WOW.....now this is the OLYMPICS of Diecast Race Track Building. I am becoming a SERIOUS junkie for your SR1 Videos & the technical concepts of your builds. Thank You for sharing your skills with US ALL!
Thanks Eric. Your enthusiasm is awesome and gets me excited to continue this. I'm excited to see the SR1 track grow and hope other people will start making more track pieces to expand the line up. I really appreciate your comment.
This NEW 180 degree turn is great, except the out turn is a bit slow. OR, the middle section of the turn is a bit long. After watching ALL the 6x slow mo runs, its apparent 99% of the time. You're by far the BEST Track designer out there on UA-cam & showcasing your creations. Thank You, from all the DieCast Racing family for your creativeness.
@@JeffreyBarkdull Great thought. You should totally be able to do it in Blender. At about 8 minutes in the video, I show how I download the DXF file to use as the track profile. You could try googling how to import DXF files into Blender. From there, Blender has ways of doing extrude and sweep commands (sounds like it is called profiling along a path). I'd love to hear if it works for you. Thanks for watching!
Thanks for trying it out Jeffrey. I have Blender installed on my computer and just brought the STL files in ok, though they came in very large. I also enabled the DXF import in the Add-on section of Preferences and that allowed me to bring in the DXF track profile as well. Good luck getting it to work on your end. I'm not much help from there as I don't use Blender. Thanks for the comment!
Hey Russel, I want to ask you if maybe you could do a more in-depth tutorial on fusion 360, cause I’m really getting into designing custom tracks, and I could really use a few pointers on how to make banked corners and stuff like that. Also, you were the reason I even looked into designing things, and I’m really loving it. So thanks for that👍🏻
Excellent presentation! Thank you for sharing your knowledge and track profile. You make it look so easy. It will be fun to design and print some track!
Thank you for this, wondering how you made your portion of your track where it turns but also changes elevation at the same time. It’s your first big turn (180) in your main track you built in other videos. With your method, I can only do one or the other. How do I have a turn that also changes elevation? Thanks so much!
Good question! You click on the Import button, then select Canvas. From there you select a plane to put the reference image on. Once it is in, it will show up under the component tree on the left. Right click on that and select calibrate. That will allow you to get the scale correct. I haven't calibrated reference images much, but there are some good youtube videos that show how to do it.
The basic approach was that I used a sweep for the turn profile and loft commands for the ramps. That's a little over simplified. I'm on version 31 and I'm finally getting close to something I like.
WOW.....now this is the OLYMPICS of Diecast Race Track Building. I am becoming a SERIOUS junkie for your SR1 Videos & the technical concepts of your builds. Thank You for sharing your skills with US ALL!
Thanks Eric. Your enthusiasm is awesome and gets me excited to continue this. I'm excited to see the SR1 track grow and hope other people will start making more track pieces to expand the line up. I really appreciate your comment.
This NEW 180 degree turn is great, except the out turn is a bit slow. OR, the middle section of the turn is a bit long. After watching ALL the 6x slow mo runs, its apparent 99% of the time.
You're by far the BEST Track designer out there on UA-cam & showcasing your creations. Thank You, from all the DieCast Racing family for your creativeness.
Great feedback Eric. I'll have to post some realtime footage as well. Thanks for the nice words.
Awesome video mate. Thanks for sharing. Really great to see your process.
Thanks mate!
Is there a way for me to do this using any kind of Freeware/Freemium 3D modeling software (e.g., Blender)@@spoolheads?
@@JeffreyBarkdull Great thought. You should totally be able to do it in Blender. At about 8 minutes in the video, I show how I download the DXF file to use as the track profile. You could try googling how to import DXF files into Blender. From there, Blender has ways of doing extrude and sweep commands (sounds like it is called profiling along a path). I'd love to hear if it works for you. Thanks for watching!
Bad News @@spoolheads, I was only able to import the SR1_TrackSpacer.stl into Blender, and it looked nothing like yours in terms of texture.
Thanks for trying it out Jeffrey. I have Blender installed on my computer and just brought the STL files in ok, though they came in very large. I also enabled the DXF import in the Add-on section of Preferences and that allowed me to bring in the DXF track profile as well. Good luck getting it to work on your end. I'm not much help from there as I don't use Blender. Thanks for the comment!
Hey Russel, I want to ask you if maybe you could do a more in-depth tutorial on fusion 360, cause I’m really getting into designing custom tracks, and I could really use a few pointers on how to make banked corners and stuff like that. Also, you were the reason I even looked into designing things, and I’m really loving it. So thanks for that👍🏻
That’s a good idea. I need to make it through a couple large projects first. Can you send me a message on Facebook and I can give you a few pointers?
So awesome design race track and very nice skill brother
Thank you!
This is awesome, really appreciate what you're doing for the diecast racing community man this is sure to help a lot of people
I appreciate that! Thanks for watching!
Excellent presentation! Thank you for sharing your knowledge and track profile. You make it look so easy. It will be fun to design and print some track!
Thanks Steve :)
this is an outstanding video, thanks Russ!
Glad you liked it! Feel free to ask any follow up questions about Fusion 360. Good luck with the track!
Wow thanks now I have something to start on.:)
You can do it!
Yeah
Thank you for showing us all of that!
Thank you for watching!
Great class! I need to learn how to make a bank turn.
I'm working on a banked 180° turn now. It's been a fun challenge for sure.
Thank you for this, wondering how you made your portion of your track where it turns but also changes elevation at the same time. It’s your first big turn (180) in your main track you built in other videos. With your method, I can only do one or the other. How do I have a turn that also changes elevation? Thanks so much!
That’s amazing!!
Thanks!
Great video, I almost feel confident trying to jump back into the program now!
1 question how do you import an actual image to trace the outline?
Good question! You click on the Import button, then select Canvas. From there you select a plane to put the reference image on. Once it is in, it will show up under the component tree on the left. Right click on that and select calibrate. That will allow you to get the scale correct. I haven't calibrated reference images much, but there are some good youtube videos that show how to do it.
Love your work man! I'm following along myself. How did you design the banked turn in Fusion360?
The basic approach was that I used a sweep for the turn profile and loft commands for the ramps. That's a little over simplified. I'm on version 31 and I'm finally getting close to something I like.
cool video!
Glad you enjoyed it
Great video!!!👍
Thank you! 👍
Do you have any affiliate links on Amazon to buy your recommended printers?
Not yet, but that's a great idea. Thanks!