directly from kh2 and then flattened into a png , but i can probably try to get better shading
@@bean3326 Just checked, yeah you're right :v I still think it could use a little something when it's blown up to this resolution but I guess I misremembered what the OG PS2 textures looked like lol, just looked a bit off when put side by side next to the DS version.
@@Fighter_Builder no worries ! yea its surprising sometimes the changes they make for days textures , a lot of them have drop shadows where there shouldnt be and when the kh2 light is shown on it it can give a feelijg of "surely thats not how it looked in kh2 right ¿" some of it may be the renderer issues as well , it currently pixelates the textures more than it should and may help with making it feel off , which hopefully should be fixed on full release . though i will take your feedback into mind :D i appreciate it
@@bean3326 Agreed. I personally do prefer the Days drop-shadow-y look in some places (mainly the tunnels tbh, IMO they add some nice depth to the wall patterns but they could definitely still be toned down) but they definitely went overkill with em lol (though I imagine it probably helps with texture readability in the context of a tiny DS screen).
@@quackfaction8371 oh whoa thankyou ! i hope to have new music out soon , ive mostly been focusing on this project but after this milestone ill have more opportunities , thankyou for listening :D
Man, I'm glad this is being made. Its disappointing that Square didn't just port the DS titles to consoles and pc with the Final mix compilations. Altering them to work with a single screen and higher resolution really shouldn't have been that hard. I'd argue that wouldn't have needed much man power or time with full time resources. You guys are doing all that but on your free time and still making good progress, so imagine how much faster you'd be able to work with a full team and full days.
@@ezronco.8671 theres no estimated completion date , but the other worlds are pretty close to completion as well , i think i have an idea of which worlds i want to finish up next . there will be another progress report hopefully soon
@@Inujake7 a mix of imported and custom textures , yes . textures in this game are both imported from kh1 , 2 , and recom , and also made completely from scratch , which more will be shown at a later point
beyond sick
imagine this with higher poly character models
goodness
Looks so good especially the before/after comparisons! Amazing work bean thank you! Will Twilight Town's retexture be in version 0.4.2 perhaps? 😺
@@SunnySunblade the current plan is to release everything at once to avoid the mix of hi res and ds textures , which will includes all worlds , characters , weapons , effects , panels , ui , and menus . the ui and menus might come after but everything else will definitely happen all at the same time . please be sure to stay tuned for the next progress report :)
You have no idea how happy this makes me lol
This might be a hot take, but Days is my favorite handheld KH game! This looks so good. I can't wait to see all the upgrades you guys are cooking up!
@@Danthelion. we are definitely working on big things ! days is my favourite of the handhelds too , another hot take but my favourite kh game in the whole series lol
This makes me happy and I haven't even played Days, or even anything past KH1. Something about this is just... I don't even know, this is just so cool
The world looks amazing! I’m curious though, will these texture updates also include character models?
@@Dewdlebot thankyou ! if you mean textures of the models , yes , in this video you can see roxas now has new textures . if you mean replacing character models , we dont know how to do that at the moment , and will likely be a far future thing , but its atleast a thought weve had
This is amazing!! The textures look so good in this format!
I don't know what you did to the music, but it sounds FANTASTIC
thankyou ! the first two tracks were remastered by me , the third is the official remastered version from the ost , i feel like the days versions of these tracks are often overshadowed by their kh2 and 1 counterparts so i want to try my best to let them shine like they were meant to :)
Looking great! I would add some drop shadows to the bright brick patterns in the tunnels to match the original though, it looks a bit off and flat without them. I would also recommend roughing up the edges on the trees in the Sandlot a little to make it look more natural.
@@Fighter_Builder thankyou for the feedback ! i thought about drop shadows in the tunnels but ultimately i opted to go without the drop shadows , as thats how they are in kh2 , which is what im aiming for and have been incredibly closely referencing when making them . the trees are actually rendered directly from kh2 and then flattened into a png , but i can probably try to get better shading
@@bean3326 Just checked, yeah you're right :v
I still think it could use a little something when it's blown up to this resolution but I guess I misremembered what the OG PS2 textures looked like lol, just looked a bit off when put side by side next to the DS version.
@@Fighter_Builder no worries ! yea its surprising sometimes the changes they make for days textures , a lot of them have drop shadows where there shouldnt be and when the kh2 light is shown on it it can give a feelijg of "surely thats not how it looked in kh2 right ¿" some of it may be the renderer issues as well , it currently pixelates the textures more than it should and may help with making it feel off , which hopefully should be fixed on full release . though i will take your feedback into mind :D i appreciate it
@@bean3326 Agreed. I personally do prefer the Days drop-shadow-y look in some places (mainly the tunnels tbh, IMO they add some nice depth to the wall patterns but they could definitely still be toned down) but they definitely went overkill with em lol (though I imagine it probably helps with texture readability in the context of a tiny DS screen).
whoa that's awesome! you do this?? It's so cleaned up! Awesome work! :)
thankyou ! yes , every texture you see in this video was done by me slowly over a year :)
@@bean3326 that is awesome!! 😊
I also checked out your channel and you mostly like to do music? I've heard it! It's so good! 😄😎
@@quackfaction8371 oh whoa thankyou ! i hope to have new music out soon , ive mostly been focusing on this project but after this milestone ill have more opportunities , thankyou for listening :D
@@bean3326 yea of course! 😄 I'm cheering for ya! Let me know when new music drops! :)
Pretty cool! Seeing the clock tower in the fight against Xion will be pretty cool too ;)
@@e.e.mccutcheon979 that video is already up on my channel !
Heey that's awesome nice work 👀
really cool
Amazing!
Awesome work :D
This is great!
@@J0hnLeee thankyou !
Man, I'm glad this is being made. Its disappointing that Square didn't just port the DS titles to consoles and pc with the Final mix compilations.
Altering them to work with a single screen and higher resolution really shouldn't have been that hard. I'd argue that wouldn't have needed much man power or time with full time resources. You guys are doing all that but on your free time and still making good progress, so imagine how much faster you'd be able to work with a full team and full days.
@@CritStanley yea we are doing this purely out of passion and love for the game :) it really deserves better than what it got in 1.5
How soon is the release for this update? I seriously can't wait to try this.
@@ezronco.8671 theres no estimated completion date , but the other worlds are pretty close to completion as well , i think i have an idea of which worlds i want to finish up next . there will be another progress report hopefully soon
Is this the PS2 textures imported?
@@Inujake7 a mix of imported and custom textures , yes . textures in this game are both imported from kh1 , 2 , and recom , and also made completely from scratch , which more will be shown at a later point
@@bean3326 ohh ok, super cool! Can't wait to see more! Thanks for all the hard work!
Have you seen the ps2 remake of 358 Days by UA-camr oShinobi?