if particle fluids do not have domain does that mean that you can have a few Tiny hundred particles in a large area ????? if that is the case that is a Big advantage over fluid sim
Particle fluids are far more diverse than a fluid domain. Particles don't need a domain. The particles can be as few or as numerous as you want assuming you have a powerful enough computer to simulate them. You can set the size and weight of the particles, how much friction they have with each other and other objects. You can also set how strongly they bounce off objects and the particle interactions in terms of viscosity. There's also addons that allow for an isosurface mesh to be generated so that it looks more like a fluid domain type fluid and an addon to connect particles so that stuff like jelly can be made. On top of all that, force fields and wind can affect them.
Besides I recently made a very interesting discovery in the blender manual: Particles can themselves act as force fields! Until now I thought you can only add individual force fields manually. But I did not know you can turn each single particle into a little force field. I haven't found time to try it out myself. But I think that means that fluid particles could in some way have an effect on rigid bodies. Something I thought would be completely impossible with blenders fluid simulation tools. Someone should definitely try to make some kind of tsunami simulation knocking down some keva plank towers with fluid particles or something like that! (I hope it actually works as I imagine it.) Maybe I can try it myself sometime. But I don't have so much time currently. There are a few exams at my university soon. Also regarding blender I am currently more focused on learning more about rigging instead of physics stuff.
maybe it was me who mentioned this. I think I commented it on one or two different videos some time ago. But I think it was not on your channel. Or I am not sure actually. xD Besides I have changed my profile picture and channel name recently so you probably don't recognize me. Or it was really someone else who mentioned it to you. xD
could you create Large-scale looking Whirlpool with roling wawes faling into it with fluid domain flow and particle splashes of those wawes ??? it would make a good video
I don't think the fluid domain can have a high enough resolution to make it look good. It can be done with the particle system but to do it in that detail on that large of a scale would take a few hundred million particle to a billion or more particles and my system peters out at about 12 million. I still might give it a try. But I don't think it will look all that good.
I am thrying to create a large-looking wide but shalow Whirlpool and I have a solutoin how to make it waay less render-heavy if you saw a video about a huge Whirlpool you know that its cone shape waaay more wide than deep 5-50x infact and I think it needs a fluid domain of only 300+ subdivisions for 20-50m wide looking Whirlpool the wider looking=hier resolicion and those bilions of particles are only needed for Enormous ones (500+m wide)
You can't. However, if you use the "fracture modifier" version of blender, you can break an object apart into 100s or 1000s of pieces and kinda glue them together with constraints and it can look as if it bends.
@@nosac2222 Well, the problem is the fracture modifier version has not been updated and is still based on blender 2.79. There are other versions similar to the fracture modifier but I have not spent the time needed to learn them. I do have one fracture modifier tut but it's just the basics. It's about all I can really help. ua-cam.com/video/57yPUbkALFY/v-deo.html
I just noticed I have some duplicates... I'm such a goober...
hAhA. n0oB
awesome work! what a length!
Thank you.
Awesome works!
Thanks!
I wish I'd had such a laptop!!! Good work bro.
Thanks.
very inspirational! awesome
Cool beans
Is that the Canadian anthem I hear mixed in that background music?!
Not that I know of. O have them listed in the description.
i had wished for a bit more realism with these physics......
I don't generally go for realism.
If it becomes real time I'm never gonna leave blender
That would be nice.
Let’s watch it then
...and did you?
if particle fluids do not have domain
does that mean that you can have a few Tiny hundred particles in a large area ?????
if that is the case that is a Big advantage over fluid sim
Particle fluids are far more diverse than a fluid domain. Particles don't need a domain. The particles can be as few or as numerous as you want assuming you have a powerful enough computer to simulate them. You can set the size and weight of the particles, how much friction they have with each other and other objects. You can also set how strongly they bounce off objects and the particle interactions in terms of viscosity. There's also addons that allow for an isosurface mesh to be generated so that it looks more like a fluid domain type fluid and an addon to connect particles so that stuff like jelly can be made.
On top of all that, force fields and wind can affect them.
Besides I recently made a very interesting discovery in the blender manual: Particles can themselves act as force fields! Until now I thought you can only add individual force fields manually. But I did not know you can turn each single particle into a little force field.
I haven't found time to try it out myself.
But I think that means that fluid particles could in some way have an effect on rigid bodies. Something I thought would be completely impossible with blenders fluid simulation tools.
Someone should definitely try to make some kind of tsunami simulation knocking down some keva plank towers with fluid particles or something like that! (I hope it actually works as I imagine it.)
Maybe I can try it myself sometime. But I don't have so much time currently. There are a few exams at my university soon. Also regarding blender I am currently more focused on learning more about rigging instead of physics stuff.
Philipp, someone mentioned that to me a week or so ago. I have never tried it and I'm not sure what it would be used for but it's still interesting.
maybe it was me who mentioned this. I think I commented it on one or two different videos some time ago. But I think it was not on your channel. Or I am not sure actually. xD Besides I have changed my profile picture and channel name recently so you probably don't recognize me. Or it was really someone else who mentioned it to you. xD
previously my channel name was my full name philipp schoch
Satisfyingly goood
Thank you.
could you create Large-scale looking Whirlpool with roling wawes faling into it with fluid domain flow and particle
splashes of those wawes ???
it would make a good video
I don't think the fluid domain can have a high enough resolution to make it look good. It can be done with the particle system but to do it in that detail on that large of a scale would take a few hundred million particle to a billion or more particles and my system peters out at about 12 million.
I still might give it a try. But I don't think it will look all that good.
I am thrying to create a large-looking wide but shalow Whirlpool and I have a solutoin how to make it waay less render-heavy
if you saw a video about a huge Whirlpool you know that its cone shape waaay more wide than deep 5-50x infact
and I think it needs a fluid domain of only 300+ subdivisions for 20-50m wide looking Whirlpool
the wider looking=hier resolicion and those bilions of particles are only needed for Enormous ones (500+m wide)
what do you think about this ???
Give it a try.
I have :)
and I have found out prettymuch perfect inflow combination :)
How do you bend rigid body objects l
You can't. However, if you use the "fracture modifier" version of blender, you can break an object apart into 100s or 1000s of pieces and kinda glue them together with constraints and it can look as if it bends.
@@BlenderRookie could you make a quick tutorial?
@@nosac2222 Well, the problem is the fracture modifier version has not been updated and is still based on blender 2.79. There are other versions similar to the fracture modifier but I have not spent the time needed to learn them.
I do have one fracture modifier tut but it's just the basics. It's about all I can really help. ua-cam.com/video/57yPUbkALFY/v-deo.html
@@BlenderRookie alright thanks
Me: wait I watched this before
2:17
Yeah, I know it kinda sucks but I still had fun making it.
@@BlenderRookie no no it's cool
I was just pointing out that 9/11 reference
@@marshallwho What 9/11 reference?
@@BlenderRookie ah interesting !
Do you know who created these simulations ?
@@marshallwho I did.
"hundred tiny"
Yes. You can generate as few or as many particles as needed, assuming you have a powerful enough computer. You can make them tiny or large.
How did you do that?....
Is that a game?
It was made with a program called "Blender3D". It is a program used to create 3D animations. blender.org
*_PIZZICKS_*
I must be old because I don't get it.
It's just a mispronunciation that sounds funny to me, nothing too deep lol
I kinda thought that. But wasn't sure.
S q u a r e
?
please stop it with the emoji in the title. it's so annoying
I agree. It was something I was trying out for a few months so that I could test if it made any changes in the way the YT algorithm promotes videos.
Let’s watch it then