i love that mario odyssey doesn't really have out of bounds areas, they expect people to explore because you can basically get to anywhere with the movement
Nice choices of example games! I find your closing remarks about the odd sadness of these game edges to be more resonant with me than your initial remarks about them being calming places. I've always found out-of-bounds zones in Spyro and elsewhere to be a kind of uncanny, liminal space. Something I might write about at some point. I wonder if perhaps you've seen Joel Goodwin's video, "Into the Black: On Videogame Exploration"? It's a video essay on his channel 'Electron Dance,' about how out-of-bounds exploration is one of the few experiences he considers to be truly intrinsically motivated in games. In a way, his video is sort of the opposite of my videos about achievements, in which I praise them for layering the guidance of additional incentives over bare activities. Along those lines, I do think he ultimately reaches a limitation of his position in the sense that seeking interesting visuals or locations could itself be construed as a form of extrinsic motivation. But it's a well-crafted video regardless, and I'd recommend it.
I find the loneliness of those places calming because of the wonder of what’s out there. I’d prefer if there were collectibles in these areas, cause these areas feel like secrets. But I also appreciate the emptiness of them and how you have to use your imagination to fill out the world.
Dauntless has some funny ones. An island in one map that's waaaaay out there and requires a stamina build and knowledge on proper gliding has a sign on a low poly wall that reads, "How did you get here? xnx" in the Unseen language. The game also allegedly has a gisnt turtle hidden somewhere that nobody has reported. That came from a dev, so....
@@Kirblae basically if you go to the area near the end of maple treeway with the wavy metallic net, just like go behind the arrow sign and start spinning like crazy and eventually with enough trial and error you'll pop right under. In coconut mall, you can clip between two barriers at the escalator in the first fountain area and you'll appear in a black void and can drive anywhere as long as the road is solid
Honestly i had a similar experience when i was exploring OOB areas in Halo Combat Evolved, it has more space than it should. Some servers and maps would use this as a gimmick sometimes, but they do show it can have more details (or just plain tree decals) out there.
It was also possible to get out of bounds in the original Resident Evil 4 on the GameCube. Leaping over a certain short fence in the village farm can get you out of bounds and even collect beta items that were scrapped and left out of the game but still in the code. There are other similar tricks using the “Ditman glitch”.
i love that mario odyssey doesn't really have out of bounds areas, they expect people to explore because you can basically get to anywhere with the movement
Most the kingdoms are floating islands anyway, so there isn’t really out of bounds
Between this and your last video, you have a new subscriber! Keep up the good work!
Nice choices of example games! I find your closing remarks about the odd sadness of these game edges to be more resonant with me than your initial remarks about them being calming places. I've always found out-of-bounds zones in Spyro and elsewhere to be a kind of uncanny, liminal space. Something I might write about at some point.
I wonder if perhaps you've seen Joel Goodwin's video, "Into the Black: On Videogame Exploration"? It's a video essay on his channel 'Electron Dance,' about how out-of-bounds exploration is one of the few experiences he considers to be truly intrinsically motivated in games. In a way, his video is sort of the opposite of my videos about achievements, in which I praise them for layering the guidance of additional incentives over bare activities. Along those lines, I do think he ultimately reaches a limitation of his position in the sense that seeking interesting visuals or locations could itself be construed as a form of extrinsic motivation. But it's a well-crafted video regardless, and I'd recommend it.
I find the loneliness of those places calming because of the wonder of what’s out there.
I’d prefer if there were collectibles in these areas, cause these areas feel like secrets. But I also appreciate the emptiness of them and how you have to use your imagination to fill out the world.
Dauntless has some funny ones. An island in one map that's waaaaay out there and requires a stamina build and knowledge on proper gliding has a sign on a low poly wall that reads, "How did you get here? xnx" in the Unseen language.
The game also allegedly has a gisnt turtle hidden somewhere that nobody has reported. That came from a dev, so....
I really like that one glitch in mkwii in coconut mall and maple treeway where you can just explore the map
Didn’t know you could do this, but doesn’t surprise me, that game is broken
@@Kirblae basically if you go to the area near the end of maple treeway with the wavy metallic net, just like go behind the arrow sign and start spinning like crazy and eventually with enough trial and error you'll pop right under. In coconut mall, you can clip between two barriers at the escalator in the first fountain area and you'll appear in a black void and can drive anywhere as long as the road is solid
Honestly i had a similar experience when i was exploring OOB areas in Halo Combat Evolved, it has more space than it should.
Some servers and maps would use this as a gimmick sometimes, but they do show it can have more details (or just plain tree decals) out there.
Halo already has some of the best vibes. I think I need to experience this at some point
It was also possible to get out of bounds in the original Resident Evil 4 on the GameCube. Leaping over a certain short fence in the village farm can get you out of bounds and even collect beta items that were scrapped and left out of the game but still in the code.
There are other similar tricks using the “Ditman glitch”.
Nice
Kirblae is COOKING!
i thought u had like 100K subscribers