Small note : some traits say "this happens when attuning to x " Well, this means it happens ALSO when overloading, like rock solid trait gives 1 stack of stability when attuning to earth AND when starting earth overload
I am new to wvw and thinking to play zerg as a elementalist support, and thanks for the video, now I can learn easily and find whether I can play or not
Meta can you plz explain how to get that outgoing healing box from (I presume) arcdps? Or maybe even a short vid in setup if complicated..thanks for your guides!
Sorry but i did it very long ago and don't remember, follow this guide ua-cam.com/video/Dt5egAC4kdU/v-deo.html Keep in mind that yo see other people stats i think they need to enable stats share, otherwise you won't see them on the healing
@@Rip_DuNe i guess you could go for monk relic, but this build's main heal comes from relic of karakosa (around 30% of the healing, if not more) ; without it, you lose a bit too much.
@@Gilanua it's surely better when paired with powerful aura, but we have water skill 4 which is aoe frost aura,and frost aura is reapplied each time we blast that field. Then we have auras on Aftershock and rebound. We probably can't 100% protection uptime, but we get close to it, and the other 2 traits alternative are just useless
Why do everybody constantly ignore the power of shocking aura. I played support tempest since it came out and if i have to pick a skill that have the most impact in both small scale and large scale fights, shocking aura is on top of my list. I run the Unstable Conduit trait so when ever i push with a large zerg i first place static down to remove some of the aegis and then i make sure to overload air in the front which will give me and 4 other players the Shocking aura when we land at the enemies who is bombing that spot and so many of them get stunned. If you are more then one Ele doing this at the same time you can litterally shut down the enemies if they are dumb enough to hit people with a shocking auras and i can tell you so many people are unaware. In small scale fights this is even better because so many times i just see a smaller group crash down no matter how good they are because of this. And yet somehow it goes above peoples head and they dont use the air overload with the Unstable Conduit trait. Just please for the love of anything TRY IT!
@@uniquename111 Hello, shocking aura is indeed very strong in smaller scale, but for fights of like 30+ per zerg, especially now that every party has a renegade and a firebrand who both give much stability, i think that we can't rely too much on shocking aura, especially since we have it only in the dagger 3 , and in the overload which basically stops your heal for 3 seconds. It's strong, but probably not so crucial.
@lolimparere3160 because dagger is "ok" but the healing from D/D is extremely low for the current WvW environment they are by far the weakest healer although they can cleanse well and have one of the easier playstyles. The other negative to D/D is that a huge amount of healing is lost because it cannot overflow heal, most other healers can heal others if their party is full but because D/D is tied to auras it doesn't check for that. Staff doesn't have this limitation, it also has a lot more frost aura application assuming you blast your frost auras, which ends up being a lot of damage reduction for your party since you add protection along with the frost aura. You can and will definitely outcleanse/heal most once you are good with placement of your fields.
Small note : some traits say "this happens when attuning to x "
Well, this means it happens ALSO when overloading, like rock solid trait gives 1 stack of stability when attuning to earth AND when starting earth overload
I really enjoy your videos, thank you for the information 😊
@@Log_Pile thanks!
Oh nice, another way to play. Tyvm!
Man been running cele staff for years .. i love this video thank you ..
I am new to wvw and thinking to play zerg as a elementalist support, and thanks for the video, now I can learn easily and find whether I can play or not
@@himanshu_VB it's at its best right now, but it's not the easiest class
Meta can you plz explain how to get that outgoing healing box from (I presume) arcdps? Or maybe even a short vid in setup if complicated..thanks for your guides!
Sorry but i did it very long ago and don't remember, follow this guide
ua-cam.com/video/Dt5egAC4kdU/v-deo.html
Keep in mind that yo see other people stats i think they need to enable stats share, otherwise you won't see them on the healing
@@metallonegw2283 thank you! :)
Any other relics for those who don't have soto?
@@Rip_DuNe i guess you could go for monk relic, but this build's main heal comes from relic of karakosa (around 30% of the healing, if not more) ; without it, you lose a bit too much.
Correct me if I’m wrong but does elemental shielding make any sense without powerful aura trait?
@@Gilanua it's surely better when paired with powerful aura, but we have water skill 4 which is aoe frost aura,and frost aura is reapplied each time we blast that field. Then we have auras on Aftershock and rebound. We probably can't 100% protection uptime, but we get close to it, and the other 2 traits alternative are just useless
Why do everybody constantly ignore the power of shocking aura. I played support tempest since it came out and if i have to pick a skill that have the most impact in both small scale and large scale fights, shocking aura is on top of my list. I run the Unstable Conduit trait so when ever i push with a large zerg i first place static down to remove some of the aegis and then i make sure to overload air in the front which will give me and 4 other players the Shocking aura when we land at the enemies who is bombing that spot and so many of them get stunned. If you are more then one Ele doing this at the same time you can litterally shut down the enemies if they are dumb enough to hit people with a shocking auras and i can tell you so many people are unaware.
In small scale fights this is even better because so many times i just see a smaller group crash down no matter how good they are because of this. And yet somehow it goes above peoples head and they dont use the air overload with the Unstable Conduit trait.
Just please for the love of anything TRY IT!
@@uniquename111 Hello, shocking aura is indeed very strong in smaller scale, but for fights of like 30+ per zerg, especially now that every party has a renegade and a firebrand who both give much stability, i think that we can't rely too much on shocking aura, especially since we have it only in the dagger 3 , and in the overload which basically stops your heal for 3 seconds. It's strong, but probably not so crucial.
The dying party members do not promote this build correctly :D
why staff and not dagger dagger?
@@lolimparare3160 i talk about it in the video. D/D is strong but needs couple diff traits
@lolimparere3160 because dagger is "ok" but the healing from D/D is extremely low for the current WvW environment they are by far the weakest healer although they can cleanse well and have one of the easier playstyles. The other negative to D/D is that a huge amount of healing is lost because it cannot overflow heal, most other healers can heal others if their party is full but because D/D is tied to auras it doesn't check for that. Staff doesn't have this limitation, it also has a lot more frost aura application assuming you blast your frost auras, which ends up being a lot of damage reduction for your party since you add protection along with the frost aura.
You can and will definitely outcleanse/heal most once you are good with placement of your fields.